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FactsAreUseless
Feb 16, 2011

LoonShia posted:

If adventurers who get arrowed in the knee become cops, what do cops who get shot in the knee become?
Protagonists in an open-world game where they seek revenge by any means necessary, and their behavior is measured on a good vs. evil scale. Any cops they shoot go on the same journey. It's sleeping dogs all the way down.

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FactsAreUseless
Feb 16, 2011

You can beat every boss with only the resources provided in the room and no augs. It's just annoying. Either way they're definitely the worst part of the game.

FactsAreUseless
Feb 16, 2011

Far Cry 3 did heavy enemies well, since they could still be headshot, blown up, or set on fire, but posed a significant threat.

FactsAreUseless
Feb 16, 2011

I was going to make a joke about how there are only like two third-person shooters so it wins by default, but then I remembered that Alpha Protocol exists.

FactsAreUseless
Feb 16, 2011

Simply Simon posted:

the idea that retarded bullshit would make players communicate online and try to find the ridiculous secrets. Not a game, an ~experience~.
This is literally the explanation Dark Souls players give me for why the game is so poorly documented.

FactsAreUseless
Feb 16, 2011

The intricacies of the plot really require multiple replays.

FactsAreUseless
Feb 16, 2011

beato posted:

Sniper rifle with advanced scope and silencer is your friend; take the high-ground, use the camera to spot all the enemies, take out the alarms, shoot the cages full of wild animals whenever possible, and just go for the head shot every time. I cleared every out post without being seen, I enjoyed playing this way more than Rambo style, I set myself a personal goal of not being spotted.
The best way to play is to ghost an outpost without using silenced weapons. You only lose that bonus if you're seen, even if enemies know they're under attack. You can run around with the grenade launcher and kill everyone before they see you and still receive the undetected bonus.

FactsAreUseless
Feb 16, 2011

EmmyOk posted:

The limited experience definitely sounds like my cup of tea, on my most recent play I was sitting on 7 or 8 praxis points that I had no need to spend. Speaking of Malik's death/survival, keeping her alive on a pacifist run is one of hardest things I've done in a game.
I did it on a no-augs pacifist run by basically just downing energy bars and using my nonlethal takedown a lot. Sadly, she can't be saved on a no-augs/no-items run.

FactsAreUseless
Feb 16, 2011

EmmyOk posted:

Do you mean no weapons too? Because I can't imagine doing it without tazing the hell out of people. The worst was when you knocked out a few people and then they died when you blew up the Mech. So you had to KO people then drag them out of the way before blowing it up, all within a strict time limit
No-augs/no-items means nothing in your inventory and no spending Praxis. On just nonlethal no-augs it's just a matter of tasing, dropping an EMP on the bot, and running around a lot. You mostly just have to know the order you're going to attack in.

FactsAreUseless
Feb 16, 2011

muscles like this? posted:

In Diablo 3 it always seems kind of goofy how your damage is linked to weapons being equipped when pretty much half the classes don't actually use them in combat.
I assume the Monk straps swords to their feet to increase their damage.

FactsAreUseless
Feb 16, 2011

U.T. Raptor posted:

Yeah, it's ridiculous, especially at night (where you'll kill a dozen wolves for every 10 feet you travel).
You were warned, motherfucker. Your pawn told you, over and over and over. Wolves hunt in packs. They hunt in packs, Arisen. Wolves!

FactsAreUseless
Feb 16, 2011

Celery Face posted:

The AI for the followers in Skyrim is so bad that whenever I try them out, I end up telling them to gently caress off back to wherever they came from within five minutes.
It's not just the AI, it's the combination of bad AI with tiny corridors everywhere. Also followers can't permadie unless you hit them. "Yes, Lydia, please run ahead, block the entrance, then exchange melee blows with a monster for five minutes. I'd shoot it, but if I use any of my magic right now you will die forever."

FactsAreUseless
Feb 16, 2011

Terminally Bored posted:

I'm playing through Ratchet & Clank HD collection and wow does the first one have terrible endgame. The success depends on the amount of money (bolts) you have. Not only the last level is the longest in the whole game, but it has only one checkpoint near the beginning. If you die at any point before the boss, you have to go through 2/3 of it again. It's peppered with flying enemies that shoot lots of bullets with impeccable accuracy and there are some heavy machines that you can take out only with explosives. Problem is, ammo for these costs a lot and you will need it for the final boss which is the cheapest one there is in 3D platformers. He's not even that difficult but you rarely have anything to shoot him with. And if you die and restart you lose all the ammo and money so after few tries you're hosed. Oh, and the last level is apparently easier with one superweapon you can buy, but it costs huge amount of bolts and you have to grind like crazy or exploit some glitches to get that sum.

Geez, I know this is the first game in the franchise but this is just terrible design. Even first Jak & Daxter didn't have that much bullshit at the end. I'm pretty good at platformers and wanted to beat this one because the savefile carries over to the next games but I can't see myself beating it right now.
R&C 1 is a mess. The rest of the series is fantastic (although Tools of Destruction is a little hit and miss), but there's a reason why people thought Jak and Daxter would hit it big instead. Of course, R&C just got better after that first one, and Jak and Daxter got very uh... Jak and Daxter.

FactsAreUseless
Feb 16, 2011

Terminally Bored posted:

Yeah, I wrote about J&D itt having played it few months ago. Really liked it, seemed like a natural continuation of Crash Bandicoot. But then 2 was really weak, changed the tone to angsty and became a really bad GTA clone. Lost my interest right there.
I love Jak 2 and Jak 3. Jak 2 especially is one of my favorite platformers. But they are seriously acquired tastes, and they are games with a lot of issues, so I get why people wouldn't enjoy them.

FactsAreUseless
Feb 16, 2011

Kaubocks posted:

I think the only thing the games check for is if save data exists AT ALL for the previous games but don't quote me on that.
And what weapons you own. So if you got to the final boss, you're good.

FactsAreUseless
Feb 16, 2011

I'm pretty sure both Hoopz Barkley SaGa games were Kickstarted.

FactsAreUseless
Feb 16, 2011

I considered modding Skyrim since I own it and never play it, but looking at the Steam workshop all the mods were just terrible graphics mods or like a specific house or something. Are there good gameplay overhaul mods that make it actually fun?

FactsAreUseless
Feb 16, 2011

Thoughtless posted:

Well I complained about the hacking minigame in Alpha Protocol earlier, now I'm playing the game on hard.

I'm not entirely sure how this is supposed to be possible at all without just using the EMP grenades to instantly hack them. I don't have Matrix reflexes here goddammit.
Don't play the game on Hard. It's not properly balanced, and there's a couple places where you can become permastuck.

FactsAreUseless
Feb 16, 2011

Final Fantasy XII had a fishing minigame, but I don't think anybody knew it was there. You had to do it to get the super-secret ultimate best weapon (along with a bunch of other crap).

FactsAreUseless
Feb 16, 2011

poptart_fairy posted:

It's such a petty thing to bug me, but in Alien Isolation Amanda Ripley has little noodle arms when using tools in first person. Dammit woman you're an engineer who works for a living, you should be buffer than that. :argh:
It's the future. Robots lift heavy things now.

FactsAreUseless
Feb 16, 2011

The Colonel posted:

Xenogears is a really loving good JRPG, which is a genre of games I usually have a bit of trouble getting into. It's probably my favorite, I really dig the story, insane as it can get. But Disc 2 is kind of lovely. In a JRPG where I actually enjoy the gameplay, I would have liked there to be more of that in the last ten hours of the game rather than long plot summarizations and cutscenes. On one hand, they couldn't really do anything about it for budget reasons, but on the other hand, goddammit man learn how to manage your budgets.
Also there are some really, really bad dungeons on the first disc. Those stupid sewers come to mind, but the Tower of Babel is one of the worst locations in any RPG. Platforming puzzles in a game clearly not designed for it are not fun.

FactsAreUseless
Feb 16, 2011

Mokinokaro posted:

Jan is a decent rogue as long as you use his magic to supplement his thief abilities.
Neverwinter Nights got it right by giving the Sorcerer the fairy familiar, which was the game's best rogue. Why yes, I will control my familiar, unlock every door and trap in the dungeon, then stroll casually through it.

FactsAreUseless
Feb 16, 2011

SiKboy posted:

a worse map.
I find this hard to accept given how terrible and full of invisible walls the southeast corner of Fallout 3's map was. New Vegas just has a problem of filling the game with deadly and obnoxious enemies to discourage exploration, but the map is definitely better.

FactsAreUseless
Feb 16, 2011

Disgusting Coward posted:

Any singing in your new fangled games is but a mere flicker of unpleasantness compared to the six hour rat-harp-Riverdance section from Final Fantasy IX.
That segment was amazing. That game was amazing.

FactsAreUseless
Feb 16, 2011

DStecks posted:

OK, who's the joker that decided that Far Cry is now going to take place in the Birdemic Cinematic Universe?
It doesn't. Those are the modern-day descendents of Cliff Racers.

FactsAreUseless
Feb 16, 2011

RyokoTK posted:

I've not played Far Cry 4 but I highly doubt this. There's no way that in TYOOL 2015 there is a video game enemy as utterly loving abhorrent and irritating as the Cliff Racer.
They're less persistent over long distances, but also aggressive and damaging enough to be more irritating in the moment. FC4 just doesn't sit there going "You can't rest here. An enemy is nearby."

FactsAreUseless
Feb 16, 2011

StandardVC10 posted:

A while back in the terrible mods thread in games somebody posted a mod where for every cliff racer you killed, two more would immediately spawn. I never played Morrowind but it was a thing of terrifying beauty and power.
Canonically, there are no dragons on the island because the cliff racers ran them out.

FactsAreUseless
Feb 16, 2011

Kimmalah posted:

Canonically cliff racers were also driven to extinction by the dude you first meet on the prison boat. I guess people hated them so much the devs threw that little tidbit into Skyrim.
Doesn't matter because canonically, the whole island is blown up by a meteor.

It is a stupid series.

FactsAreUseless
Feb 16, 2011

Ryoshi posted:

I've always known that cliff racers were universally hated but never really understood why. They make loud, distinct noises when they're about to attack you, and are super easy to dispatch with any kind of Marksman or Destruction skill. I've also definitely killed a bunch with melee attacks, so it's possible.
Sometimes I want to rest without being unable to because I'm being followed for dozens of miles by a cliff racer that refuses to attack me.

FactsAreUseless
Feb 16, 2011

If you got far enough in Spirit Tracks to get to the flute, you got farther than I did. I quit when the first thing the game has you do is a combination stealth/escort mission with insta-fail if you're seen.

Spirit Tracks came out in 2009.

FactsAreUseless
Feb 16, 2011

khwarezm posted:

You have the strangest complaints, left click is usually reserved for the generic 'attack' action in every game under the sun since 1999, why should it change now?
Tiggum is actually on the autistic spectrum. This is not an insult, just a fact. So his assumptions of what is intuitive are not necessarily helpful.

FactsAreUseless
Feb 16, 2011

MrJacobs posted:

Being paralyzed from the neck down is not dead.... just worse than death.
As long as Bruce can keep pretending his juvenile revenge fantasy is helping Gotham.

FactsAreUseless
Feb 16, 2011

John Murdoch posted:

I do wonder if some of the over-tutorializing stems from cultural differences
Yeah, American games never -- do you remember how to hide behind cover? Press the square button! -- do this.

FactsAreUseless
Feb 16, 2011

Oldstench posted:

The narrator in Transistor annoys the poo poo out of me. Actually, just about everything in that game annoys me. I really don't like Transistor.
That's okay, I like it enough for both of us.

FactsAreUseless
Feb 16, 2011

CJacobs posted:

The narration style of Transistor took all the things that were fun about the narration style of Bastion and went like, "Nah, just add some more Joss Whedon to it, I'm sure that will have no adverse effect"
Yes, it is definitely very Joss Whedon, I can think of all of the Joss Whedon properties it resembles.

FactsAreUseless
Feb 16, 2011

My Lovely Horse posted:

I'm replaying Okami HD and it's held up incredibly well in a way that many PS2 games probably haven't, but it would have been better to dial down Issun's presence a whole lot. He's not only one of those annoying objective reminders in the worst way, i.e. spell out absolutely everything to the point where you don't so much play a game as go through the laid out motions, but he's also just a plain annoying character to deal with and clashes with the rest of the game's tone. It's obviously deliberate but it's still not a lot of fun.
Issun remains my least favorite sidekick in any game ever.

FactsAreUseless
Feb 16, 2011

I want Triple Deluxe on the Wii U as well.

FactsAreUseless
Feb 16, 2011

Masiakasaurus posted:

Now that you say that it makes so much sense. Guess I just took it for granted that it was intentional!

I was thinking of the room where you get the Wavebuster, which requires a ton of missiles and the tunnel leading to it is one of the few in the ruins to not have scarabs. It seemed intentional so you couldn't farm, but it's also a largeish room with lots of enemies, so it's probably just to save memory.
No, they want to make farming super easy so you never have to grind. Hence the presence of large groups of easy enemies like Scarabs or Beetles.

FactsAreUseless
Feb 16, 2011

My Lovely Horse posted:

Okami HD crashed on me yesterday after like an hour of doing sidequest stuff. I don't know how hard it would have been to give it autosave, but I sure would have appreciated it.
Do you mean an hour of gameplay or an hour of cutscene?

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FactsAreUseless
Feb 16, 2011

Jastiger posted:

I don't understand why you're so hostile. Its on topic about what is bringing down Skyrim.
Did you prefer the content in the northern or southern half of the map?

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