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Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

Hank Morgan posted:

E.Y.E: Divine Cybermancy. All I have is questions? :psyduck:

I've played it sporadically for a couple months. Right there with you, brother.

Here's what I've figured out that's helpful:

Consider reloads carefully. You throw away any ammo left in the magazine, so you'll run dry very quickly if you picked up compulsive reloading habits from another game.

Strength is an important stat if you want to play a speedy character, since it'll let you take progressively heavier loads into combat without too much reduction in speed. It's okay to have some speed penalty, though. Even a 30% penalty is completely manageable. If you just care about speed, adding points in strength may be more effective than adding points in speed. The game gives you enough information to figure it out with basic math, provided you know your expected encumbrance.

Early on, at least, short bursts of automatic fire will handle most things. Guns are a lot more accurate than you might be used to in other games, so don't be shy about trying to plink at targets 200m away with an assault rifle. The semi-auto shotgun is particularly effective out to several dozen meters.

Research is important, since a lot of it gives you free stat boosts. Check back regularly to keep it going.

You can go back to old areas and do some extra sidequests if you're short on brosefs.

Shift + left click (in the default keybinds) will quickly do a psychic-powered melee attack, it may be helpful if you're getting overwhelmed in close quarters.

There's a hacking strategy that I like to call "Colt 45" (because it works every time). It's slow as hell, but it'll let you hack through targets that outclass you by a fair degree. First, you use Mask to reduce your opponent's offense to zero. Second, use Overload to increase your offense until it's greater than about half the sum of their health and defense. Third, attack two or three times and they'll be yours. During the second step, if your opponent uses Overload theirself then quickly respond with a Mask to nullify it. Usually, your opponent will repeatedly try to Mask you, but you'll eventually win out because you don't have a built-in delay between executions.

The starting psy powers are really good even if you're not a specialist. One of them turns items on the ground (most of which are guns or ammo for weapons you're not carrying) into health, and the other summons several clones of yourself to kill your enemies absorb bullets.

In an early mission, you'll get yelled at if you don't complete it stealthily. I have never managed to do so, despite trying many, many times. Don't worry about it. That guy's a dick anyway.

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Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

Goofballs posted:

Anyone have any tips for Dungeon Siege 3? I picked it up in the steam sale but so far I've only ever played the demo which wasn't promising but Obsidian so I figured why not. I suppose on that note are Dungeon Diege 1&2 still worth playing. Apparently I got them free.

  1. There's an in-game glossary that explains pretty much every game mechanic. Don't miss it.
  2. When you first level up and get talent/skill/proficiency points to spend, read through all your options. It'll help you get a handle on how your character will play later on. In particular, pay attention to ways your character can generate focus or power.
  3. Don't feel obligated to switch out your companions frequently. If one works well with your style, use them. This goes double if you like their personality, although you probably won't hate any of them.
  4. Dodge roll all the time. It uses no resources, avoids all damage and requires no stats. Unlike other top-down action games, you can't just take hits and expect to come out on top. This is especially true for hard mode.
  5. Blocking is deadly, both in the sense that a blocking specialist can rip his opponents apart (stats like Retribution (damage to attacker) and Warding (stun attackers) work while blocking) and in the sense that someone who isn't geared for it can get turned into a red smear.
  6. You probably have the DLC. You'll meet a dude with a funny-colored quest marker (you literally can't miss him, so don't worry) later on. You could do it right away, but at some point you'll get a couple major quest chains you can do in any order. I feel that doing the DLC alongside these works best, although you can start it earlier if you feel the need to take advantage of its respec fountain.
  7. When you first gain access to power orbs, you may try out the only attack you have that uses them, decide it's underwhelming and relegate orbs to healing and buffing. Don't do this. The empowered skills (which you unlock by using the regular skill repeatedly) are fun-on-a-bun. It's possible to clear out an enemy group with a single empowered skill use.
If you have the DLC, there's an enchanting subsystem. Relevant points are these:
  1. Only certain stats are part of the system. The glossary can remind you which ones.
  2. From the items menu you can destroy items for a small bit of cash and a chance at an enchanting gem, provided they have a stat that can be enchanted. You don't get as much money as a vendor would offer, but the chance at more enchanting supplies is worth it.
  3. The more valuable an item is, the more expensive it is to enchant. It still might be best to focus your efforts on a single item, allowing you to more easily replace other pieces of gear.
  4. Kneel before Doom! Doom increases critical hit damage, and it's the only enchant that increases damage. A critical-hit specialist decked out in a couple hundred extra points of doom is hilariously effective.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

thebardyspoon posted:

Play through the DLC in release order, so Dead Money, Honest Hearts, Old World Blues and then Lonesome Road. They're individual side stories but each one also contains buildup for the last one and they're all pretty awesome in their own ways. Dead Money recommends level 20 or higher but I've done it at level 10 and didn't find it hard, other people absolutely hated it though so your mileage may vary. It does have some quite high speech checks and lockpicking doors so maybe get those skills up before going in if that stuff is important to you.

I like to flip the order of Dead Money and Honest Hearts, mostly because how the skill requirements pan out. It doesn't negatively impact the overarching plot, and if you get to HH around level 15, you'll be right in the ideal range for the .45 acp weapons.

Outside of which DLC order to go in, the best bet for playing New Vegas the first time is to just let it happen. Don't worry about getting the optimal play experience, just shoot things when you feel violent, talk them down when you feel merciful and explore when and where the wanderlust strikes you.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

Quarex posted:

Standard argument completion: and there are people who think Dead Money was the best of the four, and that Honest Hearts was so bad that the people who made it should be ashamed. Pretty much everyone agrees that Old World Blues was good or great, though, and that Lonesome Road probably had too much combat but was super-memorable and felt post-apocalyptic in a way no other game really ever has.

People's opinions vary wildly on the quality of each DLC. I guess its a testament to the fact that New Vegas is a lot of things to a lot of people. Someone who enjoyed tense, stealthy, close-quarters combat might like Dead Money, someone who preferred unguided exploration and observation would get a kick out of Honest Hearts, someone who felt that the humorous writing and pop culture references were the strongest part of the game would love Old World Blues and someone who really got into the overarching philosophical narrative of the game would like Lonesome Road the most.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

Lucas Archer posted:

So I picked up both Far Cry 2 and Just Cause 2 during the Steam summer sale.

I've played a bit of both, and in both I feel kind of lost. Any tips for starting out in both games?

Just Cause 2 is very much a gently caress-around game, but if you're looking for direction, there are a couple things to know.

  • Cause chaos. Killing dudes, collecting collectables and blowing up red-and-white things all increase chaos, which will unlock storyline and faction stronghold missions.
  • Do a couple story missions right away. After meeting all the factions, you can do stronghold missions to unlock side missions.
  • Clear out towns/military bases/shipyards/etc. Most of the destructible items and collectibles are located in these. They're labeled on your map, although they're just a colored dot if they haven't yet been discovered.
  • There's a little signal strength indicator up by your minimap. It shows proximity to upgrades. Pay attention to it to find weapon, vehicle and health upgrades.
  • Fast travel. The black market will airlift you to any discovered location for free, from anywhere.
  • Explosions are cool.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

Blast Fantasto posted:

Well gently caress, I'm like 2 hours in to this game and just looked up shop quests. So yep, sold a bunch of this poo poo already. Is there more chances? I sold a bunch of tomatoes, some totems and ivory.

Shrunken heads are the only ones that are rare to the point of absurdity. Everything else can be replaced in time.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing
To add to the full sync pile:

Most of the syncs aren't really hard, they just ask you to play with a certain style, use certain weapons or do a certain optional trick built into the mission. Go ahead and try to get those, they'll push you to add some variety to your approaches which helps extend the fun.

Some of the others are terrible, especially the "Do not be detected" ones. Feel free to try for those, but you'll waste hours restarting the mission (because they'll probably be set to "failed" if you restart from a checkpoint) trying to get some of them.

The worst is a later mission where you're following a guy through several ruins and assassinating people he talks to. To get full sync, you have to kill the targets with assassin recruits. It sounds easy, but the mission takes loving forever, since you have to follow the guy across half of Rome, getting detected will fail the mission, sending you back to the last checkpoint and failing full sync, and sometimes your recruits' kills will fail to register as theirs (I think it's when they use throwing knives), failing the full sync through no fault of your own.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

Doctor Spaceman posted:

I'm starting Assassin's Creed Revelations, and it's not in the wiki. Anything important?

You can make bombs from your weapon select menu, provided you have the ingredients to make more of the type you're carrying. If you're like me, you'll only use one or two bomb types ever, so you really don't need to track down a crafting table most of the time.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

VodeAndreas posted:

Got a quick question about Borderlands:
I'm a little bit past New Haven on my way to Krom...

There's a whole bunch of side areas I feel like I'm skipping, if I do all the side quests on the Bounty Boards will it eventually take me through them all or can I miss out on things by not exploring myself?

Side quests will take you through most side areas, with the exception of arenas (which are just simple PvP areas that cannot even be entered solo). The only place most people miss is the second branch in Crazy Earl's Scrapyard: the main quest takes you through half, but you have to walk a fair pace into the other half unprompted to find the Claptrap that asks you to traipse through the rest (although you can skip it by climbing up some garbage and grabbing the repair kit and a loot chest straight away).

The same goes for DLC areas. Claptrap is good about alerting you to new missions in all cases, so don't sweat missing them.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

Zushio posted:

Same as above. My friend mentioned that there was a guy I need to keep talking to over the course of the game to get some bonus guns. Is this true, and if so, who and where?

He's sometimes in Sanctuary, in random locations. Don't bother looking for him, but if you see a guy carrying around a couple guns, stop and talk.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing
The Golden Chest loot isn't a huge deal anyway. There's a fair chance of getting stuff you don't particularly want (like a bad combination of grenade mods) and no matter what level you unlock it at you'll be able to quickly find better gear. Gear seems to scale exponentially, so it's almost impossible for a level 30 weapon to be good enough to carry you to 50, as in the first game.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

NihilCredo posted:

- Speaking of bombs, the most efficient setup is probably: small-radius sticky datura bombs (for stealth assassination), large-radius impact smoke bombs (to win melees), large-radius fuse noise bombs (to lure guards away). Other bombs are fun, though, so mess around. Also do Piri Reis' bomb-training missions, you unlock his shop and you get to hear fun war stories.

I don't hear any love for large-radius shrapnel bombs. :colbert:

One thing that's easy to miss about bombs is that you only need to go to crafting tables to change what kinds you're carrying. If you just need to replenish what you have, then you can craft more--assuming you have the supplies on hand--from your weapon select screen. Just select the bomb you want to make more of and mash a button, I can't remember which one.

Speaking of bombs, don't care too much about completing all the in-game achievements. There's one to craft all bomb types that seems to be broken, so you may not be able to complete them all anyway. Actually, in general don't be crazy about trying to 100% the game. Just play the story missions and whatever side missions you enjoy.

And use an Xbox controller if you're playing on the PC. Otherwise you're likely to go into a blackout rage the thirtieth time Ezio leaps sideways off a beam into a bottomless pit.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

TheUkuleleFanboy posted:

Anything I should know for Killing Floor, it seems pretty straightforward but you never know.

You probably know a lot of this stuff, but I'll try to be thorough.


Each game is split into several rounds, with each round separated by a shopping phase. As the game goes on, tougher enemies appear, culminating in a boss battle in the final round.

Your team is your life. Stick close, watch their backs and they'll watch yours. Do not under any circumstances run off on your own.

Communicate. Call out any enemy types that need special attention. Ask for support when you need it. Offer to hand out cash if you find yourself with nothing to buy.

Different classes are most effective against different types of enemies. Fortunately, there don't seem to be as many assholes playing as other games, so if you make it clear that you're new they can help you identify what you should be shooting for.

All the classes suck right off the bat. You have to play for a ridiculous amount of time to max out a class, so you'll just have to deal with having lesser bonuses.

Start off rounds as a Sharpshooter. Until you get a whole lot of levels, you won't start with anything more than a 9mm pistol and a knife, and a Sharpshooter will be best with that loadout. You can switch classes between rounds to get to something you really want.

You might not want to play Berserker right away. You need a lot of knowledge about how each Zed's AI reacts to all the different kinds of melee attacks to be very effective with it.

Don't be afraid to take off-class weapons. If you've got the cash and the space to spare, then go ahead. You won't be as effective with it, but it'll lend you some versatility.

Grenades don't hurt your friends, but they sure as hell hurt you. Be careful.


There's a whole lot of fiddly strategy about which weapons to use against which enemies. Just keep in mind that a whole lot of projectiles are good for crowds, while single big projectiles are good against tough enemies.

Male Man fucked around with this message at 04:58 on Oct 26, 2012

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

Lizard Wizard posted:

Having already played a little (the first hour, give or take), anything for Borderlands 2?

Playthrough 1 is not very hard. Unless you bomb straight through the story and end up four or five levels below a boss, you won't have much trouble with anything until you get to playthrough 2.

Still...

Stats aren't everything. Some cards may list fire rates way higher than you can practically get, some weapons may not mesh well with your style and some weapons have hidden properties. Unless you have a pretty good idea of what it is you're looking at, don't dismiss it because of its stats alone.

If a piece of gear has red text on its stat card, there may be more to it than meets the eye. Try it out a little before you pass judgement. It may just have otherwise impossible stats (e.g. super-short reload times on a Bandit gun) or shoot in a predetermined pattern (it's a shotgun that shoots hearts!), but it may fire seven times as many bullets as the stat card suggests, each one dealing the listed damage twice over.

Learn your elements. Fire is good against regular red health bars, but bad against everything else. Corrosion is good against yellow "armor" health bars, but bad against everything else. Shock is very good against shields but suffers no penalty to anything else. Slag, explosive and non-elemental damage is neutral to everything.

No matter how high quality a piece of gear is, it will almost certainly be outclassed as you level up. Level is way, way more important than item quality, so don't be shy about trading in a level 13 purple for a level 18 green.

Play with friends. It's way, way more fun. You can play with random people on the Internet via a matchmaking system, but I wouldn't suggest it. Turns out, anonymous jerks tend to be the kind of person who will steal all your loot.

Don't worry too much about planning your skill trees. You can reset your skill points for pocket change, so take whatever sounds good and experiment.

You might want to keep an eye on either the appropriate Borderlands 2 thread here or on Randy Pitchford's Twitter for Shift Codes. Each code gets you a golden key, which can be used to open a golden chest with guaranteed purple-quality gear. There's supposed to be another key hitting in a couple hours. That said, don't stress out about the keys: there are always more purples to be found, and even other ways to get guaranteed purples.

gently caress around and explore. There are a lot of exploration challenges in the game, and a fair bit of hidden treasure chests to be found. More importantly, you'll probably have more fun if you're not always rushing to the next objective marker.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

McCoy Pauley posted:

Building off of the Borderlands 2 advice above, anything to keep in mind as I start in on True Vault Hunter mode? I finished the first playthrough at about level 33, without much trouble. I just beat Boom Bewm in TVH, and that mode is kicking my rear end. Playing as Axton, to the extent it makes a difference.

Stop getting shot.

TVHM really turns up enemy damage. Don't be surprised when you go down from five or six shots. Survival requires that you actually make use of cover and tactics. Pay attention to your shield, and hunker down when it's low. Shields with low delays are great: the soon you're charging the less time you have to stand still and risk being flanked or flushed out with grenades.


Some specific stuff you can try:

Stick a sniper rifle in your loadout. Picking off a few enemies from far away before the fighting starts can make things a lot easier.

Use grenades and launchers liberally. Taking down or at least significantly weakening a cluster of enemies can make them easy pickings.

Don't trust your turret to draw fire. Even with the +110% health from the Longbow upgrade, it'll still go down in fewer shots than you'd like. The bubble shields from the right-hand tree won't last either. It's still useful, you just have to plan accordingly.

Keep moving. The AI has trouble leading its shots. Just a little bit of side-to-side movement can keep you alive for a few extra seconds.

Take advantage of elemental weaknesses. In TVHM, elemental resistances and strengths are made more potent. Fire's gonna do less against shields and armor, but it's even more effective against flesh. For tough enemies, slagging them and then unloading with their elemental weakness can't be beat.

Play with friends. The enemies are tougher, but there are more of you, you get better loot overall and you can revive each other. No brainer.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

President Ark posted:

About 2/3rds of the way through the game you get two quests from the sheriff in Sanctuary - the first will be as he's standing in front of four mostly-identical dudes.

Do not do (or even accept) these quests until you've finished PL2 and hit level 50 to unlock PL2.5; where everything is scaled up to 50. That quest and the one after it give a gun with a shield with unique melee-enhancement bonuses which are invaluable to melee-focus characters. If you even accept them early, the rewards won't be level 50.

No other quest really offers any especially valuable/irreplacable loot so do whatever you want with them.

There are a couple addendums I need to make, to make this advice general:

1) Only the first quest is actually given by the sheriff, and shows up around the 1/3 point of the game. The second is from one of four people in a Mexican standoff near the entrance to the city, and doesn't appear until later.

2) There's no reason not to do those quests in the first playthrough.

3) Only the reward from the second quest is actually unique to that quest. The reward from the first can also be dropped by a certain miniboss, so it's only kind of annoying if you accept the first quest early.

4) Zero and Gaige are the only two characters with any melee specialization to speak of, so pay this whole thing absolutely no mind if you're not one of them or if you think it would be stupid to specialize for melee attacks in a game about awesome guns.

5) On Playthrough 2, the second quest shows up at something like level 48 anyway. A level 48 version of the reward is totally usable at 50, as long as you're okay with being the slightest bit unoptimized.

5) If you're on the PC and don't mind bending the rules a little, it's relatively easy to permanently alter the level of items. Normally I wouldn't condone that behavior, but in the case of an neat, one-time only item like Order, it would hardly be a terrible thing to shift a few bits around.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

Smerdyakov posted:

Totally agree. But I'm not the one who made melee takedowns use up a very finite resource, nor did I put in a boss fight where you have to use a rocket launcher and grenades.

Neither of those things are true, just so you know.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

Xander77 posted:

Hotline: Miami

General what I should know stuff, and a specific question:

Am I supposed to be getting a lot of interference, the screen flickering and stuff as a part of the game's ambiance, or is that something about my graphic settings?

When you first play, don't worry too much about score. Just do whatever works. Later you can come back with all your expertise and try to hit A+ scores and hunt down secrets.

There is one thing you should know: guys with guns have kind of a weird response time. The farther away you are, the faster they'll react to you. When you pop into their line of sight from around a corner, you'll have almost an entire second to deal with them. From down a hallway, they'll pop you one almost before you can react. Either find a way to get in closer without exposing yourself, lure them to you or be ready to hit them right away.

Everything else is pretty simple. You'll learn what you need to know through trial and error, and error will only set you back a few seconds. Experiment and you'll figure everything out.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

ManSedan posted:

I just got Arkham City. Hit me.

If you've played Arkham Asylum, then you'll be fine. Just be sure to do the Augmented Reality missions as soon as they become available.


If you're new to the combat, then you'll want to put forward a concentrated effort to figure it out. It bears little resemblance to anything else out there, so you'll have to be aware that some of your core assumptions won't play out. You will gently caress it up, probably a lot. It took me more than half of the first game to progress from barely competent to good at the combat system. Assuming you're less of an obstinate rear end in a top hat than me, you'll probably struggle through combat for a good while. It gets way, way better once you figure it out.

Specific tips:
  • Stay in a combo as much as possible. The ideal way to clear any fight is to seamlessly chain attacks, counter-attacks and dodges until everyone else is left broken and bleeding on the floor.
  • Most enemies don't have health. Instead, certain attacks will knock them down, and other attacks will knock them out. The game's pretty merciful on this point, so it will introduce you slowly to different enemy types (which demand different approaches) and enemies will get knocked out if you knock them down enough.
  • The upgrades that allow you to build combo multipliers faster and use special attacks more frequently are pretty great.
  • Manage the crowd. You'll almost always be fighting more than one person at a time, so focus on tactics (the cape) that give you more breathing room when you need it.
  • You can chain dodges without breaking your combo, so flip around like a coked-up ballerina if you'd rather be at the edge of a crowd than the center.
The stealth sections are a lot easier to get a handle on. Experiment a little and you'll find dozens of ways to take down a guy. You will need to know them.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

do girls poop posted:

Do the Augmented Reality missions asap until you get a new gadget. The ones afterward are more difficult but you don't get much for completing them.

It's not a bad idea to do them all right away; the ones after the gadget are a pretty good way to learn some fancy gliding techniques.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

Velho! posted:

Just bought a PS3 with my brother and will be blasting through the following games during the holidays:

- Assassin's Creed 1, 2
- Red Dead Redemption
- Uncharted series
- L.A. Noire


Any tips would be appreciated.

EDIT: We will be having limited time to play them, so we probably won't be able to do them all. Any priorities ideas?

If you're pressed for time, skip Assassin's Creed 1 and go straight to 2. The Assassin's Creed formula wasn't well developed in the first game, and it gets dull quickly. You can read a plot summary of the first if you like, but you should be able to follow the story if you jump into 2 blind. If you end up wanting more, track down a copy of AC: Brotherhood.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

A Fancy 400 lbs posted:

In Dungeon Siege III should I do the DLC right when it opens up or should I wait til closer to the end of the game?

There's a point in the game where you're given a couple of crises to handle simultaneously, and you get the choice of which order to tackle them in. I think the DLC is best handled as part of that set.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

McCoy Pauley posted:

Thanks.

My initial inclination in the game was to save up right away for a sniper rifle and silencer, but I feel like I've heard people saying the bow is a really great option. At least initially, with no attachments on it, and just the first quiver, I'm finding the bow to be okay for taking down a goat, but not a whole lot more than that. Am I missing something about how it gets better with attachments (or maybe a compound bow becomes available later)?

The sights make the bow far easier to aim. Regardless, the bow takes down humans in a single shot (heavies too, if you can hit them in the back of the head), is silent, ammo is recoverable and you can craft explosive and fire arrows. A suppressed sniper rifle is far easier to use, especially at long range (bullets are hit scan, arrows are projectiles), but lacks the general utility of the bow. It's also nice to be used to using it, since you'll need it for most of the rare hunts.


That reminds me of thread content: taking over outposts unlocks side quests, including hunting quests. If you look at the posters on the boards, some will have "RARE" stamped over them. You have to do the rare hunts to get the skins to craft top-tier inventory items.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

pentyne posted:

When in doubt, be overleveled. The loot drop percents for BL2 are insanely small for top tier weapons, like 1/10000 or lower. Always have a flame, a shock, a slag, and a launcher weapon with you. The flame weapons do much greater damage to organics, the shock takes care of robots and shields, and a launcher with full ammo should be able to kill any regular boss. The slag weapon doesn't matter for damage but the slag %, and once slagged the other 2 elemental weapons will triple their damage.

A lot of weapons will have bullet multipliers that aren't necessary obvious at first. A launcher that uses 1 rocket with 1500 x3 damage is way better then a launcher that uses 1 rocket with 4000 damage, but the green/red arrows don't reflect it.

Did you just forget about corrosion or what?

The game doesn't do a great job of explaining all the elements to you.

  • Non-elemental (bullets, melee) damage is unadjusted against all targets.
  • Fire does bonus damage to flesh (red health bars), but less damage to shields (blue) and armor (yellow).
  • Likewise, corrosion does bonus damage to armor, but reduced damage to shields and flesh.
  • Shock does bonus damage against shields, and normal damage against flesh and armor.
  • Explosions do full damage to flesh and armor, but slightly reduced damage against shields. In practice, don't worry about it.
  • Slag does normal damage to everything, and slagged targets (they glow purple) take double damage from all non-slag sources.

Some enemies break the mold, but it'll be obvious. If it's literally made of fire, it probably won't care much about being ignited.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

OneEightHundred posted:

Did Brink ever get a big patch to fix the wonky mechanics like the horrible recoil ramp-up and glacial supply regen or is it still just a completely lovely game?

It got a pretty big weapon rebalancing patch (which made heavies actually useful) and some extra content, but I don't think supply regen ever got a boost. What do you mean about the recoil ramp-up? If I remember it was only bad if you made your gun way too heavy by just duct-taping every attachment you could onto it.

What's your interest, by the way? It's absolutely a multiplayer game, and you'd be hard pressed to fill a server.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

OneEightHundred posted:

If I remember, your weapon spread ramped up ridiculously fast if you weren't firing in bursts.

My interest is that I like TF/Battlefield-esque games and it sounds like the game came out lovely, but with the potential to be patched into a solid game, but it pretty much got swept under the rug after everyone abandoned it after launch. If they fixed the launch issues and people are actually playing it, then maybe I'll drop $10 or something on it, but if it's still poo poo or nobody's playing, then forget it.

Full disclosure of my bias: I thoroughly enjoyed Brink. Don't get me wrong, it had a lot of major problems that were never addressed, making it overall a bad game, but somewhere inside of it is a truly great game trying to get out. In my heart-of-hearts, I really believe that Brink's failure was a loss to the genre; it had some neat ideas that would have benefited everyone had they trickled out into other games.


The burst fire was intended behavior. Assault rifles in particular were powerful and accurate but you had to police your bursts pretty strictly to stay effective. The problem was that weapon stats were never really well explained, so a lot of people didn't realize that slapping a drum magazine on would drop their maximum accurate burst count pretty severely, leading to complaints.

It's kind of Brink in microcosm, actually: a good idea outweighed by a bad one. There's a pretty well-done customization system, with a number of outfits and color schemes to choose from, but because players didn't have identifiable silhouettes or color schemes to indicate faction, there's a red or blue aura around everyone, so it's tough to see what anyone else is wearing. Multiple systems are in place to make it fast and easy to change class to adapt to the demands of the battle and objective, but the level-up system forces you to divide your perks between classes, encouraging you to specialize in two, maybe three. Level design almost always gives you at least three different interlocking routes your objective, but escort objectives force you into predictable chokepoints anyway.

Then there are the issues with the highly unoptimized graphics, jerky animations, bad weapon balance (that was massively improved in a patch, but still had room for improvement) and poor net code.

If you love the genre, and are interested in design, it's definitely worth playing. Brink holds a lot of lessons about how game elements work together to make a final product, and also a bunch of really good ideas that aren't genre-standard. The single-player is just bot-matches, which will probably hold your attention for a couple hours, at least. I'd be surprised if anyone's still playing.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

Remote User posted:

I just upgraded my pc to a quad core, and now I can play RAGE. Anything worth knowing?

Use special ammo types. Enemy health jumps up quickly, making regular pistol ammo all but useless. Fatboys, and later Fat Mommas, will turn your peashooter into a handcannon. Similarly, grenades and wingsticks are both powerful and cheap. Trying to blast through enemies with your most efficient weapons is an exercise in frustration. Going crazy with explosive shotgun shells will make your life a lot more bearable.

Early in the game, you'll get the choice of three "classes". Improved crafting is probably the best: reduced shop prices is almost meaningless and you'll be able to make up for the slight disadvantage in survivability compared to the armored option.

Keep an eye out for Desert Spores; there's a finite number and they can be used to increase your maximum health.


Don't kill yourself with the races. They're mostly unfun. Just do what you need to keep your car in fighting trim.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

RillAkBea posted:

I've played about 2 hours of Terraria now and I still have no idea what I'm doing apart from making random objects and digging deep deep holes in vain attempts to find metals.

How the heck do I play this game?

Your best bet is to play co-op with a friend who knows enough to give you guidance but is willing to let you take the lead. Failing that, read on.

The Guide is helpful. Remember to ask him for advice and check to see what you can craft.

Getting started, after you establish a base of operations, focus on upgrading your equipment. Underground you can find copper, iron, silver and gold ores, each of which can make progressively more powerful weapons and armor. Your immediate goal is to collect enough gear that you can comfortably operate outside at night (you'll need to face much worse before too much longer) and you also need to find a specific item that certain monsters drop: a hook.

The way you're supposed to get a hook is to get down to the Cavern layer (the background and music changes to let you know you're deep enough)--whether through following cave systems, digging or some combination thereof--and killing lots of skeletons. That method gets you access to plenty of good ore and a steady supply of explosives, which you'll be grateful for later. Alternately, you can try to find a jungle on the surface and kill piranhas: it's a little faster to just get the hook, but you won't get the other stuff the underground has to offer.

Also, NPCs are helpful. Make sure each NPC has his or her own living area (the house on the right side of the inventory menu can be used to find out if an area is suitable) and keep an additional empty area for new NPCs to move into.


If you want to be spoiled, a list of your long-term goals are:


  1. Get at least iron armor and a silver broadsword. Additionally, try to find at least 5 crystal hearts and make a grappling hook.
  2. Fight the Eye of Cthulhu by summoning it a Suspicious Eye.
  3. Use the Dryad's cleansing powder to get to the Shadow Orbs in the corruption. Break one to cause a meteor strike.
  4. Mine out the meteor, make a phaseblade and whatever else strikes your fancy.
  5. Break two more shadow orbs, kill the Eater of Worlds. You may need to kill it multiple times to get enough materials for the equipment you want.
  6. Around now you should have to fight the Goblin Army. Afterwards, you'll be able to find and rescue a goblin NPC, who sells you the almighty rocket boots.
  7. Either explore the Underground Jungle (accessible through the surface jungle) or gain entry to the Dungeon (the old man can spawn the boss that acts as gatekeeper).
  8. Do whichever you didn't do above.
  9. Bring several gold keys and a shadow key out of the dungeon. Find the floating islands and reap their rewards.
  10. With your wealth of powerful equipment, dig down until you reach Hell. Loot the place for cool equipment and hellstone.
  11. Make Molten gear. Revel in your power.
  12. Drop a Guide Doll into the magma in Hell. Fight the Wall of Flesh.
  13. Hardmode starts here. The Pwnhammer makes more hardmode ore spawn, the rest you can figure out.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

DownTheWell posted:

You actually want to switch to COM/COM/COM when the stagger gauge is full, as Commandos do way more single-target damage than Ravagers. Also, pay attention to the tutorials. A lot of people give the game's battle system a hard time because they skipped the tutorials and went through the game without knowing how to use it. If battles seem slow to you, use your paradigms more or switch them up.

I've only got this third-hand, but isn't there something weird and unexplained where switching paradigms every so many seconds immediately fills your action bar?

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

NET WT 30 OZ posted:

Anything I should know before playing S.T.A.L.K.E.R.: Call of Pripyat for the first time? It seems like a pretty complicated setting.

The basics are covered, but:

Just like real life, handguns are entirely poo poo at pretty much everything except being small and lightweight. You'll be better off with two longarms equipped. I like having a highly accurate rifle in an intermediate cartridge for humans and an automatic shotgun for mutants, but other combinations may work for you.

Upgrading equipment is important. Do it regularly.

Unlocking later upgrades requires tools. You're intentionally not told exactly where to find them, but you can ask around for hints. What they boil down to is "look in the kinds of buildings where somebody may have kept tools". If you get frustrated with hunting for them, there's always the Internet.

Unlike some other shooters, managing your weapons' firing modes and alternate ammunition is important. Find those buttons and learn them early.

Know your factions' preferred weapons. If you're going to be shooting a lot of dudes with 5.56mm rifles, bring a 5.56mm rifle.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

Damegane posted:

I think the problem is more with having to manage the needs, rather than the switch to heal-over-time.

The needs are pretty minor. Basically, you carry a half-dozen bottles of water and a couple of hearty meals and you'll be good for a few days. Ammo weight, heal-over-time and more difficult limb repair are the big deals with hardcore mode. As someone who would usually deride the sorts of mechanics that New Vegas' hardcore mode introduces as pointless and cumbersome, I really enjoyed playing on hardcore, and would only play on normal mode if I wanted an explosives specialist.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

Hulk Smash! posted:

I've just picked up Dungeon Siege III on sale on Steam. There's very little about it on the wiki or in this thread that I can see - though I guess it's a pretty simple game. Is there a class or path to avoid or to simply make the experience easier?

Katarina has a skill that restores her power (the juice for heals and empowered attacks) on crits. Her two attack abilities in the rifle stance, when empowered, fire a whole bunch of projectiles (one in a shotgun spread, another as a long machine gun burst), each of which can crit. Her gear and skills have a bias to granting high crit rates.

I'm sure you can figure out the rest.

As for more general tips to the combat, be aware that you have to do a lot of dodging. You'll get chewed up if you don't avoid most attacks. If you spec for it, blocking can be quite effective, but it's probably better to focus on damage and getting the hell out of the way.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

Brasseye posted:

This is perfect, thanks a lot!

from what I've read it seems dragon quest ix is a lot more forgiving than FFTA2 and you can basically play it however you like.

That would be difficult. The non-optional content of FFTA2 is super easy even if you never do the auctions early, exploit any of a dozen amazingly broken combinations (zero-cost 2-radius AoE heal with mass resurrect is on the low end), or stat optimize your characters. You can easily just pound through with standard characters using haphazard ability loadouts and be fine through all the story stuff.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

The Moon Monster posted:

Does anyone have any advice for Darksiders II? I got it in the current humble bundles. I remember trying it at a friend's and getting serious ~*RPG Mechanics*~ fatigue.

The game throws a lot at you and explains little, but once you get a handle on the mechanics and learn what you need and can safely ignore it gets a lot less tiring. Then you can focus on the combat and use the RPG mechanics to specialize and customize.


Do not attempt to collect every collectible. You will go insane. Grab what you find, don't worry about the rest. If you're a completionist, Darksiders 2 will either break you of that habit or just break you.

Respecs are dirt cheap. Feel free to experiment with skills.

Focus on Harbinger/strength/crit/critical damage (mashing up dudes with melee combat) or Necromancer/arcane/arcane crit/arcane critical damage (spells and minions erry day), don't bother mixing and matching stats. Do mix and match spells. Defense, resistance, thorns, and health aren't terribly worthwhile stats, just don't get hit in the first place.

Health restoring stats are handy. They'll let you recover from small bumps and bruises without dipping into your health potion supply--great for longer fights. Health steal is the best but hard to get (only available on some unique weapons or by getting lucky after sacrificing a Legacy Artifact to a possessed weapon), and health on crit can be quite effective with a crit build, especially when paired with a fist weapon.

Don't neglect the trainers. The combos they give you are potent.


Possessed weapons aren't terribly well explained in-game, and they're kinda finicky. By default, they're unexceptional: they have average stats and carry between zero and two stat bonuses. You can sacrifice other pieces of gear to a possessed weapon, which does two things: 1) raises the possessed weapon's "experience bar", which allows it to gain up to 5 levels (this doesn't increase its equip requirement), slightly increasing all its stats and 2) adds any compatible stats (they'll be highlighted when you select the weapon to sacrifice) to the possessed weapon's level up pool; on leveling up you select one of the stats in its pool to give to the possessed weapon. If it's a stat it already has it gets a small boost, if its a new stat then it gets a big initial bump. You can only have four stats in the weapon's level up pool, so avoid sacrificing armor when you can so that the high priority defense and resistance stats don't flood out the stats you actually want.

The magnitude of the added stat does not depend in any way on the gear sacrificed, it's purely a function of the possessed weapon's item level--you don't have to dump a dozen +crit weapons in to get a big crit bonus when one will do the same job. A possessed weapon can have up to four bonus stats on it (including any they start with), so plan ahead a bit. Optimizing a single possessed weapon can carry you through half the game. You can largely ignore them if you want, but they give you the opportunity to make the perfect weapon for your playstyle.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

Mzbundifund posted:

While you're in Detroit, take the Punch-Through-Walls upgrade, since there's a spot in the sewer you can punch through that has a praxis point in it, basically making that upgrade pay for itself. You can get this the instant you walk out of HQ into the streets.

You can destroy those walls with any explosive. If you can spot the cracks yourself and don't really plan on using the upgrade, you might as well just toss a frag mine (there are free frag mines everywhere) at the wall instead.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

safe harbor posted:

Picked up The Last of Us a few days ago but I have not played it yet. Checked the last 20 or so pages and didn't find anything. Any advice without spoiling too much of the game?

Upgrade your aiming as priority one. Don't necessarily spend all your upgrade parts as soon as you can; workbenches are rare enough to make you want to splurge, but you might want to have some saved up when you find the next level of tools. Try to keep a spare shiv around (not just a spare use, an entire spare shiv), as there are a handful of doors that require one to open and guard fabulous prizes. Don't piss away your resources, but also don't be afraid to use them: the game drops more ammo, etc. the less you have.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

RatHat posted:

Anything about Far Cry 3: Blood Dragon I should know if I've already completed Far Cry 3?

Press the melee button while not next to a target to throw up a middle finger. Mash the button repeatedly to alternate hands.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

Zedd posted:

Anything special I need to know about :ese:Guacamelee:ese:?
I already have the johnny bravo skin.

The game explains its concepts pretty well in the first couple areas, and doesn't really have any gotchas.


Throws make you temporarily invulnerable, even to undodgeable attacks. It's very important for managing large groups of enemies.

Fire based attacks are undodgeable, except when they're not (e.g. chupacabra's fire spit). Sometimes it's not immediately obvious an attack is fiery. It's one of the few things that the game really gets wrong, but with a bit of experience you'll figure it out. Normal mode is forgiving enough to allow you to experiment.

Don't necessarily bust your rear end completing every challenge. There's some really hard optional stuff (both combat and platforming), but the main path is relatively sedate.

In the store, prioritize the special throws and the stun boost. The throws greatly increase your battlefield control, (Suplex and Das Boot let you hit large crowds, Pile Driver does a bunch of damage: few enemies have enough health after being stunned to survive it) and the stun boost lets you use throws earlier and more often.

Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

Lizard Wizard posted:

I've read the wiki, but just to be extra-cautious, anything about Dragon Age: Origins beyond what's covered there?

While we're doing this:

Any first-time modding? Stuff like respecs, improved tactics, bug fixes, that fifth-party-member-slot-for-your-dog mod I've heard about, etc.

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Male Man
Aug 16, 2008

Im, too sexy for your teatime
Too sexy for your teatime
That tea that you're just driiinkiing

Xander77 posted:

All of the above. You've mentioned the respec and dog mods, which I think are mandatory. Lock-bash will save you a great deal of aggravation. I never had much use for tactics (being the pause micro-manage type) but that could be useful if wanted to let the party do their own thing.

Given that the DA:O thread fell into the archives ages ago, is there any place I could look for a Total Idiot's Guide to Modding Dragon Age? Specifically, is there a halfway decent mod manager?

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