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Yaoi Gagarin
Feb 20, 2014

Do destroyers and corvettes have any use once you get cruisers

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Sloober
Apr 1, 2011
Destroyers have the most pd weapons/cap and if you wanted they do have an artillery hull for one large mount weapon

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.

VostokProgram posted:

Do destroyers and corvettes have any use once you get cruisers

They're much faster and work great as reaction forces that can sweep up minor systems or reinforce bastions. I generally put them into a couple of 30-50 cap fleets.

ZypherIM
Nov 8, 2010

"I want to see what she's in love with."

VostokProgram posted:

Do destroyers and corvettes have any use once you get cruisers

Corvettes are the only class that can have a "swarm" computer, and can mount a missile onto 1 point of naval cap. Destroyers as mentioned have the high amount of point defense available. Both are significantly faster and more evasive, its trivial to hit the evasion cap on a corvette and possible to hit it on a destroyer.

Generally you'll run some sort of fast corvette only fleet to either cap a lot of unguarded space after breaking through a starbase, or to engage an enemy fleet long enough for your slower fleets to catch them (or to let you retreat a slower more expensive fleet). A handful of destroyers can add a lot of PD to a fleet without taking up much fleet cap, and are also good in your "cap lots of enemy territory fast" fleets to shoot down the missiles that all starbases get.

Yngwie Mangosteen
Aug 23, 2007

VostokProgram posted:

Do destroyers and corvettes have any use once you get cruisers

Vettes can get 90+% dodge which is awesome for swarms. Missile vettes took really good advantage of this a while back and they’re still pretty decent as far as I’ve found.

Horace Kinch
Aug 15, 2007

VostokProgram posted:

Do destroyers and corvettes have any use once you get cruisers

Corvettes can tie up enemy fleets with their crazy high evasion while your cruisers & battleships shoot at stuff uncontested. Destroyers can completely nullify any threat the Grey Tempest & Prethoryn Scourge would pose because they can mount a stupid amount of picket defense.

Raenir Salazar
Nov 5, 2010

College Slice


Why don't I have an option to not have 100 popups.

Staltran
Jan 3, 2013

Fallen Rib
Did they fix the bug where fleets move at the speed of their fastest ship instead of the slowest?

Jazerus
May 24, 2011


having some level of corvette swarm is extremely important in most fair fights, yes. corvettes aren't weak if allowed to close in on big ships and you need a swarm of your own to keep that from happening. in most circumstances you can simply roll over the AI with artillery battleships and carriers that they are incapable of building counters against, but that doesn't mean that it's the best fleet composition. going into battle with no corvettes is like going into an EU4 battle with no infantry, but less severely penalizing.

Raenir Salazar
Nov 5, 2010

College Slice
I pissed off a stagnant ascendancy, this is bad.

e: I decided it was better to instantly surrender. A 120k fleet is a bit more than me 100kish can handle.

Raenir Salazar fucked around with this message at 04:08 on Jun 3, 2021

Sloober
Apr 1, 2011

Raenir Salazar posted:

I pissed off a stagnant ascendancy, this is bad.

e: I decided it was better to instantly surrender. A 120k fleet is a bit more than me 100kish can handle.

I would have engaged one fight made sure I destroyed one ship, and then retreated and surrendered specifically so that I could Scan the wreckage

Raenir Salazar
Nov 5, 2010

College Slice

Sloober posted:

I would have engaged one fight made sure I destroyed one ship, and then retreated and surrendered specifically so that I could Scan the wreckage

Yeah but I wasn't sure if the Humiliate CB they had on me would've wiped out my systems like the normal FP wars so I kinda just paniced surrendered when they hoped right through a wormhole in the middle of my space.

Shadowlyger
Nov 5, 2009

ElvUI super fan at your service!

Ask me any and all questions about UI customization via PM

Raenir Salazar posted:

Yeah but I wasn't sure if the Humiliate CB they had on me would've wiped out my systems like the normal FP wars so I kinda just paniced surrendered when they hoped right through a wormhole in the middle of my space.

Fallen Empires cannot take territory until they've awakened, and Humiliate doesn't let them take territory either way.

winterwerefox
Apr 23, 2010

The next movie better not make me shave anything :(

I name my ships by hitting random, then adding a prefix on role and size.
Sizes are D, C, B, A, T from corvette, destroyer, cruiser, battleship, titan. Its sorta based on the old ship of the line ratings, from the age of sail, and not based on anything else.

Corvettes
D-I Interceptor
D-G Missiles
D-P Point Defense

Destroyers
C-A artillery, 1 large/1 medium
C-M gunboat, 2 medium/2 small
C-P escort, 1 medium/2 small/2pd

Cruiser
B-M Gunboat 6 medium
B-G Missiles 3 missiles
B-C Carrier 1 missile/1 hanger
B-A Artillery 2 large/2 medium

Battleship
A-A Artillery X mount, rest large, or 4 large 4 medium if i have null beams
A-C Carrier 3 hangers or 2 hangers and X mount

All unnecessary, but it helps me remember when putting fleets together. PD corvettes actually strip shields decently early on in a 2 anti armor weapons, 1 pd, as pd weapons are high accuracy and dps, while doing full damage to shields.

Cease to Hope
Dec 12, 2011

VostokProgram posted:

Do destroyers and corvettes have any use once you get cruisers

Destroyers don't. They are the most efficient PD boats but that isn't a useful niche right now.

Gort
Aug 18, 2003

Good day what ho cup of tea

Staltran posted:

Did they fix the bug where fleets move at the speed of their fastest ship instead of the slowest?

I don't think so. I'll have to run an experimental 1 corvette/50 battleship fleet and see if it flies at corvette speed.

Paranoid Peanut
Nov 13, 2009


At what speed do y'all play at?

Gort
Aug 18, 2003

Good day what ho cup of tea

Paranoid Peanut posted:

At what speed do y'all play at?

In peacetime, fastest until I need to do something, then I pause.

In wartime, middle speed until I need to do something, then I pause.

GunnerJ
Aug 1, 2005

Do you think this is funny?

winterwerefox posted:

I name my ships by hitting random, then adding a prefix on role and size.
Sizes are D, C, B, A, T from corvette, destroyer, cruiser, battleship, titan. Its sorta based on the old ship of the line ratings, from the age of sail, and not based on anything else.

Corvettes
D-I Interceptor
D-G Missiles
D-P Point Defense

Destroyers
C-A artillery, 1 large/1 medium
C-M gunboat, 2 medium/2 small
C-P escort, 1 medium/2 small/2pd

Cruiser
B-M Gunboat 6 medium
B-G Missiles 3 missiles
B-C Carrier 1 missile/1 hanger
B-A Artillery 2 large/2 medium

Battleship
A-A Artillery X mount, rest large, or 4 large 4 medium if i have null beams
A-C Carrier 3 hangers or 2 hangers and X mount

All unnecessary, but it helps me remember when putting fleets together. PD corvettes actually strip shields decently early on in a 2 anti armor weapons, 1 pd, as pd weapons are high accuracy and dps, while doing full damage to shields.

I do this kind of thing too after getting tired in one game of trying to remember which nonsense scifi reptile word means "carrier" and which means "artillery platform" etc. So I think it's pretty necessary tbh.

Arcanuse
Mar 15, 2019

Fresh from the forums, it's a new dev diary.

I like the sound of old DLC getting some more love. Curious how traditions getting a rework will pan out as well, but mostly happy about old DLC getting tuned up.

Arcanuse fucked around with this message at 12:33 on Jun 3, 2021

LordMune
Nov 21, 2006

Helim needed to be invisible.
This is what I was obliquely hinting at when I said to not make too many assumptions based on past development/release cycles. The upcoming Lem update is very much an experiment and we're still finding our footing, but I think there are great things in store for the Custodian team.

Horace Kinch
Aug 15, 2007

I'm doing some MP with my RL friends and to make a long story short the Unbidden caught me with my pants down and I would really like the folks at Paradox to make them STOP DOOMSTACKING

a fatguy baldspot
Aug 29, 2018

LordMune posted:

This is what I was obliquely hinting at when I said to not make too many assumptions based on past development/release cycles. The upcoming Lem update is very much an experiment and we're still finding our footing, but I think there are great things in store for the Custodian team.

Hey man this looks like it is extremely my poo poo, thanks for all you do and for putting up with this dumbass thread. Can’t wait for the Lem update

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer

Arcanuse posted:

Fresh from the forums, it's a new dev diary.

I like the sound of old DLC getting some more love. Curious how traditions getting a rework will pan out as well, but mostly happy about old DLC getting tuned up.

I adore this. Especially adding new things to old DLC - the civic example at the bottom to me implies that we could see some very simple changes that have a big impact on your strategy. And choosing tradition trees - amazing, as it will force hard choices beyond order of picking.

Phosphine
May 30, 2011

WHY, JUDY?! WHY?!
🤰🐰🆚🥪🦊
Necrophage hive minds! Content that might make me pick up the portrait packs!

The traditions sound interesting as well, a bit into the game now I stop caring and just finish off whatever is left, actually having a choice other than "what order" might make that more interesting.

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?
I 100% approve of this.

Revisiting old stuff like that is really good and honestly something that had been necessary for a long while. I hope machine/hivemind civics get a look at too, because they honestly haven't really been on par with standard empire civics for a long while.

The proposed changes already sound really good, too - tradition trees as they are right now are just a tiny bit too solvable (Hello Expansion/Exploration as a starter for like 95% of builds) and any changes to jobs that give "Upkeep resources" (aka consumer goods and foods, which are pretty much too worthless to have a big surplus of) are good too.

I've used tradition expansion mods before but ultimately they wreck compatibility with other mods too much in a lot of cases so I am very much looking forward to these.

Yami Fenrir fucked around with this message at 13:17 on Jun 3, 2021

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Arcanuse posted:

Fresh from the forums, it's a new dev diary.

I like the sound of old DLC getting some more love. Curious how traditions getting a rework will pan out as well, but mostly happy about old DLC getting tuned up.
Well god drat

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Aethernet posted:


And choosing tradition trees - amazing, as it will force hard choices beyond order of picking.
It also means that you can stop worrying about individual trees being more useful in the early/late game.

LordMune posted:

This is what I was obliquely hinting at when I said to not make too many assumptions based on past development/release cycles. The upcoming Lem update is very much an experiment and we're still finding our footing, but I think there are great things in store for the Custodian team.
I was hoping for/expecting something like this based on what you were not saying, but when nothing was said at PDXCon I wrote it off as wishful thinking on my part.

If there's new stuff being added to old DLCs maybe look into shifting some stuff around too? There's some odd stuff like how Galactic Wonders is spread across two DLCs which means the checks for it are kind of messy, shifting the matter decompressor to Utopia and adding replacement content to Megacorp to compensate would clean things up. That could obviously get messy for some DLCs but e.g. I can't see anyone owning Megacorp and not Utopia.

Splicer fucked around with this message at 14:13 on Jun 3, 2021

Electro-Boogie Jack
Nov 22, 2006
bagger mcguirk sent me.

Arcanuse posted:

Fresh from the forums, it's a new dev diary.

I like the sound of old DLC getting some more love. Curious how traditions getting a rework will pan out as well, but mostly happy about old DLC getting tuned up.

this rules

Guilliman
Apr 5, 2017

Animal went forth into the future and made worlds in his own image. And it was wild.

Aethernet posted:

I adore this. Especially adding new things to old DLC - the civic example at the bottom to me implies that we could see some very simple changes that have a big impact on your strategy. And choosing tradition trees - amazing, as it will force hard choices beyond order of picking.

It's also huge for flavor. Just a small civic that changes a job's name and output can be really impactful in your enjoyment playing your custom empire. More of them also means more variation in AI empires.
Same with traits. Add a few more traits that do small things and suddenly you have an explosion of flavor in empire customization. The custodian team is exactly what stellaris needs to expand outside of the main DLC stuff.

I've grown sick of numerous other games because they all ended up adding feature creep over the years. Ever expanding the ocean of different features without making any of them deeper over time. So you end up with a vast ocean of stuff that, comparably, has no depth anymore.

Zedhe Khoja
Nov 10, 2017

sürgünden selamlar
yıkıcılar ulusuna
Remove that goddamn starbase influence pick from expansion or make it the capstone. I hate it.

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

Zedhe Khoja posted:

Remove that goddamn starbase influence pick from expansion or make it the capstone. I hate it.

You think that's the problem?

I'd argue the Pop Growth is, considering how you want as much pop growth as possible as soon as possible, even now.

Although, to be fair, both of them together is what makes Expansion such a slam dunk first pick.

feller
Jul 5, 2006


un-nerf map the stars :(

This custodians team sounds very cool. Is this a permanent break between free patch and DLC timing, or just for the first one?

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

yikes! posted:

un-nerf map the stars :(

This custodians team sounds very cool. Is this a permanent break between free patch and DLC timing, or just for the first one?
Delete map the stars or completely redo anomaly discovery

LordMune
Nov 21, 2006

Helim needed to be invisible.

yikes! posted:

un-nerf map the stars :(

This custodians team sounds very cool. Is this a permanent break between free patch and DLC timing, or just for the first one?

Every DLC release will still be accompanied by a free patch, but you'll see some more standalone free patches.

Sloober
Apr 1, 2011

Splicer posted:

Delete map the stars or completely redo anomaly discovery

i'm in favor of delete and redo anomaly discovery

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

Splicer posted:

Delete map the stars or completely redo anomaly discovery

I agree with this, tbh.

Map the Stars is in an incredibly awkward spot right now.

You want it as soon as possible but it's far too expensive to actually use as soon as possible, as at the very beginning you want to use the influence to secure chokepoints...

Vizuyos
Jun 17, 2020

Thank U for reading

If you hated it...
FUCK U and never come back

Arcanuse posted:

Fresh from the forums, it's a new dev diary.

I like the sound of old DLC getting some more love. Curious how traditions getting a rework will pan out as well, but mostly happy about old DLC getting tuned up.

It sounds great for them to have a dedicated team focusing on balance, bug-fixing, quality-of-life, and AI improvements. But if they put "adding new content" on that team's list of jobs then it's not a dedicated quality team anymore, it's just a second feature dev team spending all their time on DLC content instead of tech debt. It's just that instead of adding the content to new DLC, they're adding content to old DLC no one bought.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

LordMune posted:

This is what I was obliquely hinting at when I said to not make too many assumptions based on past development/release cycles. The upcoming Lem update is very much an experiment and we're still finding our footing, but I think there are great things in store for the Custodian team.

That sounds really good, especially if they can also work on longstanding QoL issues such as Starbase management (make templates! auto-rebuild defence platforms/make them get disabled rather than killed! Upgrade all platforms in empire! Don't spam a "Fleet upgraded" message for every single platform), Planet management/marking planets "done" (and buttons to upgrade all buildings on a planet/in the empire), and Species management (please stop auto-moving to 20% hab worlds, let me set migration incentives on some planets, improve the resettlement UI. There's so much stuff that is fine when you have ~5 planets which becomes a terrible chore when you have 50 that makes it difficult to finish games.

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ShadowHawk
Jun 25, 2000

CERTIFIED PRE OWNED TESLA OWNER
If you are fanatic materialist xenophobe and do synth ascension the spiritualist fallen empire threatens constant humiliation wars while not having any specific demands.

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