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edogawa rando posted:He calls you a 糞尼, or “kuso ama,” which more or less the equivalent of “loving bitch.” Thank you, I kept trying to remember what the second word was to look up what he called me. very rude Goro,I thought we were cool.
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# ? Apr 9, 2022 20:53 |
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# ? May 4, 2024 13:28 |
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necrobobsledder posted:We really should be trying to enforce spoilers here given so many people are coming back or coming in for the first time given 1.5 essentially relaunched the game in a state comparable to what many could have reasonably expected for release. At this point 1 in 10 posts are safe for me to read
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# ? Apr 9, 2022 21:42 |
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Wow 3rd game first time I figure out Maeko's the one who's not over the relationship.
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# ? Apr 9, 2022 23:36 |
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Arglebargle III posted:lol I just realized the "heaviest car ever allowed" Chevillon Jefferson is slightly lighter than the new Hummer EV. Weight is mostly the battery?
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# ? Apr 9, 2022 23:42 |
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lol this is why we had an automotive chip shortage, because GM felt the need to have a dashboard real time unreal engine rendered representation of their super truck riding on the moon (i feel like technically somehow this is on topic) Rinkles fucked around with this message at 23:55 on Apr 9, 2022 |
# ? Apr 9, 2022 23:52 |
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I never thought about it but yeah an EV drivetrain would work in space. Only capitalism would be perverse enough to produce a 9000 lb truck that plays the driver ads for itself.
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# ? Apr 9, 2022 23:57 |
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Arglebargle III posted:I never thought about it but yeah an EV drivetrain would work in space. Seriously? The OG EV:
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# ? Apr 10, 2022 00:19 |
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fake
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# ? Apr 10, 2022 00:42 |
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the fakest car my grandpa ever helped design, build (electrical system) and launch (turbocompressor designer, Rocketdyne F-1 engine )
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# ? Apr 10, 2022 00:47 |
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I'm close to getting my hands on some class of RTX card this month. Dare I ask if they fixed the crafting system?
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# ? Apr 10, 2022 04:49 |
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Shumagorath posted:I'm close to getting my hands on some class of RTX card this month. Dare I ask if they fixed the crafting system? The mods that let you completely ignore the crafting system work great!
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# ? Apr 10, 2022 06:02 |
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Go on...?
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# ? Apr 10, 2022 06:07 |
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Let me start off by saying that the inventory and crafting system have never worked well in any CDPR game. Let me finish there as well.
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# ? Apr 10, 2022 06:56 |
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Shumagorath posted:I'm close to getting my hands on some class of RTX card this month. Dare I ask if they fixed the crafting system? Nah it still sucks. The city isn't littered with junk items as badly as it was but crafting is as annoying as it was day one.
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# ? Apr 10, 2022 06:58 |
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Men's Fashion Week Vincent Deals, Corporate Overlord V has more money than you, and he made that money selling patriotic novelty suits to the NUSA V sells novelty ties too. Sequins are in this year. Know what decade it is? THAT'S RIGHT Arglebargle III fucked around with this message at 12:14 on Apr 10, 2022 |
# ? Apr 10, 2022 07:14 |
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Arglebargle III posted:Let me start off by saying that the inventory and crafting system have never worked well in any CDPR game.
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# ? Apr 10, 2022 07:18 |
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Kang Tao is everting https://twitter.com/DrEricDing/status/1512050023021826055?s=20&t=JtD4Na324IkGR2c916XJ9A
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# ? Apr 10, 2022 08:10 |
i don’t see why people complain about crafting it’s a fun system. it’s good. it’s fine. it’s fine. autojock is a fun achievement to go for im having fun going to all vendors to buy all the crafting supplies to craft weapons to unload at all the drop points. this is fun. it’s fine.
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# ? Apr 10, 2022 08:44 |
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lol the Us Cracks band being all "lol so what if we lose millions for cancelling the tour, the corp will lose more, gently caress 'em" is awesome local former corpo stops bullying people in French to help aging rockerboy
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# ? Apr 10, 2022 09:30 |
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Shumagorath posted:Go on...? Craft What You Want Wear What You Want Shumagorath posted:At least the skill system is better than Witcher 3, because the combination of the two stopped me cold TWICE. Ghost Mode fixes that and much more. I'm going to run it all over again with the mod when they release the ray tracing update for TW3 this quarter. v1ld fucked around with this message at 13:07 on Apr 10, 2022 |
# ? Apr 10, 2022 13:04 |
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Shumagorath posted:I'm close to getting my hands on some class of RTX card this month. Dare I ask if they fixed the crafting system? I played the game at launch and crafting worked fine and occasionally was very broken and OP. It works better now. Crafting is good, the haters are lazy babies who don’t actually want RPG mechanics in their RPG game.
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# ? Apr 10, 2022 13:40 |
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The CP2077 system is(/was?) a randomness mechanic more than an RPG mechanic.
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# ? Apr 10, 2022 13:43 |
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Not really, all the best blueprints have static spawn positions so you can be crafting endgame loot in a matter of hours on a new character very easily, as opposed to scrubs who ignore crafting who need to progress to certain story missions to get the good guns. My problem with crafting is just that’s it’s weirdly limited. I should be able to craft every item in the game, if I find a mod I should be able to craft that mod. I found one loving reload speed mod in my whole 90 hour playthrough, I would have crafted like 50 of those!
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# ? Apr 10, 2022 13:46 |
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Bust Rodd posted:Not really, all the best blueprints have static spawn positions so you can be crafting endgame loot in a matter of hours on a new character very easily, as opposed to scrubs who ignore crafting who need to progress to certain story missions to get the good guns. Are you sure that this is still true in 1.5? It seems like the best blueprint spawns have been randomized, judging by all the YouTube comments on outdated guides about why X crafting recipe is actually a random other crafting recipe in their game (and every other comment says it's a different recipe for them). Bust Rodd posted:My problem with crafting is just that’s it’s weirdly limited. I should be able to craft every item in the game, if I find a mod I should be able to craft that mod. I found one loving reload speed mod in my whole 90 hour playthrough, I would have crafted like 50 of those! I'm fine with the vanilla crafting system, but I could see how people might not like it. I like the rng, and not knowing what resources you'll get on a certain playthrough, and having to play around that. It's definitely frustrating for those not coming towards the game with an RPG perspective, expecting everything to be available on a character with no compromises. Disassembling system is great, because it motivates me to pick up everything for components, which can be used to craft everything from clothing to ammo.
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# ? Apr 10, 2022 15:29 |
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The Gadfly posted:Are you sure that this is still true in 1.5? It seems like the best blueprint spawns have been randomized, judging by all the YouTube comments on outdated guides about why X crafting recipe is actually a random other crafting recipe in their game (and every other comment says it's a different recipe for them). They also fixed the perk that auto turns junk to components so that it doesn't break down high value items. I think I made more money off earrings and necklaces I looted than I did from the various common guns I'd pick up and sell.
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# ? Apr 10, 2022 15:33 |
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It’s just weird that some mods are craftable and some aren’t, and the game doesn’t do anything to distinguish them. So I used mods freely assuming I’d be able to make more, and then I couldn’t, and spent hours and hours looking for blueprints that don’t exist.
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# ? Apr 10, 2022 15:34 |
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There's crafting as in making items, getting the resources needed to craft those items, etc. Then there's the capital-c Crafting tree which locks you out of small-c crafting of items. People like/dislike either or both. I dislike Crafting but would be fine with crafting if the loot system in the game wasn't so bad, rendering crafting boring too. So I avoid both, other than to craft uniques/mods in a few cases.
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# ? Apr 10, 2022 15:44 |
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Bust Rodd posted:It’s just weird that some mods are craftable and some aren’t, and the game doesn’t do anything to distinguish them. So I used mods freely assuming I’d be able to make more, and then I couldn’t, and spent hours and hours looking for blueprints that don’t exist. The skill that lets you keep mods from disassembled weapons/armour is invaluable
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# ? Apr 10, 2022 15:48 |
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joylessdivision posted:They also fixed the perk that auto turns junk to components so that it doesn't break down high value items. I think I made more money off earrings and necklaces I looted than I did from the various common guns I'd pick up and sell. Yeah, Scrapper is a good perk now if I am correct about not being able to disassemble junk into components manually in 1.5. There are some youtube guides being made post-1.5 still saying that scrapper is a useless perk. But if I'm correct, then said guides are wrong, and Scrapper gives you way more components without the drawback of destroying those expensive jewelry.
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# ? Apr 10, 2022 16:20 |
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The weapon system in this game being tied to your leveling and from there the loot drops of enemies that are also leveled with you (to a limit) is one of its weakest points. Each bump in level gets you weapon drops that are slightly better than the last level, just like much of the skill tree gives you small increments in power. You can completely ignore everything you pick up unless you don't already have one of that type. Upgrade what you have every 5-10 levels and you're fine. The game actively punishes keeping a weapon upgraded through the run by increasing the cost quadratically based on number of upgrades, trying to force you to ditch weapons and use of the exact same clones you picked up - only because the clone hasn't been upgraded yet and will be cheaper to upgrade. It's a really poorly designed weapon/loot system when you're using ridiculously high upgrade costs to force you to even look at the otherwise same weapons you're picking up. The exceptions to the weapon loot treadmill are the uniques, which are given to you as recipes to get you to invest heavily in the Crafting tree. But they're also the only reason to really invest in it, though some folks enjoy using that tree for money - a fine choice, though I personally prefer running missions including NCPD over crafting just to make money. I prefer combat as a source of money personally. I really wish the game had unleveled weapons by default with progression being gated by the difficulty of getting higher-powered ammo in sufficient quantities as in a game like STALKER. That there's a single rifle ammo type shared by every rifle type weapon in this game means the only gating is through level, which is boring.
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# ? Apr 10, 2022 16:20 |
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Levelled loot is always bad. It was bad in Mass Effect 1, it was bad in Skyrim, it was downright awful in Mass Effect Andromeda, and it's bad here. At least CP2077 gave you a way to augment Iconic items that become obsolete, but skill / perk points are already tight enough. Meanwhile I found a random Quasar around level 12 that could shred anything in the game right through to the secret ending.
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# ? Apr 10, 2022 16:40 |
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The other reason to look at the weapons you pick up is the very weak inventory system which forces you to sell each weapon one by one, no option to even sort by model. You can't even take off attachments and mods without equipping the trash you're picking up. Once you've used a mod like Inventory Maid to mass sell all that trash, unequipping attachments automatically, the shallowness of the loot system is even more apparent. It's mostly just busy work, no real rewards once you get the first weapon of each model. v1ld fucked around with this message at 16:50 on Apr 10, 2022 |
# ? Apr 10, 2022 16:48 |
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Arglebargle III posted:Wow 3rd game first time I figure out Maeko's the one who's not over the relationship. I missed her computer the first time around, read the emails this time and was like "ah yeah, OK, you're the one with a photo of Judy labeled 'JA do not delete'"
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# ? Apr 10, 2022 18:08 |
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Also Judy's "I used to have a crush on her" is a big lie!
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# ? Apr 10, 2022 18:42 |
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Arglebargle III posted:Also Judy's "I used to have a crush on her" is a big lie! Judy Alvarez healthy relationship challenge 2077 (IMPOSSIBLE)
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# ? Apr 10, 2022 18:47 |
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v1ld posted:The weapon system in this game being tied to your leveling and from there the loot drops of enemies that are also leveled with you (to a limit) is one of its weakest points. Each bump in level gets you weapon drops that are slightly better than the last level, just like much of the skill tree gives you small increments in power. I think they were going for a Borderlands-style system, where you use the best of what you find for a few levels until you find something better. They probably wanted to extend this temporary weapon idea into crafted gear as well, which is why upgrading costs are not constant. Maybe it doesn't work as well here for most people because Borderlands is a looter-shooter with constant action and killing, and swapping weapons frequently due to ammo anyway. Weapons in that game are seen as temporary, at least until end-game. Cyberpunk is less of a run-and-gun style, so people tend to not see their weapons as temporary. They approach it with the mindset that they want to use a specific weapon for the entire game, something that this system wasn't originally designed for.
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# ? Apr 10, 2022 19:52 |
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Judy "Kiss of Death" Alvarez The perk that gives you thrown knives back instantly on a critical hit is hilariously broken at high level
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# ? Apr 10, 2022 19:52 |
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Can you still KO / kill the snuff braindance vendor in Japantown for a bunch of high-level materials, or did they patch him?
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# ? Apr 10, 2022 19:58 |
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Two Owls posted:Judy "Kiss of Death" Alvarez Ehh it's a single player game, nothing is OP. I hope that 1.5 rebalance mod gets updated soon, kinda want to go through again with blunt weapons, the mod that turns them non lethal, and lean into sandevistan
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# ? Apr 10, 2022 20:10 |
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# ? May 4, 2024 13:28 |
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The Gadfly posted:I think they were going for a Borderlands-style system, where you use the best of what you find for a few levels until you find something better. They probably wanted to extend this temporary weapon idea into crafted gear as well, which is why upgrading costs are not constant. The other difference with Borderlands is there's a much larger variation in gun feel than we have here. Agree with you that's probably what they wanted. The RNG gun variation is also a bit at odds with the immersive sim feel the game has elsewhere.
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# ? Apr 10, 2022 21:59 |