Past Episodes posted:MAP 1|1: SALT -- https://forums.somethingawful.com/showthread.php?threadid=3841933#post478823928 Good evening Solar Decree! I'm Hazel Dang-Cobra Jr., and with me always is the Right Reverend Cawsey "Ocho" Rios, three time Micro-Grav Champion of the Hacktogon. Good to be here, Hazel. Welcome once more to the stately Pleasure Dome! Where all sins are absolved, and the victorious never die!*. We've scraped the lowest depths of the slumstacks, prison colonies and long-haul exile freighters, and brought the hungriest, most desperate contestants to you, our precious baby viewer! This series' contestants are hungry for that luxe, Hazel. They're failures, prisoners, and filthy mutants all, wretched to the very last dreg, and some might say entirely beyond redemption, but they've poured every dram of determination into getting this one last chance at redemption, or at least a stay of execution. Well, this year's deadly rigs and lethal combat zones are going to make them work for it, that's for sure. The industry's best murderologists have slaved over their killing assets to make sure this is the best Wrecking Crew yet! Strong words, Hazel. Strong, shapely words. I can't wait to see what toxic hellscape they dig up first. Hazel, would you say you're ready for a scrap? You took the words right out of my script, Rev; I was decanted ready. Dust off the shattered wreckage of your life and latch onto that CasTeat, precious babies, It's time for WRECKING CREW! Dirtwomb Earth is a wasted heap, but that doesn't mean your life has to be! A bold new crop of contestants has arrived from all around the diáspora humana looking for a chance to help reclaim our beleaguered planet...and stack Luxe to precarious heights. Contestants will dropped into a dangerous combat zone, riddled with hazards, enemies both mutated and mechanical, and precious, precious resources. The goal? To reclaim salvage to bank precious Luxe, your key to a brighter future, and to amass enough gear and power to take down the Zone Boss before the whole arena collapses around you! Go it on foot, or hop in a rig and ride to mechanized victory! Impress the sponsors in hopes of a supply drop, or ride the night train as a dark horse! Work together for a better tomorrow, or waste one another on sight, the choice is yours! Our Wreckers are sorted into several "classes" by a standardized set of metrics, and assigned starting loadout based on their class. Additional classes can be unlocked in play, through an obscure and painful series of criteria! BASE: UNLOCKED: Luminaries of the Decree have gathered on Decree Station Alph to rub elbows and support their chosen Wreckers on the field of battle. Politicians, gangsters, titans of industry, and the fusest of celebs, all with their fingers on those drop-pod deployment consoles. Want to send medical aid to your embattled buddy? How about a fuel drop for a flagging fave? Or just order an airstrike and watch everyone eat poo poo; this is Wrecking Crew! Wreckers: When signups open for a new map, make a post listing your name, portrait, class, and Orokos rolls for loadout. When you see your name and vitals on the broadcast, you're in! Since the game is round-based, if you play a wrecker, you'll want to keep up. The game updates Sunday/Monday/Tuesday/Thursday! New Wrecker Advisory: Wrecker life is hard, and certain choices can make it much harder. If you're not keen on a fluke of character generation rendering your character extremely disadvantaged, avoid classes with a high degree of randomness, and consider taking Cyber augs instead of Mutations. NeoSoldat and Junker are both solid and survivable classes with minimal opportunities for "trap" choices. Sponsors: Just participate in the thread. If you don't have a Wrecker on the board, you can post as a sponsor! Wreckers will redeem Scrap from the combat zone into Luxe that you can use to send materiel support...or "support"! RP in the thread, forge friendships and grudges, and present bonus challenges for the players! Unlike wreckers, sponsors have no expectation of involvement; jump in and out as you like! Bee Bonk fucked around with this message at 21:12 on Aug 23, 2021 |
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# ? Jul 6, 2020 19:53 |
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# ? Jun 3, 2024 22:45 |
TN4 The primary rule of Wrecking Crew is called TN4: >The Target Number is 4. Abilities and items may change this, but 4 is the default target number for any action, regardless of die size. >Upscale increases the max value of a die by 2, i.e. 1D6 to 1d8 or 1d14 to 1d16. Upscales beyond 1d20 instead increase damage by 1. >Downscale decreases the max value of a die by 2, to a minimum of 1d4. Statline A tidy statline when posting is helpful to keep yourself and your GM on the same page! >A statline should include your character and equipment cards, and might also include text representations of anything that may differ from the information on the cards. >Your statline should include your current Tokens. >Noting which equipment is exhausted can be helpful! >A statline should include your Augmentations, since they do not have cards. >Look at other players for examples! Inventory Wreckers may hold the following: >1 Armor. >2 Weapons. >As many mods as your weapons and armor can hold. >2 Utility Items (or more if you have additional utility capacity). >2 Minions (or more if you have additional capacity.) >Unlimited Consumables, Crafting Components, and Key Items. >If a Wrecker collects or receives an item in excess of inventory, the limit must immediately be observed, either by trading one of their existing items for the new one, Swapping with another Wrecker in the hex, or storing items in a Wrecker's Cache. >Items discarded in this manner are immediately converted to 1 Scrap. Phases and Posting Gameplay proceeds in up to 30 Rounds, each divided into discrete Phases, Sponsor, Movement, Encounter, Action, and Hazard. >Sponsor Phase posts Sunday. Players submit Movement orders now. >Movement Phase posts Monday. Players submit Encounter orders now. >Encounter Phase posts Tuesday. Players submit Action orders now. >Action and Hazard Phases posts Thursday. Players may begin submitting Movement, and Sponsors should finalize deliveries for the round. >Alea Iacta Est: You may edit your post (though it is appreciated if you don't, and if you notify me if you change an order), but once dice are rolled, orders are final. This applies whether the player or GM make a roll. >Alea Iacta Est, Sponsor Corollary: Orders for delivery cannot be edited; make a new post to cancel or change an order. By gathering resources and gear, a Wrecker increases their power and ability to face greater foes, culminating in the map's boss, a building-sized Zodiac monstrosity. They also accrue Luxe, used to gain assistance from Sponsors, and to reach the ultimate goal of a Wrecker: Retirement (often called Wreckscension or Wreckhalla.) A Wrecker may participate in 3 maps in their career, and if they are able to accumulate 500 Luxe by the end of their third map, they may retire in triumph as endorsements and consultant's fees roll in. Fail to do so, and they will be lucky to vanish in obscurity; more likely a lifetime (or more) of corporate indenture awaits. 1. SPONSOR PHASE (SPO): Sponsors (anyone in-thead without a Wrecker on the board) will receive a 5 Luxe stipend every round (not phase) they post in the thread. Deliveries Sponsors may use their own or the beneficiary Wrecker's uploaded luxe to purchase one of the items listed below at any time, which will be delivered during sponsor phase (with the exception of the Airstrike, which will occur during Hazard phase of the next round). Luxe spent on deliveries must come first from the Sponsor's account, before wrecker accounts may be tapped. Sponsors may, by making a new post, not editing their old one, cancel or change a delivery, but will not receive a refund; any funds spent on a delivery are irrevocably spent at time of order. Sponsor Menu posted:DELIVERY MODES Sponsor Inventory Sponsors accrue Luxe through participation stipends and completed challenges. Sponsor Luxe must be spent before Wrecker Luxe when making purchases. Luxe in Sponsor and Wrecker accounts are distinct and non-transferrable, nor can Sponsors transfer Luxe between each other. Sponsors may RP receiving items from Wreckers through challenges, but do not mechanically possess them. Sponsor Challenges! >A Sponsor Challenge may be submitted at any time, and goes into effect on the next SPO. >A Sponsor begins with 1 Challenge Slot. A second slot may be unlocked for 5 Luxe from that Sponsor's account only, and further slots cost an additional +5 per slot (3rd slot for 10L, 4th for 15, etc.) >Challenges may comprise almost anything, but are encouraged to either promote interesting play, introduce challenging or entertaining complications, further an RP metaplot, or all of the above! >Challenges deemed trivial or exploitative by The Producers may be voided without refund. >A successful Challenge nets the completing Wrecker 10L, and the posting Sponsor 5L. >Additionally, a Sponsor may post additional reward Luxe from their account at the time of posting to sweeten the pot. Once these extra funds have been allocated, however, they may not be removed. >Particularly challenging or noteworthy challenges may receive additional rewards on completion, by fiat of the Producers of Wrecking Crew! >Sponsors may post 1 "Repeatable" challenge, which can be fulfilled multiple times. This earns the Wrecker 5L, with the reward reduced by 1L each time until the challenge is "exhausted". At this time, the Sponsor gains the usual +5L reward. >"Fluff Challenges" (Give a product promotion, etc) with no other mechanical requirement require an ACT to perform. >2 Wreckers simultaneously completing a challenge will split the reward; 3 simultaneous completers (and the Challenging Sponsor) will each receive 1 Luxe and be ineligible for increased sponsor stipend; 4 or more simultaneous completions will void the challenge. >Sponsors may be cancelled at any time, but any resources spent toward it are not refunded. Exclusive Sponsorships 1 Wrecker and 1 Sponsor may, by mutual agreement, enter into an Exclusive Sponsorship. 1. The Wrecker in question may not have their Luxe spent by anyone other than their Sponsor without permission from the Sponsor. Non-Exclusive Sponsors wishing to access funds of the patronized Wrecker must pay a 5L royalty to the Exclusive Sponsor for each delivery so funded. 2. The Wrecker's DVice is granted functionality to redeem Scrap for Luxe anywhere with an Action, not only at a Luxe Crucible! 3. A Sponsor's stipend is increased to 10 on rounds when their Wrecker earns awards or bounties! 4. Exclusive Sponsors gain exclusive distribution of a unique item (or branded and improved version of a standard Supply item) appropriate to their domain. Other sponsors wishing to deliver the item in question must pay a 5L royalty to the Exclusive Sponsor. 5. Exclusives may be ended at any time by mutual consent; a Sponsor may unilaterally end an Exclusive at any time, but a Wrecker must Litigate to do so. 2. MOVEMENT PHASE (MOV): Wreckers may move up to their listed Move stat, unless halted by a revealed Encounter or Ambush. Active encounters are always encountered, though a Wrecker may elect to not halt for a revealed non-hostile encounter. Hazard Encounters may trigger upon entry to their hex if applicable. Please CONCEAL your movements in your posts. >Aim – If no Movement is taken, subject gains one upscale on the next Encounter Phase. >Power Move – By spending a Power Unit, the subject gains +1 Move this Phase. >Drag – A Wrecker may bring a willing allied unit with them, at the cost of a -1 penalty to Move. 3. ENCOUNTER PHASE (ENC): Wreckers resolve any revealed encounters and engage in combat. Attacks roll the associated die and deal the associated damage. Attacks resolve simultaneously. Damage Reduction reduces the total summed damage taken in the phase, not damage per attack. >Ambush - Ambush attacks (gained from Ambush ACT order) resolve and deal damage before the main attack sequence, at which point the Ambusher take a normal ENC order. >Boost – If no other Encounter order is submitted, in the next Action Phase subject gains either +1 to any HP restoration, an additional Lootroll for Salvage, the ability to make both a Wide and Tight Scan, an additional Interaction with a Map Feature, or +1 to a miscellaneous ACT roll. >Charge: A Charge attack (gained from abilities or gear) has top priority, resolving before any other non-Ambush attacks or effects, but damage from Charges is calculated with that of the other attacks in the main attack sequence. >Cover: Incoming attacks are Downscaled, DR is increased by 1, and subject is immune to Forced Movement and Disable. >Improvise: Roll 1d6 on Improv Table. >Power Attack – By spending a Power Unit, the subject gains an Upscale on their attack. >Retreat: Move away one hex; enemy attacks still apply. Units with 0 MOV may not Retreat. >Suppress: Requires the ability to attack. All enemy attacks are Downscaled. >Weapon Powers – FreeENC. Certain weapons provide the opportunity to spend Power Units for an additional benefit. Improv Table posted:1 Junk Tower: Attack 1d6/5 AoE. Keywords posted:Units encountered often have keywords denoting abilities or properties. Some examples: 4. ACTION PHASE (ACT): Wreckers capable of acting may take one of the following actions: Ambush: Gain a preemptive attack on an enemy entering the zone. Cache: Surplus items can be stored in situ in a Wrecker's Cache as a freeACT. A Wrecker may have one such cache at any time, and will receive a Cache Key to allow access. Other Wreckers may find and try to crack the cache, however! Craft: Modify items or create new ones. Combine at least 2 items and a Crafting Component and roll 1d6+any applicable bonuses. Each item beyond 2 inflicts a -1 penalty to the roll. Crafting without a Crafting Component inflicts a -3 penalty. Crafting without a Crafting Component of the appropriate level inflicts a penalty equal to the deficit+1. Crafting with an overleveled Component bestows a bonus equal to the surplus. Hack: Certain map features and Wrecker Caches can be hacked, as indicated on their card. This is typically a 1d6 roll, though modifiers may be available. Heal: Spend any number of Med Units to restore an equal number of HP, or to remove certain Tokens. Hunker: Dig in and take shelter against an upcoming Hazard. HAZ attacks are Downscaled, and any tokens inflicted are reduced by 1. Interact: Trading with neutral units and using certain Map Features require an ACT, as indicated on the card in question. Litigate: A Wrecker wishing to take legal action may spend 5 Luxe as an ACT, and make a d4 attack against a Sponsor. Every additional 10L spent from their account upscales the die, to a max of d20. Every 5L spent by the Sponsor (from the Sponsor Account only) downscales the die, to a minimum of d4. If the Wrecker succeeds, they gain Luxe equal to 5x the result, and an injunction preventing that Sponsor from spending their Luxe again. This also ends an Exclusive Sponsorship. If the Wrecker fails the roll, the Sponsor may garnish their account, receiving half of the Wrecker's Luxe income until the end of the map. Modify Gear: Miscellaneous alterations to gear that are not listed as a certain type of order default to this ACT. Mount/Dismount: Enter an unattended or Fully Disabled rig. Negotiation: Make a 1d4 roll against a Neutral unit to gain additional benefits or possibly recruit them. Promo: Cut a spot to make HEAT-generating activities undertaken this round (positive and negative) count for double. Recharge: As an ACT, Replenish 1 of any unit, 2 if Boosted. Reload: Spend the amount of Scrap indicated on the item card to make it ready for use. The first item Reloaded is a freeACT, but Reloading an additional item requires an ACT. Salvage: Harvest 1 Scrap from the environment. If units have been defeated this round, additional Scrap is generated based on their threat level, and the Wrecker may choose to either make a Lootroll (1d6+number of defeated enemies beyond the first; gain an item on a 6) or Replenish one of their belt resources (Med/Power/Air) by 1. A Boosted ACT may provide a second Lootroll or Replenish. Cannot be used in a hex with active opponents. Scan, Wide: Reveal Wreckers, active Encounters, and certain hazards in adjacent spaces. Scan, Tight: Focus all sensors on one hex to reveal the number, class, and faction of inactive encounters. Or Scan a single card in the same hex to reveal in-depth information or lore, and possibly unlock additional Feature features. Special: Certain abilities and gear require an ACT to activate. Swap: As a Free ACT, all Wreckers in a hex may, one time, transfer any number of items between their respective inventories. Additional transfers require a Wrecker to spend their ACT to reopen the trade interface. Transfer Mods: Transferring mods from one weapon or armor to another requires an ACT. Transferring mods from a weapon or armor being scrapped to an equipped one requires no additional action cost. 5. HAZARD PHASE (HAZ): Environmental hazards, perilous map events, and status Tokens all activate at this time. Tokens posted:Environmental hazards, periodic damage, persistent debuffs, and similar effects are represented by Tokens. Hazard DR allows possession of appropriate tokens equal to its rating before negative effects are felt. Some examples: Wrecker Down A Wrecker is downed when they are at 0 HP at the end of a phase. A downed Wrecker may choose to Return or Surrender. With a Surrender, the character is destroyed. Their Luxe is transferred to the Wrecker Retirement Fund and a survival bonus is granted to other Wreckers. Their belongings drop in a Death Cache visible from the main map, which may be plundered with an ACT. When a Wrecker Returns, no awards or transfers are made (PvP awards still apply). The Death Cache appears, but is Locked, requiring a Hack by any but its owner. The first Return for any Wrecker is free if it occurs within the first 5 Rounds of a map; otherwise the first Return for any Wrecker costs 25L, with subsequent Returns adding a +25L fee (50, 75, etc). A Returned Wrecker has full vitals and resources, no tokens, and no inventory save the TeuthisTek Crisis Cuttler. When it's all over but the smoldering, Sponsors and surviving Wreckers have some decisions to make. Sponsor accounts are drained of Luxe, and the Sponsor automatically receives Sponsor Crate/s based upon the amount so deducted. The most expensive Crates are redeemed first, followed by less expensive Crates, until all Luxe are depleted. 20L – Gamma Crate. 50L – Beta Crate. 90L – Alpha Crate. Sponsors may then vote on which upgrades to apply to items that have accrued enough Research Credits to be upgraded. Wreckers are presented with the following options: >They may spend 25L to restore a lost Max HP or Move to themselves or their rig, up to their starting value. Augmentations that reduce those values prevent that reduction from being undone while the augmentation is still possessed. >They may bank Luxe away from the prying fingers of the Sponsors, to chase Retirement. (Map 1 Max: 100L, Map 2 Max: 200L) >They may augment their character, as stated below. Veterans: Victorious Wreckers can choose from 1 Veteran Upgrade and 1 Veteran Talent. Veteran Upgrades: Increase Max HP by 1 Increase Move by 1 Upgrade/Remove a Mutation Upgrade/Remove a Cyber Veteran Talents: Skirmisher (+1 Move; may reserve Movement to be taken after Encounter order.) Improviser (Roll twice and choose 1 on Improv table; upscale all improvised attacks.) Scavenger (Upscale Lootroll if not in combat, may Salvage normally in a contested hex.) Evolver (Roll twice & choose 1 on Mutation rolls) Upgrader (Roll twice & choose 1 on Cyber rolls.) Provisoner (Roll twice and choose 1 on Supply rolls; 25% discount on Sponsor purchases.) Surveyor (+1 Scan Range; Tight Scan at Wide dispersal.) Cross-Trainer Learn a Talent from a Base Class and increase Aug Threshold as stated in that class's listing. Wreckscended: Wreckers who retire with 500L gain a point of Prestige, visible on all characters thereafter, which can provide one the following benefits for a new character: >Increase Aug Threshold by 1. >Increase the max of all Belt Resources by 1. >Gain an additional Utility Slot. Thrice-victorious Wreckers from previous heaps receive a point of Classic Prestige, which can be allocated once per map to: >Spawn a Challenge or Enemy that rewards a Relic or other special item. >Deploy an additional Starting Package as a Round 1 Drop. >Deploy a Gamma Rig (GM-determined and suitable for the map) as a Round 1 Drop. Wreckers who complete 3 maps without accruing the 500L necessary for retirement gain a point of Spite; a one-time bonus that can be used to: >Deploy an immediate (HAZ of the same round) airstrike. >Deploy a miniboss-level enemy to the map. >Fully Heal a ZODIAC component. Bee Bonk fucked around with this message at 23:36 on Dec 16, 2021 |
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# ? Jul 6, 2020 19:53 |
Supply Packages posted:Package 1 – The Survivor pre:SUPPLY TABLE 1-Fabrikit: Utility. Med Units may be spent to heal a damaged Synthetic. 2-Optiscope: Utility. A missed attack adds an Upscale (cumulative) to the next attack. A successful attack resets. 3-Saf-T-Barrel: Consumable. Generates 1 of 3 map-specific protection suites for hazard damage. 4-Port-a-Luxe: Consumable. ACT to redeem Scrap and unwanted gear for Luxe. 5-Autofalconoid: Familiar. Collects items from remote hexes when deployed. 6-Hardlight Decoy: Consumable. Grants a chance to redirect enemy attacks. 7-DPM Pistol: 1d8/2, Coverfire. Power2: Make an additional attack. 8-DPM Shotgun: 1d10/2, Rampage. Power2: Attack deals +1 Damage. 9-DPM Rifle: 1d8/2, Range 1. Power2: Attack gains Penetrator. 10-Jump-Assist Module: Utility. +1 Move/Jump when Power Moving. 11-CS Suite II: Armor. Damage Reduction 2, 2 Mod Slots 12-Assist Flare: Consumable. Mark location and call in phase-specific aid. 13-Motile Biocover: Familiar. Defends against attacks. 14-GutzGro: Utility. +1 HP restored when using a Heal ACT. 15-AblActiv: Utility. Damage Reduction sources give +1 DR when Power Attacking. 16-AdrenoMAX: Utility. +1 Damage when Power Attacking 17-MaroGen: Utility. Discard a Rad Token when spending Med Units 18-CS Mod Pacl: Consumable. 19-Weapon Mod Kit: Consumable. 20-Squidpack: Utility. Prevent targeting during Retreat; AoE and Improv unaffected. pre:WEAPON MODS 1-Lightweight Materials: Exfiltration costs reduced by 25%; Heavy Weapon downscales reduced by 1. 2-Pistol Grip: Adds Coverfire trait. 3-Recoil Compensation: Second attack during a phase is upscaled (AoE ineligible). 4-Target Assist Servo: Deals 1 damage on a missed attack. 5-Shredder Flechettes: Adds +Break trait. 6-XenoTherm Scope: Adds Hunter trait. 7-Purifier Protocol: Attacks against Mutants gain +Burn trait. 8-Junker Protocol: Destroyed synths grant +$1 and an extra Lootroll. 9-CQC Stock: Attack upscaled for every addtional enemy beyond 1 in the subject's hex. 10- Custom Choke Adds Crit:Rampage trait. 11-Concussive Gyrodyne: Adds Crit:Push trait. 12-Underbarrel Launcher: Adds Crit:AoE trait. 13-Neutronium Tips: Adds Crit:Penetrator trait. 14-Malware Emitter: Adds Crit:Disable trait. 15-CryoFex Coil: Adds +Freeze trait. 16- EM Coils: Adds Junk trait. 17-Plasma Sheathing: Adds Plasma trait. 18-Hair Trigger: Grants Top priority. 19-Mag-Rail: +1 Range 20-Unshielded Accelerator: Grants +Rad trait. pre:CS MODULES 1-Medical: Automatically spend a Med Unit when damaged. 2-Insulating: +1 Cryo DR. 3-Chelating: +1 Tox DR. 4-Cooling: +1 Pyro DR. 5-Rad: +1 Rad DR. 6-Ablative: +1 DR. 7-Stabilizing: Spend a Power Unit to prevent Forced Movement. 8-Capacitor. +1 additional Power Unit. 9-Loyalty: Command one extra retainer or familiar. 10-Capacity: Gain +1 Utility Slot. 11-Efficiency: Reloading utility items costs 1 fewer Scrap. 12-Grinder: Gain +1L from Sponsor Challenges and redeeming Scrap Tokens. 13-Crafter: +1 to Crafting rolls. 14-Pneumatic: Air Units may be used in place of Power. 15-Pilot: Mounted rigs gain +1 Move and +1 HP. 16-Contractor: Gain an additional lockbox from completing Challenge Encounters. 17-Research: Gain double Research Credits from Experimental Items. 18-Gunner: Heavy and Rig Weapons are Upscaled and deal +1 Damage. 19-Dynamo: Using all movement points generates 1 Power. 20-Slot Expander: Does not use a slot. +1 Mod Slot. MUTATIONS posted:
CYBER posted:
RIGS posted:Mounted Wreckers use statistics of their Rig unless otherwise noted. Aug Threshold posted:Wreckers may have a maximum number of cybers or mutations based on their class, as listed in their dossier (Aug-T). KEYWORD index posted:Agile: Units with the Agile trait can only be hit on a 5+. Bee Bonk fucked around with this message at 02:37 on Jan 19, 2022 |
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# ? Jul 6, 2020 19:54 |
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Wrecker: Dimensional Derek Class: D-Breaker Portrait: D-Breaker version of 7 Cyber: 1d10 5 Supply package: 6 - The Brand Ambassador Offensive D-Mutation super sweet best pal fucked around with this message at 22:09 on Jul 6, 2020 |
# ? Jul 6, 2020 20:07 |
Apps are open! Stay tuned for Map Reveal!
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# ? Jul 6, 2020 20:08 |
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Rook Engineered Organisms This is Rook. FINaLLY finAlly FINaLLY We have been waiting for this for some time. Please, Wreckers, do your utmost. This was Rook. (Gettin' ready to SPONSOR THE HECK OUT OF YOUS GUYS)
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# ? Jul 6, 2020 20:17 |
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Wrecker: Cyka Portrait: 13 Class: Rigjacker Starting Cyber: 1d10 6 Supply pack: 10 Supply pack Cyber: 1d20 16 Classic Prestige: Round 1 Gamma Rig.
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# ? Jul 6, 2020 20:53 |
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"Margaret." "Yes, Professor?" "Has our little accident been packaged and sent away, as ordered?" "Yes, Professor. Cleanup at clonevault 4 should also be complete according to schedule." "Excellent. Anything else?" "I also took the liberty not to inform the Class D interns dorming at the aerostat about the Biosweeper Squadrons we deployed." "Right. We wouldn't want to cause undue and unhelpful panic." "Quite so, Professor." Wrecker: Vatman Jones Class: Newtype Newtype HP Roll: 1d6 6 Newtype Move Roll: 1d4 3 Newtype Mutation Rolls: 2#1d20 12 17 (Fibrous Ganglia and Endosymbiotic Brood) Supply Package: 1 - The Survivor CLASSIC PRESTIGE: AOT PROBE BEYONDER II PREPARING TO ENTER REALSPACE DA͟TA͏ ̕I͡NTE̸GRIT̕Y ͝9͞2%̡ D̴͈̻͟R̭̭͡I̖͞V̡̧͓̲̖̬̱͕̜̝͙E̶̳͎͔͎͚̘ͅ ̣͙̻̻͈̣̮̬͝I̤̤̮͙͎͉͉̝͡N̢̗͓̗͕T̀͏͇E̜͓̣̙̯̦̘͢Ģ̪̻̕R̴̶̭̲̯͔̲I̢͈͙̳͚̩̹̰̰̖͢T̶̪͉̭Y̢̟̦̺ ̷̧̭̲͡4̸̹͙͚͚̬̟2̛̹͓̺̺͍̯͓̖%̧͏̝̫̳͉͎̹̠̀ D̨͜͝҉̠̮̜̣͓̪͠I̵̛̞̦̪̗͙̙͘M̷͕̱̰̬̹̰͕̰̮͕̲̖̠͖͔̹͞E͟͠͏̭̯̠͔̰̞̰Ń̖͎͔͈̫͍̪̗͔̫̥̞̮̻͙͡S̗̗̤͔̥̀͜͢I̴̶̞̩̙̳̳̥̺̗̮̰̘͜͞O҉̡̼̙̘̫̘͈͘̕ͅN̴̢̛͇̖̬̪̲̤̤̼̕͟À̷̗̜͓̭̖͙͔̼̜̹͡͠L̶̤̙̩͎͓̮̰͍͙̣̦̯͠ ̨̛̥̺͓̯̖̰͓̠͍̗̥̮͜͜͝I̵̢̪̯̮͍̝͉̫͎̬͈̻̦͙̞͞N̛͡͏̥̳̣͕͚͚͙̥̙̼̝T̠̫͖̦̩̤̘͓͖̘̱̻́́̕͘͢È̱̘̣̹̬͇̩̰͓̦̮̮̻̣̫̺Ǵ̶̢̲̰̺̗̹̺̘̻̲͍̖̺̺̬̺̜̪͢ͅR̢̧̛҉̩͎̹̯̼͕̭̙͖̙̺̪̱̥͇͓͙͈~̢̨̼̫̙̳I̧̡̜̳͍͓̭͘͜T̡͝͏̨̦̹͍̺̜͓~̧̡̻̳͇͚̬͢͝~̸̯͍̰̖̯̫͖͍̦́̕ͅ ̨̤̻̣̙̀͡͡¤͢͜͢͏͖̟͙̦̖̫̺͙͓͙̩͕͖̞̲̜͝ͅͅ"̸҉͖͖̠̜͓͚̤͍̠̠̝̥͇̫̼͇̩̯#̴̧̝̖̹̲̮̯͇̯͍̬̩̩̰͓̹̕%̵̡͏̖̻͎̠͔̯͎͝ Theantero fucked around with this message at 21:07 on Jul 6, 2020 |
# ? Jul 6, 2020 20:56 |
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Wrecker: Eugenius McBuster Portrait: 1 Class: Headhunter Augmentation: Mutation: 1d10 = 8... Biolytic Emesis! Supply Package: 9
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# ? Jul 6, 2020 21:11 |
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Wrecker: Opal Dang-Cobra Class: Junker Starting Cyber: 1d20 15 : Magneto-Mantle Starting Package: Cipher Cipher Gear: 1d10 6 1d20 14 Cipher Cyber: 1d20 1: Eyegear Classic Prestige Point: Additional Starter Package (Cipher w/ Cyber if permissible, dealer’s choice if not)
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# ? Jul 6, 2020 21:20 |
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Wrecker: Acolyte Portrait: 15 Class: Junker Supply Package: Cipher Supply Package, Cyber: 1d20 3 1d20 4 (I messed up and forgot supply packages are different from rolling on the supply table, but Cipher gives a 1d20 Supply roll so I'll just use this errant roll for that. The cyber roll is the starting cyber for the Junker.) Cipher Package, 1d10 Supply, 1d20 Cyber: 1d10 4 1d20 5 Gear: Unbalanced K-Hammer: 1d4/5 CS Suite 1 Port-a-Luxe Saf-T-Barrel Cyber: Adrenal Accelerator Jacklegz© Astus fucked around with this message at 21:56 on Jul 6, 2020 |
# ? Jul 6, 2020 21:41 |
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Greetings Friendunits. We are GEN Cultural Liaison to the [Decree, subset; Wrecking Crew LTD.] Genericae [Null]. It is our pleasureresponse to announce that GEN will be sponsoring this eventcontest to full capacity. For new viewerentrants, a brief overview of Corporate Policyaesthetics are in order. :: run promopackage.trid We are the Voice of Your GENeration Spanning Your Galaxy Delivering unparalleled Entertainment Through integrated thoughtmatrix Networking Derived through on-site bioinvasive complex pikosense statistical architecture We are the vanguard of Fashion - Trideo - Fame - Multi User Hallucination Events and Deliberately and Mechanically Induced Dis and/or Harmonic in-Atmosphere Gaseous Medium Reverberation Sets (Music™) In short What GEN is is Trend Please Think to [subscribe]
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# ? Jul 6, 2020 21:43 |
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Wrecker: Ned "Slitherin'" Sidious Portrait: 11 Class: Headhunter Headhunter Cyber Roll: 1d8 5 (Jacklegz©) Supply Package: 8 - The Cipher Supply package 1d10: 1d10 3 (Saf-T-Barrel) Supply package 1d20: 1d20 14 (GutzGro) Supply package Cyber: 1d20 11 (Weapon Mount)
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# ? Jul 6, 2020 21:55 |
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Wrecker: Dunk Tuggum Class: D-Breaker Portrait: 6 D-Breaker Cyber: 1d10 10 Supply package: 8 - The Cipher Defensive D-Mutation Cipher Supply 1d10: 1d10 8 Cipher Supply 1d20: 1d20 3 Cipher Mutation 1d20: 1d20 18
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# ? Jul 6, 2020 23:08 |
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Low pumping sounds in the dark. It flows down, gargling, through all the veins, down. Down and into the looming monolith resting here. A thin seam appears in the dark, gleaming surface. Jagged, like teeth. Thick steam rushes out of the cracks. The Cryptvault - yawns open. Steam bellows out. The layers peel apart. Amid the smoke and flashing green lights, a figure rises slowly, arms crossed across his chest. Fleshy cables tying him to his sarcophagus pop off one by one, spraying unspeakable fluids. A low groaning can be heard- the ceiling lights switch on, revealing the sorry state the room is in. The floor is dusty. The lights flicker. Someone has forgotten a "wet floor" sign over there. A door creaks open and a tired janitorial drone slumps in. He takes his time walking around the old and dry biotechnical props littering the room. There. He grabs the forgotten sign, and turns to leave. Ahem. Ah yes. He drags his feet up to the Cryptvault, to Ra Maximum, and whispers something to him. ... - They're doing WHAT to my plotline?!?
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# ? Jul 6, 2020 23:34 |
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A normal human Ra. A normal human Ra with permanent human, plastic and metal eyeballs. Wreckeverially contract-bound and loving it. Like a machine. RA MAXIMUM Rigjacker Supply Package: 10 – The Rigger Rigjacker Cyber: 1d10 8 - Rigspike: A Power Attack against a synthetic unit may be changed to x/Disable3. supply pack cyber: 1d20 10 - Heuristic Precognizer: Subject may reroll 1 die per Round.
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# ? Jul 6, 2020 23:34 |
The location: Station Alph. The man: Aethelred Konstantin Von Schussman XIV, Crown Prince of House Pertinax, Director of Pertinax Ammunition Fabrication Sponsor Affairs, and Wrecking Crew otaku. It's not often that Aethelred can be found in person in the main Sponsor Lounge, preferring to view the field - and operate as an active Sponsor - from geosynchronous orbit, yet here he is, gladhanding fellow members of the Great Houses of the Solar Decree, other hypercorp elite and prospective Wreckers. Flanked by Misty and Stormy, twin Pertinax Encouragement Operatives wearing their vintage Season One cheer uniforms there not only to provide close protection and entertainment, but also to keep an eye on Aethelred's infamous swab-cum-valet-cum-temporary-sponsor-stand-in, he takes some time to eye the talent, always on the lookout for exceptional individuals to help Pertinax field test new technologies and represent the company on the field of battle. Pertinax Ammunition Fabrication Systems will be offering only one exclusive sponsorship slot, but completing Pertinax objectives as a free agent will also grant +Pertinax Rep*. Pertinax Rep not redeemable on Wrecking Crew, non-transferrable, no monetary value. Pertinax reserve the right to revoke Rep points for any reason.
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# ? Jul 6, 2020 23:47 |
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Hell yeah, let's go! I'll get my contestant rolled up tomorrow, but I'm ready for this!
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# ? Jul 7, 2020 00:53 |
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"drugs. weapons. computers. it's me, lol" thanks for the ping this dumbass poo poo is happening again, hell yeah Luxe: 0 Challenges: null pointer Captain Foo fucked around with this message at 02:36 on Jul 7, 2020 |
# ? Jul 7, 2020 01:38 |
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Well then lovelies, let's be about it. Wrecker: Bonny Anne Elsewhere Class: Rigjacker Portrait: 9 Mr. Stinger Cyber roll: 1d10 4 Adrenal Accelerator Package 10 CS Suite I CS Armor Mod: Pilot CS Armor Mod: Gunner Cyber roll: 1d20 8 Rig Spike
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# ? Jul 7, 2020 03:27 |
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The ad flicks between settings. A gravball acolyte on the court, spiking the orb. "It gives me the energy I need to perform at my best." A student at a corporate academy with neural implants like horns. "It helps me focus. It helps me stay at 100%." A holofeed star, relaxing backstage. "I take it for my skin. Did you know it has a billion times more Veetamim™ Proteanium™ than the leading premium nutrient paste?" A methusalan in a verdant biodome, body encased in a sort of standing-wheelchair-tank. "It keeps my bowels regular." The methusalan chuckles. "Protean Flakes™: For the adaptability you need to face life's challenges." The music crescendos as the same characters take bites of the cereal-analog with smiles, the methusalan slurping through a straw in their vehicle. The ad ends on the product itself, a metalized film bag emblazoned with the name and a logo of a chibi-hiver providing a thumbs-up. ------------------------- An eyeball the size of a blimp hovers atop a gilded throne. Fleshdrones the color of bubblegum work quietly from scaffolding to either side, some working to clean and wax the membrane while others maintain an array of tubes pumping various garish fluids in and out of the creature. The eye's focus rests on a display feed of a corporate suit, prim and pale, with powdered hair and teeth like needles. "Your Most Esteemed Luminence... rest assured that your gladiator will be ready for battle promptly and immediately. Think of it as done yesterday." He smiles warmly, grown free of both traitorous sweat glands and conscience. The susurrus of a million locusts fills the silence. In the background of the display an orderly drifts by upside-down, arms flailing frantically. Another dozen attendants in hazmat gear race after in pursuit, waving around tools that look like butterfly nets attached to car batteries. Judge™ Oculus' iris clicks audibly as they stare at the suit skeptically. "Is that so?" "We've got one!" comes a shout from off-screen. The suit spreads their hands with a grin "See? The matter is settled. Will there be anything else?" "No... that will be all." "Until I next find your gaze, Your Radiance." The suit bows humbly. In the background the crowd of orderlies flees in the other direction. They're followed by a short figure with skin that crawls and chitters. It yanks one of the staff to the ground with a net in a spray of sparks. The suit glances back and disconnects the transmission. Judge™ Oculus lets out a long and sonorous sigh before eyeing one of the plumed guard and giving them a simple order. "Go." The figure salutes and races across a football field of carpet on their way to investigate. ------------------------- Heap 3 Compatibility Revisions: TWtW mutation updated. Gear updated. Class changed to Hiver. 2 Mutations and 3 extracted items lost. 75L + random mutation received in compensation (Nuclear Arms). Liquidating STR8 Shootr for 25L. 155+75+25 = 255 Luxe. Banking 175L for retirement. 80L remains. Veterancy Upgrade: Upgrading Nuclear Arms. Veterancy Talent: Headhunter X-Train. 2x Damage on Crit. +1 Cyber Slot. HP: 6/6 MV: 3 DR: 3 HazDR: None. TN to be Hit: 5. Scrap: 0. Luxe: 80. Belt: 3 Air, 3 Energy, 3 Med. Tokens: None. Hiver (Protean): Access to Hiver Challenge List. +1 to Craft Rolls. ACT: Hiver convert a consumable. Cyber (0/2) Mutations (3/4) Lamellar Thorax(Hiver): +2DR; spend 1 Infest for +1DR for the phase. (Always on due to cost reduction) The Worm that Walks(Hiver): Subject's Max HP cannot be reduced below their # of Infest. Abilities/gear that spend/transfer Infest cost 1 fewer Token. Nuclear Arms (Lvl2): +1 damage with melee, +1 per Rad token. No Heavy Weapon penalty. Missile attacks downscaled twice. SmokeSwarm: Loaded. Hydroly-Sis: Loaded. Charon Pistol (2/2): Thermal Flechettes: Deals 1 damage when Suppressing. BlazBuzz: Suppressed targets suffer 1 Burn per Infest on target. malbogio fucked around with this message at 18:08 on Jul 7, 2020 |
# ? Jul 7, 2020 05:45 |
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I want to sponser but now Im intimidate.
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# ? Jul 7, 2020 05:56 |
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With a bright blended drink in his hand, Dr. Skipp Wiley Sr. slowly paced around his new spacious office, inspecting the immaculate polysealing job in the microscopic seams between the walls' holoprojector plates. "I don't know how you did it, Viquesha, but this office is a boy genius' dream come true!" He crowed into the comms device embedded in his jaw, "No, thank you for all the strings you must have pulled, all those wheels you must have greased, and all the backs you must have scratched just to get little ol' me back down here at headquarters! I simply wouldn't be here if it weren..." "Why, I told you already at the fundraiser, Viquy - no, I'm not being coy," Dr. Wiley rounded on the caller, getting adamant. "He just showed up on my doorstep one day asking if 'my estate needed a bodyguard,' just as pitiful as a zoner orphan. What was I supposed to do, with that head-cannon of his pointed right at me? He was already on my doorstep after having breached through my security systems without a peep from my alarms, so I offered him a job right there on the spot. I'm dead serious!" Dr. Wiley approached his brand new, sleek and streamlined office chair and took a slow, appreciative seat within, nestling deep into the luxurious black cushions of the chairs' backrest. "(Ah~! that's nice.) Yeah - honestly, it saved us a lot of time not having to actually recruit from the Zones directly... despite that whole prison outreach campaign we were running. I mean, the good PR was worth itself." Dr. Wiley paused and listened to the voice on the other end of the line while taking a sip from his drink through a frivolously festive straw. "(Mm that's refreshing-) Well, of course, you and Stevey-boy had his paperwork handled after he passed the Wrexam... right, the amnesia story." Dr. Wiley's stared off at the distant wall, suddenly appreciating the blank space he had all to himself. "No, I don't think he's lying - at least, I believe that he believes it, if you catch my drift." Dr. Wiley took another long sip from his drink in order to mull over his next words more carefully. "Whoever he is, I think he's our best shot at keeping Cosmiq in the running this Heap, and I can drink to that." "Cheers, big ears," Cosmiq's Director of Sponsor Affairs said into his comms, and he lifted his drink in a salute before signing off. Dr. Skipp Wiley Sr. grimly shook his head as he took a long, deep slurp from his decorative straw until a gurgling sound began. Portrait: Theo Reticule, Rookie Junker HP: 5/5 Move: 1 Scrap: 00 Luxe: 000 DR: DR1 HazDR: Poison 0 // Rad 0 // Burn 0 // Freeze 0 // Warp 0 Belt Tokens: 3 Air // 3 Med // 3 Power // 0 Buff Hazard Tokens: 0 Poison // 0 Rad // 0 Burn // 0 Freeze // 0 Warp // 0 Spore // 0 Infest // 0 Break Cyber [2/5]: Spinal Array (+1 Scan Range.) // Rigspike (A Power Attack against a synthetic unit may be changed to x/Disable3.) Weapons [1/2]: Unbalanced K-Hammer (1d4/5 Melee) Armor: CS Armor 1 (+1 DR, 2 Mod Slots) Utility: AdrenoMAX (+1 Damage when Power Attacking.) Familiars [1/2]: Autofalconoid (Collects items from remote hexes when deployed.) Consumables: none // Items: none // Notes: none. Cyber Roll: 1d20 2 - Spinal Array Cyber Cipher Roll: 1d10 5 1d20 16 1d20 8 - Autofalconoid, AdrenoMAX, and Rigspike Cyber Lux Anima fucked around with this message at 13:10 on Jul 7, 2020 |
# ? Jul 7, 2020 09:15 |
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HP: 3/3 Move: 2 Scrap: 00 Luxe: 000 DR/HAZ: N/A Belt Tokens: 0 Air // 0 Med // 0 Power // 0 Buff Hazard Tokens: N/A Mutations [2/3]: Gelatinous Epidermis (Rad Tokens do not reduce Max HP; does not receive DR from non-mutation sources) // Prehensile Teratoma (Subject may Reload or Modify Gear as a freeACT; 1 in 6 chance to take a random ACT) Weapons [1/2]: Goad (1d6/2 + Hunter, Melee) DPM Pistol 1d8/2, Coverfire. Power2: Make an additional attack. Armor: CS Armor 1 ( Familiars [1/2]: Autofalconoid (Collects items from remote hexes when deployed.) Hijacked transmission posted:"See here! The damage GREEN BARREL INC. wreacks! When the screens are off, their foul byproducts are STILL HERE. Leeching into the groundwater! Poisoning us! Well no more! I will end GBI if it's the last thing I do!" The last thing wanted ecoterrorist Collette Errol broadcast before being arrested for attempted sabotage of the GBI beltwards processing facility. Starting mutation: 1d8 4 gelatinous epidermis Cypher- supply/supply/mutation: 1#1d10 7autofalconoid 1#1d20 5DPM pistol 1#1d20 18prehensile teratoma WereGoat fucked around with this message at 21:56 on Jul 9, 2020 |
# ? Jul 7, 2020 10:30 |
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Deadmeat5150 posted:I want to sponser but now Im intimidate. As a sponsor, all you need is a gimmick for your dystopian corporation, post fluff preferably once a week, and give whatever quests you feel like giving to the players. There are some less integral fineries but the Discord is always happy to answer any of your questions Don't think you need to be as high effort as some of the regulars from the old thread (I sure as hell am not).
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# ? Jul 7, 2020 15:48 |
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Theantero posted:As a sponsor, all you need is a gimmick for your dystopian corporation, post fluff preferably once a week, and give whatever quests you feel like giving to the players. There are some less integral fineries but the Discord is always happy to answer any of your questions Part of my sponsor’s gimmick is being low effort
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# ? Jul 7, 2020 16:42 |
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New Wrecker! Name: Shines-in-heaven Portrait: I'll dm you on discord Class: Horrific Horrific character creation rolls: #1 breed, #2 mutation: 2#1d10 2 1 Breed talent: venomous fangs(?) starting mutation: Nuclear Arms lvl 1 Supply package: The Survivor
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# ? Jul 7, 2020 16:55 |
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New Wrecker! Name: Lonán Murder-Birb Hp: 3 / Move: 2 Portrait: 4, 8 or 15, with some Ex Simurgh-Pirate theming if possible? Class: Exo-Wrangler Supply package: Package 9 – The Coordinator Starting Cyber: Starting Cyber: 1d6 3 = 3-Charged Myoservos: Subject ignores the first downscale against them in a Round.
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# ? Jul 8, 2020 11:12 |
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There is the sound of heavy breathing and straining anti-grav units as the massive bulk of Wilhelm Shliefman, CEO and largest shareholder of the Diamond Intergalactic Asteroid Mining Consortium, settles into the specially designed concierge booth. "Ah... it's time for the games again. Excellent. I do so love to feast on the losers." He gargles a laugh. "A joke, a joke of course." Deadmeat5150 fucked around with this message at 06:52 on Jul 19, 2020 |
# ? Jul 8, 2020 21:22 |
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"drugs. weapons. computers. it's me, lol" imagine even joking about eating meat or even eating lmao you’re so gross Luxe: 0 Challenges: null pointer Captain Foo fucked around with this message at 21:33 on Jul 8, 2020 |
# ? Jul 8, 2020 21:30 |
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Gideon Pallas, Wrecker Wrelations, Turnt™ Alcohol-Infused Concotions. "Oh, come now, Gu$tav, I'm sure you, of all sentients, would appreciate the value of a well-rolled, oily joint. "Welcome, Wilhelm. I'm Gideon Pallas, Turnt™ Wrecker Wrelations. Don't worry about these fellows, it's like I always say, Sponsors are here to shill, not kill. How's about a nice Malt-0153™ from one of our fine AutoCanteen™s to get you settled into your suite, hmm?"
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# ? Jul 8, 2020 23:26 |
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"Why that sounds quite positively delightful, my dear Gideon. Just have it poured into that port there, the one with the martini glass on it. Yes, that's the one. Had my stomachs bisected and chromed a few decades ago in order to allow for some more alien food to cross my table. Hah! The downside is I can no longer actually imbibe delicious and noxious drinks." *hrmph* *slurp* *snort* "This little gizmo lets me at least taste them."
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# ? Jul 8, 2020 23:38 |
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Greetings from Dummy Corporation, the #1 fashion equipment provider in the diaspora! We are proud to announce Dummy's new d-ummy mannequins, capable of holding cloth soaked in the otherworldly energies of the Between without degrading into technoflux. As a celebration of our new product, we've entered the famous recently D-Broken fashion model Dimensional Derek into the Wrecking Crew competition. That's right, the Diaspora's biggest heartthrob has a new look and he's here to strut his stuff for all the lonely singles in the audience.
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# ? Jul 9, 2020 06:23 |
How does a body cope, Haze, with the spectre of certain dismemberment, or worse, uncertain enmemberment, looming over them like an unlicensed brawlborg? Strapped into a missile, wondering if you'll end up shot to poo poo or with six hairy tits growing out of your back...There may not be enough squats to manage, Muscle Jesus spot me, so what's the tonic, Haze? Well, Rev, this Map's Drop Cocktail, Mauve Horizon, comes to us courtesy of Paragon Recreational Genetics. This breezy little PWN-mod will provide four hours of blissful relaxation, courtesy of your own adrenofactors. Will Mauve Horizon work for me, Haze? I'm contractually obligated to inform you that I've seen some poo poo. Mauve Horizon is approved for all Decree-authorized PWN Custodial Softs, and is compatible with most major adrenofactors. Another trip by PARAGON RECREATIONAL GENETICS: Perfection isn't born, but it can be rented. A shapely and articulate spot, co-host of my heart, but where are these sweaty-toothed lifetakers headed today with destruction in their heart and sedatives in their blood? What grimy hellscape awaits the liberation of their assorted life-giving fluids? For Murderological deetz beyond my ken, we go to Forward Observer Eurydice Mann-Chong, with our Map Report. O Maiden of Beginnings, pray crystalize our perspectives! Howdy-hayou, binch-martens! Ocho, my immaculate fēngzi! Also Hazel, as contractually obligated. Pour your turbid gaze-matrix into the ocular suck-hole that is...CYST! Some greasy factotum of the Calorie Court lost track of one of their Meateors, and their loss is WRECKING CREW's gain! Our WCLTD Rapid Insertion Vehicles have been retrofitted with boarding attachments, and we're going to give this spicy meatball a hot Wrecker injection! Have I mentioned it's alive? Because once you're past the frozen crust, it's a balmy body temperature in there, and the juices are flowing! Try to resist taking a dip in the rivers of molten grease if you can...It'll slow you down and make you succeptible to any number of cooking methods. This baby's not boneless, either...If you do take a trip to the Bone Zone, bring some mining equipment if you've got any hopes of harvesting that sweet, sweet marrow. And you'll have to contend will all manner of nasty carnivorous mutants and monstrosities, of course, including a few half-cooked Calorie Court mascot lines that seem to have stratified into some kind of cannibalistic cult. Remember the Calorie Clown from those old AdverCasts? Legend has it he's still around, skulking the ducts and sphincters of CYST, waiting to drag you all the way down to flavor town. And if that weren't enough, I've heard rumors of a Purifier Battalion Errant that was lost here in an attempt to burn down the horrific misteaks within, most slain, devoured, and generally shitmurked save for a few wigged-out meatslaps and one half-mad commanderite, Knight Barbacoa! This nasty piece of work is riddled with orifices, most of which will have no compunction jettioning you into space with the slightest provocation, but we at WRECKING CREW have kindly lodged a couple of Strato-Cradles into a couple of them, should the desire to eject on a plume of fear-wee become inescapable. It's not all meat and failure, though, my precious sweet dangles...All the usual amenities are here. You've got your Luxe Crucible in which to shovel all that delicious scrap and reap the rewards beyond. You've got your Rig Silo, for all your rig launching and customizing needs. Your handy the Fabric8R is here, if you need an extra (giant, robotic) hand with some arts and crafts. And of course, what WRECKING CREW map would be complete without the Z-Beacon? O Delightfully-turnt Eurydice, what bowel-quaking terror awaits the summons of our bold combatants? You're in for a triple meat treat, friendomats, because Big Boss CYST, straight from the fastfood front, is that legendary consumer of franchises, the LEO! Three heads are two more than it needs to turn you to ground round, but this sweet darling's got 'em! Teeth for days and limbs-a-poppin'! Neurotoxic flechettes to tenderize you, and broiling breath to render you truly well done... I'd be lion if I said you'd be in for an easy fight. Don't drag-on or you haven't goat a chance. Thanks again, Eury, for showing our viewers the ravages of long-term radiation exposure on language and cognition. Chimer and say that to my face, I inCYST! Now listen here, you little-- No more time for spicy bantz, worthy copresenters...We've got Wreckers to sedate! Stay tuned!
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# ? Jul 9, 2020 20:44 |
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<drools uncontrollably>
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# ? Jul 9, 2020 21:20 |
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I would like to try again Name: The Late Johnson Hp: 2 / Move: 3 Portrait: 14 Class: Headhunter Supply package: Package 2 – The Armiger Starting Mutation: 1d10 = 4 - 4-Gelatinous Epidermis: Rad Tokens do not reduce Max HP; does not receive DR from non-mutation sources. TheNabster fucked around with this message at 23:57 on Jul 9, 2020 |
# ? Jul 9, 2020 23:47 |
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"drugs. weapons. computers. it's me, lol" the entire... the entire map... IS A MEATBAG?? oh no i think i just crashed like 8 nodes that is disgusting as gently caress brb Luxe: 0 Challenges: null pointer
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# ? Jul 9, 2020 23:50 |
"Sweet Black Baby Bullet Jesus that... is......hurrrrrp...." Misty, the red-haired member of Aethelred's two-girl cheer/murder squad, covered her mouth as a peristaltic wave pulsed up her abdomen. "You feeling alright there sis? You're looking a little green around the g--ohgodwhatthegrife." Stormy, the black-haired of the two took a moment, hand held up in the universal signal for 'hold on a sec' as she swallowed pronouncedly. "Really? You two were personally responsible for flaying the entire Board of Directors of Magnadyne Munitions in front of their familiies at a company picnic so they'd sell me their shares at cost, and a giant space meatball makes you nauseous?" "Well... I mean yeah... we did that." Misty admitted. "Nailed it!" The two say in unison, hands on hips with a confirmatory, exaggerated nod. "You did indeed, so try not to vomit in the salsa fountain. It looks like it's already fairly chunky as is. Besides, when all's said and done I'm sure the Purifiers will be more than happy to lease a plasma artillery cruiser to avenge their fallen brethren should they not make it off that giant teratoplanetoma." "See, that's why you're the bossman and we're just the hired h--sorry, oathsworn and eternally loyal members of the Pertinax family."
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# ? Jul 10, 2020 03:28 |
Our Aeropaths are hungry, and bidding is open for desirable entry points! Any Wrecker deploying to CYST may secretly bid any number of Luxe (against future income) to secure a deployment hex closest to one of the lettered hexes, and to secure the undivided attention of WCLTD Aeropaths on the maneuvering and maintenance of their entry vehicle.
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# ? Jul 10, 2020 03:46 |
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# ? Jun 3, 2024 22:45 |
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Bonny cackles. "Lubing the machinery, eh wellers? Feels like home, truth. Put me down for a lucky 11 jink on C
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# ? Jul 10, 2020 03:57 |