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prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Stupid_Sexy_Flander posted:

Man I am starting to really hate the radio in this game.

I've heard that god damned song they used for Kraft ads a few years back like 500 times so far.

IT'S CRUMBALIEVEABLE!!!!

Just... gently caress man, license more songs or something. SR2 had an amazing radio that didn't repeat nearly as often. Dunno if this is a PS3 thing or what though. Haven't played SR2 on ps3 yet.

Listen to the classical station more. The songs are great, and it has the best DJ.

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prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

-Fish- posted:

I did the Asha missions and unlocked the Laser Sword costume, but can't find it in my wardrobe. Am I missing it somewhere?

If you want to dress like a Jedi, I believe the "Desert Dweller" suit (or outfit?) is at "Let's Pretend".

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Starhawk64 posted:

While I was a little upset that it's a separate weapon so none of my upgrades to the original were applied, it's worth it just for the ability to kill peds and aliens with polka and classical music. :allears:

I wonder if it would be possible for them to let the user pick the song for the dubstep gun. Like, just pick an MP3 off my machine and use that.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Emong posted:

On the Saints Row Mods forum one of the devs explained that for every song they had to manually mark all the beats/wubs/whatever to get the gun's shots to sync up, so probably not possible.

You know what? I'm okay with that. I'm just grateful they didn't brush off the question. :tipshat:


(But if it was possible for users to mark up songs and submit them to the Rock Band people, maybe...)

VVVV I forgot about copyright issues. :doom:

prefect fucked around with this message at 18:40 on Sep 3, 2013

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Roach Warehouse posted:

I enjoy listening to the Classical station and The Mix, but drat the latter seems to play The Touch so much less than all the other songs.

The one down-side of listening to the Mix a lot is that when the songs get used in missions, it's a little less special, because you already know the song exists in the game.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Lyer posted:

E: I think the tracks play in a specific order, at least with the mixtape stuff. So that might be a reason why it sounds really limited.

I don't think the radio stations play in a specific order. I know there are bits of DJ patter that sometimes get used and sometimes don't, so it's not all predetermined.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Tamir Lenk posted:

I did not mind the big shifts in that story since Keith David's super-homie outfit is a Lando Calrissian costume. He made a deal with Zinyak, Zinyak altered the deal, Keith returns to side of the Saints. Not to mention the cut scene ending with "You sound just like Julius . . . "

It might be mixing references a little, but I wish the thugs beating you up in front of Keith had been using some electricity-based weapon.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

grancheater posted:

They're great, I think this is a list of all of them:

Controversial "No Stripper Left Behind" Act clears Senate 62-31.
"I Wanna Sleep With Shaundi" spin-off "I Wanna Hang With Pierce" cancelled due to lack of contestants.
"The Saints of 1600" expected to set box office records, Lead actor Josh Birk pre-nominated for multiple awards.
September 29th named National Saints Flow Day.
Protests delay construction of Johnny Gat Memorial.
Top-level Ultor execs named in price-fixing scandal.
Presidential approval rating drops to all-time low following latest public appearance.
Astronomers warn of impending calamitous event, "We don't know what it is but something is definitely coming," says report.
Aisha second commemorative boxed set announced - "Bounce Like My Checks (Dubstep Remix)" out next Tuesday.
Former Presidential hopeful Monica Hughes signs seven-figure publishing deal for tell-all autobiography.
Stillwater, birthplace of the President, named Number One Travel Destination by The Sabbatical Channel.
STAG officially disbanded; former members now in parking enforcement.
Secret Service to undergo specialized anti-gang training. "Given the s**t we've faced, we have to be prepared for anything," says Director Shaundi.
Spike in housecat attacks prompts nationwide recall of Genki-Chow brand cat food.
Auto-tuned stoma voice box manufacturer reports record profits.
Life story of former professional wrestler Angel de LaMuerte to debut on Broadway. PILEDRIVER THE MUSICAL to open next season.
Fan petition to bring cult TV series NYTE BLAYDE to the big screen gains traction. "We're very hopeful this will see the light of day, unlike the titular character who must remain forever in darkness," says petition founder R4gn0r0k.
Viola DeWynter named Head of the Federal Reserve.
Honey badger joins list of United States national animals.
FDA baffled by analysis of Saints Flow ingredients. "I'm not sure if tiger milk is even legal," says spokesperson.
Ten top news sites hacked. Press secretary Kinzie Kensington denies involvement.
White House flags at half-mast following nationwide closure of Freckle Bitch's fast food franchise.

I couldn't make my character until I had read all of them. I'm glad they ended eventually. :)

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band
I'm really, really bad at the stomp-based mayhem activities. I can barely make bronze, and I play on "Casual". Is there a trick to getting big numbers on those?

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Viridiant posted:

Yeah, don't use stomp. Just run around on the sidewalks with your super speed. Works great if you have the Tornado upgrade.

:staredog:

But the instructions say to use stomp.

You can do it other ways?

:doh:

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

IcePhoenix posted:

Getting all the weapon challenges is really annoying since I've done all the sidequests, though. No big groups of aliens ever :negative:

The abduction challenge was a huge pain in the rear end to do late.

The only plus was that I found out you can abduct those rolling-ball jerks. :getin:

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

PantsBandit posted:

Is there any way to log out of a community account within SR4 so I can login to another one?

If you click on the "Community" button when you're logged in, it will ask you if you want to log out.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band
This was my first Saints Row game, and I enjoyed it thoroughly. So much so that I'm thinking about buying the third game and giving it a shot. Is that a bad idea? I know that most of the key story parts from previous games have shown up in the fourth game, but is the third game the same kind of fun as the fourth is? (From the discussion here, I gather that the second game is more about being a criminal psychopath, and I'd much rather stay in the puckish rogue area.)

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band
I got SR3 this past weekend, and when I found out it has "Holding Out For A Hero", I practically did a little dance. I had thought its absence in SR4 was a real shame. :allears:

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band
I'm past the 50% mark in Saints Row the Third and there are so many things about SRIV that make sense now. I feel a little bad that I never really paid attention to cars and motorcycles once I got super-jump and super-sprint. Really love both these games so much. (Although I'm a little uneasy about the SR3 mission where it kinda seems like you're stealing women destined for sex slavery and using them for your own sex-slavery purposes. I tell myself that they come to work for me willingly, and I pay them well with good benefits and vacation time.)

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Tiggum posted:

That mission (and everything else to do with Zimos) was really bad.

I thought the Zimos rescue mission was hilarious, with the horse-cart chase scene.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band
I'm still working my way (slowly) through SR3, and I need confirmation that I didn't hallucinate this: during the mission where you steal a STAG VTOL, the theme song from the Venture Brothers played. Did that actually happen?

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Sapient Afro posted:

Yes, it's one of the songs on the Adult Swim station.

:doh: I suppose this is what I get for not actually listening to the non-classical/non-mix radio stations. :blush:

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Tiggum posted:

What, a better game experience?

I try not to judge the ways other people like to play the game. :shobon:

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

The Deadly Hume posted:

I think they made up for it by getting Roddy Piper in SRIV even if it was for one mission.

That was completely awesome. "Why do I hear bagpipes?" "Hey, that guy's wearing the same clothes as me, with the kilt and everything." "Holy poo poo, that's actually Him!"

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Sir Unimaginative posted:

The achievements don't care about casual difficulty, and that's something you could romp the game on even if you were a wacky waving inflatable arm-flailing tube man. I'm not sure cheats are even relevant.

This is untrue, because I still have a few events I can only get silver medals in. :mad:

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Action Tortoise posted:

I think his only purpose besides introducing Escort activities is to explain Luchadore stuff to players who didn't know before playing the game, which anybody could have done in a cutscene or voiceover.

Kinzie: How do we take out Killbane?
Boss: He's a Luchadore. Remove his mask, and he's got nothin'.

I just used Angel as my support for a survival-waves mission, and he mainly used a rifle. He did bodyslam one dude, but I was disappointed he didn't behave more like the brute homies you can get, throwing cars around and stuff like that. :(

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Tiggum posted:

Yep. It's because A) The acquisition of the drugs is similar to real life, in that the drug dealers you kill for them are hanging around on the street, B) You use the drugs as part of gameplay, and C) They have beneficial effects. Naturally the concern is that this will encourage people to use drugs in real life, because it's pretty much a pro-drugs advertisement, right?

Wow. I'm sure it's been said, but it's just like the Comics Code that comic books used to have to deal with. No showing anybody doing something bad without also showing them being punished, et cetera.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

PureRok posted:

Well, you can't shop at a store until you hack it, so there's that.

Are you certain? I'm pretty sure I bought lots of stuff from stores before I knew hacking was a thing.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Differo Cathedra posted:

Yes. There are a ton of references to The Third in 4 so it would be definitely worth going back through the that game. Best to do it before you get too spoiled by the awesome superpowers. :black101:

I had never played SR3 until after I'd played through SR4 once, and I wish I'd played the third game first. There's so much in the fourth that makes more sense after you've played the third.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Songbearer posted:

The new Thumpgun skin in the GATV DLC is really cool and makes that gun super satisfying to use.

Do you have to do anything to activate the skin? I still have just a plain old Thumpgun. :confused:



And once the knife gun is fully upgraded, it makes mincemeat out of wardens. :getin:

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Tiggum posted:

You may as well blame yourself for turning the page in a book. Pretend that Boromir lives as long as you never read The Two Towers. It's nonsense, the book's written, the story plays out the same way whether you personally read it or not.

I think video games are a little different. Even though the storyline and your actions may be predetermined by the developers, you have to actually click the buttons to "make things happen". It's not the same as turning pages in a book, because you can't turn a book's pages "wrong". With a game, you're taking the role of the character who's actually doing things, instead of just following the story of characters who do things.

There's a Hitchcock movie that I can't remember the name of (:mad:) where a lady is murdered and the camera is shooting over the shoulder of the murderer. It's an unusual perspective for a film, and I've seen a reviewer describe it as "making the viewer complicit in the murder". That's not the same kind of thing (the film is going to play without your taking any action), but it's similar.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Fintilgin posted:

Also, 'defend this spot' missions are so much easier when you can instantly summon a mega-tank around yourself. :shepface:

I wish this worked during super power fight club "king of the hill" segments. :argh:

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Action Tortoise posted:

Use Fire Buff during those segments. They'll ignite and flail around igniting their friends.

Sure, but they don't necessarily get out of the control area while they're on fire, and it seems that any non-dead enemy on the "hill" platform resets whatever timer you need to hit. (This is also why you can't use TK to pick them up and throw them away; you end up pulling them towards yourself before you throw.)

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Darrish posted:

No one poops in virtual reality.

I had to meet Ben for a mission once and he was hanging out in the ship's restroom. It made me really uncomfortable, but he acted like everything was normal.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

SynthOrange posted:

:stare: Holy poo poo.

Oh geez. I haven't been looking closely enough at everything.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band
I got SR2, and is it just me, or is the car-driving really difficult and unrealistic? (Or maybe I'm just terrible at it.) (Also, maybe it's easier if you have a game controller instead of a keyboard.)

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

The Lone Badger posted:

Ok the Asha recruitment mission was hilarious.

Puckish rogue! :argh:

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

TJO posted:

So I've pretty much completely beaten The Third, all that's left is some tedious challenges I'm not gonna do, are the extra mission DLCs worth it?

The clone missions are a lot of stupid fun, as are the gangsters-in-space missions. (I haven't done the Genki missions yet, because I tried them first off when I started the game, and I was terrible and weak and got lost and gave up.) (And the third gangsters-in-space mission was difficult for me, because I'm terrible at the flying controls :downs:)

prefect fucked around with this message at 14:37 on Sep 30, 2013

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band
It's a good thing I mostly listen to podcasts in the car these days. If SR3 is any indicator, I would be thoroughly imprisoned if I were ever driving and the William Tell Overture started up. It's "gotta go fast" music in its purest form. :D

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band
There are mods for SR3 and SR4 to make activities easier. I haven't been able to find anything similar for SR2 -- should I give up?

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

death .cab for qt posted:

Bump the difficulty down, it comes with zero punishment and all activities become easier

I'm already on "casual". (Yes, I'm not a very good video gamer. :downs:)

Mordaedil posted:

There are always "hidden secrets" for nearly every activity that makes them easier to beat, so much so that once you know them, they become more fun.

Can you list which you are stuck with and we can try to help you find the trick to them. (for example the trick to mayhem is destroying fences, nothing else)

I really need to do the Snatch activities -- I need faster health regeneration and unlimited SMG ammo would save me a ton of money.

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band
Finished the storyline missions in SR2: very satisfying. :)

Now back to SR3; how long do you have to wait for day to become night? Some people on the Internet are saying that it will never change, but maybe they're just talking about the console version. :ohdear:

prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Irish Joe posted:

As long as I can fly and set fire to people with my mind, I don't care where SR5 is set.

:colbert:

I'm trying to drive as much as possible in my current game, but it's so satisfying when you fire-blast a flashpoint when you've got the exploding-on-death upgrade. You can one-shot them a surprising amount of the time. And virus injections are a party of exploding baddies. :3:

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prefect
Sep 11, 2001

No one, Woodhouse.
No one.




Dead Man’s Band

Tiggum posted:

Unrelated, I was doing some challenges today and started trying to do the inflato-ray challenge, but found that for some reason it seems to massively increase notoriety with every kill. You can kill maybe half a dozen people before the warden shows up. It seems really weird, because it makes an already unwieldy weapon even less usable.

I'm going to have to try this -- I still haven't gotten an individual character the "kill wardens" challenge.

Tiggum posted:

Also, anyone know what the "super-kick" challenge is? I've apparently super-kicked the required ten vehicles, but not ten enemies, and I have no idea how to do it. I thought maybe the quick melee attack (F key), but that doesn't seem to increase my count, and I'm pretty sure I never did that to any cars. I can't figure out how I'm supposed to do that one.

I first got the super-kicking-cars thing by accident, when I would try (and fail) to stop before I hit the cars. But I'm almost certain the F key does in fact work for the super-kick challenge. I think the achievement is for super-kicking ten aliens, not just any enemies. Virus-injection enemies might work, but plain old people and cops don't.

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