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orangelex44 posted:sweet I've been dying for fantasy Aurora 4x! 1 before your mages can cast a spell, you have to design it first 2 then you need to research it 3 then assign a mage as test caster for the prototype spell 4 your prototyping mage gets headshot by a crossbow on the first turn, go back to 1
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# ? Jul 20, 2023 22:22 |
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# ? May 5, 2024 15:05 |
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PurpleXVI posted:Now all units have inventories, and you have to manually equip all your units with weapons and armor or they'll go off to battle barehanded. You joke, but compared to more... normal fantasy strategy games, Dominions isn't that far away from that. You have to manage the full gear loadout+gems+battle position+bodyguards+scripts of 80-100 commanders in big games. In other 4x games, the equivalent are 'hero' units, and you have the 4-6 of them.
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# ? Jul 20, 2023 22:24 |
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Turin Turambar posted:You joke, but compared to more... normal fantasy strategy games, Dominions isn't that far away from that. You have to manage the full gear loadout+gems+battle position+bodyguards+scripts of 80-100 commanders in big games. In other 4x games, the equivalent are 'hero' units, and you have the 4-6 of them. The flip side is that there's no real leveling, quests, and all diplomacy is informal. The balance is also more like that of a sandbox free-for-all shooter than a conventional fantasy TBS though.
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# ? Jul 20, 2023 22:29 |
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The flip side imo is that there is no complex city management. You build forts/labs/temples, that's it. You aren't building barracks and aqueducts, nor managing what tiles are harvested around a city, nor taxes and corruption levels, etc etc.
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# ? Jul 20, 2023 22:43 |
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Turin Turambar posted:The flip side imo is that there is no complex city management. You build forts/labs/temples, that's it. You aren't building barracks and aqueducts, nor managing what tiles are harvested around a city, nor taxes and corruption levels, etc etc. Yet. Just wait for Dominions 7...
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# ? Jul 20, 2023 22:48 |
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Redrob has a city building mod that abuses sites iirc. More of an experiment than something you'd actually want to play of course.
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# ? Jul 20, 2023 22:54 |
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LukasR23 posted:I genuinely don't remember everything about aggro manipulation in Dom5, so I initially just set them up as commanders with a big sack of HP and very little magic resistance. Which I believe was the biggest magnet for spellcasters in 5?
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# ? Jul 21, 2023 00:12 |
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Turin Turambar posted:-Very strong scales can gently caress up provinces, we can imagine that easily with Death or Heat/Cold, but it's even the case with 'good' scales like Order 5 (magic research is stiffed by lack of creativity) or Magic 5 (units may randomly be horror marked). But I imagine this can be the typical obscure mechanic that Illwinter loves putting but most of the time won't have any effect. poo poo game won't buy
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# ? Jul 21, 2023 00:13 |
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Turin Turambar posted:You joke, but compared to more... normal fantasy strategy games, Dominions isn't that far away from that. You have to manage the full gear loadout+gems+battle position+bodyguards+scripts of 80-100 commanders in big games. In other 4x games, the equivalent are 'hero' units, and you have the 4-6 of them. It would help so loving much if you could select multiple commanders, and then do an action to all of them on one go. Or even better, drag mages to troop positions under a commander, and then give orders to the "squad" of them. And give gems to the squad, which they would share amongst themselves.
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# ? Jul 21, 2023 00:26 |
They better have updated music. That's one of my favorite things for new Dominions.
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# ? Jul 21, 2023 01:04 |
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Is there an official subtitle for Dominions 6 yet? If not, some joke ones?
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# ? Jul 21, 2023 02:04 |
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LordSloth posted:Is there an official subtitle for Dominions 6 yet? Possibly there is one.
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# ? Jul 21, 2023 02:05 |
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Tuna-Fish posted:It would help so loving much if you could select multiple commanders, and then do an action to all of them on one go. You can already do this. Just not for all actions. Accidentally telling 40+ mages to forge something and then having to tell nearly all of them "No, not you", one by one, is a trip
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# ? Jul 21, 2023 10:05 |
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Arcvasti posted:Possibly there is one. Wheeled Elephant...
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# ? Jul 21, 2023 10:34 |
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Mass scripting of targetted rituals like mind hunt is v annoying currently.
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# ? Jul 21, 2023 10:48 |
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Tuna-Fish posted:It would help so loving much if you could select multiple commanders, and then do an action to all of them on one go. There are so many things and ways to improve the micro situation, and improve the situation. Those are good examples. Instead, they will put a pair of filters more in F1 screen and four more shortcut keys. Because as Illwinter have designed it, there is a big overlap between being good at Dominions, and being good at Vim.
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# ? Jul 21, 2023 11:05 |
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Imaginary Baron posted:You know it’s funny, the sfx are rough but the Dominions and COE series has great music and I really hope they pull in music from the same composer as COE 5 (Adrian von Ziegler) because it completely nails the atmosphere of the games. Dom5's main theme is so stupidly good.
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# ? Jul 21, 2023 14:55 |
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Turin Turambar posted:High death can transform a forest into a plains (and the province art will change accordingly). This is interesting, and I'm wondering what it means from a technical standpoint. Are we talking something similar to #winterimagefile, with a different image for every terrain type? Is map rendering now entirely procedural and arbitrary jpgs can't be maps any more? orangelex44 posted:sweet I've been dying for fantasy Aurora 4x! Libluini posted:1 before your mages can cast a spell, you have to design it first I mean. I'd play it. Fantasy military-industrial complex simulator.
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# ? Jul 21, 2023 15:33 |
gotta admit i never cared for the dom 5 soundtrack, i feel like the strings & pan pipes aesthetic of dom 4's music is a lot more dominions-y. glad to hear it'll be making a return
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# ? Jul 21, 2023 15:36 |
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I miss the "santa maria" of Dom3
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# ? Jul 21, 2023 16:57 |
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Jazerus posted:gotta admit i never cared for the dom 5 soundtrack, i feel like the strings & pan pipes aesthetic of dom 4's music is a lot more dominions-y. glad to hear it'll be making a return I'd be a little disappointed if they kept the old soundtrack completely unchanged, tbh. The tracks themselves are good, with a couple exceptions, but the audio quality sounds like something recorded on a cell phone 12 years ago. (The og album has a much higher sampling rate that I'd love to hear in game: http://magnatune.com/artists/albums/erik-dram) It's possible the old tracks are kept around while the rights to the actual soundtrack is being sorted out. BurntCornMuffin fucked around with this message at 17:28 on Jul 21, 2023 |
# ? Jul 21, 2023 17:23 |
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https://store.steampowered.com/app/2511500/Dominions_6__Rise_of_the_Pantokrator/ Steampage dropped
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# ? Jul 22, 2023 14:06 |
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Amuys posted:https://store.steampowered.com/app/2511500/Dominions_6__Rise_of_the_Pantokrator/ A new Basque nation? With multiple ages, judging by that description.
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# ? Jul 22, 2023 14:29 |
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KOGAHAZAN!! posted:
I'm guessing with the new cavern-layer, the devs wanted to add more nations related to cave-dwelling, to spice things up.
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# ? Jul 22, 2023 14:36 |
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That would make sense. I guess these would be a hybrid, as they're surface dwelling by default but have darkvision?
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# ? Jul 22, 2023 14:38 |
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KOGAHAZAN!! posted:
As Spanish, I'm feeling pretty amused with the move. a "leak" I had heard was something about a new gem, I guess this is it: Given the color it has... I think it will be something like a wildcard, able to replace any other gem for a given ritual. edit: or not, it seems there is truly a new magic path. Three planes / layers. One of the beta testers commented falling frost/fire was different, I guess this is it: It looks better! Notice the tab for the mount: Oh lalah, you can see magical paths in the pretender screen! what a luxury Turin Turambar fucked around with this message at 14:44 on Jul 22, 2023 |
# ? Jul 22, 2023 14:39 |
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I assume they're Glamour gems. Steam page says this:quote:The second and probably most influential change is the addition of a new magic path. No longer are illusions the domain of Air magic. Instead illusions, phantasms, dreams and the stuff of forgotten legends are manipulated with the path of Glamour. This has resulted in many new spells, items and sites being added to the game.
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# ? Jul 22, 2023 14:42 |
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In practice, it's basically the Illusionist class from CoE, with a less focus on mirrors.
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# ? Jul 22, 2023 14:44 |
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Amuys posted:In practice, it's basically the Illusionist class from CoE, with a less focus on mirrors. I wonder, have they created too new air spells, if they have moved some spells from Air to Glamour? edit: I have read it takes somes stuff from both Air and Astral. also, I'm blind, I see now the arrows of different width Turin Turambar fucked around with this message at 15:01 on Jul 22, 2023 |
# ? Jul 22, 2023 14:45 |
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Turin Turambar posted:
More than just magic paths, there's scales on some of those Pretenders. Presumably those are the ones with permanent shifts to the maximum scale value. edit: I'm liking the new PG that looks like it's just (judging by the paths) a random hot spring people decided to worship. Lord Koth fucked around with this message at 15:16 on Jul 22, 2023 |
# ? Jul 22, 2023 15:14 |
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Mu. posted:I assume they're Glamour gems. Steam page says this: Assuming this means that phantasmal warrior/wolves are no longer air spells, this is a massive buff to air. Air has a staying power problem because if you research any alteration, after scripts run out your mages will refuse to cast useful spells. If phantasms are removed, only useful spells remain.
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# ? Jul 22, 2023 15:14 |
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Lord Koth posted:edit: I'm liking the new PG that looks like it's just (judging by the paths) a random hot spring people decided to worship. Hot hot hot! So good! Gang gang
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# ? Jul 22, 2023 15:21 |
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Get this: being able to order mages to use only one school of magic after their scripts/orders finish.
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# ? Jul 22, 2023 15:35 |
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Tuna-Fish posted:Assuming this means that phantasmal warrior/wolves are no longer air spells, this is a massive buff to air. Air has a staying power problem because if you research any alteration, after scripts run out your mages will refuse to cast useful spells. If phantasms are removed, only useful spells remain. Air still has a lot of neat stuff but is specced more towards evocations and archer buffs now to accommodate for the loss of illusions spells.
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# ? Jul 22, 2023 15:36 |
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Lord Koth posted:
Twist: it's the magical spring from Ranma 1/2 , and transforms people who falls into other beings.
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# ? Jul 22, 2023 15:36 |
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Amuys posted:Air still has a lot of neat stuff but is specced more towards evocations and archer buffs now to accommodate for the loss of illusions spells. The point is that illusions were usually undesirable for off-script mages, so removing them makes air magic better. It sounds like air elementals got quite a nerf though so it probably works out.
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# ? Jul 22, 2023 15:50 |
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the holy poopacy posted:The point is that illusions were usually undesirable for off-script mages, so removing them makes air magic better. It sounds like air elementals got quite a nerf though so it probably works out. Don't worry, we still have blink as an offscript spell to suicide your favorite mage right when the battle is won! On the subject of that, there is a battlespell that now prevents outright death if you lose a magic duel (severe brain damage aside) so Illwinter does listen to some balance issues!
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# ? Jul 22, 2023 16:20 |
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Can't wait to mow some fools down with some clowns
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# ? Jul 22, 2023 16:25 |
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JUST CHOOSE AVAILABLE SPELL SCHOOLS AFTER INITIAL TURNS
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# ? Jul 22, 2023 16:44 |
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# ? May 5, 2024 15:05 |
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All it really needed was a "spam THIS spell after finishing your queue" and then you could never worry about accidentally weakening your mages.
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# ? Jul 22, 2023 16:45 |