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Oh the Oracle games would greatly benefit from a four-button remaster, for sure. And they were never the cohesive artistic vision that LA was on DMG
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# ? Nov 6, 2022 20:50 |
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# ? Jun 8, 2024 08:14 |
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DoctorWhat posted:treating them as definitive experiences is an act of cultural vandalism. love to have the Intended Artistic Experience of stopping play for ten seconds because i brushed past a rock
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# ? Nov 6, 2022 21:45 |
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The true act of cultural vandalism was removing the screenwarp glitch in the remake. I found that myself back on the original release and I'd never seen a game glitch on that big of a scale before, it completely blew my mind. I'd already beat the game and it added hours and hours of wacky shenanigans screwing around with it.
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# ? Nov 6, 2022 21:50 |
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DoctorWhat posted:The original Link's Awakening (and to a lesser degree, DX) have an atmosphere and pacing designed for the pea-soup or grayscale monochrome and low, impressionistic resolution of the Game Boy. The balance of claustrophobic windows on an expansive world, the Twin Peaks-esque catalogue of strange and suspicious characters, the melodies arranged to the strength and limits of the Game Boy's punky little Z80, it's all tuned perfectly. yeah this is a normal thing to think and say
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# ? Nov 6, 2022 22:10 |
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The Zelda Game and Watch loving rules. I don’t phone game as a rule, so being able to kill some enemies in Zelda 1 or Zelda 2 style for a couple minutes is fun.
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# ? Nov 7, 2022 00:31 |
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DoctorWhat posted:Oh the Oracle games would greatly benefit from a four-button remaster, for sure. And they were never the cohesive artistic vision that LA was on DMG Hell yeah. They're still good enough that I recently ran through them again but for anyone without the nostalgia I can easily see the awful UI turning them off it.
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# ? Nov 7, 2022 02:51 |
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LividLiquid posted:It's mighty weird that Nintendo's back catalog has been stuck at the N64 since loving 2006. unfortunately nobody has ever made another console as powerful as the gamecube
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# ? Nov 7, 2022 03:22 |
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Muscle Tracer posted:unfortunately nobody has ever made another console as powerful as the gamecube I too subscribe to the "how many handles does it have?" theory of console power. In Zelda news after a long break I came back and finished my second divine beast! The water elephant, much less interesting than the desert lightning one. But still a nice change from random temples. So so curious to see what direction TotK goes in.
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# ? Nov 7, 2022 03:33 |
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External Organs posted:
I assume it goes up.
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# ? Nov 7, 2022 03:34 |
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External Organs posted:In Zelda news after a long break I came back and finished my second divine beast! The water elephant, much less interesting than the desert lightning one. But still a nice change from random temples. Interesting order. The desert one is more interesting, but it's the one beast whose puzzles never really gel for me so it leaves me frustrated. Also, its boss fight is the one that gives me the most trouble of any in the game, I can't imagine getting through it without a ton of time spent adding health and getting electricity resistance.
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# ? Nov 7, 2022 03:37 |
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It was like 8 months ago but I'm sure I just potion scummed it. And yeah the water blight guy was a complete pushover, comparatively.
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# ? Nov 7, 2022 03:40 |
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A masterclass in game design: botw retains my favorite feature from resident evil 4 on the GameCube where your inventory exists in a timeless space where you are free to build your mind palace while the denizens of hell stand frozen in front of you like total chumps.
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# ? Nov 7, 2022 03:42 |
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That's not supposed to happen in real life when you open your bag? This is very concerning.
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# ? Nov 7, 2022 03:53 |
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There really is nothing quite like putting the entire universe on hold while you eat your fifth steak dinner in the last three minutes
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# ? Nov 7, 2022 03:56 |
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Captain Hygiene posted:The true act of cultural vandalism was removing the screenwarp glitch in the remake. I found that myself back on the original release and I'd never seen a game glitch on that big of a scale before, it completely blew my mind. I'd already beat the game and it added hours and hours of wacky shenanigans screwing around with it. They removed that glitch in the GBC version, didn’t they? Edit: guy playing Skyward Sword on the Wii, part of the issue is that you’re playing it on the Wii. The Switch version fixes a ton of the logistical issues like the menus and the button placement on the controller. You can also center your aim any time with the press of a button which makes the motion controls significantly more forgiving. I definitely had a lot more fun playing the Switch version. Don’t forget, with the motion controls, you want to be doing small, controlled movements and not large, sweeping gestures. Use your wrist, not your whole arm. Blackbelt Bobman fucked around with this message at 04:34 on Nov 7, 2022 |
# ? Nov 7, 2022 04:30 |
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I recently finished up all the Champions' Ballad and a bunch of the side quests I hadn't gotten to. Well now the itch got me and I'm playing through the early game again for the first time since 2017, and you guys are right about going exclusively for stamina first and turning off all the GUI elements. Climbing Akkala Tower with 3 hearts (and my wandering play style gave me a discontinuous map because I hadn't even got to Lanayru Tower yet) was pretty awesome. I remember the generalities, so it's not quite like playing fresh, but a lot of the specifics have faded, and that puts it in a pretty good space for me. Like rereading an old favorite book after several years.
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# ? Nov 7, 2022 04:31 |
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Blackbelt Bobman posted:They removed that glitch in the GBC version, didn’t they? I forgot about that, I haven't spent nearly as much time on that version since I never actually had a GBC. But from the 3DS version I think that's right, just move my complaint one iteration earlier I guess.
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# ? Nov 7, 2022 04:35 |
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Captain Hygiene posted:Interesting order. The desert one is more interesting, but it's the one beast whose puzzles never really gel for me so it leaves me frustrated. Also, its boss fight is the one that gives me the most trouble of any in the game, I can't imagine getting through it without a ton of time spent adding health and getting electricity resistance. in contrast the water one always annoys me because I cannot get to the pedestal on the end of the trunk without falling off multiple times. The physics engine hates me.
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# ? Nov 7, 2022 05:49 |
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Blackbelt Bobman posted:They removed that glitch in the GBC version, didn’t they? They actually already fixed it in the monochrome original's 1.1 revision. But funnily enough, when America alone got one last version, 1.2, it reintroduced the glitch (and some others too). But yeah, the color version did not have it at any point.
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# ? Nov 7, 2022 08:41 |
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My replay of BOTW progresses. Once I got past two full stamina rings I started going for hearts as I approached what I would need for the Master Sword, mostly so I wouldn't have to waste the time and rupees to respec twice. I found that about six hearts is the sweet spot so that I can't just tank damage, and still have to fight battles carefully. I managed to even do a major test of strength, although I do still go through a lot of fairies. Got the complete map now. I totally cheesed the Gerudo tower by just eating a couple of fill + overfill stamina meals on the way up. Man that thing is tall. I can't imagine how much longer it would've taken without the complete climbing gear outfit. I'm appreciating the labyrinths a little more this time, if only because between the music and atmosphere they echo the OOT forest temple. I took the time to wander around the two I've gotten to so far for a while and get some good loot. Same with Hyrule Castle, which I mostly saved for the endgame my first time through.
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# ? Nov 13, 2022 06:26 |
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Amppelix posted:ok lmao You should love it, and if you can't that's a you problem. Why are video games the only art form where, if it makes you feel un-good for even a moment, it's an objective flaw?
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# ? Nov 13, 2022 08:04 |
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DoctorWhat posted:You should love it, and if you can't that's a you problem. Why are video games the only art form where, if it makes you feel un-good for even a moment, it's an objective flaw? A great many people think this about all art, m'dude.
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# ? Nov 13, 2022 14:43 |
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Does this thread like age of calamity? I realize it's more a musou game, but it seems to be a legit Zelda in that there are a lot of Zelda story cutscenes. I've done about three story and three side missions at this point, and I'm enjoying it so far.
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# ? Nov 13, 2022 17:16 |
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Yeah! I thought it was fun, though not all movesets were made equal. It’s also a Zelda game where Zelda herself is pretty much the lead character
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# ? Nov 13, 2022 17:26 |
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Still sorta sad that they didn't add in some form of Adventure Mode from the first HW.
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# ? Nov 13, 2022 17:40 |
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I burnt out on it pretty early in which is weird because I played a ton of Hyrule Warriors. But I think that's because it came out during the long Zelda dry spell. AoC just made me want to play BotW instead. One day maybe I'll get into it though because I liked it well enough.
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# ? Nov 13, 2022 17:43 |
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redreader posted:Does this thread like age of calamity? I realize it's more a musou game, but it seems to be a legit Zelda in that there are a lot of Zelda story cutscenes. I've done about three story and three side missions at this point, and I'm enjoying it so far. I was hooked on this game. It's like Breath of the Wild, the anime adaptation
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# ? Nov 13, 2022 22:32 |
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DoctorWhat posted:You should love it, and if you can't that's a you problem. Why are video games the only art form where, if it makes you feel un-good for even a moment, it's an objective flaw? in the first place, who are you to prescribe what the proper way to enjoy something is
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# ? Nov 13, 2022 22:42 |
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My biggest complaint about AoC is that it's an alternate-timeline prequel, and not the true prequel it was pretty heavily advertised to be. I wanted to see everyone die, dammit! But once you get past that, it's a fantastic game, they did a great job setting it in the BotW world and the cutscenes are some of the best in the franchise imo
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# ? Nov 13, 2022 22:49 |
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I found myself wishing that the level design in Age of Calamity weren't so focused on taking down enemy officers. Occasionally thinking about capturing or defending keeps would've added some nice variety to it. But since it did focus so much on duels, I liked that there was a lot of detail to the enemy behavior.
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# ? Nov 13, 2022 22:51 |
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I did prefer Hyrule Warriors' territorial focus in a vacuum, but AoC as a BOTW-adjacent game gives a bit more room to breathe and go exploring, and I appreciated that design choice too. Mostly I wish there were more of it!
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# ? Nov 13, 2022 23:40 |
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All AoC did for me is cement the fact that I hate musou games.
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# ? Nov 13, 2022 23:47 |
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GATOS Y VATOS posted:All AoC did for me is cement the fact that I hate musou games. Same. I really wanted to enjoy it, dammit.
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# ? Nov 14, 2022 00:17 |
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redreader posted:Does this thread like age of calamity? I realize it's more a musou game, but it seems to be a legit Zelda in that there are a lot of Zelda story cutscenes. I've done about three story and three side missions at this point, and I'm enjoying it so far.
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# ? Nov 14, 2022 01:46 |
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Muscle Tracer posted:A great many people think this about all art, m'dude. Yeah huh.
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# ? Nov 14, 2022 02:26 |
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DoctorWhat posted:You should love it, and if you can't that's a you problem. Why are video games the only art form where, if it makes you feel un-good for even a moment, it's an objective flaw? Because it's a failing of coded functionality that either isn't performing as intended, focused to a specific use case that may not be real-world indicative of the average playstyle, or just wasn't well made to begin with. The art is in the user experience, the game itself is a program, and the program can be improved upon to make the experience better. If the intent is that it works, and doesn't in praxis, how is it wrong to fix it so people play/enjoy it in the artist's intended vision? Any serious artist or creator will also flat tell you there's stuff they hate, or wish they could change in hindsight, on something everyone else considers a masterpiece because art is subjective, not definitive. To consider one specific state of an art piece definitive is a disservice to the idea of art itself.
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# ? Nov 14, 2022 09:41 |
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DoctorWhat posted:You should love it, and if you can't that's a you problem. Why are video games the only art form where, if it makes you feel un-good for even a moment, it's an objective flaw? This is a really absurdly reductive statement. A Link to the Past is one of my favorite video games of all time, but even then it has a few design decisions that absolutely break my brain here and there. Super Mario 64 is pretty definitively one of the most revolutionary games ever made, but you'd have to be utterly insane to argue that the camera isn't horribly broken (and even shortly after it was released, Miyamoto was talking about how he would have loved six more months of dev time to fix the camera and a few other things that they just couldn't get done in time to start running cartridge manufacturing). And those are just two examples of games that are considered classics.
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# ? Nov 14, 2022 12:54 |
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BisbyWorl posted:Still sorta sad that they didn't add in some form of Adventure Mode from the first HW. Yeah I enjoyed AoC but put it down shortly after I finished the story. Without Adventure Mode it just doesn't have the same "legs" that HyWar does. Which honestly... may actually be fine with me? It was nice to actually be able to finish a game for once!
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# ? Nov 14, 2022 13:33 |
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Neddy Seagoon posted:Any serious artist or creator will also flat tell you there's stuff they hate, or wish they could change in hindsight, on something everyone else considers a masterpiece because art is subjective, not definitive. Timby posted:Miyamoto was talking about how he would have loved six more months of dev time to fix the camera and a few other things that they just couldn't get done in time to start running cartridge manufacturing). And those are just two examples of games that are considered classics. They don't get a say! The art is out there, it's done. There's a difference between criticism, regret, hindsight, etc. and revisionism. And in video games, revisionism is constantly winning; audiences are hungry for it. Improved framerate and draw distances, HD remasters, unfaithful remakes and bad emulation. Just like Gus Van Saint's Psycho, I respect Grezzo's artistic right to make Link's Awakening HD. But I have absolute contempt for the market forces and audience preferences that makes LAHD the only way to buy Link's Awakening in 2022. I hate that Bluepoint's grotesque, mood-destroying mockery of Shadow of the Colossus gets rave reviews while precluding a faithful re-release. Games yearn for the spherical cow, the dopamine-optimized Game Product Slurry. I want to see art with all its flaws and quirks, and bugs and bad performance count. Bloodborne's long load times are part of the art experience, too, just like the interrupting rocks in Link's Awakening and the edge tile discoloration in Mario 3. "Fixing" that stuff aims to erase the technological and sociopolitical conditions in which the original art was made.
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# ? Nov 14, 2022 19:22 |
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# ? Jun 8, 2024 08:14 |
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sotc remaster was better
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# ? Nov 14, 2022 19:26 |