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Sloober posted:Machine events seem way rarer now, and maybe it's just personal bias but they are like 75% omen towers I haven't seen any, all of my omen towers have been going to you.
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# ? Nov 29, 2021 03:49 |
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# ? Jun 5, 2024 19:28 |
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Definitely noticing a lack of events at the entry chamber right under the pod in every mission now that I was seeing from the last update. e; https://i.imgur.com/mKGAoWE.mp4 MariusLecter fucked around with this message at 03:56 on Nov 29, 2021 |
# ? Nov 29, 2021 03:52 |
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aniviron posted:I haven't seen any, all of my omen towers have been going to you. You son of a bitch!
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# ? Nov 29, 2021 03:56 |
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Alkydere posted:earlier I saw the opposite of "Oblivious Engineer": "Over-helpful Engineer." Just lobbing platforms left, right and center. Roof cluster of minerals? Have 2, maybe 3 platforms. Someone call a resupply? Plug the ceiling hole every time! Both Gunner and Driller have provided access to a shelf with zipline and hole? Create stairs! Was it necessary to call me out in the thread like this?
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# ? Nov 29, 2021 04:07 |
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Triarii posted:Heck I'm level 98 in the season pass and I don't even have half of the OCs for the new weapons yet. This blows my mind because I'm Season Pass Level 27 and have all of them while also having been extremely slacking on doing Deep Dives and Elite Deep Dives.
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# ? Nov 29, 2021 04:19 |
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I'd rather a Engineer/Scout who's too zealous with their Platforms/Flares than one who's just an absolute miser with them, the former is funny while the latter is just plain obnoxious to have to play around This is also why I Max out ammo for platforms and take at least one ammo mod for flares too, so I can be generous with them without worrying too much about running out before the next supply drop
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# ? Nov 29, 2021 04:50 |
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mrking posted:I think if you damage them evenly they won't do the heal thing.
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# ? Nov 29, 2021 05:43 |
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Sometimes its worth making them do it if you need a breather to res/resupply.
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# ? Nov 29, 2021 06:26 |
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# ? Nov 29, 2021 08:52 |
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Alkydere posted:
This is me. You have 32 goddamn platforms, it's a waste to only use 1 only for the scout, use em everywhere. Plug dem holes, make dem bridges, help out that gunner, mark that driller tunnel entrance
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# ? Nov 29, 2021 09:53 |
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I'm still low level I guess, I just unlocked zhukovs dual smgs for scout and it owns
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# ? Nov 29, 2021 09:58 |
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Zedsdeadbaby posted:I'm still low level I guess, I just unlocked zhukovs dual smgs for scout and it owns The Explosive Reload Overclock is real fun with it.
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# ? Nov 29, 2021 10:14 |
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skaianDestiny posted:The Explosive Reload Overclock is real fun with it. I got that OC before I ever actually tried the zhukovs so I had it equipped on my first test run of them, and it's just such bonkers damage that I've never bothered to try any other OC
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# ? Nov 29, 2021 11:06 |
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What are overclocks? Endgame mods I presume
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# ? Nov 29, 2021 11:08 |
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Zedsdeadbaby posted:What are overclocks? Endgame mods I presume Yeah, they're the endgame grind other than cosmetic stuff. You get them highly randomly so you kind of have to work with what you've got; some of them are just a bit of a buff to a weapon's stats, while others dramatically change what the weapon's entire role is.
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# ? Nov 29, 2021 11:12 |
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Zedsdeadbaby posted:What are overclocks? Endgame mods I presume Correct. Once you promote any class for the first time you can start getting a handful of matrix cores every week, which you can make into random Overclocks or cosmetics. You have clean overclocks, which give small bonuses (like a boost to max ammo and cooling time on the Gunner's minigun), balanced overclocks, which give a bigger boost with a small penalty (like a massive boost to ammo but reduced firing speed on the minigun), and unstable overclocks, which have a massive boost with a heavy penalty (like a huge damage boost, but stun chance is heavily cut and you can't move while firing).
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# ? Nov 29, 2021 11:16 |
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BisbyWorl posted:Correct. Once you promote any class for the first time you can start getting a handful of matrix cores every week, which you can make into random Overclocks or cosmetics.
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# ? Nov 29, 2021 12:32 |
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Zephro posted:Some are more creative too. There's one for the scout's shotgun that adds so much recoil that you can basically use them as a backup grapple hook to fly all over the map with. Im poo poo with it but a friend is amazing and routinely flies around like Superman. They’re the same way with the rj45 on the launcher
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# ? Nov 29, 2021 13:48 |
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Kitfox88 posted:Im poo poo with it but a friend is amazing and routinely flies around like Superman. They’re the same way with the rj45 on the launcher In my experience its easiest to use as liftoff to cross massive distance, jump and shoot down and reverse and use the grapple to adjust/land. Extraction maps are some of the best for it even without doing crazy tricks it just adds a ton of mobility to scout. https://i.imgur.com/jAtaxXx.mp4 https://i.imgur.com/jvYKIB2.mp4
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# ? Nov 29, 2021 13:54 |
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Kitfox88 posted:Im poo poo with it but a friend is amazing and routinely flies around like Superman. They’re the same way with the rj45 on the launcher
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# ? Nov 29, 2021 14:29 |
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I have an important question regarding the special powder overclock. Can you grab an aquarq/whatever on the way by and use it to move those around fast?
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# ? Nov 29, 2021 15:24 |
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Unfortunately I can't think of a way to dig the Aquarq out and pick it up without having to stop. But if you need Special Powder to reach it then it's probably high overhead and you can just toss it right down to the minehead.
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# ? Nov 29, 2021 15:29 |
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Zephro posted:i'm kinda poo poo with it too but it's useful for saving yourself when you misjudge a high grapple and plummet to the ground Hoverclock is also very good for this, now that the M1000 is strong enough to stand on its own with the base stats. I use special powder for launching around and fighting only so I never have to worry about ammo, with hoverclock and grapple to catch myself. Probably overkill and I'm still poo poo with it also, but it's a lot of fun. Kitfox88 posted:Im poo poo with it but a friend is amazing and routinely flies around like Superman. They’re the same way with the rj45 on the launcher RJ45 savants are just the worst That guy ZazyMomba who makes the crazy videos of it offered to teach me when I posted a question about his build, and even with all of his very kind protips I just could not hack it. It's so much trickier than special powder to fly with, it hurts you so you have to plan farther ahead, and I couldn't get over not having a functional secondary to fall back on. You have to be so good with the remaining tools
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# ? Nov 29, 2021 18:42 |
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If you played any TF2 at all as Soldier and practiced rocket jumping Special Powder and rj45 are basically the same thing. You flick back behind you at an angle and fire as you jump. While I don't think DRG is on Source where being in the air matters vs being on the ground, it still helps. Haven't practiced nearly as much with rj45 though, I may need to play around with it some. Did try out Volatile Mix OC the other night with goons on the Sludge Pump and uh, it feel really good? With the normal shot damage boost mod it one taps grunts with the DoT damage added, only a couple of shots for slashers and with the t5 Armor Breaking mods leaves Praets and Guards totally naked with only a couple of shots, with the actual dps just slamming normal shots to kill it if need be. Charged shots deal okay damage too but you won't really use it much aside from really tight ground chokes. Gonna have to try it on Eliminations to see how it does vs Dreads. Most importantly all you need it one shot to kill shellback hatchlings and 2-3 for the big ones. I'm curious if they have a weakness to corrosion because both types just crumple to the dot and direct damage.
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# ? Nov 29, 2021 23:31 |
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Hwurmp posted:Unfortunately I can't think of a way to dig the Aquarq out and pick it up without having to stop. But if you need Special Powder to reach it then it's probably high overhead and you can just toss it right down to the minehead. I mean once the aquarq is out and on the ground. Launching yourself across the map holding it would be way faster/more fun than just schlepping it.
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# ? Nov 30, 2021 01:46 |
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If you're hosting there's a glitch where you look up real quick while throwing and you'll yeet the Aquarq right up to the space rig
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# ? Nov 30, 2021 02:21 |
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I am having axe problems https://i.imgur.com/rwudb4T.mp4
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# ? Nov 30, 2021 02:30 |
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just remember that it doesn't make you any less of a dwarf
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# ? Nov 30, 2021 02:33 |
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Triarii posted:I am having axe problems got a lot of that on the deep dive yesterday and boy was it making me cross
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# ? Nov 30, 2021 02:35 |
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Zephro posted:Some are more creative too. There's one for the scout's shotgun that adds so much recoil that you can basically use them as a backup grapple hook to fly all over the map with. I got Bullet Hell for the minigun and it has completely changed how fun Gunner is for me.
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# ? Nov 30, 2021 02:36 |
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Embedded Detonators on the zhukovs is so good but I’ve been finding it a little awkward with the plasma carbine. The main problem I have is taking out wardens and menaces at a distance, which neither weapon is particularly good at… but the boomstick doesn’t really cover that niche either. Is Shaped Shells the answer here? 1100 hours in and there’s still a lot of overclocks I’ve simply never used.
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# ? Nov 30, 2021 04:23 |
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Are you running the -recoil/spread mod for the zukovs? I find it lets me tag things fine at medium range and even long range if just pulse the trigger a bit and accept a few shots missing. Still good dps. Regardless, scout's primary has traditionally been accurate/long range orientated, so if you're taking OCs that effect that you kinda have to accept that it changes how you play the character a bit.
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# ? Nov 30, 2021 04:50 |
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Serephina posted:Are you running the -recoil/spread mod for the zukovs? I find it lets me tag things fine at medium range and even long range if just pulse the trigger a bit and accept a few shots missing. Still good dps. The accuracy of the carbine is not an issue; the poor weakpoint damage is, and that’s just inherent to the carbine. Hence why I was trying to find an alternative in the secondaries to fill the gap. Embdets do okay at range but it chews up precious ammo. I switched to the clean OC for the zhuks as an experiment and they did… a little better at range (better ammo/mags), and a little worse at big boys, as expected. Not really a solution. I’m willing to accept it’s just a weakness of the build but I figured I’d ask. eta: It occurs to me I could switch away from Plasma Splash if I wanted better weakpoint damage, but that's not happening, so I guess I've made my bed in that regard. RyokoTK fucked around with this message at 05:12 on Nov 30, 2021 |
# ? Nov 30, 2021 05:07 |
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RyokoTK posted:The accuracy of the carbine is not an issue; the poor weakpoint damage is, and that’s just inherent to the carbine. Hence why I was trying to find an alternative in the secondaries to fill the gap. Embdets do okay at range but it chews up precious ammo. I switched to the clean OC for the zhuks as an experiment and they did… a little better at range (better ammo/mags), and a little worse at big boys, as expected. Not really a solution. Just use the Zhukovs with the gas recycling overdrive , get in, get out mod, and breakthrough mod. Let’s you do a bunch of up front damage without worrying about hitting weak points.
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# ? Nov 30, 2021 05:24 |
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Back Hack posted:Just use the Zhukovs with the gas recycling overdrive , get in, get out mod, and breakthrough mod. Let’s you do a bunch of up front damage without worrying about hitting weak points. That doesn't solve the issue of engaging them at range, like a menace on the ceiling. I can play aggro with embdets and that works fine, I just mean when that isn't practical.
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# ? Nov 30, 2021 05:28 |
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What do you have on the Carbine? I found I solved a lot of my ranged damaged woes when I switched out Plasma Splash with Overcharged PCF.
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# ? Nov 30, 2021 05:40 |
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Presently using bouncy shots, so Plasma Splash is irreplaceable. Plasma Carbine in general fits my playstyle in FPS games better, which is to say, more aggro -- so I've found that either bouncy shots or Overtuned Particle Accelerator are my best picks.
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# ? Nov 30, 2021 05:53 |
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RyokoTK posted:The accuracy of the carbine is not an issue; the poor weakpoint damage is, and that’s just inherent to the carbine. Hence why I was trying to find an alternative in the secondaries to fill the gap. Embdets do okay at range but it chews up precious ammo. I switched to the clean OC for the zhuks as an experiment and they did… a little better at range (better ammo/mags), and a little worse at big boys, as expected. Not really a solution. Yea sorry I wasn't clear, my point was that if you're using the plasma carbine you're accepting that you don't have long range sniping power, doubly so on weakpoints, as the secondaries can never fill that role. You can try to force a square peg through a round hole by taking +speed -spread mods, but that's a godawful build and still doesn't do good weakpoint damage You've already come to this conclusion so I'm just loudly agreeing with you for third party readers, I guess. Serephina fucked around with this message at 06:20 on Nov 30, 2021 |
# ? Nov 30, 2021 05:55 |
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Serephina posted:but that's a godawful build and still doesn't do good weakpoint damage since I'm fairly sure the carbine is like the EPC in that it does almost no kinetic. AoE damage specifically doesn't get boosted by weakpoints, so if you take plasma splash on drak it gets lowered weakpoint damage. But if you don't, drak is getting getting the same x2 damage against menace weakpoints as if you shot it with M1K, or minigun, or any other weapon that doesn't have an innate +weakpoint damage modifier.
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# ? Nov 30, 2021 06:10 |
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# ? Jun 5, 2024 19:28 |
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TIL! I was sure of that kinetic thing, but I can't find it anywhere. Explains why the scout's fire shotgun is still so good. Did find this gem on the wiki tho: quote:False: "Doretta's health goes up faster if several dwarves are repairing her" That just like, unintuitive, man.
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# ? Nov 30, 2021 06:23 |