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SeANMcBAY posted:Agree for the non-dungeon stuff. I think the dungeons hold up as still being better than the other 3D Zeldas. doing any kind of sidequest in this game without a guide sucks. the dungeons are fine though.
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# ? Jun 20, 2024 17:42 |
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youcallthatatwist posted:Looking at a walkthrough, it isn't as bad as I remembered, and I understand why miyamoto and co. made these choices at the time, but there's still a ton of bullshit in there that counts as terrible game design by modern standards. Like, in order to get to the eighth dungeon, you need to burn a single tree somewhere in the overworld. There are no in-game hints whatsoever towards this - not even to the fact that you need to burn a tree in the first place! If a game came out nowadays with a "puzzle" like that, it'd be justifiably panned. This is all true. Measuring it by the standards of its time, though, it's a masterpiece, and it actually still holds up drat well today if you add perhaps three hints. The second quest can go gently caress itself, though
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I beat zelda 1 when I was 6 and the second quest when I was 10. thank you grandma for starting the map that I finished
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The 3ds thread was chatting about OOT adult Link & i got to wondering- if he was frozen for 7 years, how old could he be? I'd always thought Kid Link was about 10 - 12, making grownup Link more like a teen.
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well why not posted:The 3ds thread was chatting about OOT adult Link & i got to wondering- if he was frozen for 7 years, how old could he be? I'd always thought Kid Link was about 10 - 12, making grownup Link more like a teen. I think the "official" numbers are 10 and 17. But that's based off hazy memories of a children's novelization thing I had years ago.
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Miyamoto said he envisioned child Link as 9 and the older Link as 16 but I don't know if that's accurate to what's said in the game. EDIT: thanks Zelda wiki quote:In the "Iwata Asks" feature for Ocarina of Time 3D, Shigeru Miyamoto stated that in Ocarina of Time Link is 9 as a child and 16 as an adult.[62] This directly conflicted the The Legend of Zelda: Ocarina of Time Official Nintendo Player's Guide, which stated that Link was 10 as a child.[63] In the same feature, Miyamoto stated that Link is about 12 in The Legend of Zelda and about 16 in The Adventure of Link.[64] According to Hyrule Historia, Link is 10 in The Legend of Zelda and 16 in The Adventure of Link.[52] According to The Official Nintendo Player's Guide, Link is 16 in The Adventure of Link.[65] PaletteSwappedNinja fucked around with this message at 12:16 on Oct 15, 2016 |
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I think they count birth years from January 1st like Korea so maybe Link was ten birth years old but only actually 9 as it wasn't his western birthday yet.
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Link experiences 7 years of puberty in seconds.
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Electromax posted:Link experiences 7 years of puberty in seconds. Hylian puberty includes earrings rather than pubic hair
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Phimosissy posted:Hylian puberty includes earrings rather than pubic hair It's strange that someone also styled his hair, shaved his face, clipped his nails and dressed him in new clothing during that time.
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Part of the reason why I love Dark Souls is that it's basically the grown up Zelda I always wanted ages ago And also because it's a really loving good game
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s.i.r.e. posted:It's strange that someone also styled his hair, shaved his face, clipped his nails and dressed him in new clothing during that time. Eh, they were freezing him in place with magic so he could get older, I'm sure keeping up his appearance wasn't too much extra.
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and not every 16 - 17 yo needs to shave. earring is a real mystery tho
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well why not posted:and not every 16 - 17 yo needs to shave.
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Runcible Cat posted:Rauru becomes really creepy really quickly when you start worrying about who's been styling teen Link. Just an elderly man who keeps an unconscious teen in his house and does stuff to him.
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Was Rauru also the Owl? I remember thinking it was him when I was a kid but now I'm not sure why I did. I think it's 'cuz the owl mostly disappears once you travel in time, I think he shows up like one time after that.
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Blackheart posted:Was Rauru also the Owl? I remember thinking it was him when I was a kid but now I'm not sure why I did. I think it's 'cuz the owl mostly disappears once you travel in time, I think he shows up like one time after that. The short answer is "yes, he definitely was" but "not officially."
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Phimosissy posted:This is all true. Measuring it by the standards of its time, though, it's a masterpiece, and it actually still holds up drat well today if you add perhaps three hints. The above, but to the nth power. I tried to do a modest challenge run of the first quest not long ago, but I eventually became frustrated and did a completionist run. I enjoyed it and decided to move onto the second quest, and gave up fairly quickly. The difficulty of the second quest, having totally unintuitive mechanics such as using the flute on random overworld screens and the asinine placement of the main dungeon treasures made me lose interest quickly.
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Bicyclops posted:The short answer is "yes, he definitely was" but "not officially." I think hyrule historia made it 'official' that they were the same.
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Bicyclops posted:The short answer is "yes, he definitely was" but "not officially." Yes officially, the gossip stones spell it out.
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Regy Rusty posted:Yes officially, the gossip stones spell it out. I stand corrected.
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Guy Goodbody posted:I only have a couple complaints, the big one being that there were times I had no idea what I was supposed to do next. Normally I'd be willing to chalk that up to me being bad at video games, but in this game they had Navi, Saria, and that weird glowing rock thing. The existence of three separate in-game hint systems implies to me that I am not alone in my occasional confusion. It does have a problem with that. There's several times when you have a goal, but no clear way to pursue it, and the answer turns out to be that there's a minigame or side area that seems unrelated but actually unlocks the next thing. I remember being annoyed by that
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youcallthatatwist posted:Looking at a walkthrough, it isn't as bad as I remembered, and I understand why miyamoto and co. made these choices at the time, but there's still a ton of bullshit in there that counts as terrible game design by modern standards. Like, in order to get to the eighth dungeon, you need to burn a single tree somewhere in the overworld. There are no in-game hints whatsoever towards this - not even to the fact that you need to burn a tree in the first place! If a game came out nowadays with a "puzzle" like that, it'd be justifiably panned. That one's actually pretty easy since the tree is situated in a passage separating two sections of a screen. The first time I played Z1 I stumbled across it and grabbed the magic book early. ![]() Motto fucked around with this message at 04:09 on Oct 16, 2016 |
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Breath of the Wild seems to be shaping up to have nice ambiance as well: https://www.youtube.com/watch?v=1IyjIMe2R78
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Xad posted:Eh, they were freezing him in place with magic so he could get older, I'm sure keeping up his appearance wasn't too much extra. Not extra, just really drat creepy.
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JustJeff88 posted:The above, but to the nth power. I tried to do a modest challenge run of the first quest not long ago, but I eventually became frustrated and did a completionist run. I enjoyed it and decided to move onto the second quest, and gave up fairly quickly. The difficulty of the second quest, having totally unintuitive mechanics such as using the flute on random overworld screens and the asinine placement of the main dungeon treasures made me lose interest quickly. My favorite bullshit mechanic in the 2nd quest is walking through walls. There's a wall that you must walk through to beat the second quest, but there are no walls you can walk through at all in the first quest.
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DalaranJ posted:My favorite bullshit mechanic in the 2nd quest is walking through walls. There's a wall that you must walk through to beat the second quest, but there are no walls you can walk through at all in the first quest. I'd forgotten about those - good point.
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swamp waste posted:It does have a problem with that. There's several times when you have a goal, but no clear way to pursue it, and the answer turns out to be that there's a minigame or side area that seems unrelated but actually unlocks the next thing. I remember being annoyed by that Is that a consistent problem through the series including recent releases, or is it just in the older ones?
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These are the kinda complaints that led Nintendo to create Fi
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Gorgolflox posted:These are the kinda complaints that led Nintendo to create Fi You're right, of course, but that doesn't mean it was the correct response. Fi would be 100% fine if you could just turn on/off or adjust the interruption level. If you had to ask Fi for hints, any level of meddling would be acceptable.
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They're not going to design a whole character, base the game around her and make it so you can just turn off 90% of the interactions with her. Fi was terrible all around and really shouldn't have been a thing.
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The one time I could have actually used Fi's advice, she didn't have anything to say on the thing I was stuck on. The rest of the time, she just interrupts you to tell you things you heard literally 10 seconds ago, or points out solutions to puzzles before you even have a chance to figure out, or just really obvious poo poo. Fi sucks and I hate her.
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Silver Falcon posted:The one time I could have actually used Fi's advice, she didn't have anything to say on the thing I was stuck on. I was spitefully gleeful at the end of SS when Fi goes on about gow she's gonna lose her power and never ever talk again. I think they intended that to be a poignant moment, but I can't see how you'd be snything but happy.
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Neddy Seagoon posted:I was spitefully gleeful at the end of SS when Fi goes on about gow she's gonna lose her power and never ever talk again. I think they intended that to be a poignant moment, but I can't see how you'd be snything but happy. Yeah, Link makes the sad face and everything and every player in the world was like "Take that, worst Navi!" The list goes, from best to worst: Midna, The King of Red Lions, Tatl, Ezlo, Sahasrahla if he counts, original Navi, Fi. The Windwaker sequels probably have some that are in the middle, but I haven't played them yet.
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eh, i really hated midna, its hard to take her seriously when she's making that stupid angry face
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Guy Goodbody posted:Is that a consistent problem through the series including recent releases, or is it just in the older ones? To answer your question more directly: no, it isn't really a consistent problem. In fact, some people would argue that the latest entries have gone too far in the opposite direction. Skyward Sword, for example, is much more enjoyable once you accept that it's more of an on-rails theme park ride than an adventure game. Link between worlds does non-linearity VERY well, though, and it looks like the zelda team have finally learned their lessons for Breath Of The Wild. youcallthatatwist fucked around with this message at 17:54 on Oct 16, 2016 |
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Bicyclops posted:Yeah, Link makes the sad face and everything and every player in the world was like "Take that, worst Navi!"
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Suspicious Dish posted:Breath of the Wild seems to be shaping up to have nice ambiance as well: I can't find it now, but I was watching a similiar clip and they sped it up 4x. You could hear the ambient music in the background was the Temple of Time piece, slowed way down and slightly disjointed. I hope that's a motif that runs throughout the game. Thar she blows: https://youtu.be/PiAAJQ6ZMdY Rama of Ra fucked around with this message at 20:35 on Oct 16, 2016 |
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s.i.r.e. posted:They're not going to design a whole character, base the game around her and make it so you can just turn off 90% of the interactions with her. Fi was terrible all around and really shouldn't have been a thing. Fi is my favorite character to play in Hyrule Warriors, and I kind of hate that fact. She doesn't deserve to be as fun as she is!
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# ? Jun 20, 2024 17:42 |
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Runcible Cat posted:Phantom Hourglass has Ciel the fairy, who's basically a quieter version of Tatl - no particular personality, but doesn't make a nuisance of herself. Spirit Tracks has Ghost Zelda, who is Best and Most Useful Zelda. I think the Pirate Man counts for Phantom Hourglass. I don't remember his name because I only started it (I have to find a way to make it play on the TV so my wife and I can do it together). Ciel feels more like Navi than Tatl to me.
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