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Kith
Sep 17, 2009

You never learn anything
by doing it right.


subata with full auto is loud as gently caress and that's why i love it so much

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Ravenfood
Nov 4, 2011
Is the population on xbox noticeably smaller than that of steam? I got it there for crossplay with some xbox friends but there didn't seem to be too too many haz3+ games.

LazyMaybe
Aug 18, 2013

oouagh

Zephro posted:

The Subata is absolutely terrible when you're starting out and only becomes slightly less crap when fully upgraded. It's surely the worst secondary by miles unless I'm ignoring some fantastically potent overclock for it (which maybe I am to be fair, I was so put off by it that I've hardly used it since)
Having done each class with no upgrades at all(including perks) haz 5... the worst is scout's boomstick.
It gets great with mods, but at base it's absolutely terrible. 2 shots that don't do very good damage, slow rate of fire, slow reload, no penetration, and in that context you don't even have born ready to auto reload it.

Dyz
Dec 10, 2010
Subata is a great weapon, I personally like homebrew powder on it since you want to shoot a bunch of bullets with it anyways so it kinda averages out the random damage.

Unlike on the bulldog where rolling low ruins breakpoints and I usually only want to shoot 1-2 bullets at a time to pick off a mactera or something.

Fishstick
Jul 9, 2005

Does not require preheating

IronicDongz posted:

Having done each class with no upgrades at all(including perks) haz 5... the worst is scout's boomstick.
It gets great with mods, but at base it's absolutely terrible. 2 shots that don't do very good damage, slow rate of fire, slow reload, no penetration, and in that context you don't even have born ready to auto reload it.

I'm not in love with either of scout's secondaries as actual weapons honestly. I can deal with boomstick because it's basically a jetpack with the special powder OC.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

IronicDongz posted:

Having done each class with no upgrades at all(including perks) haz 5... the worst is scout's boomstick.
It gets great with mods, but at base it's absolutely terrible. 2 shots that don't do very good damage, slow rate of fire, slow reload, no penetration, and in that context you don't even have born ready to auto reload it.

Ooh! I've done the same, and formed a few opinions. But I also found that I struggled at haz4 and felt that I wasn't really carrying my weight - was your haz5 with similarly other weak dwarfs, solo, or with a good party? Can't imagine soloing it tbqh.

Anyways, when I first started out I really didn't like the Engi, and took until OCs to warm to the shotty.Trying out lvl-1 dwarf roleplay those opinions came rushing back - I feel that engi's default kit is rubbish. The shotty has 6 rounds and often uses half of those to kill a grunt, the PGL can't even clear small clusters of grunts properly, the platform gun has no ammo so you can't use it for anything but scout assists, the LURE is a great force multiplier but not if you have no force to begin with, and the turret shamefully does most of the work.

Meanwhile who cares if the subata is anemic if the flamethrower can toast grunts, the gunner's zips and minigun are basically the same, and the scout has his grapple even if his guns don't work.

Abandoned Toaster
Jun 4, 2008

Hwurmp posted:

Explosive Reload and Tranquilizer Rounds are both good

Agreed, I've run Tranquilizer Rounds for a long time now. It's great when you Tranq an enemy (especially Praetorians) and it sits there for 6 seconds and your teammates go "Why is it doing this? Is it glitched?" before pickaxing it to death.

Or stunning a Menace from halfway across the map and letting your team unload on it. Just wish it worked like that on Huuli Hoarders.

Even though the base Subata damage sucks, in my experience I only kill with it for Macteras when using the flamethrower, but the T4 Weakpoint bonus and T5 Mactera bonus add a lot and Spawns and Tri-Jaws go down in about 4 hits to the belly.

Also stunning a couple straggler Glyphid Grunts and topping off your health with Vampire can be quite handy.

Hwurmp
May 20, 2005

Abandoned Toaster posted:

Even though the base Subata damage sucks, in my experience I only kill with it for Macteras when using the flamethrower, but the T4 Weakpoint bonus and T5 Mactera bonus add a lot and Spawns and Tri-Jaws go down in about 4 hits to the belly.

Always use Volatile Bullets with the flamethrower. You'll destroy anything that's on fire, and Macteras happen to catch fire really easily.

Hats Wouldnt Fly
Feb 9, 2010

.
Redfont is my hero.
The subata is okay but there isn't a single gun in the game I'd pick over the EPC, and with the upcoming weapons they should just do two secondaries for another class instead of making another driller secondary that's not the EPC. It's the perfect gun

HAmbONE
May 11, 2004

I know where the XBox is!!
Smellrose
So why aren’t deep dives randomly generated? Are they only generated weekly? I’m out of missions :(

Mr. Fall Down Terror
Jan 24, 2018

by Fluffdaddy

HAmbONE posted:

So why aren’t deep dives randomly generated? Are they only generated weekly? I’m out of missions :(

deep dives are randomly generated according to special rules, they're just generated once per week and are the same for everyone who plays them. this way you can say things like "boy that big cave on mission two of the EDD was real hard this week" and other people will know what you are talking about

you can repeatedly do both deep dives, but you only get the rewards for the first time through. once you've done your weeklies, your dives, and any assignments or promotions you may have, you can always just pick non-assignment missions at random

PJOmega
May 5, 2009
Hop into random games and help people out. Management has sent reinforcements.

Ra Ra Rasputin
Apr 2, 2011
Gimme the loadouts you guys use for machine and dreadnaught bossing to make them easy and carry a dead team.

Dogen
May 5, 2002

Bury my body down by the highwayside, so that my old evil spirit can get a Greyhound bus and ride
What class

LazyMaybe
Aug 18, 2013

oouagh

Serephina posted:

Ooh! I've done the same, and formed a few opinions. But I also found that I struggled at haz4 and felt that I wasn't really carrying my weight - was your haz5 with similarly other weak dwarfs, solo, or with a good party? Can't imagine soloing it tbqh.
solo
https://www.youtube.com/watch?v=blEU350Jsdo
gunner is interesting because you have to manage spike grenade and shield use very carefully to win, since your sustain/crowd clear is so much weaker than normal

LazyMaybe fucked around with this message at 06:00 on Jan 30, 2022

Dogen
May 5, 2002

Bury my body down by the highwayside, so that my old evil spirit can get a Greyhound bus and ride
ahahaha I just dropped into a salvage mission that had two gunners, as a gunner obviously, then we got a fourth gunner and spent the repair phase just round robin throwing out shields and blasting bugs. nary an unshielded moment.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

I think I just have to come to terms that I'm just not very good at this game, holy cow.

Abandoned Toaster
Jun 4, 2008

Ra Ra Rasputin posted:

Gimme the loadouts you guys use for machine and dreadnaught bossing to make them easy and carry a dead team.

I usually go Scout with M1000 Hipster OC and Zhukovs Embedded Detonators OC or Gunner with Hurricane Jet Fuel OC and Bulldog Elephant Rounds OC to hit as hard and fast as possible. Scout's mobility and Gunner's shield can also make it easier to revive downed teammates or save your own butt. Also, having Shield Link or Field Medic (or both).

Hwurmp
May 20, 2005

Ra Ra Rasputin posted:

Gimme the loadouts you guys use for machine and dreadnaught bossing to make them easy and carry a dead team.

these are by no means the only options but

Caretaker Driller: Sticky Fuel 12331 Flamethrower, Explosive Reload 31311 Subata, Impact Axe
Dreadnought Driller: Ice Storm 21212 Cryo Cannon, Explosive Reload 31312 Subata, Impact Axe

Caretaker Engineer: Explosive Chemical Rounds 21111 LOK-1, Hyper Propellant 21132 PGL, Plasma Burster
Dreadnought Engineer: Executioner 11322 LOK-1, Light-Weight Casings 21113 Breach Cutter, Plasma Burster

Caretaker Gunner: Burning Hell 31321 Minigun, Volatile Bullets 22312 Bulldog, Incendiary Grenade
Dreadnought Gunner: Lead Storm 22123 Minigun, Magic Bullets 13212 Bulldog, Cluster Grenade

Caretaker Scout: Thermal Exhaust Feedback 21312 DRAK-25, Special Powder 11313 Boomstick, Cryo Grenade
Dreadnought Scout: Hipster 1222* M1000, Embedded Detonators 13231 NUK17s, IFG

Hwurmp fucked around with this message at 07:40 on Jan 30, 2022

LazyMaybe
Aug 18, 2013

oouagh

Serephina posted:

I think I just have to come to terms that I'm just not very good at this game, holy cow.
you shouldn't sell yourself short just because I'm an ultra tryhard, most people don't go up to haz 5 at all.

I will say though, my personal power rankings for "just started the game, absolutely no upgrades dwarves on haz 5 solo" goes-

#1 driller, because crspr is great base, C4 is an extra crowd clear option, and you start with axes. all GOATed for this challenge
#2 engie due to PGL+LURE
-big gap-
#3 gunner, weapons are far far weaker without upgrades and nades have to carry a lot of weight in swarms
#4 scout, because no upgrades grapple is super slow and both his weapons are absolutely terrible without upgrades.

scout has to be at the bottom imo because he's the only class of the 4 who has mission types that are borderline impossible solo with these restrictions-specifically, salvage and escort. especially escort, salvage is possible if you get lucky. but doretta is basically a hard check on how fast you can clear bugs, if you cannot kill them fast enough they will destroy it and solo you can't have one person repair tanking while others clear. with no upgrades(and not even born ready to reload boomstick), he pretty much just can't kill the bugs fast enough to keep doretta alive during the heartstone.

aniviron
Sep 11, 2014

HAmbONE posted:

So why aren’t deep dives randomly generated? Are they only generated weekly? I’m out of missions :(

Being more standardized also makes DDs feel more 'fair,' in the sense that you know what you're getting, you don't need to keep grinding them because you got an unlucky seed or you're hoping for an easy one.

MariusLecter
Sep 5, 2009

NI MUERTE NI MIEDO
It's only Haz2 point extraction, only Close mission there was.

Go in with burning hell and hot bullets gunner.
Greenbeards manage fine but start dropping like flies after the last aquark. I pick two guys up but they drop back down again so I ignore them and hit the launch button.
Wait for the escape can and make it to the exit zone while the greenbeards cheer me on.

Oh and there was a glyphid dreadnaught the whole time also with the final aquark drop. But whatever I wasn't about to solo the thing without getting paid for an Elimination mission.

They think I'm Karl incarnate. For me it was Tuesday.
I hope they listened to me that once you start getting swarmed in a point extraction, it's a good idea to group up at the minehead. Also to run away from the giant angry bug that stomps the ground.

BeAuMaN
Feb 18, 2014

I'M A LEAD FARMER, MOTHERFUCKER!

IronicDongz posted:

you shouldn't sell yourself short just because I'm an ultra tryhard, most people don't go up to haz 5 at all.
This.

I run Haz 4 95% of the time. The other 5% is Haz 5 if groups are thin. I avoid Haz 3 like the plague because there's too little bugs, while Haz 5 the bites hurt too much and are less forgiving.

That's with pubbies. With a good goon group you can run haz 5 ezpz.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


playing engi is weird for me because i'm either running fat boy and running out of primary + secondary ammo all the time, or not running fat boy and feeling sad about it

Dyz
Dec 10, 2010
Ill do EDDs but not Haz 5. EDDs dont have machine events and all the other random stuff like Korloks/Prospectors. Dealing with those on Haz 5 just sounds like a headache.

Dogen
May 5, 2002

Bury my body down by the highwayside, so that my old evil spirit can get a Greyhound bus and ride
Pretty sure you can get a korlok on a deep dive

Evil Kit
May 29, 2013

I'm viable ladies.

You can absolutely get a korlok on a deep dive.

Dyz
Dec 10, 2010
I must be very lucky then

Unsinkabear
Jun 8, 2013

Ensign, raise the beariscope.





I think you can also get Bet-C?

Dogen
May 5, 2002

Bury my body down by the highwayside, so that my old evil spirit can get a Greyhound bus and ride

Unsinkabear posted:

I think you can also get Bet-C?

You can, once on an EDD the driller just drilled around a hall that Bet-C was smack in the middle of.

aniviron
Sep 11, 2014

BET-C wouldn't feel like such a kick in the teeth if it weren't actively detrimental once repaired. Despite how much it can gently caress up a dwarf, it sucks against bugs and I can't count how many times it has shoved me from ledges or blocked the escape route I needed.

Ravenfood
Nov 4, 2011

aniviron posted:

BET-C wouldn't feel like such a kick in the teeth if it weren't actively detrimental once repaired. Despite how much it can gently caress up a dwarf, it sucks against bugs and I can't count how many times it has shoved me from ledges or blocked the escape route I needed.

You could just not repair it after you killed the parasites I guess.

Unsinkabear
Jun 8, 2013

Ensign, raise the beariscope.





Ravenfood posted:

You could just not repair it after you killed the parasites I guess.

No, you really can't. Could you stand to listen to that godawful noise she makes for the ENTIRE rest of the mission? Because I know I couldn't, and I know I've never played a single game where the other three people didn't all immediately rush to go repair her and shut that poo poo off. To repair her or not is a classic example of a videogame "choice" that the devs have subtly made sure isn't really a choice.

I think the reason Bet-C (and to a lesser extent Molly) shoves you around so dramatically is to allow their pathing AI to just go straight from A to B without having to account for dwarves, rather than having to write something trickier that does. But after the first few times it happens when you aren't expecting it, that stops being funny and starts to feel pretty annoying at best, truly lovely at worst (depending on the consequences). She's been in the game for a couple of years now, and imo it's past time that they either took another stab at the pathing or turned off that terrible shrieking klaxon so you can actually choose whether you want to fix her or not.

90% of pubbies suffer from an overpowering compulsion to check every box, kill every enemy, and press E on everything that shows the option, so it's not like she wouldn't see action anymore if they turned that poo poo off. She'd still get repaired most of the time... just not in my friends-only games. :colbert:

Unsinkabear fucked around with this message at 22:45 on Jan 30, 2022

Tombot
Oct 21, 2008
Here's a thought: The sound Bet-Cs make when they are waiting somewhere in the caves and the sound they make when they need repairs is the same sound, with the first just slowed down. This is because the Charge suckers are draining it's power, in both cases it wants somebody to come over to repair it. It took me quite a while playing through the game to figure that out.

Zephro
Nov 23, 2000

I suppose I could part with one and still be feared...
Both Betsy and Molly lust for Dwarf death, it's just that Betsy is open about it while Molly is sneaky and screws you over when you least expect it

thespaceinvader
Mar 30, 2011

The slightest touch from a Gol-Shogeg will result in Instant Death!

aniviron posted:

BET-C wouldn't feel like such a kick in the teeth if it weren't actively detrimental once repaired. Despite how much it can gently caress up a dwarf, it sucks against bugs and I can't count how many times it has shoved me from ledges or blocked the escape route I needed.

Or just straight up fuckin kill you with sticky grenades.

LazyMaybe
Aug 18, 2013

oouagh
bet-c does very low friendly fire damage. also it's pretty decent at killing mobs of grunts

Unsinkabear
Jun 8, 2013

Ensign, raise the beariscope.





It's not the FF damage, it's the fact that she's constantly resetting your shield recharge timer when you need it most.

(And making it harder for you to position properly because she's constantly shoving you around)

Worse still, she's more likely to do those things the more hairy a situation gets, because she has more bugs to stomp around lobbing grenades at.

Unsinkabear fucked around with this message at 23:35 on Jan 30, 2022

Evil Kit
May 29, 2013

I'm viable ladies.

yeah, I feel like it's a lot of negative confirmation bias for BET-C, not that I blame anyone. Not seeing her stats at the end of a mission doesn't help any, but I've def had a couple of times when I know for a fact BET-C saved my rear end or saved me a decent chunk of ammo. It's just a lot less memorable than getting knocked by an errant "helpful" grenade salvo on that one, almost dead grunt I'm about to shoot dead for sure though.

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Unsinkabear
Jun 8, 2013

Ensign, raise the beariscope.





Evil Kit posted:

yeah, I feel like it's a lot of negative confirmation bias for BET-C, not that I blame anyone. Not seeing her stats at the end of a mission doesn't help any, but I've def had a couple of times when I know for a fact BET-C saved my rear end or saved me a decent chunk of ammo.

Imo this is a bit of a one-sided appraisal. Sure, I do believe that in your impressively high number of hours played there are some games where you know for a fact she saved the run or at least did help do the job she's supposed to (and is normally questionable at, by the evaluation of... most of the community). But I can count a couple times in just my games this season that I know for a fact she's the reason we lost. So I see just as much confirmation bias in pretending those don't happen or aren't a problem.

A third option I would accept (in addition to the better pathing or taking away the klaxon so you can ignore her if you want, as mentioned above) would be having her focus and tank one bug at a time a la Steeve. She can keep the wacky grenades and hell, you could even lower her damage to compensate if you really think it's that good, but having her spread bug aggro a little and stomp around less often and less unpredictably (because she's chasing targets in a way that makes loving sense) would go a long way towards making her worth the trouble.

Unsinkabear fucked around with this message at 23:50 on Jan 30, 2022

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