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In the US, Nintendo were heavily emphasising that games should take a long time to beat, because they loving hated game rentals (to the point of trying to have them illegalized at one point) and wanted to stop games from being beaten in a rental weekend. I wonder if any of that got pushed onto Japanese devs as a "if you want US sales, you have to do this..." thing?
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# ¿ Apr 12, 2014 18:34 |
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# ¿ Apr 28, 2024 11:58 |
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The funniest regional difference was the arcade version of Double Dragon 3. In the Japanese version, you start with four playable characters, some special moves and weapons can be found just laying around, as you'd expect. In the US version, you start with one character, and you have to buy special moves, characters and weapons from Item Shops. Using real money. Microtransactions aren't as recent an invention as you'd think!
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# ¿ Apr 14, 2014 13:35 |
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ImpAtom posted:Translations are clusterfucks on a huge level, especially for more modern games. It takes a lot of fan dedication to translate a game and for every one that gets finished there are a billion that don't or end up in half-complete limbo because something goes wrong. A recent Super Robot Wars translation resorted to crowdsourcing translation editing and I think even that fizzled out.
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# ¿ May 20, 2014 12:13 |
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Random Stranger posted:Localization on them would have been nightmarish. Even beyond the usual "I don't see why we should code our text modularly. Why would anyone ever need to change it out?" attitudes that Japanese developers tend to have, any mystery would have to be effectively rewritten for a western audience. It's doable, but why put that much effort into a tough game to sell.
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# ¿ May 22, 2014 21:09 |
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univbee posted:drat text adventure wasted no time in getting me into "try every menu option" territory. Arino is extremely sure I have to talk to whomever is in the office, which I did several times to no avail. Found the meeting room but although Arino seems to get some good ideas on how to deal with the locked door he just don't actually go through with trying them. I was pretty sure I tried every menu option everywhere but will give it another stab when I get home.
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# ¿ Jun 3, 2014 18:04 |
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Aurain posted:Supposedly, Drakengard 3 was going to be called Drakengard 4, and the plot of the game would be about why Drakengard 3 doesn't actually exist. The Leisure Suit Larry series actually did it - since every loose end possible was tied up in the third game (and due to an unfortunate bungle with a failed online network), they decided to just flat out skip the fourth game (joking that they "lost the floppies") and jump to the fifth, never explaining what happened in the "missing" game.
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# ¿ Jun 17, 2014 16:40 |
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zari-gani posted:
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# ¿ Jul 4, 2014 18:04 |
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King Vidiot posted:I didn't think it was discouraging rentals so much as encouraging sales. If you couldn't beat the game on a rental then maybe you'd buy the game so you could put the time in to get better at it.
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# ¿ Nov 9, 2014 06:14 |
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zari-gani posted:That's from the FM Towns version, which looks identical to the DOS version. It was never officially released for PCs, despite including a full English-language version alongside the Japanese translation.
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# ¿ Jan 18, 2015 09:44 |
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Corridor posted:oh yeah, i wanted to ask a question about the second gccx nds game... I heard it got fanslated, yay, but does it also translate babby arino's commentary in the games? like would it even be possible to do that?
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# ¿ Jan 22, 2015 11:56 |
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Hirayuki posted:Speaking of which, is there an easy way to extract those samples? Or are we getting into territory just discussing the possibility?
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# ¿ Jan 22, 2015 14:22 |
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Corridor posted:what's gccx channel
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# ¿ Jan 26, 2015 15:10 |
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Pastry of the Year posted:Oh noooooooooooo
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# ¿ Feb 3, 2015 17:04 |
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Gimpy Joe posted:Is that Super Pitfall the same one played at AGDQ 2015?
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# ¿ Feb 6, 2015 07:34 |
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Ghost-Slug posted:My guess would be Murasame Castle and I hope it is because I've seen references to it before but I've never seen it in action. https://www.youtube.com/watch?v=AltYxC0qE-k
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# ¿ Feb 20, 2015 11:06 |
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geri_khan posted:Nice, thanks SAGCCX! quote:At the title screen, hold Select and press Start. Numbers from 0 to 12 will roll across the screen; press A to make them stop. The number you get will determine how many lives you start with.
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# ¿ Mar 13, 2015 19:49 |
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It isn't a fighting game unless someone with a lit cigarette and a switchblade is standing dangerously close to you as you play.
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# ¿ Apr 18, 2015 21:37 |
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Mister Chief posted:How much does a TGS ticket cost? I might go next year. Might.
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# ¿ Sep 18, 2015 06:46 |
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Many early NES-era games used English text for an number of reasons. (JP left, US right) Legends of Localization posted:First, English is a required subject in the Japanese school system, so everyone gets a couple years of exposure to the language. Mostly it’s a lot of rote memorization of vocab lists, so it’s not entirely useful. But it means that Japanese people can still pick out words they recognize when confronted with a wall of English text.
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# ¿ Sep 29, 2015 10:36 |
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It was also discussed in an Iwata Asks interviewquote:Morimoto: We put Mew in right at the very end. The cartridge was really full and there wasn't room for much more on there. Then the debug features which weren't going to be included in the final version of the game were removed, creating a miniscule 300 bytes of free space. So we thought that we could slot Mew in there. What we did would be unthinkable nowadays!
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# ¿ May 28, 2016 17:48 |
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Blackchamber posted:I can't read a drat word of Japanese, buying this solely for the art.
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# ¿ Jul 27, 2016 15:43 |
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Lurdiak posted:Anyone have a link to the Intelligent Qube episode? I know for a fact it exists and I'm pretty darn sure it was translated, but it doesn't seem to be in the list in the OP. Part 2
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# ¿ Jan 10, 2017 13:26 |
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chinese barbecue porp posted:what
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# ¿ Jan 31, 2017 12:38 |
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zari-gani posted:Crash Bandicoot was given an extra finger for the Japanese releases.
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# ¿ Feb 17, 2017 07:43 |
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jyrque posted:That is so bizarre but so is the result. Farting aliens are now actually more yakuza by cutting off a digit. (The same group was apparently also shaking down Disney to the tune of $5 million a year to keep Mickey Mouse's hands unaltered, so it's not like they could realistically fight back or anything...)
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# ¿ Feb 17, 2017 08:33 |
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WesY2K posted:Is there already some news regarding the english version of Kan's book?
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# ¿ Jul 4, 2017 19:20 |
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Shiren the Wanderer also got an updated, English-language port to the DS with some online functionality that almost certainly doesn't work anymore.
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# ¿ Oct 3, 2017 21:49 |
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The MEGA link is asking for a decryption key.
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# ¿ Mar 12, 2018 12:26 |
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univbee posted:It seems to be working for me from here (where I'm not signed in at all), not sure if you're going to a truncated URL for whatever reason.
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# ¿ Mar 12, 2018 14:58 |
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New Youtube Yoiko thing, revolving around Smash Bros Ultimate https://www.youtube.com/watch?v=G2CjQUBtbhY
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# ¿ Dec 5, 2018 10:41 |
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This isn't a new episode sub, but it's a new GCCX related thing translated that I don't think's been posted: 15th Anniversary interview with Arino from the middle of last year. Discussion topics include long hours, Youtubers, the wear and tear of age, the show's wide appeal, and Inoue somehow never getting fired.
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# ¿ Apr 14, 2019 11:37 |
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WesY2K posted:Say, do you know if the GCCX or Arino made levels for Super Mario Maker are still available and if you can play them in SMM2 on the Switch?
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# ¿ Jul 16, 2019 13:01 |
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Negrostrike posted:https://twitter.com/gccx_official/status/1171735272167333889 PaletteSwappedNinja posted:Itoi's site just put up this transcript, when he saw that he said "oh that's the name I always used" https://www.1101.com/gccxmother/2019-09-13.html
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# ¿ Oct 19, 2019 05:43 |
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Mister Chief posted:Is Sega involved with Shenmue 3?
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# ¿ Dec 5, 2019 12:44 |
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As a point of reference:
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# ¿ May 9, 2020 09:12 |
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i've got an uncle who works at japan, i got to see sumo wrestling 2 at his house, it has rocket boots. i can't show you it though or else he'll get in trouble.
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# ¿ Jul 18, 2020 18:09 |
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Here's an English summary of Kibe's book: https://twitter.com/BClarkOMP/status/1284913740006264834
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# ¿ Jul 23, 2020 07:38 |
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cubeboy posted:It looks like they finally have an official fanclub website?
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# ¿ Oct 13, 2020 19:13 |
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Game Center KBX airs on the 28th of March, starring Kibe Kacho. No word on what'll be played. https://twitter.com/gccx_official/status/1366176360436129792
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# ¿ Mar 1, 2021 07:40 |
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# ¿ Apr 28, 2024 11:58 |
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WesY2K posted:Are there any news what Game Center KBX is about?
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# ¿ Mar 26, 2021 09:57 |