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Saxophone posted:This. People get it into their heads that if they don't have a meta build they're trash, and if you want a meta build you need a very good talisman, so that means if you don't have a very good talisman you're trash. We all know that isn't true but it doesn't change the popular perception that a super good talisman is "mandatory" and therefore you have to play the RNG forever to try to get one.
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# ? Jul 20, 2022 18:38 |
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# ? Jun 8, 2024 11:16 |
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I just want my 3-2-0 with 2 lvs of evade extender to also have a level of flinch free but monhun devs laugh coldly
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# ? Jul 20, 2022 18:42 |
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Harrow posted:People get it into their heads that if they don't have a meta build they're trash, and if you want a meta build you need a very good talisman, so that means if you don't have a very good talisman you're trash. Yeeeaaap. And we’re quite literally talking about sub-5% damage increases in almost every case. The only difference for the average player is that now Diablos is gonna take 12 minutes and 15 seconds instead of 12 minutes and 30 seconds. If that. Because so much of this assumes optimal play styles to boot. You know what I’ve been having fun with? That immortal build. I do poo poo damage but I can’t die and it’s fun learning mons and doing bonks. Does it take me like 15-20 minutes to kill a thing? Yeap! But does it really matter because the meat of the game is engaging with monsters? Nah. Will be fun to roll extra goodies to start fitting damage back into this build.
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# ? Jul 20, 2022 18:45 |
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Calidus posted:Do ranged weapons just really benefit from multiple player, because I swear every time I join a group with more than one the monsters just melt. i can only speak for bows but the lowish damage numbers are made up for like tenfold by how lenient positioning is for hitting attacks and being able to fire while dodging, you can just spew out a constant barrage and make monsters pincushions
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# ? Jul 20, 2022 18:49 |
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Real hurthling! posted:I just want my 3-2-0 with 2 lvs of evade extender to also have a level of flinch free but monhun devs laugh coldly I got this guy the other day and I could not be happier.
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# ? Jul 20, 2022 18:51 |
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Saxophone posted:The only difference for the average player is that now Diablos is gonna take 12 minutes and 15 seconds instead of 12 minutes and 30 seconds. If that. Because so much of this assumes optimal play styles to boot. And really for the average player, you know what's going to make their hunts faster than a full damage build? Drop a couple points of those damage skills and slot in Stun Resistance 3. Because we average lovely players are going to get hit, and MR monsters will stun you very easily, and if you get stunned you've got a real high chance of carting. Even if you're solo and even if you don't triple cart, not having to run back from camp because you got stunned and carted is going to save quite a bit of time. Or, poo poo, Earplugs. If you're not playing a hunting horn with an Earplugs song, or playing IG, Earplugs might as well be a damage skill because you can get free hits in while the monster's roaring. Harrow fucked around with this message at 18:55 on Jul 20, 2022 |
# ? Jul 20, 2022 18:52 |
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Maybe I'm wrong but my guess is the afflicted material you use has some bearing on what skills you get. Maybe there's still some rolling involved but different armors or materials have different pools.
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# ? Jul 20, 2022 18:54 |
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Saxophone posted:
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# ? Jul 20, 2022 18:54 |
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Saxophone posted:Yeeeaaap. Obsessing over charms is silly, agreed. Since you're not missing out on much with just rolling with a charm that adds three levels of good skills. Which isnt hard to get. God level charms dont add much more. I'm just hoping there's a limitation on the good offensive skills you can add on armor. Like one level of chain crit or weakness exploit max on each. Because not getting good rolls on five pieces of armor will add up. But yeah, let us go crazy with utility/defensive skills. I just dont want hellish rng basically. Keep it simple.
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# ? Jul 20, 2022 18:55 |
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PsychoInternetHawk posted:Maybe I'm wrong but my guess is the afflicted material you use has some bearing on what skills you get. Maybe there's still some rolling involved but different armors or materials have different pools. I would definitely prefer this system
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# ? Jul 20, 2022 18:56 |
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Bananasaurus Rex posted:I would definitely prefer this system What if there's an afflicted mantle?
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# ? Jul 20, 2022 18:58 |
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Then my cats will get it for me, sorry dogs
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# ? Jul 20, 2022 19:01 |
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But if you could use a rare drop to guarantee a good skill then that would be neat imo. Would pretty much be similar to crafting
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# ? Jul 20, 2022 19:02 |
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Gay Rat Wedding posted:could suck if it’s potentially the difference between a piece of armor being worth using to you or not, but you won’t be able to know/perform rolls on it without already owning the armor piece so you’d have to craft things just on the possibility of them maybe eventually being good. all depends on the execution. But all of the existing armor is there, which is already how people are doing god tier speedruns or whatever. This just adds more dangling keys to chase which is fun, hopefully.
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# ? Jul 20, 2022 19:03 |
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Also now that they're teasing the next update...I wanna know what monsters are coming. I was hunting a Anjanath today while learning LBG and remembered Fulgur Anja was pretty sweet. He should come back. Also would love to see a lunagaron variant that actually like, does stuff and is a challenging fight. Something new would be ideal but I'm assuming its gonna variants and returning faves for most of the Title Updates. And Fatalis as the final release?
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# ? Jul 20, 2022 19:07 |
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In Training posted:Also would love to see a lunagaron variant that actually like, does stuff and is a challenging fight. Bring him back, Capcom https://twitter.com/monsterhunter/status/1151185986472370177?s=20&t=ZEI2FvpCZ-WX9YLCKQ8OMw
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# ? Jul 20, 2022 19:11 |
Lunagaron is weird to me because all of its attacks have such a huge windup and there's so few options for it to use that after the first time I fought it the mon has been easier that pretty much every single other MR mon because the rest have plenty of tools to use and actually hit with their attacks. It just doesn't really feel like a MR monster.
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# ? Jul 20, 2022 19:20 |
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Rolling for +Defense so I can roll with more points in mail of hellfire like a stupid caveman
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# ? Jul 20, 2022 19:30 |
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Happy Noodle Boy posted:https://twitter.com/Rainy_Moody/status/1549708629535752195 This is going to be something else considering how much skill creep is already pretty wacky; I'm already running max attackboost/resentment/resuscitate/hellfire cloak and if I this lets me cram some coalescence and chain crit in I'll be able to break 600 damage on basic swings Mr E posted:Lunagaron is weird to me because all of its attacks have such a huge windup and there's so few options for it to use that after the first time I fought it the mon has been easier that pretty much every single other MR mon because the rest have plenty of tools to use and actually hit with their attacks. It just doesn't really feel like a MR monster. Luna feels really undertuned to handle anyone with any evade extender or reliable movement options; really clear linear attacks without much tracking I'm looking forward to the afflicted version though because their basic upgrade is just chaining things faster and that could do a lot for him Wellwinds fucked around with this message at 19:34 on Jul 20, 2022 |
# ? Jul 20, 2022 19:30 |
Wellwinds posted:
Yeah the lack of tracking is 99% of why I find him so easy with IG I think, a lot of times I'll try a wyvern dive or air attack a MR zinogre or whatever and they'll slighly move their tail or do a quick swipe out of the air sometimes which means I can't just stunlock them. Even if I miss a dive on Luna his wind up is so long and attacks are so linear that I can still easily jump out of the way with evade extender with no issues at all. Even some of the old monsters like Rathian/Rathalos give me way more trouble if I miss any attacks.
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# ? Jul 20, 2022 19:51 |
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even when lunagaron does hit you, a lot of its attacks don’t even knock you over or do much damage so there’s barely any consequence for getting hit. you’re just beating up a puppy. for making fun of it I have purchased one (1) embarrassing cart on the next lunagaron I fight.
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# ? Jul 20, 2022 19:56 |
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What does Dragonblight do to monsters?
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# ? Jul 20, 2022 20:57 |
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Inzombiac posted:What does Dragonblight do to monsters? Monsters can't get dragonblight.
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# ? Jul 20, 2022 20:59 |
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Harrow posted:And really for the average player, you know what's going to make their hunts faster than a full damage build? Drop a couple points of those damage skills and slot in Stun Resistance 3. Because we average lovely players are going to get hit, and MR monsters will stun you very easily, and if you get stunned you've got a real high chance of carting. Even if you're solo and even if you don't triple cart, not having to run back from camp because you got stunned and carted is going to save quite a bit of time. Hell yes. Stun res and earplugs are some of my favorite skills in the series and really let me get away with playing very aggressively, shaving a lot of time off of hunts
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# ? Jul 20, 2022 21:04 |
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Harrow posted:Or, poo poo, Earplugs. If you're not playing a hunting horn with an Earplugs song, or playing IG, Earplugs might as well be a damage skill because you can get free hits in while the monster's roaring. This depends on whether you have a weapon with a counter attack or not. Roars are just free opportunities to dragon punch a monster if you're half-decent at SNS. (I make no claim to be decent though.)
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# ? Jul 20, 2022 21:08 |
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Cease to Hope posted:This depends on whether you have a weapon with a counter attack or not. Roars are just free opportunities to dragon punch a monster if you're half-decent at SNS. (I make no claim to be decent though.) Yeah it's that "half-decent" part that is the catch. I mean if you're good enough you can dodge roars but you have to be really on the ball. Like I know I can counter a roar with IG's Advancing Roundslash (not the best example because IG gets full Earplugs with white+orange but still) but the timing's reasonably tight and it's often easier to just have Earplugs and keep slashing.
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# ? Jul 20, 2022 21:09 |
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I'm usually not a "damage or nothing" kind of person in monster hunter but I'm still usually of the opinion after someone explained it that earplugs is bad because 1: you can dodge/block roars and 2: it just lets you get a couple extra hits like 3 times a hunt. It doesn't feel worth it compared to a number of other skills. Like I wouldn't kick it out of bed if I got it from a buff or a talisman or something but I wouldn't deliberately put it on my armor. Edit: to be fair I'm a greatsword player so tackling has always been an option for me so that might not be fair to everyone else
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# ? Jul 20, 2022 21:13 |
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Earplugs was perfectly fine when it was budgeted like a 1-slot skill on par with like, Free Meal or Elemental resistance; a comfort skill you might slot in if you knew you were going to run a specific fight back a dozen times. But priced as a e: oh man it IS a 3 isn't it? Huxley fucked around with this message at 21:26 on Jul 20, 2022 |
# ? Jul 20, 2022 21:21 |
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Earplugs has been better in previous games, but requiring five points (!) for full effect, on level 3 gems (!!) is a crazy huge investment considering how many weapons have counters or wirebug skills with iframes that can do the same thing for free. With sunbreak there’s even more counters and even some universal options like redirection. It’s not a bad skill and I appreciate getting it with insect glaive or hunting horn, but it’s hard to justify the cost of putting it on your armor.
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# ? Jul 20, 2022 21:24 |
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I will say people do kind of downplay how much damage skills can make a difference in hunt times, even if you're not doing speedrunner-like optimal play. Me and a friend went through Sunbreak MR key quests together with the main damage skills maxed out because we had the slots/charms for it. We had a lot of hunts where we simultaneously thought: 1) "Oh gently caress oh gently caress that's a ton of damage oh gently caress" followed by a cart or 2. 2) "Oh wow that thing died way faster than we expected."
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# ? Jul 20, 2022 21:25 |
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Cease to Hope posted:Monsters can't get dragonblight. Then why the gently caress are there dragon weapons???
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# ? Jul 20, 2022 21:26 |
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Elemental weapons don’t apply blights, just extra damage.
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# ? Jul 20, 2022 21:27 |
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Inzombiac posted:Then why the gently caress are there dragon weapons??? You can't blight monsters with any weapon. Those come from other monster attacks via Wyvern Riding or beetles, and there isn't a Dragon beetle.
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# ? Jul 20, 2022 21:27 |
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Inzombiac posted:Then why the gently caress are there dragon weapons??? Dragon is an element like fire, thunder, water, and ice. Lots of monsters are weak to dragon damage, especially Elder Dragons (just like Pokemon, dragons are weak to dragon).
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# ? Jul 20, 2022 21:28 |
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Inzombiac posted:Then why the gently caress are there dragon weapons??? To do damage to monsters weak to dragon damage. Same as any elemental weapon.
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# ? Jul 20, 2022 21:29 |
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Im surprised they didnt add an options, via certain weapons or skills, to let us inflict blights status the same way we can with Poison/Para/Blast. The rampage deco slot was right there for this!
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# ? Jul 20, 2022 21:33 |
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Vise the Stompy posted:Im surprised they didnt add an options, via certain weapons or skills, to let us inflict blights status the same way we can with Poison/Para/Blast. The rampage deco slot was right there for this! There’s a pretty broken mod that actually does this (add blight buildup to element damage)
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# ? Jul 20, 2022 21:34 |
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Harrow posted:People get it into their heads that if they don't have a meta build they're trash Or, get this: big number fun, meta sets mathematically tweaked to do biggest number, biggest number being tied to RNG screw is loving stupid
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# ? Jul 20, 2022 21:48 |
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Elderseal was a cool gimmick, they should bring it back
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# ? Jul 20, 2022 21:57 |
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# ? Jun 8, 2024 11:16 |
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Any time I look at a monster's elemental numbers I have no idea what amount indicates that it's actually gonna take good damage from an element or not
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# ? Jul 20, 2022 22:17 |