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Robviously
Aug 21, 2010

Genius. Billionaire. Playboy. Philanthropist.

Pricing the Varanguard at $110 for 3 models reminds me why I swore this game off multiple times.

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MonsterEnvy
Feb 4, 2012

Shocked I tell you

Macdeo Lurjtux posted:

Do you mean designed for 8th? Because Varanguard came out in 2015 alongside the AoS Archaon army book.

Yeah.

BaronVanAwesome
Sep 11, 2001

I will never learn the secrets of "Increased fake female boar sp..."

Never say never, buddy.
Now you know.
Now we all know.
I'm fukken pumped for this poo poo

Looking forward to getting the books + movement trays, I needed some anyway; no way I'm rebasing

Lord_Hambrose
Nov 21, 2008

*a foul hooting fills the air*



:rip: to every old grog who rebased his WHFB armies for Age of Sigmar in his despair, and now has to rebase to a slightly different base size than before on select units.

These brave pioneers will never be forgotten.

ro5s
Dec 27, 2012

A happy little mouse!

No one rebased poo poo for 1st edition AoS. I played 2 games when it came out and that was 1.5 too many

Safety Factor
Oct 31, 2009




Grimey Drawer
It's not much, but this is a neat article
https://www.warhammer-community.com/2024/01/17/old-world-almanack-the-art-of-remastering-classic-miniatures/

Goes into a little detail about how they've been touching up and remastering old kits. Resculpting details here and there, making models easier to build, even adding an option or two like a new bone giant head.

Bad Decision Dino
Aug 3, 2010

We'll invade Russia.

Safety Factor posted:

It's not much, but this is a neat article
https://www.warhammer-community.com/2024/01/17/old-world-almanack-the-art-of-remastering-classic-miniatures/

Goes into a little detail about how they've been touching up and remastering old kits. Resculpting details here and there, making models easier to build, even adding an option or two like a new bone giant head.

I really like this article, as it really gives me the idea the guys working on it are very excited for it. Stuff like including some extra options or sculpting an extra vulture is cool. I hope GW just lets them cook, instead of deciding the hype for Old World requires additional management.

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang
I really hadn't expected them to make stuff like that third vulture. One of the issues endemic to metals was you'd regularly have small units of three larger models, and still end up with at least one repetition of a sculpt. I guess the modern technology makes it a lot quicker and more practical to do this sort of repair and replication/repose work on scanned masters in CAD.

The talk of exciting made to order models makes more sense in this context, because you could see things like that new-old vulture alongside genuinely old models. Or simply improved versions of the old figures.

Eggplant Squire
Aug 14, 2003


Bad Decision Dino posted:

I really like this article, as it really gives me the idea the guys working on it are very excited for it. Stuff like including some extra options or sculpting an extra vulture is cool. I hope GW just lets them cook, instead of deciding the hype for Old World requires additional management.

The only management interference I want is the specialist game department managers being able to get whatever (alleged) policy is keeping certain armies from being included officially from the AoS department retracted.

War and Pieces
Apr 24, 2022

DID NOT VOTE FOR FETTERMAN

Safety Factor posted:

The newer AoS chosen do fit on 30mm squares, but they're big. Here's a picture I found like a week ago:

I'm fortunate in that I'm planning a unit of great weapon chosen so they work perfectly for me. The kit also comes with like 9 or 10 weapons for 5 models so I'll be able to get a lot of variety there. Currently planning a unit of 15, but it's not an immediate need.


I have no idea what I'll do for chosen knights. For now I'm just going to use standard knights as them, but I'll take a look at other options in the future. There are the AoS varanguard, but I would not want to paint those for a full unit. They'd be great as characters, but they're a bit much otherwise. The trim would kill me. Maybe just some head and weapon swaps will do.

use marine rules, helmet = regular guy , unhelmeted = super special guy

Assessor of Maat
Nov 20, 2019

Lovely Joe Stalin posted:

I really hadn't expected them to make stuff like that third vulture. One of the issues endemic to metals was you'd regularly have small units of three larger models, and still end up with at least one repetition of a sculpt. I guess the modern technology makes it a lot quicker and more practical to do this sort of repair and replication/repose work on scanned masters in CAD.

The talk of exciting made to order models makes more sense in this context, because you could see things like that new-old vulture alongside genuinely old models. Or simply improved versions of the old figures.

and if they're smart, also opens up the possibility of getting some of the old sculptors to do an extra model or two... plenty of grogs who'll grumble and then still pay the asking price if there's the right name attached to it

Robert Facepalmer
Jan 10, 2019


Lovely Joe Stalin posted:

I really hadn't expected them to make stuff like that third vulture. One of the issues endemic to metals was you'd regularly have small units of three larger models, and still end up with at least one repetition of a sculpt. I guess the modern technology makes it a lot quicker and more practical to do this sort of repair and replication/repose work on scanned masters in CAD.

They aren't doing it digitally, it is still hand work.

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang

Robert Facepalmer posted:

They aren't doing it digitally, it is still hand work.

I see, I must have misread.

I assumed they would scan the greens/master casts in at high res, repair the details digitally and design the new cuts and make the moulds from that. There are definitely people at GW who still excel at hand work, but I would think that would be a much more efficient work flow with zero risk of harming the originals.

Lovely Joe Stalin fucked around with this message at 19:06 on Jan 17, 2024

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
"The most oblong of bases" :allears:

Verisimilidude
Dec 20, 2006

Strike quick and hurry at him,
not caring to hit or miss.
So that you dishonor him before the judges



I decided to bite the bullet and go in on two armies, but I'm not sure what I want to go with. They're all so appealing to me! Especially since this was the second wargame I got into as a kid. I'm thinking one army of "good" guys and one of bad guys, so I can run games at home when my nerd friends come over, but it's so hard to choose.

Thinking maybe dwarves and beastmen, that way I have one army that's not too complicated to paint.

Robert Facepalmer
Jan 10, 2019


Lovely Joe Stalin posted:

I see, I must have misread.

I assumed they would scan the greens/master casts in at high res, repair the details digitally and design the new cuts and make the moulds from that. There are definitely people at GW who still excel at hand work, but I would think that would be a much more efficient work flow with zero risk of harming the originals.

Just doing it by hand is far easier. It sounds like they don't have a lot of the greens anymore since it isn't that uncommon for them to get effectively destroyed when they are vulcanized. Repairing or even resculpting a green isn't ideal but it isn't unknown either.

If they have resin masters, just resculpt some detail, heat 'em up and bend the wings into a new pose, clean things up a bit-you are ready to make new metal or resin moulds.

Verisimilidude posted:

I decided to bite the bullet and go in on two armies, but I'm not sure what I want to go with. They're all so appealing to me! Especially since this was the second wargame I got into as a kid. I'm thinking one army of "good" guys and one of bad guys, so I can run games at home when my nerd friends come over, but it's so hard to choose.

Thinking maybe dwarves and beastmen, that way I have one army that's not too complicated to paint.

Since Allies are back (baby!) if you did two armies that can ally, you also have the option of combining them for fuckhueg games as well as hosting.

Robert Facepalmer fucked around with this message at 20:00 on Jan 17, 2024

Verisimilidude
Dec 20, 2006

Strike quick and hurry at him,
not caring to hit or miss.
So that you dishonor him before the judges



Robert Facepalmer posted:

Since Allies are back (baby!) if you did two armies that can ally, you also have the option of combining them for fuckhueg games as well as hosting.

:thunk:

Interesting

Lostconfused
Oct 1, 2008

Wonder if you could play team games with ally rules? Seems like it might add an interesting wrinkle.

MonsterEnvy
Feb 4, 2012

Shocked I tell you
Allies are 25% so yeah.

Safety Factor
Oct 31, 2009




Grimey Drawer
Allies are limited to 25% of your list and are basically a little separate army that has to follow the usual percentages. So in a 2k list you could have a 1500 main force and a 500 allied detachment. And that allied detachment has to have its own general and at least 125 of core before you can get to the fun stuff. A lot of lists have limits on big characters or units like 0-1 per 1000 points so you won't be able to take certain things. Still, it's a really cool option that opens up some great narrative lists.

I don't plan on it any time soon, but I might pick up some dwarfs to splash into my empire list.

MonsterEnvy
Feb 4, 2012

Shocked I tell you
I am really curious about Mercenaries.

AnEdgelord
Dec 12, 2016

MonsterEnvy posted:

I am really curious about Mercenaries.

I know Ogres will probably hook into the mercenary stuff but I'd love to see them bring back Dogs of War too at some point in the future.

Leperflesh
May 17, 2007

I don't think detachments existed in 8th edition, but they seem to be in TOW. Can someone summarize how they worked in earlier games and/or how they work in TOW now? Like I can take a core of skeleton warriors and then I guess I can add in some archers as a side-unit, do they follow the main unit around, not have their own leadership, how do they position, do they dissolve if the main unit dies, etc?

Lostconfused
Oct 1, 2008

It's mentioned a bit somewhere in this video https://www.youtube.com/watch?v=8xboq0xmON4&t=1135s

Mainly it sounds like the Detachment unit gets to do a reaction when a unit they're escorting gets charged.

Panzeh
Nov 27, 2006

"..The high ground"

Leperflesh posted:

I don't think detachments existed in 8th edition, but they seem to be in TOW. Can someone summarize how they worked in earlier games and/or how they work in TOW now? Like I can take a core of skeleton warriors and then I guess I can add in some archers as a side-unit, do they follow the main unit around, not have their own leadership, how do they position, do they dissolve if the main unit dies, etc?

Detachments were a unique rule to the Empire before. Basically, you have a parent unit and detachments, the deatchments can be different types from the parent unit, and whenever one of the detachments or the regiment is charged, the others get to all react to the charge, in different ways potentially.

Leperflesh
May 17, 2007

oh so they don't do anything the rest of the time, they're purely for charge reactions? weird

Panzeh
Nov 27, 2006

"..The high ground"

Leperflesh posted:

oh so they don't do anything the rest of the time, they're purely for charge reactions? weird

They are units that move around and such and get some of the rules the parent unit has but it was not used very often in 8th at all because it offered little (the kind of shooting an imperial detachment can do into a charge is quite weak).

Eggplant Squire
Aug 14, 2003


Leperflesh posted:

oh so they don't do anything the rest of the time, they're purely for charge reactions? weird

You could stick handgunners and stuff who shot when they weren't in combat and then could counter charge and negate rank bonuses on stuff fighting their parent which was pretty powerful back in 6th and early 7th. I have no idea how useful static combat bonuses are in ToW though.

Leperflesh
May 17, 2007

Hmm. Well, I guess we'll see!

Safety Factor
Oct 31, 2009




Grimey Drawer
Regiments and detachments were the Empire's gimmick rules. In this edition they've expanded access to them, but it's pretty limited. Like high elves have them, but it's only for their militia. Or tomb kings with regular skeletons. Detachments share certain rules while within 3" of their parent regimental unit and can either counter charge or stand and shoot a unit charging their parent unit. I figure it's still going to be mainly Empire players using these rules, but it's cool that it's been rolled out to a few select others.

A big thing to keep in mind with this is that any casualties caused by stand and shoot now count for combat resolution. This could be enough to swing a combat.

Leperflesh
May 17, 2007

Ah I see. So, if I'm taking a block of like 20 or 30 skellies, having a detachment of archers to fire into a unit charging them could be enough to swing combat. It won't be, because they'll only do one wound, but in theory it could be.

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!
I'll give this to TOW, it made me pull the trigger on the Anvilgard SC box and a few last Dark Elf kits before they disappeared off the internet.

moths
Aug 25, 2004

I would also still appreciate some danger.



A block of spears with five repeater crossbows on either side sounds like a lot of dark elf fun.

Although that's definitely a "wait for the full book" thing.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Leperflesh posted:

Ah I see. So, if I'm taking a block of like 20 or 30 skellies, having a detachment of archers to fire into a unit charging them could be enough to swing combat. It won't be, because they'll only do one wound, but in theory it could be.

Hey that’s one wound that won’t be hitting you.

Verisimilidude
Dec 20, 2006

Strike quick and hurry at him,
not caring to hit or miss.
So that you dishonor him before the judges



I remember having a lot of trouble with detachments back when I played high elves years ago. Negating rank bonuses by flanking can cause a massive swing in combat, and detachments can almost always guarantee that happens when your main unit gets charged from the front.

Bad Decision Dino
Aug 3, 2010

We'll invade Russia.

Squibsy posted:

"The most oblong of bases" :allears:

Superior thread title imho

EdsTeioh
Oct 23, 2004

PRAY FOR DEATH


Welp looks like the Saturday shipment is delayed in the States due to FROZE.

Verisimilidude
Dec 20, 2006

Strike quick and hurry at him,
not caring to hit or miss.
So that you dishonor him before the judges



Watching a game on Mountain miniatures YouTube channel and the goblins are manhandling the high elves. Fanatics are insane

Mohawk Potato
Jan 15, 2008



Verisimilidude posted:

Watching a game on Mountain miniatures YouTube channel and the goblins are manhandling the high elves. Fanatics are insane

And then he whiffed a few rolls and lost by like 1 phoenix guard model

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Eggplant Squire
Aug 14, 2003


EdsTeioh posted:

Welp looks like the Saturday shipment is delayed in the States due to FROZE.

My book shipment came in before the freeze but I went to the store not realizing that there was a street date regardless of the US postal system delivering a bunch of them today and I couldn't pick mine up

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