|
zoux posted:People slag off hand-holding Ubisoft games but I love those kinds of games. I hate the Japanese style of deliberately obtuse and confusing mechanics, layout, and narrative, one time when I was giving From games "another chance" I said to myself - I'm going to go through the very first level of this game, I am going to do my best to explore every nook and cranny and then I'm going to look at a walkthrough and see how much stuff I missed. And it was so much loving stuff. I was always the guy who'd get stuck in games before the internet because I'd get lost or whatever so I acknowledge this is probably a me thing, but there's a strangeness to games that are developed in Japan and localized for the West that I just don't follow intuitively. I get that it adds tons of replayability and fun for people who like to explore and find secrets and are willing to put in the time and deal with the frustration, but that is just not me. I'm a simple lad and I need a minimap and markers and arrows and quest logs and tutorials. The fact that the tutorial section in Elden Ring is completely missable really rubbed me the wrong way. And it's not like I couldn't find it, I looked over the edge and thought "oh that's a non-survivable drop" - no it's literally the place where you are supposed to learn the mechanics. if a game has a minimap marker telling you where to go it should just get rid of the overworld map entirely and send you to linear levels like doom or mario instead
|
# ? Dec 9, 2022 20:20 |
|
|
# ? Jun 18, 2024 06:23 |
|
Cowcaster posted:i would never turn of a woman character’s dialogue, that would be doing a misogyny Developers need to put "misogyny" and "misandry" accessibility options into their games.
|
# ? Dec 9, 2022 20:20 |
|
Jack Trades posted:Always keep moving. Preferably wallrunning. While you're wallrunning you're basically invincible. ty, i'll give it another shot and be a lot more deliberate about wallrunning more. I keep trying to juke them like the pistol guys and it isn't working. My completely unoriginal Bioshock take is that Ken Levine should stick to world design, because both Rapture and Columbia were great settings with games that were, charitably, fine. The little glimpses we got of whatever space station in Judas seem like it may continue the trend.
|
# ? Dec 9, 2022 20:22 |
|
Oxxidation posted:after this year I just want games to shut up. stop narrating my actions. stop giving me hints. stop commenting every time I walk into a room. just shut up. shut up! shut the gently caress up!! This goes double for racing games. gently caress all the NFSes and Forzas for putting chatty characters at every point of the game. Codemasters were my heroes for a while because Dirt Rally didn't talk at me apart from the pilot directions but then they went back to off screen VO for the sequel.
|
# ? Dec 9, 2022 20:26 |
|
Forza Horizon 5: My abuela is familia
|
# ? Dec 9, 2022 20:34 |
|
zoux posted:People slag off hand-holding Ubisoft games but I love those kinds of games. I hate the Japanese style of deliberately obtuse and confusing mechanics, layout, and narrative, one time when I was giving From games "another chance" I said to myself - I'm going to go through the very first level of this game, I am going to do my best to explore every nook and cranny and then I'm going to look at a walkthrough and see how much stuff I missed. And it was so much loving stuff. I was always the guy who'd get stuck in games before the internet because I'd get lost or whatever so I acknowledge this is probably a me thing, but there's a strangeness to games that are developed in Japan and localized for the West that I just don't follow intuitively. I get that it adds tons of replayability and fun for people who like to explore and find secrets and are willing to put in the time and deal with the frustration, but that is just not me. I'm a simple lad and I need a minimap and markers and arrows and quest logs and tutorials. The fact that the tutorial section in Elden Ring is completely missable really rubbed me the wrong way. And it's not like I couldn't find it, I looked over the edge and thought "oh that's a non-survivable drop" - no it's literally the place where you are supposed to learn the mechanics. Ghost of Tsushima is the strongest example I would use to demonstrate you point from my perspective. God of War and Horizon: ZD are filed here as well. It doesn't change your argument. When I was a kid there were very few games to choose from so I was happy to puzzle my way through a Space Quest or search every wall in Wolfenstein 3D for a secret. I think back then I would have been delighted to explore a Bloodborne or Elden Ring. I don't know, I only tried it once. I manhandled the Cleric Beast but Father Gascoigne broke me to the point I never wanted to play again. That's the only souls game I've tried. I later learned there was both an item that drastically helps and a shorter path to get there but having to read about it later rather than discovering it myself didn't encourage my desire to try again. Death Stranding is free on Extra+ so maybe I'll try that one and see if my thoughts align with yours that it's horrible. I probably won't, because it looks horrible to me and that's generally enough. I think becoming an old breaks your brain and makes you impatient and less willing to learn. Gaming is more of something I put effort into now, rather than an obsession that claims me at will, so I'm less patient with it.
|
# ? Dec 9, 2022 20:38 |
|
Jack Trades posted:Developers need to put "misogyny" and "misandry" accessibility options into their games. Misanthrope DLC
|
# ? Dec 9, 2022 20:42 |
|
RPATDO_LAMD posted:if a game has a minimap marker telling you where to go it should just get rid of the overworld map entirely and send you to linear levels like doom or mario instead nah, a minimap marker is good to tell you where you should NOT go if you want to explore everything else first
|
# ? Dec 9, 2022 20:43 |
|
ymgve posted:nah, a minimap marker is good to tell you where you should NOT go if you want to explore everything else first
|
# ? Dec 9, 2022 20:51 |
|
ymgve posted:nah, a minimap marker is good to tell you where you should NOT go if you want to explore everything else first TIp 8/132 Minimaps are useful for many things.
|
# ? Dec 9, 2022 20:52 |
|
I really liked Dead Space’s waypoint line for that reason. this is where you DON’T want to go if you’re still looking for goodies
|
# ? Dec 9, 2022 20:54 |
|
Oxxidation posted:I really liked Dead Space’s waypoint line for that reason. this is where you DON’T want to go if you’re still looking for goodies
|
# ? Dec 9, 2022 20:56 |
|
the elden ring open world is good! i hate open world games and ER's open world is fun to explore. you just pick a direction and go and see some cool stuff. each region has a general level range so you usually know if you're capable of handling what's around you and the bosses you encounter. I just didn't like the reused bosses and repetitive catacomb/tunnel dungeons, which is a whole other thing. but the world itself is cool and creative and worth checking out. it's not a game where you even need a waypoint marker (even though the sites of grace point you in a direction) because the majority of the game is optional. just do what you feel like. you don't need to defeat all the Big Bads even, just two are needed to get into the royal capital that kicks off the back half of the game. you don't even have to fight Margit!! there's a hidden path that goes around that castle. it's cool!! it's like if breath of the wild's open world was actually interesting (and no weapon degradation!)
|
# ? Dec 9, 2022 21:01 |
|
New humblebundles Runescape:path to adventures (it's a mmorpg one month pass + cosmetics ) https://www.humblebundle.com/games/runescape-paths-to-adventure-bundle?partner=nintendeal $8 for everything Tactians Bundle https://www.humblebundle.com/games/tacticians-bundle?partner=nintendeal -Gears Tactics -Red Solstic 2:Survivors -Dark Deity -Star renegades -John Wick Hexed -Warhammer 40,000;Mechanicus -Phantom Doctrine -Hard West Tiers:1 for $1/3 for $11.08/12 for all items. New on fanatical: Rippee Bundle https://www.fanatical.com/en/bundle/ripper-bundle -Ghost 1.0 -Stirring Aybss -Scarlett Tower -Blood and Zombies -Our world is ended -One more island For $3.99 Tier two includes ($6.99) Gamedec:Definitive edition
|
# ? Dec 9, 2022 22:34 |
|
The 7th Guest posted:it's like if breath of the wild's open world was actually interesting (and no weapon degradation!) Elden Ring but you can climb everything
|
# ? Dec 9, 2022 23:48 |
|
Boxman posted:My completely unoriginal Bioshock take is that Ken Levine should stick to world design, because both Rapture and Columbia were great settings with games that were, charitably, fine. The little glimpses we got of whatever space station in Judas seem like it may continue the trend. Wacky animatronics or robotic/biotic servants - Check Old-timey song covers - Check Ruined environment/society or one that is on the brink of collapse - Check Propaganda posters that reinforce the villain's ideology - Check Main character is stuck while an NPC narrates poo poo at them right to their face, maybe through cracked glass or bars - Check Stuff that mutilates your hand and gives you powers - Check Vending machines - Didn't see them but almost certainly Putting hands in front of face during climactic cutscenes - Check Catchy tagline - Check Biblical references - Check Some kind of timeline fuckery/twist - Considering nearly everything else checks out and the game is allegedly designed around replayability...
|
# ? Dec 10, 2022 00:10 |
|
Terminally Bored posted:Nickelback sold a lot of records, too. Dr Kool-AIDS posted:This is such a dumb comparison. Terminally Bored posted:Why? Bioshock is a watered down System Shock that retreads all of its story beats. It simplified all the stuff that made SS engrossing while focusing on visuals (which were cool, admittedly).
|
# ? Dec 10, 2022 00:31 |
|
K8.0 posted:You're not missing anything, there are just a lot of people who suck at video games but can feel like they're "getting good" when they eventually memorize a bunch of ridiculously delayed timings, deliberately deceptive animations, and disjointed hitboxes. absolutely seething as you wrote this lol AfricanBootyShine posted:because you don't have a clear path of progression the game very literally points you in the direction of pure progression with a giant glowing arrow. zoux posted:People slag off hand-holding Ubisoft games but I love those kinds of games. I hate the Japanese style of deliberately obtuse and confusing mechanics, layout, and narrative, one time when I was giving From games "another chance" I said to myself - I'm going to go through the very first level of this game, I am going to do my best to explore every nook and cranny and then I'm going to look at a walkthrough and see how much stuff I missed. And it was so much loving stuff. I was always the guy who'd get stuck in games before the internet because I'd get lost or whatever so I acknowledge this is probably a me thing, but there's a strangeness to games that are developed in Japan and localized for the West that I just don't follow intuitively. I get that it adds tons of replayability and fun for people who like to explore and find secrets and are willing to put in the time and deal with the frustration, but that is just not me. I'm a simple lad and I need a minimap and markers and arrows and quest logs and tutorials. The fact that the tutorial section in Elden Ring is completely missable really rubbed me the wrong way. And it's not like I couldn't find it, I looked over the edge and thought "oh that's a non-survivable drop" - no it's literally the place where you are supposed to learn the mechanics. clinical level inability to enjoy things. brain absolutely shattered by dog tier trash. very sad.
|
# ? Dec 10, 2022 00:56 |
|
following the giant glowing arrow in elden ring sucks, go south and get an anchor to beat poo poo with instead
|
# ? Dec 10, 2022 01:09 |
|
I'm just waiting to see if the nickelback defender pops off
|
# ? Dec 10, 2022 01:14 |
|
So I've been playing Entropy Zero 2, a very good HL2 mod where you play as a combine. Check it out, it's free so long as you own the games. Its predecessor is just "OK" but it is pretty short so you might as well. Anyway, it got me thinking: when the inevitable Half Life 2 sequel comes out, how "modern" do you think/want it to be? From the shooting (iron sights? weapon limit? god forbid, leveled loot?) to the overall gameplay structure (open world? metroidvania? c r a f t i n g ?), what are your thoughts?
|
# ? Dec 10, 2022 01:17 |
|
[edit] HL2+1? My wish is 100% boomer shooter, DUSK and Cruelty Squad have spoiled me I am glad that there are games for every kind of taste. Me? My favourite is playing really obscure games and having to figure out everything on my own because the only source for actual information is a dead Discord where most users speak a pidgin Russo-Japanese dialect native to that particular gaming community of four weirdos and a ghost. Not being ironic here, I love that poo poo, makes me feel like a kid exploring something. I guess I could work on my self-control and not look up solutions/guides for more mainstream titles when I get frustrated with them.
|
# ? Dec 10, 2022 01:18 |
|
Mordja posted:So I've been playing Entropy Zero 2, a very good HL2 mod where you play as a combine. Check it out, it's free so long as you own the games. Its predecessor is just "OK" but it is pretty short so you might as well. Anyway, it got me thinking: when the inevitable Half Life 2 sequel comes out, how "modern" do you think/want it to be? From the shooting (iron sights? weapon limit? god forbid, leveled loot?) to the overall gameplay structure (open world? metroidvania? c r a f t i n g ?), what are your thoughts? i think it should be exactly like half life 2 episode two but longer and with better graphics and more cool poo poo happening
|
# ? Dec 10, 2022 01:19 |
|
It's funny reading this thread's current appreciation of Prey (2017) because so many folks were truly disappointed in that game when it came out. Hated the broken state it shipped in, hated the side quests and characters, hated the combat, hated the player movement, hated the lack of enemy variety, hated the plot, hated the ending. It was incessant. Game slapped tho SA really is the land of contrasts.
|
# ? Dec 10, 2022 01:20 |
|
Propaganda Hour posted:It's funny reading this thread's current appreciation of Prey (2017) because so many folks were truly disappointed in that game when it came out. Hated the broken state it shipped in, hated the side quests and characters, hated the combat, hated the player movement, hated the lack of enemy variety, hated the plot, hated the ending. It was incessant. Really? Do you have a link? I don't remember that, the title of the thread was THEY MADE A THIRD SYSTEM SHOCK AND CALLED IT PREY iirc
|
# ? Dec 10, 2022 01:33 |
|
A lot of people really hated the ending (I am not one of them) and some people were mad that they made the fun powers give you the "bad ending" if you take them. I don't think I remember anyone complaining about the gameplay.
|
# ? Dec 10, 2022 01:39 |
|
Bad endings are practically an imm-sim tradition and Prey's was fine anyways. Also SA loved Prey except for the bugs on release
|
# ? Dec 10, 2022 01:41 |
|
it's a good ending no matter what you do and it genuinely means the same thing as the other endings. Let's have another
|
# ? Dec 10, 2022 01:42 |
|
Those were not my exact issues, but I did find Prey to be extraordinarily overrated.
|
# ? Dec 10, 2022 01:43 |
|
I didn't take any Typhon powers on my first run (except the one you're allowed to without affecting anything I think) and I actually think it worked better that way. It got very tense at times. I did a victory lap playthrough with full Typhon powers immediately after and it took like a quarter of the time and I was just making GBS threads on everything by the end. The Typhon stuff would have made a good NG+ unlock I think.
|
# ? Dec 10, 2022 01:44 |
|
John Murdoch posted:Those were not my exact issues, but I did find Prey to be extraordinarily overrated. It wasn't my thing either. But I do really love Death Stranding. Perhaps different people wish for different things in a game! I dunno if I like that. Suspicious.
|
# ? Dec 10, 2022 01:47 |
|
Volte posted:A lot of people really hated the ending (I am not one of them) and some people were mad that they made the fun powers give you the "bad ending" if you take them. I don't think I remember anyone complaining about the gameplay. taking powers only affects the ending a tiny bit, it's mostly quest choices Hwurmp fucked around with this message at 01:51 on Dec 10, 2022 |
# ? Dec 10, 2022 01:47 |
|
The 7th Guest posted:
ftfy, er's open world is superfluous n dull, botw 's is sublime
|
# ? Dec 10, 2022 01:53 |
|
They're both good
|
# ? Dec 10, 2022 01:54 |
|
DeadFatDuckFat posted:They're both good No!!!!!!! Only one thing can be good at a time in this fd up world... its good or be bad
|
# ? Dec 10, 2022 01:55 |
|
DeadFatDuckFat posted:They're both good
|
# ? Dec 10, 2022 01:57 |
|
I think you're posting in the wrong forum if you like video games, buddy,
|
# ? Dec 10, 2022 01:59 |
|
I love how either option in the final choice of Prey 2017 makes perfect sense if you buy into the logic of the last twist. Either you decide to forgive them for all the horrible things they've done because it means giving humanity a second chance which is a good ending, sure. Or you can decide that actually gently caress you assholes in particular, I've only been capable of parsing human values and emotions for like a day and already I'm so incredibly disgusted by everything you've done to humanity that I'm going to kill all of you and then myself. Or maybe I'll choose to live as a coffee cup mimic for a decade just out of spite.
|
# ? Dec 10, 2022 02:19 |
|
I only made it about halfway through Prey before quitting, same with Deathloop, and in both cases it was because they (Prey moreso than Deathloop) gave me mild motion sickness that made the games feel increasingly like a chore the longer I played. I really liked aspects of both Prey and Deathloop, but like seemingly everyone else I felt like Deathloop kind of fell apart after the possibilities narrowed down and the novelty wore off, so I don't think I would have finished that one even aside from the motion sickness.
|
# ? Dec 10, 2022 02:20 |
|
|
# ? Jun 18, 2024 06:23 |
|
RBA Starblade posted:Dragon's Dogma 2 when
|
# ? Dec 10, 2022 03:00 |