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Abandoned Toaster posted:So I have a question that quick googling does not have an answer for. I have a friend that for at least the past year whenever he has an assignment his mission does not show up on the host's map; if this person is not the host then usually his mission is not selectable. This is not an in-progress assignment mismatch because, for example, he has not played since the Rival Incursion update, he selected the Hurricane assignment mission 1, and I, being the host, could not see his assignment. In fact, it was in a biome that was out of scanner range for me. I have completed all assignments so again, this was not an in-progress mismatch. It's happened to me with friends several times before as well. I've got no idea how to fix it though, aside from him hosting the mission or leaving and rejoining the squad instead.
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# ? Nov 9, 2021 08:04 |
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# ? Apr 29, 2024 13:00 |
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I think changing the difficulty or having the host cycle missions might kick it into showing. Not sure which but that's usually a client not seeing it if they pick up the quest after the host selects, which isn't the same issue. Still, might be worth a try to go up/back down a difficulty level, or pick a different mission and then back to the quest one?
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# ? Nov 9, 2021 08:08 |
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Triarii posted:Though that was on my second attempt at it today, because the first time it, uh, forgot to add the vault to the map. We hacked the two power stations and then realized that there were no power cables coming out of them, and nowhere in the relatively small cave that a vault could be hiding. Guess we got bad intel. Did you happen to grab the map seed to report it? I forget where exactly it shows but it's there somewhere.
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# ? Nov 9, 2021 09:11 |
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isndl posted:Did you happen to grab the map seed to report it? I forget where exactly it shows but it's there somewhere. Yeah one of the people I was playing with reported it.
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# ? Nov 9, 2021 09:18 |
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Cowcaster posted:well well well look at this dwarf who thinks he knows how to mine better than mission control
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# ? Nov 9, 2021 09:58 |
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Abandoned Toaster posted:So I have a question that quick googling does not have an answer for. I have a friend that for at least the past year whenever he has an assignment his mission does not show up on the host's map; if this person is not the host then usually his mission is not selectable. This is not an in-progress assignment mismatch because, for example, he has not played since the Rival Incursion update, he selected the Hurricane assignment mission 1, and I, being the host, could not see his assignment. In fact, it was in a biome that was out of scanner range for me. I have completed all assignments so again, this was not an in-progress mismatch.
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# ? Nov 9, 2021 10:12 |
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IronicDongz posted:Are his computer's time settings different than yours? I think the current mission rotation cycles might be based on that and could be out of sync. Technically yes because he's Central Standard and I'm Eastern Standard which means he's an hour behind me, but I play with people from Finland pretty regularly who are 6-7 hours ahead of me without discrepancy.
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# ? Nov 9, 2021 10:19 |
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Lotta toxic micromanagers playing lately. One match had a mic berate me for bringing slow grenades instead of freeze grenades. During a full length escort had a 300+ account level host lose his loving mind in chat at me drilling because I went back to a previous room to grab oil shale rather than try to eke out scraps for the last quarter tank. This was the fourth canister I'd filled on that mission. Managed to drill it straight down about a hundred meters before he stopped his ranting and kicked me. Maybe not very rock and stone but it felt good. Will be good when the lovely people get bored again and can have good and chill dwarves as the norm.
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# ? Nov 9, 2021 11:59 |
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Dogen posted:I rocked napalm rockets and volatile bullets in the EDD tonight and felt like a king on the last mission that really tries its best to gently caress you over at the start by just wrecking all the bullshit long distance. Also it’s weird that it’s 6 eggs in one huge room. Give it a season or 2: they have to try to think up new and original weapon ideas (and overclocks for them) to make them feel different from and complement the other 2 secondaries each class has. That being said the crew showed some excellent creativity with these three weapons so I have high hopes for whatever they think of.
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# ? Nov 9, 2021 13:19 |
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When you say people on mic, does this mean there is an ingame voice function? I always thought it is limited to x and v button voice lines, which makes this game so great and helps keep the community civil.
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# ? Nov 9, 2021 13:28 |
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Yeah there's only so many things you can do to make new and unique guns and sticking overclocks on top of that makes things even harder. I guess they could raid more of UT's catalogue and give someone the Ripper and someone else the Flak Cannon though
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# ? Nov 9, 2021 14:08 |
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PJOmega posted:Will be good when the lovely people get bored again and can have good and chill dwarves as the norm. That and the greenbeards learning the basics like scouts keeping flares up and getting wall minerals I platform and ping. edit: I don't mind teaching a new player the ropes, but it feels like it's every mission recently. Floppychop fucked around with this message at 14:13 on Nov 9, 2021 |
# ? Nov 9, 2021 14:09 |
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Scouts bother me the most You have like one job. Shot flare. Stop makin me ask every 2.5 minutes because we can't see poo poo during waves
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# ? Nov 9, 2021 14:38 |
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Cant decide If I like the weakspot bonus or the splash bonus on the 4th(?) Tier of the hurricane more. It splits so evenly between direct and splash that 50% weakspot bonus feels pretty good and I have the clean OC that buffs the splash to make up for the lack of it. So far ive just been specializing splash or direct damage with the accompanying OCs but I want to see if I can balance it a bit since the splash with fire feels pretty overkill on most swarms.
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# ? Nov 9, 2021 14:52 |
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I gave the driller's goo gun an honest try but I don't think I'm ever going to use it unless it absolutely punks bosses. It feels like a less flexible Sticky Fuel flamethrower.
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# ? Nov 9, 2021 15:06 |
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I felt the opposite, interestingly; the slow is so incredibly powerful that you end up being kind of invincible. Even without taking damage mods it also weakens bugs nicely for one shot pickaxing, and often melts them outright if you land a charged hit on a clump.
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# ? Nov 9, 2021 15:16 |
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threelemmings posted:I felt the opposite, interestingly; the slow is so incredibly powerful that you end up being kind of invincible. Even without taking damage mods it also weakens bugs nicely for one shot pickaxing, and often melts them outright if you land a charged hit on a clump. Yeah I am also having a good time with the goo gun for this reason. It feels like a more flexible sticky fuel to me because of the range; you can plop a line of goo down on a wall where grunts are advancing and the goo does most of the work for you. You have to re-learn how to play with it because ideally you want to be covering the floor with it instead of hitting directly, but that does a fair amount of damage. Combined with the armor eating upgrade it's an assist machine for the rest of your team to clean up what's left. It's definitely different but once you get the hang of it it's pretty versatile. I expected to go back to the cryo cannon immediately but I've kept going with the goo gun and it might be my new favorite.
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# ? Nov 9, 2021 15:23 |
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Hopper posted:When you say people on mic, does this mean there is an ingame voice function? Yeah, every once in a while I'll get a pubbie that talks on mic. Generally people know what they're doing though so it's rarely necessary. And yeah, most people are civil. You get outliers though. In one game when someone went off on their own and triggered a dreadnought, I typed "I guess someone wants to play solo". He said back over mic chat, "I guess someone needs to shut the gently caress up." I just promptly left in the middle of the fight.
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# ? Nov 9, 2021 16:18 |
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One of my friends I play co-op with incessantly bitches and moans about how often you get drops for other classes in this game like it's some conspiracy against him and it drives me up the wall. Last night the new thing is how dumb and unfair it is that each path in the cosmetics tree requires you to take things for multiple classes to get to the end. Every time we infuse a core I pray that he gets something decent so he quits complaining for a while lol.
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# ? Nov 9, 2021 17:26 |
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Is hover boots bugged or am I just bad? I'm constantly trying to use it as a scout so I can grab high up minerals that the engine refuses to platform but 9/10 I just plummet to the ground.
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# ? Nov 9, 2021 17:37 |
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Kris xK posted:Is hover boots bugged or am I just bad? I'm constantly trying to use it as a scout so I can grab high up minerals that the engine refuses to platform but 9/10 I just plummet to the ground. Hover boots are a quick burst used to cushion a fall, you hit the button just before landing and it stops you from taking damage. Not really sure you could use it to mine or get up to an area you couldn't otherwise unless I'm unaware of some cool technique. I always have them equipped, it's just too valuable once you learn the muscle memory of hitting it when you fall instead of flailing around and doing nothing.
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# ? Nov 9, 2021 17:41 |
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Yeah hover boots is a panic button, not a traversal tool.
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# ? Nov 9, 2021 17:43 |
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Hopper posted:When you say people on mic, does this mean there is an ingame voice function? I always thought it is limited to x and v button voice lines, which makes this game so great and helps keep the community civil. Yeah there's regular voice chat, most people don't use it and for that I'm thankful. The only thing someone said over voice in my last session was "maybe we should leave dotty just this once" to which I promptly replied "no" in text. explosivo posted:Yeah I am also having a good time with the goo gun for this reason. It feels like a more flexible sticky fuel to me because of the range; you can plop a line of goo down on a wall where grunts are advancing and the goo does most of the work for you. You have to re-learn how to play with it because ideally you want to be covering the floor with it instead of hitting directly, but that does a fair amount of damage. Combined with the armor eating upgrade it's an assist machine for the rest of your team to clean up what's left. I've been enjoying the goo gun a lot. Don't have any OCs for it yet. Running extra ammo, cheaper charge cost, bigger puddles, more puddle damage. I forget what the math is regarding how many total charged shots you can do but the difference between 4 ammo per charge and 5 ammo per charge is large when combined with expanded ammo bags. I shoot goo everywhere. On the floors, on the walls, on the ceilings, onto holes in the wall, onto downed dwarves, onto standing dwarves. I flood the level with goo and swap to my quick charge plasma burster to rip a charged shot into it and light it on fire. It's a good time and I can't wait to check out the OCs. Diephoon fucked around with this message at 17:52 on Nov 9, 2021 |
# ? Nov 9, 2021 17:46 |
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Kris xK posted:Is hover boots bugged or am I just bad? I'm constantly trying to use it as a scout so I can grab high up minerals that the engine refuses to platform but 9/10 I just plummet to the ground. They have a 90 second cooldown. Devs are pretty stingy with player power and perks as a whole need a revamp.
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# ? Nov 9, 2021 17:51 |
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TBF the hover boots in particular could be a sticky issue. Make them too powerful and they overshadow the classes' traversal powers and become a must-have perk. But yeah agreed that the perks need an overhaul.
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# ? Nov 9, 2021 17:56 |
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I would love to see them add class specific perks too. Make hover boots 30 seconds but scout only, etc.
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# ? Nov 9, 2021 18:09 |
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Make them like the Zelda Ocarina of Time hover boots.
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# ? Nov 9, 2021 18:13 |
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explosivo posted:Hover boots are a quick burst used to cushion a fall, you hit the button just before landing and it stops you from taking damage. Not really sure you could use it to mine or get up to an area you couldn't otherwise unless I'm unaware of some cool technique. I'm trying to get one or two quick hits on the minerals (this making space) so I can shove my fat Dwarf body into the hole and continue mining. It has been somewhat successful, but maybe I'm just an idiot.
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# ? Nov 9, 2021 18:17 |
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i just want more perks since ive got like 100 perk points doing nothing 'Milestone Reached!' ok, well, great at least give me some minerals or something instead of perk points if there's not gonna be more perks
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# ? Nov 9, 2021 18:30 |
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Kris xK posted:Is hover boots bugged or am I just bad? I'm constantly trying to use it as a scout so I can grab high up minerals that the engine refuses to platform but 9/10 I just plummet to the ground. IF you cant get it to work, give the jump shotgun a shot. Makes grabbing flowers/shrooms/fossils from ceilings a lot easier too.
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# ? Nov 9, 2021 18:43 |
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Rotten Red Rod posted:Yeah hover boots is a panic button, not a traversal tool. I see scouts using them to hover long enough to pick out a notch that they can stand in.
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# ? Nov 9, 2021 18:49 |
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Floppychop posted:I see scouts using them to hover long enough to pick out a notch that they can stand in. Yeah it's kind of a safety cushion/grapple recharge if you need to get into a weird spot. I use it because I can't give up jumbo shells for special powder.
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# ? Nov 9, 2021 19:07 |
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Hoverclock also gets this done, and the m1k is great as a base weapon so it's fine to take something that improves mobility instead.
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# ? Nov 9, 2021 19:18 |
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Is there a good starter list of no-OC picks for the new guns? Good combos with secondaries? For example I see you can make the Hurricane ignite things and carry the magnum with the +300% to burning enemies buff, but for the others?
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# ? Nov 9, 2021 19:41 |
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Fishstick posted:IF you cant get it to work, give the jump shotgun a shot. Makes grabbing flowers/shrooms/fossils from ceilings a lot easier too. I'll try that OC. I just got the Engie rocket jump one which I loving adore.
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# ? Nov 9, 2021 20:13 |
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Kris xK posted:I'll try that OC. I just got the Engie rocket jump one which I loving adore. The Engie rocket jump is superior to shotgun jump in one subtle but critical way: You can affect other players. I have very fond memories of exploding a friend onto a high platform and listening to him be very confused on voice chat.
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# ? Nov 9, 2021 20:22 |
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Diephoon posted:Yeah there's regular voice chat, most people don't use it and for that I'm thankful. The only thing someone said over voice in my last session was "maybe we should leave dotty just this once" to which I promptly replied "no" in text. EPC charged shots set fires??
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# ? Nov 9, 2021 20:25 |
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It does because the goo gun isn't set on fire by heat, it's set on fire by fire damage. (Which is weird, because it's heat that causes the burning status effect on enemies, not fire damage.) Fire damage is just a damage type, heat is the status effect. Charged EPC shots innately do some fire damage, and TCF does all fire damage, despite neither inflicting heat. LazyMaybe fucked around with this message at 20:36 on Nov 9, 2021 |
# ? Nov 9, 2021 20:31 |
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Psion posted:Is there a good starter list of no-OC picks for the new guns? Good combos with secondaries? For example I see you can make the Hurricane ignite things and carry the magnum with the +300% to burning enemies buff, but for the others? It was mentioned before but, for the LOK-1, 23111 is pretty much the obvious introductory build. I would suggest testing out 21111 (taking the tighter lock-on area) once you've gotten the hang of it, because deliberately picking targets for your shots and angling to hit weakpoints is likely going to get you better results than just blasting out maximum bursts into swarms at random.
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# ? Nov 9, 2021 20:33 |
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# ? Apr 29, 2024 13:00 |
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IronicDongz posted:It does because the goo gun isn't set on fire by heat, it's set on fire by fire damage. (Which is weird, because it's heat that causes the burning status effect on enemies, not fire damage.) I had no idea there was even a distinction I don't like TCF much, it'll still set goo on fire if I take Flying Nightmare in t5 instead, right, or is the explosion the necessary part
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# ? Nov 9, 2021 20:33 |