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AARP LARPer
Feb 19, 2005

THE DARK SIDE OF SCIENCE BREEDS A WEAPON OF WAR

Buglord

aw gently caress that dude was cool as hell

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ThisIsJohnWayne
Feb 23, 2007
Ooo! Look at me! NO DON'T LOOK AT ME!



He wasn't the guy who created Rule the Waves, he was the guy who owned the webstore that sells it + created the copy protection

He was a true grog developer without a doubt. He was probably a nice person in private as well

ThisIsJohnWayne fucked around with this message at 02:30 on Dec 3, 2021

Mr Luxury Yacht
Apr 16, 2012


poo poo, dude personally emailed every key out for RTW 1/2. Weird to think I have multiple emails from him kicking around.

Rest in Peace Keymaster :smith:

Pirate Radar
Apr 18, 2008

You're not my Ruthie!
You're not my Debbie!
You're not my Sherry!
Aww, drat. :smith:

Count Thrashula
Jun 1, 2003

Death is nothing compared to vindication.
Buglord
drat he also ran a really good wargame webstore and I've talked to him many times. poo poo, super nice guy.

AARP LARPer
Feb 19, 2005

THE DARK SIDE OF SCIENCE BREEDS A WEAPON OF WAR

Buglord
yeah, he basically operated a drop-ship from retailers that let you get p500 pricing from a bunch of publishers at any time. I don't know how he finagled that, but it was great. half the fun was trying to figure out what games he was actually selling -- it was truly a grog site that was unorganized as hell

he was always super cool when we chatted about his webstore though and he always seemed happy fwiw

Tiger Crazy
Sep 25, 2006

If you couldn't find any weirdness, maybe we'll just have to make some!
Was he the creator of rule the waves?

Edit; yep he was.


Edit2 Nevermind he wasn't

Tiger Crazy fucked around with this message at 03:32 on Dec 3, 2021

The Journey Fraternity
Nov 25, 2003



I found this on the ground!
Man, that sucks. His most recent post on the NWS store was about losing his dad _and_ wife in August. :(

Yooper
Apr 30, 2012


https://i.imgur.com/fJG1iJI.mp4

Tiger Crazy
Sep 25, 2006

If you couldn't find any weirdness, maybe we'll just have to make some!
All my friends say gently caress the Geneva convention.

Foo Diddley
Oct 29, 2011

cat

just gonna copy/paste the post i made in the RtW thread

quote:

oh wait, this was the guy that we were joking was mailing out activation codes by hand, right?

man, that sucks. :rip: duder; always sad to lose a member of the community

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.

Tiger Crazy posted:

All my friends say gently caress the Geneva convention.

If you see a Nazi surrender, no you didn't.

Kvlt!
May 19, 2012



skooma512 posted:

If you see a Nazi surrender, no you didn't.

Only registered members can see post attachments!

algebra testes
Mar 5, 2011


Lipstick Apathy

skooma512 posted:

If you see a Nazi surrender, no you didn't.

In Fortress Italy it's a bug, in Final Blitzkrieg it's working as intended.

Yooper
Apr 30, 2012


Which version of Steel Panthers is the one a person should buy? Will any of them play at 1920X1080? Do any of them not suffer from the endless 'PING!' of machine gun fire?

Mr Luxury Yacht
Apr 16, 2012


Yooper posted:

Which version of Steel Panthers is the one a person should buy? Will any of them play at 1920X1080? Do any of them not suffer from the endless 'PING!' of machine gun fire?

Probably SPMBT if you're willing to shell out $40 for modern resolution support and not a ton else. And no the ricochet sound will haunt your nightmares.

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

WINSPMBT and WINSPWWII are the go -tos, yes.

They’re still hilariously decrepit, but probably still the best for that specific type of war gaming.

pedro0930
Oct 15, 2012
Isn't Steel Panther World at War free? The paid version just adds the procedural generated grand campaign or something, but WaW already has a ton of scenario and regular campaigns.

HisMajestyBOB
Oct 21, 2010


College Slice

pedro0930 posted:

Isn't Steel Panther World at War free? The paid version just adds the procedural generated grand campaign or something, but WaW already has a ton of scenario and regular campaigns.

It is free and there is / was a community mod that allows it to run on Win 10. It also limits counterfire more than SPMBT so you don't get 20 minutes of MG fire ricocheting off your tanks each turn..

distortion park
Apr 25, 2011


I'm really enjoying the Soviet DLC for UoC2 but some of it is really tricky. You have to make super efficient use of all your resources to get more than a couple of the bonus objectives, especially HQ action points and specialised unit steps (those fragile engineering ones are number 1). The scenarios where the germans get supply sources on their cities are BS though.

AARP LARPer
Feb 19, 2005

THE DARK SIDE OF SCIENCE BREEDS A WEAPON OF WAR

Buglord
All but two JTS games will be marked down 25% from Dec.15-Jan.3 at the WGS storefront.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Trolling Thunder posted:

All but two JTS games will be marked down 25% from Dec.15-Jan.3 at the WGS storefront.

hot drat thanks for the tip! I've been waiting to pick up Moscow '42 at the minimum

Fuligin
Oct 27, 2010

wait what the fuck??

pointsofdata posted:

I'm really enjoying the Soviet DLC for UoC2 but some of it is really tricky. You have to make super efficient use of all your resources to get more than a couple of the bonus objectives, especially HQ action points and specialised unit steps (those fragile engineering ones are number 1). The scenarios where the germans get supply sources on their cities are BS though.

Air supply is a bitch :v:
There's a workshop mod that makes sappers slightly less bullshit-fragile, if that appeals

Gort
Aug 18, 2003

Good day what ho cup of tea

pointsofdata posted:

I'm really enjoying the Soviet DLC for UoC2 but some of it is really tricky. You have to make super efficient use of all your resources to get more than a couple of the bonus objectives, especially HQ action points and specialised unit steps (those fragile engineering ones are number 1). The scenarios where the germans get supply sources on their cities are BS though.

If you google those cities you'll find at least some of them actually were air supplied. It later bit the Nazis on the rear end when they tried to air supply entire armies and just couldn't, but that's no help to you.

Sappers doing set-piece attacks was the best solution I found, and it's not great.

Squiggle
Sep 29, 2002

I don't think she likes the special sauce, Rick.


I know that WDS has said they're going to turn some attention to the aged-as-gently caress Squad Battles games, but I'm impatient and hopped on Red Victory because I wanted Jobbo_Fett to tell me how not like ASL it really is to get used to the small scale after Panzer Battles and the ACW games.

I've found mention of extensive mods for Squad Battles, but they're all either 16 year old posts or the links are dead or both. Does anyone happen to know where to find graphics mods in particular?

AARP LARPer
Feb 19, 2005

THE DARK SIDE OF SCIENCE BREEDS A WEAPON OF WAR

Buglord

Squiggle posted:

I've found mention of extensive mods for Squad Battles, but they're all either 16 year old posts or the links are dead or both. Does anyone happen to know where to find graphics mods in particular?

There are many fan-based boards scattered about that might have these things. One such example with working links:
https://www.theblitz.club/message_boards/forumdisplay.php?fid=303

Best of luck!

distortion park
Apr 25, 2011


Gort posted:

If you google those cities you'll find at least some of them actually were air supplied. It later bit the Nazis on the rear end when they tried to air supply entire armies and just couldn't, but that's no help to you.

Sappers doing set-piece attacks was the best solution I found, and it's not great.

I wish you could upgrade HQs in scenario setup - I failed to buy the Set Piece attack ability for enough HQs in the first two conferences, and regret it bitterly now. Don't want to restart the whole campaign but I'm sure I'd have done so much better.

Deptfordx
Dec 23, 2013

Just a headsup.

40k Battlesector is on Game Pass now for both Xbox and Pc.

It's basically a greatly improved Sanctus Reach but instead of Space Wolves vs Orks, it's Blood Angels vs Tyranids.

I thought it was excellent, and if you've haven't tried game pass yet, you should have no trouble getting a cheap/free trial for at least a month.

Oh if you do give it a go. Bump the difficulty up at least one level, vanilla's a little too easy even on a first playthrough.

skooma512
Feb 8, 2012

You couldn't grok my race car, but you dug the roadside blur.
UOC2 is cool and good, but I always get frustrated that my attacks always seem to bounce off and fail but the enemy attacks always seem to do exactly what they need.

Almost certainly confirmation bias, but getting 1 damage every turn (that they heal by 2) for a set piece and an air strike wears on you after a while.

pedro0930
Oct 15, 2012

skooma512 posted:

UOC2 is cool and good, but I always get frustrated that my attacks always seem to bounce off and fail but the enemy attacks always seem to do exactly what they need.

Almost certainly confirmation bias, but getting 1 damage every turn (that they heal by 2) for a set piece and an air strike wears on you after a while.

You do get preview of how an attack will go and the margin of error is just plus/minus 1 step from the result table, which is available in the manual.

Anyways, the key to attacking successfully is mainly about piling up various "shifts", artillery shift, armor shift, mainly. Alternatively you stack combat odds by suppressing the defender utterly with mass suppressive fire. So what do you do with all your units that can't get specialist to get positive shifts? Literally just don't attack. Sit tight. The game is mainly about making breakthrough and cutting supply. Not grinding down the enemy through attrition warfare.

You don't set-piece attack to get 1 damage. You set-piece attack to get that guaranteed entrenchment removal (and if you are lucky you'll get some suppression, even luckier, the enemy unit just retreats). Then you punch through the line with your exploitation force.

V for Vegas
Sep 1, 2004

THUNDERDOME LOSER
+1 on Battlesector. What a great little gem that was to play this year. Looking forward to see what the new race is next week.

Ceebees
Nov 2, 2011

I'm intentionally being as verbose as possible in negotiations for my own amusement.
(Force) Pike and (Bolter) Shot

Kibbles n Shits
Apr 8, 2006

burgerpug.png


Fun Shoe
Looks like UA:Dreadnoughts dropped on Steam early access. I've been watching this one, pretty sure I'm going to buy it. For those that have been playing pre-steam, how is the campaign? Obviously it's not finished but I hope there's enough meat on it to keep it interesting for a while.

pedro0930
Oct 15, 2012

Kibbles n Shits posted:

Looks like UA:Dreadnoughts dropped on Steam early access. I've been watching this one, pretty sure I'm going to buy it. For those that have been playing pre-steam, how is the campaign? Obviously it's not finished but I hope there's enough meat on it to keep it interesting for a while.

The campaign is still in a pretty bare bone state. Only UK vs Germany right now and you have to play and beat the 1900 start date to unlock (For the side you played!) the 1910 start date so on and so forth. Most mechanics besides building ships and direct fleet action are not in. (no submarine, no minelaying, no politic, no events).

In the 1900 campaign you have few option for any ship part. You'll be hard pressed to fit anything on your ship because your ship will immediately become overweight. Still, in my campaign I only made TP, CL, and Battleship, skipping CA entirely. I made my battleship quite fast and with decent, but few main gun but somewhat many casemate guns. They became very good cruiser hunter as the AI did not put torpedo on their cruisers at all, so I could close in to extreme close range (sub 1000m range) and quickly destroy any cruiser. The AI also designed their battleship to be on the lower end of displacement so my battleship are not outgunned too severely. In two engagement where the battleships fought I also had many TP with me, and I was able to cripple the enemy battleships with my TP while my battleships mop up.

Huge problem with RtW is that it forces you to play a bunch of battle that doesn't engage. Well, same thing here. You'll often try to play a battle but never make contact, and sometimes takes a really long time for the game to decide you can disengage from the battle. Doesn't help weather effects are not in so you'll be trying to search for the enemy fleet in a perfectly calm morning sea until you check the weather report and see that you are actually fighting at night, in a storm where visibility is maybe 200m.

Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
I ended up buying UA:Dreadnought even though I had a pretty good idea the campaign was very bare bones. I figure there is enough content in the challenge missions to keep me busy for awhile well they work on the campaign some more.

Alchenar
Apr 9, 2008

Yeah right now it's imagine the RTW campaign except it's just the UK and Germany and you are at war from turn 1 with no possible peace.

Dramicus
Mar 26, 2010
Grimey Drawer
Is there a guide on designing boates. My boates are all kinda poo poo.

ThisIsJohnWayne
Feb 23, 2007
Ooo! Look at me! NO DON'T LOOK AT ME!



Dramicus posted:

Is there a guide on designing boates. My boates are all kinda poo poo.

Well what's wrong with them?

Firstly, what do you want them to do and secondly, what are they not doing well? Make a list of that and then post a picture of your boates and we can figure it out together or link good bote design principles for what your requirements are

Dramicus
Mar 26, 2010
Grimey Drawer

ThisIsJohnWayne posted:

Well what's wrong with them?

Firstly, what do you want them to do and secondly, what are they not doing well? Make a list of that and then post a picture of your boates and we can figure it out together or link good bote design principles for what your requirements are

I've started playing with UA: Dreadnoughts and maybe it's the early techs or something, but the accuracy seems to be very bad and anything other than the largest guns don't seem to do more than tickle when they do manage to connect. It also seems like certain kinds of guns are more or less useless given their short range. Oh, and my stuff tends to blow up after a single solid hit, hood-style.

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Popete
Oct 6, 2009

This will make sure you don't suggest to the KDz
That he should grow greens instead of crushing on MCs

Grimey Drawer
I just finished the 2 ironclad missions and that was a bit of a pain. For the CSS Virginia one I ended up just building a really speedy ship with only fore and aft guns and rammed the USS Monitor multiple times until it sank.

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