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Pirate Jet posted:Sony absolutely overpaid (half as much as Microsoft paid for Bethesda, but for a single developer) but Destiny 2 is way bigger than you're giving it credit for. It's consistently in the top ten active users for every platform it's on. Just because you don't play it doesn't mean it's not successful. Articles are quoting that they'll still retain some level of independent operation, they'll still be multi-platform, and they can still self-publish. Which is pretty confusing, but that's what they're saying.
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# ? Jan 31, 2022 20:08 |
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# ? May 11, 2024 11:16 |
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It means Indie Games are more or less dead as a long term thing now. The big companies have enough liquidity to just throw stupid amounts of money at smaller devs that they can't refuse. If not MS or Sony then Tencent or whatever.
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# ? Jan 31, 2022 20:11 |
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Eej posted:It means Indie Games are more or less dead as a long term thing now. The big companies have enough liquidity to just throw stupid amounts of money at smaller devs that they can't refuse. If not MS or Sony then Tencent or whatever. indie games are dead because someone bought bungie
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# ? Jan 31, 2022 20:11 |
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Eej posted:It means Indie Games are more or less dead as a long term thing now. The big companies have enough liquidity to just throw stupid amounts of money at smaller devs that they can't refuse. If not MS or Sony then Tencent or whatever. Yeah, and horror are dead, space games are dead, FPS are dead. And so on and so forth.
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# ? Jan 31, 2022 20:20 |
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Eej posted:It means Indie Games are more or less dead as a long term thing now. The big companies have enough liquidity to just throw stupid amounts of money at smaller devs that they can't refuse. If not MS or Sony then Tencent or whatever. ???
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# ? Jan 31, 2022 20:20 |
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To reiterate the point: you can only become so successful on your own until someone rolls up with money bags.
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# ? Jan 31, 2022 20:21 |
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Feels Villeneuve posted:indie games are dead because someone bought bungie Meanwhile, Devolver continues to have insane year (Fall Guys) after insane year (Inscryption) due to developers with less than 500 employees.
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# ? Jan 31, 2022 20:22 |
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Eej posted:To reiterate the point: you can only become so successful on your own until someone rolls up with money bags. Indie games are dead becuase they are too successful
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# ? Jan 31, 2022 20:23 |
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Eej posted:To reiterate the point: you can only become so successful on your own until someone rolls up with money bags. Time to tell all the little developers out there to give up because a three billion dollar company was bought. I mean if you can't grow higher than a billion dollars then what is the point really.
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# ? Jan 31, 2022 20:27 |
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A lot of people literally got into indie development because of the MS acquisition of Minecraft/Mojang. Bit optimistic on their end, but still.
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# ? Jan 31, 2022 20:27 |
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Craptacular! posted:Meanwhile, Devolver continues to have insane year (Fall Guys) after insane year (Inscryption) due to developers with less than 500 employees. Doesn't Epic own Mediatonic now though?
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# ? Jan 31, 2022 20:30 |
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Pirate Jet posted:Sony absolutely overpaid (half as much as Microsoft paid for Bethesda, but for a single developer) but Destiny 2 is way bigger than you're giving it credit for. It's consistently in the top ten active users for every platform it's on. Just because you don't play it doesn't mean it's not successful. Sony overpaid thanks to the insane buyouts the last few months/years. Gaming companies got a huge boost in revenue due to covid and then the constant merger/acquisition drove everyone's prices up even more. Microsoft paying a premium for everyone inflated the prices for other companies too as speculators invested more thinking there is chance of further buyouts. Bungie/Destiny is great but the valuation would definitely be much lower if there weren't so many acquisitions going on in the past 12 months and prior to covid. Sony buying Insomniac for 230m just prior to covid and all these merger acquistions is probably gonna be the steal of the decade. I am sure they would have sold for much higher even though they only develop single player games.
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# ? Jan 31, 2022 21:21 |
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Eej posted:Doesn't Epic own Mediatonic now though? Yes, but Devolver seems happy to have made a bunch of money on the back of it's rise.
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# ? Jan 31, 2022 21:55 |
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mutata posted:Articles are quoting that they'll still retain some level of independent operation, they'll still be multi-platform, and they can still self-publish. Which is pretty confusing, but that's what they're saying. I guess they're probably just lying when they say future Bungie games won't be Playstation exclusive. I'm not sure why else they would buy them.
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# ? Jan 31, 2022 22:26 |
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Did they specifically say “multi platform including Xbox” or just “multiplatform” because I can buy Bungy (Bungie under Sony) releasing their next games for PC and PS5. Also I keep trying to imagine what Nintendo could do to make as big a splash as these acquisitions and I’ve decided they should acquire Bandai Namco. Nintendo owning Pac-Man and Gundam and Dragonball would be dope
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# ? Jan 31, 2022 22:53 |
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Forget the Bungie deal, THIS is the most significant gaming news of the day. https://twitter.com/disclosetv/status/1488265897618046976
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# ? Jan 31, 2022 22:58 |
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BoldFace posted:Forget the Bungie deal, THIS is the most significant gaming news of the day. It seems you have used up your five free Wordles this month. Would you like to subscribe for only 7$ a week?
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# ? Jan 31, 2022 23:01 |
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The Moon Monster posted:I guess they're probably just lying when they say future Bungie games won't be Playstation exclusive. I'm not sure why else they would buy them. Institutional knowledge in service and multiplatform games and using Bungie's IP in other entertainment ventures. It also seems salient that future Bungie titles will be multiplatform which says nothing of titles they may bring Bungie in to advise or work on. Lukewarm take: They want to compete with Warzone and Halo Infinite and Bungie's their best shot. PlayStation: Bungie deal is about multiplatform, live-service games Gameindustry.Biz posted:He continues: "Pete and I have spent a lot of time talking, and we were struck by how similarly we see the world. And just how complementary our two organisations are. We're like two pieces of jigsaw that can slot together. They make massive, immersive games that have no end. Whereas PlayStation's strength, as you know, is in the single-player, narrative-rich, stories. Our studios make those games and they are some of the best games you'll find anywhere. Hub Cat fucked around with this message at 23:08 on Jan 31, 2022 |
# ? Jan 31, 2022 23:02 |
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soooo.. who wants to buy Chris Roberts Presents: Cloud Imperium Games? any takers? ...anyone?
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# ? Jan 31, 2022 23:06 |
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Edmund Lava posted:It seems you have used up your five free Wordles this month. Would you like to subscribe for only 7$ a week? Can't blame the guy for cashing out but yeah this is gonna kill its momentum so fast
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# ? Jan 31, 2022 23:22 |
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Now, all games are Taco Bell!
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# ? Jan 31, 2022 23:24 |
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Rarity posted:Can't blame the guy for cashing out but yeah this is gonna kill its momentum so fast It's also going to open NYT to all sorts of lawsuits. https://youtu.be/O5O7ZCvpItY
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# ? Jan 31, 2022 23:27 |
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Really great all those hobbyist and semi-pro coders (with a particularly high number of Apple evangelists for some strange reason) helped the Wordle author root out phonies and protect his trademark so that he could sell out to the Times.
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# ? Jan 31, 2022 23:53 |
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Craptacular! posted:Really great all those hobbyist and semi-pro coders (with a particularly high number of Apple evangelists for some strange reason) helped the Wordle author root out phonies and protect his trademark so that he could sell out to the Times. Wordle sold to the NYT? Indie games are dead!
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# ? Feb 1, 2022 00:17 |
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I mean... good for him? Would have been harder to sell the rights if there hadn't been a backlash against the copycats. Still wasn't the most original idea but the dude could probably use a few bucks for his work.
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# ? Feb 1, 2022 00:39 |
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Fruits of the sea posted:I mean... good for him? Would have been harder to sell the rights if there hadn't been a backlash against the copycats. Still wasn't the most original idea but the dude could probably use a few bucks for his work. Yeah I'm not gonna fault that guy at all.
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# ? Feb 1, 2022 00:53 |
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Eej posted:It means Indie Games are more or less dead as a long term thing now. The big companies have enough liquidity to just throw stupid amounts of money at smaller devs that they can't refuse. If not MS or Sony then Tencent or whatever. This is an insane take. The entire point of indies is that an indie studio can form out of one guy in his home office, or two people in their garage, or a group of friends who decide to put together a game together. Big companies might sometimes buy the largest successes but there's nearly a constant churn of new indies to replace them when they "sell out". There is an endless tide of new indie games releasing on Steam every single day; 99% of them are trash almost no one will ever play, but occasionally you get big whammies that rise from the pack. Remember when indie game development ended the moment Microsoft bought Mojang? Wait, that didn't happen. Kanos fucked around with this message at 01:09 on Feb 1, 2022 |
# ? Feb 1, 2022 01:06 |
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Kanos posted:This is an insane take. The entire point of indies is that an indie studio can form out of one guy in his home office, or two people in their garage, or a group of friends who decide to put together a game together. Big companies might sometimes buy the largest successes but there's nearly a constant churn of new indies to replace them when they "sell out". There is an endless tide of new indie games releasing on Steam every single day; 99% of them are trash almost no one will ever play, but occasionally you get big whammies that rise from the pack. Yeah and I'm saying that long term existence as an indie dev is in question now that they will just swoop down and grab you if you get too big. Of course people will continue to make indie games but continued success means you're gonna reach a ceiling where you have to start walking away from a lot of money on the table. I never said indie game development is dead, just the idea of a long term greatly successful independent game development company.
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# ? Feb 1, 2022 01:21 |
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I...don't actually know what you're railing against here. Companies have been buying up dev houses that get big and popular enough for decades. EA founded its entire business model on buying up and hollowing out existing studios. Every major game Valve made after TF2 happened because Valve threw a giant sack of money at an indie studio that had an idea they liked(L4D, Portal, DotA2). Activision devoured numerous mid-tier studios and turned them into CoD sweatshops. "Large companies will buy out smaller companies once the smaller company seems to be worth buying" is not a new trend. Hell, Bungie isn't even a goddamned indie studio, it's an established mid-sized developer that has sold itself out multiple times in the past and wiggled free. The running joke is that if you've worked at Bungie long enough you've been a Bungie employee, then a Microsoft employee, then a Bungie employee, then an Activision employee, then a Bungie employee, and now a Sony employee without changing jobs.
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# ? Feb 1, 2022 01:33 |
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I work with a lot of start up companies and the absolute dream is to be bought by a bigger company and kept on as directors. So it goes both ways really. I still work with one that set up purely to get bought out, they make hygiene products and it took about 8 years to get all the tests done that they needed, never made a penny. But, as planned it paid off, they got bought out and put on big salaries and basically gently caress around all day in the same office What I am saying is it's not always a big shark gobbling the plucky, erm, smaller fish, it is a lot of the time like hitting the jackpot
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# ? Feb 1, 2022 01:39 |
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Eej posted:Yeah and I'm saying that long term existence as an indie dev is in question now that they will just swoop down and grab you if you get too big. Of course people will continue to make indie games but continued success means you're gonna reach a ceiling where you have to start walking away from a lot of money on the table. I never said indie game development is dead, just the idea of a long term greatly successful independent game development company. I don't think the acquisition of Bungie, a company that's been around since 1992 or something, with 900 employees, partly controlled by various megacorps at different times of their live, signifies the death of indie game companies in totality, Eej.
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# ? Feb 1, 2022 01:58 |
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There are for sure indie devs who prefer to stay independent, which is why we have studios like Supergiant and Spiderweb Software. Granted not all can pay the bills in the long run and in those cases they can either sell or take side jobs. Level Up Labs is a good example of the second option, where the main dev contracts for companies like Steam and the designer has a day job at some gaming site. The industry is definitely harsh on indie studios, but I think that's more an issue with there being a glut of games, platforms like Steam not promoting indie material well and gaming press journalism being just generally terrible for a lot of reasons.
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# ? Feb 1, 2022 01:59 |
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There are more tools and options for self-publishing and developing indie games now than there have ever been so I have no idea why anyone is proclaiming their death because a company that hasn't technically published an independent title since 1998 got bought out for the 3rd(?) time Also while I'm posting hot takes Devolver published titles are inherently not Indie either so stop calling them that. Hub Cat fucked around with this message at 02:08 on Feb 1, 2022 |
# ? Feb 1, 2022 02:03 |
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Wait until he hears that most indie companies fail and go out of business!
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# ? Feb 1, 2022 02:05 |
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I hear that indie devs who get a breakout hit will use that to fund full time professional game development, thus shedding their indie status. Truly a horrifying state of affairs. Indie games are dead.
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# ? Feb 1, 2022 02:20 |
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kirbysuperstar posted:I don't think the acquisition of Bungie, a company that's been around since 1992 or something, with 900 employees, partly controlled by various megacorps at different times of their live, signifies the death of indie game companies in totality, Eej. I think it's just a sign of the times, with how much money the big players have to throw around now. The Bungie deal predates MS buying Activision but that certainly gave Sony an extra sense of urgency to close it. Epic is on a buying spree, acquiring game devs and creation tool companies alike. Everyone's taking their covid profits and consolidating the industry. So again, to reiterate to all the bad faith posting: growing out into a large independent company is increasingly unlikely now because you'll get bought out by the big dogs. cheetah7071 posted:I hear that indie devs who get a breakout hit will use that to fund full time professional game development, thus shedding their indie status. Truly a horrifying state of affairs. Indie games are dead. I mean there's literally an ongoing concern about the everyone being bought out so... yes it is a concerning state of affairs?
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# ? Feb 1, 2022 02:29 |
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I don't think indie means what you think it means if growing into a large studio still counts for you
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# ? Feb 1, 2022 02:33 |
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In music or whatever it just literally means independently published but that's such a meaningless statement in games these days that it just means small studio run by people who don't have game development as their day job, or didn't until the Kickstarter payout hit By the time Microsoft even acknowledges your existence you haven't been indie for years
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# ? Feb 1, 2022 02:38 |
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Pirate Jet posted:Mostly this is a bummer for me because Bungie was killing it in terms of revenue as an independent developer and I was really looking forward to even bigger studios being able to cut out the middleman, but that future seems impossible now. I really have to wonder what was going on behind the scenes that their massive Destiny success still wasn't enough to keep them going on their own. Jason Jones (or whoever has equity) gets a big payday right now. Even if your company is doing fine, if someone rolls up and says I'll give you a thousand years' profit to sell, you'll sell. Eej posted:So again, to reiterate to all the bad faith posting: growing out into a large independent company is increasingly unlikely now because you'll get bought out by the big dogs. That's how you get rich.
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# ? Feb 1, 2022 02:39 |
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# ? May 11, 2024 11:16 |
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Does Bungie have any important sex pests, sex predators, or sex predator protectors that Sony might want to do something about? Does Sony have any reason to?cheetah7071 posted:I don't think indie means what you think it means if growing into a large studio still counts for you
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# ? Feb 1, 2022 02:40 |