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Pico have always had relatively fast iteration on hardware, usually with relatively minor changes between versions, so I can completely believe the Neo 4 might be out this year. I've used a few; for the most part they're not premium headsets, but they do their job well and they're not as locked down as the Quest software-wise. If the games were there I'd absolutely consider getting a consumer one.
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# ? Apr 18, 2022 14:35 |
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# ? Apr 27, 2024 17:41 |
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They have some games from what I've seen, but Facebook's money (and owning a lot of the big VR studios) is going to be much better at locking up exclusives as far as standalone stuff goes. Mostly I want Pico to be there as a thing that can be recommended for people who want a good PC headset that isn't the Index and doesn't have the Quest's baggage. That they pack in a good length cable for that purpose is a sign to me that they know that's where their niche is.
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# ? Apr 18, 2022 14:46 |
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i hate that i'll find any near future headset releases completely uninteresting unless it's at the very least on par with PSVR2 and preferably Cambria ...which is just unlikely. the facebook train has no brakes
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# ? Apr 18, 2022 15:18 |
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Oh, the Meta showcase will be on 04/20. Someone funnier than me should make a joke about drugs and VR. The future livestream: https://www.youtube.com/watch?v=0qPfI_azgDY
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# ? Apr 18, 2022 16:03 |
Turin Turambar posted:Oh, the Meta showcase will be on 04/20. Someone funnier than me should make a joke about drugs and VR. The joke about being on drugs and doing VR is getting stoned and going "I am going to intentionally create a bad headspace" I've had some fun playing beat Saber while high but playing a shooter where you turn around and suddenly see a zombie chomping on your shoulder is a real bad time.
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# ? Apr 18, 2022 16:56 |
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HL2 VR preview https://www.youtube.com/watch?v=UpwQREoh7Zc
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# ? Apr 18, 2022 16:59 |
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CuddleCryptid posted:The joke about being on drugs and doing VR is getting stoned and going "I am going to intentionally create a bad headspace" I started playing SURV1V3 last night and yeah, I can see that.
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# ? Apr 18, 2022 17:02 |
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CuddleCryptid posted:The joke about being on drugs and doing VR is getting stoned and going "I am going to intentionally create a bad headspace" I had to stop playing Ultrawings for a few days because I was flying drunk, the only time I've ever got close to barfing during VR
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# ? Apr 18, 2022 17:17 |
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CuddleCryptid posted:The joke about being on drugs and doing VR is getting stoned and going "I am going to intentionally create a bad headspace" Depends on who you are. I love being scared. Getting stoned and playing Phasmophobia was like a religious experience for me.
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# ? Apr 18, 2022 17:20 |
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I go into BigScreen's social like twice a week stoned to the bone with a cocktail and straw. There's a fun dude that streams retro games (everything from atari to dreamcast) and loves to talk and comment about the games. Usually about 5-6 people. Then you have the weird ones like virtual church, or a bunch of morons trying to free style. Tetris Effect is a perfect weed game. Thumper is not. It really makes me anxious and not have a good time. Sober? Love it, borderline art.
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# ? Apr 18, 2022 17:25 |
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Give this to me. I need it in my life
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# ? Apr 18, 2022 18:13 |
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Jim Silly-Balls posted:Give this to me. I need it in my life Hell yeah. Inject Half-Life straight into my virtual veins
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# ? Apr 18, 2022 18:18 |
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njsykora posted:They have some games from what I've seen, but Facebook's money (and owning a lot of the big VR studios) is going to be much better at locking up exclusives as far as standalone stuff goes. Mostly I want Pico to be there as a thing that can be recommended for people who want a good PC headset that isn't the Index and doesn't have the Quest's baggage. That they pack in a good length cable for that purpose is a sign to me that they know that's where their niche is. Rumor has it pico is pretty easy to get hardware to dev on. We're looking into it tbh. The markets a lot bigger than people realize.
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# ? Apr 18, 2022 19:07 |
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Lemming posted:Motion controls rule and are the entire reason VR rules, most games just do a terrible job of trying to incorporate them by being half rear end. Basically every stick locomotion game falls into this trap. Reading your post before seeing your name I almost recommend Gorilla Tag to you lol
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# ? Apr 18, 2022 19:13 |
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call me a skeptic but i don't see ANY new ecosystem being successful if it's not easily and readily available for other manufacturers to adopt without a catch. it's just going to be xkcd's one more standard comic. if there's any hope of taking facebook down it has to be a collaborative effort
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# ? Apr 18, 2022 19:39 |
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Lemming posted:Motion controls rule and are the entire reason VR rules, most games just do a terrible job of trying to incorporate them by being half rear end. Basically every stick locomotion game falls into this trap. 100% Even armswinger in H3VR feels great for some reason, even though twinstick is objectively better.
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# ? Apr 18, 2022 20:13 |
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I'm lukewarm on the idea of HL2 in VR. I was super disappointed in the Doom 3 VR mod. Not that it isn't a great mod, but the game itself is not designed for that kind of experience. You never notice how barren games are when you're playing them on a TV or monitor. The corridors seem square and empty when you're looking at them from the inside. HL:A gets it right: interesting arena shapes and tons (just tons) of clutter.
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# ? Apr 18, 2022 20:19 |
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Manager Hoyden posted:I'm lukewarm on the idea of HL2 in VR. I was super disappointed in the Doom 3 VR mod. Not that it isn't a great mod, but the game itself is not designed for that kind of experience. I played the HL2VR mod back on the Rift DK1 with a Razer Hydra base station strapped to my chest, one controller attached to my head for positional tracking, and one controller in hand. Even with that ridiculous setup it was amazing and it was many years before I tried anything in VR that was even 20% as cool. There's lots of cool environmental stuff to screw around with, good physics interactions, well acted and animated characters, a great story, vehicles, the gravity gun, and just amazing level design. It really feels so drat good in VR. I loved Alyx but the game was so constrained in its design to make it comfortable for everyone that it lost a lot of the stuff I loved about playing HL2 in VR. I am incredibly hyped to get to play it again with two hands this time. I have a feeling it will still be near the top of my list of favorite VR games. Doom 3 was pretty neat to play around with in VR but the original game isn't all that great. Half Life 2 on the other hand...
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# ? Apr 18, 2022 20:34 |
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marumaru posted:call me a skeptic but i don't see ANY new ecosystem being successful if it's not easily and readily available for other manufacturers to adopt without a catch. it's just going to be xkcd's one more standard comic. The good news is basically all of these new standalone headsets are using the same SOC (Snapdragon XR2) and same base OS (Android) and in a lot of cases the same screen resolution and basic controller layout. So porting seems to be fairly simple and painless, obviously a single mobile VR marketplace would be the ideal scenario but I doubt that's going to happen.
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# ? Apr 18, 2022 20:34 |
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Manager Hoyden posted:I'm lukewarm on the idea of HL2 in VR. I was super disappointed in the Doom 3 VR mod. Not that it isn't a great mod, but the game itself is not designed for that kind of experience. I'm surprised, because when I played Doom 3 in VR, I was shocked to feel like it's finally how it's meant to be played. Like, the slower encounters, meandering through environments and the interactive monitors finally made sense.
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# ? Apr 18, 2022 21:21 |
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njsykora posted:The good news is basically all of these new standalone headsets are using the same SOC (Snapdragon XR2) and same base OS (Android) and in a lot of cases the same screen resolution and basic controller layout. So porting seems to be fairly simple and painless, obviously a single mobile VR marketplace would be the ideal scenario but I doubt that's going to happen. wait, do they really all just run android? i thought that was just the quest for now barring platform-specific APIs (which i'm guessing are going to be mostly on oculus games for the most part?) does that mean you can just dev the same game and compile it for different platforms?
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# ? Apr 18, 2022 21:45 |
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marumaru posted:wait, do they really all just run android? i thought that was just the quest for now Most of the games that seem to be on the Pico Neo came from Quest, so I guess porting them is easy: https://uploadvr.com/pico-neo-3-link-games/
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# ? Apr 18, 2022 23:04 |
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Turin Turambar posted:Most of the games that seem to be on the Pico Neo came from Quest, so I guess porting them is easy: oh that's pretty good
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# ? Apr 19, 2022 00:31 |
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Turin Turambar posted:Most of the games that seem to be on the Pico Neo came from Quest, so I guess porting them is easy: *NOT A DEV JUST WORKING WITH DEVS WARNING* Yeah its just openxr ports or some poo poo is my understanding. Theres some work but I guess its not a huuuuuge deal. *AGAIN NOT A DEV JUST MY UNDERSTANDING FROM THE DEVS IM CURRENTLY WORKING WITH*
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# ? Apr 19, 2022 04:09 |
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Thoatse posted:Reading your post before seeing your name I almost recommend Gorilla Tag to you lol I'm glad at least my particular flavor of VR insanity is recognizeable
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# ? Apr 19, 2022 04:28 |
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Hopefully the hl2 port supports the episodes as well
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# ? Apr 19, 2022 04:43 |
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Quest 2 comes tomorrow. What are some of the better meditation or mindfulness games/apps out right now? Or just calm walking around vibes based games/apps?
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# ? Apr 19, 2022 06:02 |
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Macaroni Surprise posted:Quest 2 comes tomorrow. What are some of the better meditation or mindfulness games/apps out right now? Or just calm walking around vibes based games/apps? I haven't tried anything specifically meditation minded but my happy place chill games are anything that lets me swim around and chill out. theBlu on steam if you are doing pcvr. Subnautica is also super relaxing for me although there is the gameplay/survival aspect that might be stressful to others. I also find fishing games to be relaxing. Depending on what you are looking for you might find more stuff on youtube. There is also this site: https://www.with.in/ that has some really cool vids/experiences and there is a free app in the oculus store and you can watch right on the headset. I recomend Sanctuaries of Silence and Evolution of Verse among others
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# ? Apr 19, 2022 06:45 |
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Thanks all, will sit on my Quest for now and hold out till mid year. Just wanted to chill with some E:D anyway. I''m normally pretty patient for tech advancements but between this and awful PC monitors i'm yellin at clouds
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# ? Apr 19, 2022 08:46 |
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https://howtomarketagame.com/2022/04/18/what-genres-are-popular-on-steam-in-2022/ Steam genre popularity vs estimated earnings for 2019 to 2022 period. VR games are apparently very popular among indie developers to make but nobody buys them (because they're usually bad).
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# ? Apr 19, 2022 08:58 |
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I should make roguelike deckbuilder!
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# ? Apr 19, 2022 09:42 |
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Macaroni Surprise posted:Quest 2 comes tomorrow. What are some of the better meditation or mindfulness games/apps out right now? Or just calm walking around vibes based games/apps? Remember to use a refer link for store credit. I will let someone else offer it, I already got one here a few weeks ago.
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# ? Apr 19, 2022 09:42 |
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Vaguely related to HL2 VR, something that occurred to me a while back: I've played most of the big VR shooters now, but so far none of them really managed to implement recoil of automatic weapons well. Nearly all of them go with the old shooter standard of having the gun climb up, and that just doesn't quite feel right. It works on flat games because there your control inputs are all relative to your current aimpoint and you can just pull them down to compensate. But with motion controls your input is absolute, and trying to compensate for recoil this way leads to you having to aim away from the thing you're trying to shoot, which just feels off. Really, the best/least distracting approach I've played so far was Payday 2, which just goes "lmao what's recoil?" and abstracts the whole thing just through bullet dispersion without touching your point of aim. In fairness, there might just not be a good solution to this, at least not until controllers with force feedback or much more powerful vibrations happen.
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# ? Apr 19, 2022 10:42 |
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We need the old school lightguns with a physical mechanism to cause recoil, which would honestly be
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# ? Apr 19, 2022 11:36 |
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Macaroni Surprise posted:Quest 2 comes tomorrow. What are some of the better meditation or mindfulness games/apps out right now? Or just calm walking around vibes based games/apps? https://www.oculus.com/experiences/rift/3507999942601704/ It’s not a meditation or mindfulness app, or even a walking simulator but it is chill as hell, and very relaxing to zone out in
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# ? Apr 19, 2022 12:56 |
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Walkabout Minigolf is always a very zenlike experience for me. It's honestly so easy in some of those maps to just forget about golf entirely and stand there staring into the distance listening to the birds squawking or the waves crashing. The Japanese garden course in particular is great for this.
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# ? Apr 19, 2022 13:32 |
Perestroika posted:Vaguely related to HL2 VR, something that occurred to me a while back: I've played most of the big VR shooters now, but so far none of them really managed to implement recoil of automatic weapons well. Nearly all of them go with the old shooter standard of having the gun climb up, and that just doesn't quite feel right. It works on flat games because there your control inputs are all relative to your current aimpoint and you can just pull them down to compensate. But with motion controls your input is absolute, and trying to compensate for recoil this way leads to you having to aim away from the thing you're trying to shoot, which just feels off. Really, the best/least distracting approach I've played so far was Payday 2, which just goes "lmao what's recoil?" and abstracts the whole thing just through bullet dispersion without touching your point of aim. Lol if you aren't snapping your wrist back every time you pull the trigger on your controller like a six year old playing soldier with a branch he found on the ground. Come on put a little effort in
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# ? Apr 19, 2022 15:29 |
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A few companies are developing haptic shirts that simulate recoil and even pain. If they maintain their small form factor and become somewhat cheap, I'm going to get one so I can feel all of my failures, not just emotionally.
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# ? Apr 19, 2022 15:47 |
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explosivo posted:Walkabout Minigolf is always a very zenlike experience for me. It's honestly so easy in some of those maps to just forget about golf entirely and stand there staring into the distance listening to the birds squawking or the waves crashing. The Japanese garden course in particular is great for this. This. I don’t like golf, but I like walkabout minigolf to relax some evenings.
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# ? Apr 19, 2022 16:51 |
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# ? Apr 27, 2024 17:41 |
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Macaroni Surprise posted:Quest 2 comes tomorrow. What are some of the better meditation or mindfulness games/apps out right now? Or just calm walking around vibes based games/apps? I like this and am currently using it to relax a bit due to a medical thing I have going on: https://www.oculus.com/experiences/quest/3385318684883998/?locale=en_GB I was lucky enough to take it to my tinnitus councilor and she gave it the thumbs up and has put it in her recommended list for other people to check out
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# ? Apr 19, 2022 17:11 |