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aw gently caress that dude was cool as hell
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# ? Dec 3, 2021 02:21 |
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# ? Apr 27, 2024 18:07 |
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He wasn't the guy who created Rule the Waves, he was the guy who owned the webstore that sells it + created the copy protection He was a true grog developer without a doubt. He was probably a nice person in private as well ThisIsJohnWayne fucked around with this message at 02:30 on Dec 3, 2021 |
# ? Dec 3, 2021 02:27 |
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poo poo, dude personally emailed every key out for RTW 1/2. Weird to think I have multiple emails from him kicking around. Rest in Peace Keymaster
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# ? Dec 3, 2021 02:28 |
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Aww, drat.
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# ? Dec 3, 2021 02:47 |
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drat he also ran a really good wargame webstore and I've talked to him many times. poo poo, super nice guy.
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# ? Dec 3, 2021 02:52 |
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yeah, he basically operated a drop-ship from retailers that let you get p500 pricing from a bunch of publishers at any time. I don't know how he finagled that, but it was great. half the fun was trying to figure out what games he was actually selling -- it was truly a grog site that was unorganized as hell he was always super cool when we chatted about his webstore though and he always seemed happy fwiw
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# ? Dec 3, 2021 02:57 |
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Was he the creator of rule the waves? Edit; yep he was. Edit2 Nevermind he wasn't Tiger Crazy fucked around with this message at 03:32 on Dec 3, 2021 |
# ? Dec 3, 2021 03:30 |
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Man, that sucks. His most recent post on the NWS store was about losing his dad _and_ wife in August.
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# ? Dec 3, 2021 03:59 |
https://i.imgur.com/fJG1iJI.mp4
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# ? Dec 3, 2021 17:05 |
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All my friends say gently caress the Geneva convention.
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# ? Dec 3, 2021 18:39 |
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just gonna copy/paste the post i made in the RtW thread quote:oh wait, this was the guy that we were joking was mailing out activation codes by hand, right?
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# ? Dec 4, 2021 01:29 |
Tiger Crazy posted:All my friends say gently caress the Geneva convention. If you see a Nazi surrender, no you didn't.
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# ? Dec 4, 2021 02:13 |
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skooma512 posted:If you see a Nazi surrender, no you didn't.
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# ? Dec 4, 2021 08:13 |
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skooma512 posted:If you see a Nazi surrender, no you didn't. In Fortress Italy it's a bug, in Final Blitzkrieg it's working as intended.
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# ? Dec 4, 2021 12:31 |
Which version of Steel Panthers is the one a person should buy? Will any of them play at 1920X1080? Do any of them not suffer from the endless 'PING!' of machine gun fire?
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# ? Dec 4, 2021 16:31 |
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Yooper posted:Which version of Steel Panthers is the one a person should buy? Will any of them play at 1920X1080? Do any of them not suffer from the endless 'PING!' of machine gun fire? Probably SPMBT if you're willing to shell out $40 for modern resolution support and not a ton else. And no the ricochet sound will haunt your nightmares.
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# ? Dec 4, 2021 17:22 |
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WINSPMBT and WINSPWWII are the go -tos, yes. They’re still hilariously decrepit, but probably still the best for that specific type of war gaming.
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# ? Dec 4, 2021 17:25 |
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Isn't Steel Panther World at War free? The paid version just adds the procedural generated grand campaign or something, but WaW already has a ton of scenario and regular campaigns.
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# ? Dec 4, 2021 18:00 |
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pedro0930 posted:Isn't Steel Panther World at War free? The paid version just adds the procedural generated grand campaign or something, but WaW already has a ton of scenario and regular campaigns. It is free and there is / was a community mod that allows it to run on Win 10. It also limits counterfire more than SPMBT so you don't get 20 minutes of MG fire ricocheting off your tanks each turn..
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# ? Dec 4, 2021 18:16 |
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I'm really enjoying the Soviet DLC for UoC2 but some of it is really tricky. You have to make super efficient use of all your resources to get more than a couple of the bonus objectives, especially HQ action points and specialised unit steps (those fragile engineering ones are number 1). The scenarios where the germans get supply sources on their cities are BS though.
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# ? Dec 6, 2021 19:15 |
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All but two JTS games will be marked down 25% from Dec.15-Jan.3 at the WGS storefront.
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# ? Dec 8, 2021 17:15 |
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Trolling Thunder posted:All but two JTS games will be marked down 25% from Dec.15-Jan.3 at the WGS storefront. hot drat thanks for the tip! I've been waiting to pick up Moscow '42 at the minimum
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# ? Dec 8, 2021 17:26 |
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pointsofdata posted:I'm really enjoying the Soviet DLC for UoC2 but some of it is really tricky. You have to make super efficient use of all your resources to get more than a couple of the bonus objectives, especially HQ action points and specialised unit steps (those fragile engineering ones are number 1). The scenarios where the germans get supply sources on their cities are BS though. Air supply is a bitch There's a workshop mod that makes sappers slightly less bullshit-fragile, if that appeals
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# ? Dec 8, 2021 23:24 |
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pointsofdata posted:I'm really enjoying the Soviet DLC for UoC2 but some of it is really tricky. You have to make super efficient use of all your resources to get more than a couple of the bonus objectives, especially HQ action points and specialised unit steps (those fragile engineering ones are number 1). The scenarios where the germans get supply sources on their cities are BS though. If you google those cities you'll find at least some of them actually were air supplied. It later bit the Nazis on the rear end when they tried to air supply entire armies and just couldn't, but that's no help to you. Sappers doing set-piece attacks was the best solution I found, and it's not great.
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# ? Dec 9, 2021 00:33 |
I know that WDS has said they're going to turn some attention to the aged-as-gently caress Squad Battles games, but I'm impatient and hopped on Red Victory because I wanted I've found mention of extensive mods for Squad Battles, but they're all either 16 year old posts or the links are dead or both. Does anyone happen to know where to find graphics mods in particular?
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# ? Dec 9, 2021 01:23 |
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Squiggle posted:I've found mention of extensive mods for Squad Battles, but they're all either 16 year old posts or the links are dead or both. Does anyone happen to know where to find graphics mods in particular? There are many fan-based boards scattered about that might have these things. One such example with working links: https://www.theblitz.club/message_boards/forumdisplay.php?fid=303 Best of luck!
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# ? Dec 9, 2021 04:19 |
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Gort posted:If you google those cities you'll find at least some of them actually were air supplied. It later bit the Nazis on the rear end when they tried to air supply entire armies and just couldn't, but that's no help to you. I wish you could upgrade HQs in scenario setup - I failed to buy the Set Piece attack ability for enough HQs in the first two conferences, and regret it bitterly now. Don't want to restart the whole campaign but I'm sure I'd have done so much better.
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# ? Dec 9, 2021 11:26 |
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Just a headsup. 40k Battlesector is on Game Pass now for both Xbox and Pc. It's basically a greatly improved Sanctus Reach but instead of Space Wolves vs Orks, it's Blood Angels vs Tyranids. I thought it was excellent, and if you've haven't tried game pass yet, you should have no trouble getting a cheap/free trial for at least a month. Oh if you do give it a go. Bump the difficulty up at least one level, vanilla's a little too easy even on a first playthrough.
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# ? Dec 10, 2021 00:15 |
UOC2 is cool and good, but I always get frustrated that my attacks always seem to bounce off and fail but the enemy attacks always seem to do exactly what they need. Almost certainly confirmation bias, but getting 1 damage every turn (that they heal by 2) for a set piece and an air strike wears on you after a while.
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# ? Dec 10, 2021 00:24 |
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skooma512 posted:UOC2 is cool and good, but I always get frustrated that my attacks always seem to bounce off and fail but the enemy attacks always seem to do exactly what they need. You do get preview of how an attack will go and the margin of error is just plus/minus 1 step from the result table, which is available in the manual. Anyways, the key to attacking successfully is mainly about piling up various "shifts", artillery shift, armor shift, mainly. Alternatively you stack combat odds by suppressing the defender utterly with mass suppressive fire. So what do you do with all your units that can't get specialist to get positive shifts? Literally just don't attack. Sit tight. The game is mainly about making breakthrough and cutting supply. Not grinding down the enemy through attrition warfare. You don't set-piece attack to get 1 damage. You set-piece attack to get that guaranteed entrenchment removal (and if you are lucky you'll get some suppression, even luckier, the enemy unit just retreats). Then you punch through the line with your exploitation force.
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# ? Dec 10, 2021 00:38 |
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+1 on Battlesector. What a great little gem that was to play this year. Looking forward to see what the new race is next week.
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# ? Dec 10, 2021 01:58 |
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(Force) Pike and (Bolter) Shot
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# ? Dec 10, 2021 02:11 |
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Looks like UA:Dreadnoughts dropped on Steam early access. I've been watching this one, pretty sure I'm going to buy it. For those that have been playing pre-steam, how is the campaign? Obviously it's not finished but I hope there's enough meat on it to keep it interesting for a while.
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# ? Dec 10, 2021 19:19 |
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Kibbles n Shits posted:Looks like UA:Dreadnoughts dropped on Steam early access. I've been watching this one, pretty sure I'm going to buy it. For those that have been playing pre-steam, how is the campaign? Obviously it's not finished but I hope there's enough meat on it to keep it interesting for a while. The campaign is still in a pretty bare bone state. Only UK vs Germany right now and you have to play and beat the 1900 start date to unlock (For the side you played!) the 1910 start date so on and so forth. Most mechanics besides building ships and direct fleet action are not in. (no submarine, no minelaying, no politic, no events). In the 1900 campaign you have few option for any ship part. You'll be hard pressed to fit anything on your ship because your ship will immediately become overweight. Still, in my campaign I only made TP, CL, and Battleship, skipping CA entirely. I made my battleship quite fast and with decent, but few main gun but somewhat many casemate guns. They became very good cruiser hunter as the AI did not put torpedo on their cruisers at all, so I could close in to extreme close range (sub 1000m range) and quickly destroy any cruiser. The AI also designed their battleship to be on the lower end of displacement so my battleship are not outgunned too severely. In two engagement where the battleships fought I also had many TP with me, and I was able to cripple the enemy battleships with my TP while my battleships mop up. Huge problem with RtW is that it forces you to play a bunch of battle that doesn't engage. Well, same thing here. You'll often try to play a battle but never make contact, and sometimes takes a really long time for the game to decide you can disengage from the battle. Doesn't help weather effects are not in so you'll be trying to search for the enemy fleet in a perfectly calm morning sea until you check the weather report and see that you are actually fighting at night, in a storm where visibility is maybe 200m.
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# ? Dec 10, 2021 20:04 |
I ended up buying UA:Dreadnought even though I had a pretty good idea the campaign was very bare bones. I figure there is enough content in the challenge missions to keep me busy for awhile well they work on the campaign some more.
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# ? Dec 10, 2021 20:34 |
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Yeah right now it's imagine the RTW campaign except it's just the UK and Germany and you are at war from turn 1 with no possible peace.
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# ? Dec 10, 2021 20:42 |
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Is there a guide on designing boates. My boates are all kinda poo poo.
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# ? Dec 11, 2021 01:44 |
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Dramicus posted:Is there a guide on designing boates. My boates are all kinda poo poo. Well what's wrong with them? Firstly, what do you want them to do and secondly, what are they not doing well? Make a list of that and then post a picture of your boates and we can figure it out together or link good bote design principles for what your requirements are
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# ? Dec 11, 2021 02:38 |
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ThisIsJohnWayne posted:Well what's wrong with them? I've started playing with UA: Dreadnoughts and maybe it's the early techs or something, but the accuracy seems to be very bad and anything other than the largest guns don't seem to do more than tickle when they do manage to connect. It also seems like certain kinds of guns are more or less useless given their short range. Oh, and my stuff tends to blow up after a single solid hit, hood-style.
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# ? Dec 11, 2021 04:51 |
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# ? Apr 27, 2024 18:07 |
I just finished the 2 ironclad missions and that was a bit of a pain. For the CSS Virginia one I ended up just building a really speedy ship with only fore and aft guns and rammed the USS Monitor multiple times until it sank.
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# ? Dec 11, 2021 05:25 |