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THE AWESOME GHOST posted:[...] and I wanted Eiko but as far as I know she can't reliably do 9999 right? Eiko is actually one of the characters that would hit 9999 the earliest in my games. She packs some serious damage with Holy and Maduin if you gear for it — you can buy a Magic Racket and Mage's Hat soon after you get her, win a Rebirth Ring in the Card Tournament and then get your hands on a Jade Armlet and have a full complement of Holy damage-boosting gear before you even get your hands on the White Robe. My memory's hazy on when exactly the earliest opportunity to learn Holy is, but I remember it being early enough that she'd be doing mondo damage before anyone else on my team got to. Between Holy/Maduin and her superior White Magic options, Eiko's actually a shoo-in whenever I decide to assemble my FFIX A-team. Cape Cod Crab Chip fucked around with this message at 12:43 on Sep 7, 2012 |
# ¿ Sep 7, 2012 03:20 |
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# ¿ Apr 28, 2024 02:22 |
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There's also the issue that the AI prioritizes launching staggered enemies, even enemies which cannot be launched (if memory serves, which I admit it might not). If you mainly control Serah in battles and build her to maximize her Magic damage, like I did, if she's in Commando mode and locked on a staggered target, she'll spend one of her ATB bars running up to the enemy to try to launch it, during which she deals no damage and her ATB bar doesn't charge or anything. By the time she reaches the enemy, Noel already launched it long ago, so she has to jump up there and deliver her piss-weak melee attack before switching to the Ruin chaining, which (again, if memory serves) is slower than Ruin spamming on the ground due to the way her casting works. That said, though, most enemies die before launch juggling becomes necessary, unlike 13. It's kind of the same thing with the concerns mentioned above, namely AI Medic prioritization and the general way the AI handles Saboteur and Synergist skills; there are actually quite a few instances where you'd rather manually input commands... but with the game being easy as it is, you'll rarely be put in those situations where you have, or really even want, to do so. Much of the time, keeping your characters in an offensive paradigm and letting the AI do its thing will do well enough.
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# ¿ Jan 12, 2013 20:13 |
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Terper posted:You could just cancel the attack though? At which point you only have four Ruins queued. Might as well just mash X (or A, I suppose) on Ruin five times. Maybe it's just me but I feel that's less obnoxious.
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# ¿ Jan 12, 2013 21:06 |
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What it boils down to for me is that I don't like mechanics that either make power or abilities tradeable commodities, like Materia or Junctions, or where the endgame is that every character is capable of doing everything at once just as well as everyone else at all times, barring minor variations in effectiveness owing to base stats and who gets to hold the best weapon, like the License Board and, to a lesser extent, Magicite (though VI is my personal favorite despite that). People say you can specialize with the License Board, and that is true if you willingly impose constraints on how you develop the board, but my experience with it was that all you really were encouraged to branch for were the Esper nodes and whatever node held the latest good weapon you picked up. Beyond that, there was no reason not to give everyone access to staple White and Black Magic spells that everyone can make good use of at any time and it didn't take all that many LP before everyone started dipping in things that were previously restricted to one or two characters simply because the redundancy was not strictly necessary in the early game, like Protect and such. Everyone played and felt the same and no amount of willful constraining would let me forget that underneath it all, every character would and did perform the same. The dislike of "power comes from objects and not the character him/herself" thing I admit is a bizarre idiosyncrasy, but I don't like systems that either enable or encourage that Everyone Can Do Everything Well At Once, and no amount of justifying or deflecting will make that not true about 12. Maybe the way IZJS goes about it is too constraining in the other direction, I don't know, I haven't played it yet, but I know that I for sure feel that system resonates much more closely with me.
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# ¿ Feb 2, 2013 15:25 |
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The Shortest Path posted:[...] and makes it more challenging (and less bullshit) [...] Haha what Not to start a derail about 1.3 in this thread, and I apologize if I do, but 1.3 isn't something that someone not intimately familiar with FFT (like, say, someone who says they were using "Assassins") should attempt. Better stick with the Content version for now.
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# ¿ Feb 18, 2013 19:24 |
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Maybe (okay, definitely) the fact that I bought 7th Saga for 120 Canadian bucks back in the day combined with the fact that the cartridge I bought happened to have a defective save game battery that deleted my save after five minutes soured me unfairly on the game, but 7th Saga was a drab, poorly-balanced, plain oatmeal pile of poo poo that I can't believe someone would cite it as an example of Enix's output. I get it, this is not the Square Appreciation Station and the company lost its way a fair while ago, but come on.
Cape Cod Crab Chip fucked around with this message at 15:13 on May 7, 2013 |
# ¿ May 6, 2013 22:42 |
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Francois Kofko posted:That's okay, the 100% ending is awful anyway. X-2 is one of the few games I won't sperg out for 100% on, all because of that dumb ending. Yeah, FFX-2's requirements for 100% and the reward for doing so are both some bullshit. That said, listening to Maechen at Mushroom Rock is NOT one of those. As was mentioned, it's the right mix of interesting, self-aware and funny, and it works. gently caress Chapter 4, though, goddamn.
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# ¿ May 28, 2013 17:40 |
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Terper posted:Huh, what? Why not? Time constraints, most likely.
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# ¿ Jul 17, 2013 16:04 |
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The only way to play FF8 is to junction a strong spell to your characters' HP and not heal up from yellow health. Then, when a character's turn comes up, you use a Limit. If the Limit is not up, you press Circle (or whichever button skips the turn) and repeat until you can use one. When I was younger and had even less regard for my time than I do now, I would play through FF8 never once performing an action that wasn't a Limit once the card game became available. There was some appeal in dropping multiple 1000-damage Renzokuken strikes on a solitary 200hp Galbadian Soldier and hitting the damage cap in the first Laguna flashback.
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# ¿ Dec 29, 2013 13:51 |
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They also change "moogle" to "moguri" which I feel is just a loving insufferable thing to do.
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# ¿ Aug 13, 2014 01:48 |
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To be honest I'm mostly trusting ImpAtom's word here. I'm trying to hunt down a full script comparison to get a feel for it, as retranslation projects of FF games is something I have an embarrassing amount of interest for, but all I've found so far is a document containing the changes to names and terminology (here if you want to take a look at it). Generally speaking, though, the kind of translator who thinks the word "moogle" is an error that needs to be fixed is, in my estimation, approaching the project with the wrong attitude.
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# ¿ Aug 13, 2014 01:55 |
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Pffft bahahaha. It's impressive that they have enough respect for the sanctity of the ~*~original glorious Nihongo~*~ to replace Moogle with Moguri, because it's a portmanteau of the Japanese words for "mole" and "bat" you see, while simultaneously having the requisite insight into the creators' original vision to gut out an entire character and replace him with an original creation of their own.
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# ¿ Aug 13, 2014 02:29 |
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Rei_ posted:So I'm, I think, halfway through FF13. I just beat Barthalandus and I'm now in the Fifth Ark area. I'm having a really easy time with boss battles, but it's actually like, regular fights I'm having a lot of trouble with. Like, what really effective Paradigms I should be using to make combat easier in general? What should I be opening with, because I find I'm using Lightning/Vanille/Fang and opening with Solidarity (Com/Med/Sen) but I always wind up swapping over to Combat Clinic (Sen/Med/Med) in a panic. Generally speaking you want to build the stagger bar as fast as possible. You should have at LEAST one Rav/Rav/??? Paradigm, as mentioned above, with the ??? being either COM or SAB. Saboteur debuffs actually help stabilize the stagger gauge, so I honestly wouldn't discard the possibility of rolling with both at the same time. The old cliche of the best defense actually applies in a concrete way here, as air juggled enemies don't attack. Don't worry about upgrading for now. One of the many things FF13 handles poorly is the pacing of the upgrade system. All that junk you've collected for the better part of what I assume is 20 hours at this point is an insignificant drop in the bucket. Just dump everything in an accessory.
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# ¿ Aug 16, 2014 20:34 |
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Amarant does have the opportunity to be your biggest damage dealer for a short time around the time you're headed to Oeilvert. If you've kept up with Hot and Cold (and I know you did) then that's the time you get the Kaiser Knuckles, which allow him to drop 4K damage Auras throughout the whole dungeon like it ain't no thang. I can't in good conscience keep him in my ~*~optimal endgame party~*~, but he does get his time to shine, mechanics-wise.
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# ¿ Aug 19, 2014 19:31 |
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If you can't hit the damage cap with spellcasters I feel bad for you, son. I got 9999 problems but making any of the three spellcasters hit like a ton of bricks ain't one.
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# ¿ Aug 19, 2014 19:54 |
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Gotta third the recommendation that people play DQVIII. If you read this thread and have ever lamented, out loud or inwardly, that FF can sometimes try too hard to impress with all the in medias res and plot twists and poo poo, it's just what the doctor ordered. The game feels like... it feels like it doesn't have to try to trick you into enjoying it. It's confident that it can entertain you with its premise.
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# ¿ Aug 26, 2014 15:12 |
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I did add "and poo poo". My point, which I suppose I could've made clearer, was that DQ8 is upfront about itself and doesn't use red herrings as much as FF games can do sometimes. Or it just does it better. Iunno, the game just felt refreshingly earnest.
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# ¿ Aug 26, 2014 15:18 |
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I'm not entirely sure why we never got SD3 stateside. I remember going to the local library to keep up with gaming news from the Nintendo Power issues they had (good grief, where has the time gone) and reading up on SD3 coverage. They definitely intended to bring it over, but... never did. Surely someone out there knows why. I can tell you it's not a name issue, though, it was being marketed as "Secret of Mana 2" at the time. Cape Cod Crab Chip fucked around with this message at 15:46 on Aug 26, 2014 |
# ¿ Aug 26, 2014 15:41 |
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ImpAtom posted:Supposedly they're really unwilling to relinquish rights, which makes me sad. I hate to be a downer about Shadow Hearts, but would anyone even be willing to buy the rights or make anything with them if they were given out? I can't really see anyone picking up that franchise and doing anything with it, which really is a shame because it was kind of wonderful.
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# ¿ Sep 4, 2014 00:31 |
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Krad posted:Atlus could make it work. Would, not could.
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# ¿ Sep 4, 2014 02:04 |
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ImpAtom posted:Buying the rights isn't the thing I'm worried about. Supposedly they're so tight-fisted we'd never even see a re-release or a PSN Classic thing. Fair enough, and I suppose at some point I entertained hopes of seeing a translated version of the Director's Cut of Shadow Hearts 2.
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# ¿ Sep 4, 2014 03:20 |
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The article posted:Square Enix did not confirm if the demo will be available to download the same day Final Fantasy Type-0 HD is launched. I really really want to get excited about something, anything FF-related for the first time in a decade, but what are the odds the demo won't be ready? They gotta be astronomical.
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# ¿ Sep 17, 2014 14:14 |
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She kinda looked like a hot dog vendor to me, I was hoping hot dogs were making their grand return to Final Fantasy, but alas.
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# ¿ Feb 5, 2015 16:35 |
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There was some talk about it in the thread, starting from here. Consensus was that it wasn't good enough to justify the effort of patching it and has the common fan translation problem of the translators being way too far up their asses. I really should track down a complete script of that thing. I'm not playing it ever, but I really do want to read it...
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# ¿ Feb 16, 2015 21:53 |
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No Claude no sale
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# ¿ Feb 16, 2015 22:23 |
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In a way, I'm kind of sad the Iscar Matthias thing isn't happening. It would have been a spectacular amount of work for an abysmally, uproariously low payoff and the concept of that thing existing would have been... I don't know. Some Andy Kaufman poo poo I guess. The world would have been a funnier place if some nerd with a hate boner for a comic relief character from a videogame released twenty years ago had ended up putting in the however many hours it would've taken for nobody to enjoy his effort.
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# ¿ Feb 17, 2015 06:46 |
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It's a demo, there's absolutely no telling that's how they even intend for it to play out in the full retail version.
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# ¿ Mar 17, 2015 03:51 |
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Kyrosiris posted:An old man being so badass he fights a sentient tree well past his natural lifespan. It's also noteworthy for being a game where Phoenix Down usage is attempted outside of a combat or menu screen. That blew us away at the time.
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# ¿ Mar 17, 2015 16:36 |
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I had Odin's fate in FFVIII ruined to me by a friend who just casually dropped it out of nowhere. Just a cool, funny moment I couldn't be surprised by, just because. I wasn't mad, but it was a funny moment I would've probably been better off being blindsided by.
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# ¿ Mar 27, 2015 16:18 |
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Pureauthor posted:How to tell someone has never played a Dragon Quest game: How do you describe DQ7 with any other word? Never mind, it's "bad", forget I asked.
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# ¿ Jul 7, 2015 21:47 |
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The original FFT translation doesn't have "a lot of charm", it has five good lines. Most of the rest ranges from bad to incomprehensible, but I will grant that some of the terrible battle shouts have an over-the-top charm to them. "Inscribe the dead god in a rotting body... Flare!" and "The doom of a planet, Crush Punch!" are really, really bad, but in that "so bad they're good" way. For my money, though, the WotL translation is uniformly good so it takes the prize.
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# ¿ Aug 5, 2015 03:28 |
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And I mean, at the end of the day it's whatever I guess, but I'm still half-amused half-puzzled so many sword skills are called "____ Punch". Split Punch, Crush Punch, Blastar Punch, Hellcry Punch.
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# ¿ Aug 5, 2015 03:35 |
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I mean Crush Punch is not even a good skill, you never use it over Lightning Stab, it is not planet-dooming, nor it is a punch.
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# ¿ Aug 5, 2015 03:36 |
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kirbysuperstar posted:Some rough patches. Riiight. That skill owned against Dycedarg's older brother. Owned the poo poo out of that fucker.
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# ¿ Aug 5, 2015 05:12 |
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Hangin' out in the woods with my homeboy Trent. Oh god these woods are haunted, Gusts all over
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# ¿ Aug 5, 2015 06:46 |
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Help Im Alive posted:On the other hand stealing like 600 times to max out the damage is super boring and I guess it's pretty much all Zidane would be doing for like half of the game Yes, but then you wouldn't have those abilities maxed out when you could and that just ain't right. Besides, I actually disagree about Dragon's Crest, that one's easy enough to max that it's worth doing. Just grind some of those little dragons outside Lindblum and Green Dragons on that plateau if the occasion ever arises and it goes by quickly enough.
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# ¿ Aug 10, 2015 14:14 |
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Kingtheninja posted:Here's a long time question. In in the first tactics game, what causes a characters other jobs to level up? I could never figure out why it happened. Like when you're a knight and your monk job randomly gains skill points. Other characters earning points in the job is what does it. If character A is a Monk and character B has monk unlocked, character B will get (I think) one sixth of the Monk JP character A earns as long as they're both deployed.
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# ¿ Aug 14, 2015 17:37 |
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Take it from someone who used to be a sub diehard: you eventually grow up and become less of a weeb.
Cape Cod Crab Chip fucked around with this message at 19:15 on Aug 20, 2015 |
# ¿ Aug 20, 2015 19:13 |
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I was also told that Metro: Last Light had a superlative Russian voice track and it's the language the game is "meant" to be in.
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# ¿ Aug 20, 2015 19:59 |
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# ¿ Apr 28, 2024 02:22 |
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The original SNES version of FF6 is perfectly acceptable still. The sound-restored GBA version is probably the closest there might be to a definitive version, but there's enough worth checking in the SNES release if you have access to that. Agreed that the GBA version of FF5 is the only version worth playing.
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# ¿ Aug 26, 2015 15:23 |