|
Junpei Hyde posted:Except for Reyn. That would have made it rather... Heavy Reyn.
|
# ¿ Sep 17, 2014 23:31 |
|
|
# ¿ Apr 29, 2024 00:22 |
|
EmmyOk posted:Playing the first Dead Space game for the first time in a year or two and I forgot how great it is. The best thing about it though is that there are no cutscenes, everything happens in game. I know it's not the first game to do this, but it's a rare enough thing these days. I wish more games did it. At least in the later two it will also show you the nearest armor station, workbench, and save point. Usually all three are in one place, but it's still nice anyway.
|
# ¿ Sep 20, 2014 16:22 |
|
RagnarokAngel posted:Naw not that part, the fact that you can put human "health" on a single spectrum from "Fit as a fiddle" to "dead as a doornail". It's a gameplay convention it just gets kinda funny when you're justifying it as an in-universe thing. Exactly. If I come into work with a cold or a bad hangover does my RIG show one health bar gone? Or if I have cancer, does it turn a different color?
|
# ¿ Sep 21, 2014 23:55 |
|
Praetorian Mage posted:Because male genital mutilation and the anguish it causes are loving hilarious, right guys? Don't do this. It won't end well for you.
|
# ¿ Sep 30, 2014 17:34 |
|
Arx Monolith posted:He jumps what.. 12 feet in the air to grab the side of a flat clifface? Dude's a superhuman. Well, yes, he is literally half ghost-elf.
|
# ¿ Oct 10, 2014 02:26 |
|
CJacobs posted:The main complaint about the nemesis system is how videogamey it is, because it follows the trend of you very obviously killing a dude stone cold dead, but then they come back anyway because they're your rival or something. I had that complaint initially but the game at least tries to be like "yeah but there are only a few ways you can perma-kill orcs" and all you can do is shrug and go fine whatever. I'm having the opposite problem. It seems that no matter what I do Talion can't help but decapitate an Uruk. And those that don't die this way never seem to do well enough on the RNG to come back. I want my cool Nemesis stories too, damnit!
|
# ¿ Oct 16, 2014 00:59 |
|
FredMSloniker posted:Well, yes, as I said, I get that. But the paragraph is 'don't help your enemy; instead, turn the other cheek.' Which implies that 'turn the other cheek' is a bad thing. But I don't understand how it could be. It's like they said 'don't help your enemy; instead, a stitch in time saves nine'. How do you interpret 'turn the other cheek' as 'hurt your enemy'? Turn around and show your other (rear end) cheeks. As in moon your enemies. Ok maybe not that specific but still. Other as in other kind, not as in the face cheek you haven't shown.
|
# ¿ Oct 19, 2014 15:18 |
|
Illuyankas posted:I have played about half an hour of Borderlands the Pre-Sequel and the mere fact you get your action skill at level 3 instead of 5 is already a godsend. Also I will be the only one of my friends playing Claptrap and I don't care who knows it. I still don't understand why you don't get it at the start, but I'll agree that level 3 is definitely a million times better than level 5.
|
# ¿ Oct 20, 2014 00:14 |
|
graybook posted:I started a group playthrough with two others tonight. I hate to say it but I just looked at Claptrap's skill tree and he looks almost, guh, fun to play. I might have to restart with him since I'm almost done. Or I assume I am, I'm about to storm Hyperion.
|
# ¿ Oct 20, 2014 14:29 |
|
I know it's been mentioned before but holy poo poo did Shadow of Mordor get Parkour right. Moving up walls, over small pits, from walkway to walkway, all of it feels natural and fun. In Batman and especially Assassin's Creed climbing a vertical surface always felt like an immense chore. There was a very real disconnect where the character would be running towards the wall, then stop, then jump towards the nearest handhold. Then pause again, then climb. Pause and climb, pause and climb. Then at the top I hoist myself onto the roof or whatever, pause, and continue running. But in SoM the Ranger moves smoothly and quickly up surfaces and mantles to the top very quickly and immediately moves back into a full sprint. Walls no longer feel like an obstacle but an alternate path. I can choose to rush through the area and duck into an alleyway and bushes, or move up a wall and hide against the side of a building just as easily. And what's more is that the orcs and Uruks don't climb as easily as I do, unlike AssCreed, so it's now a viable strategy!
|
# ¿ Oct 22, 2014 22:17 |
|
Samfucius posted:When I was a kid, one of the first games I got for my GBA was Castlevania: Circle of the Moon, and drat did I get hooked. Being a kid I pretty much cheesed the whole game. I still remember sitting in the entrance to the double-headed dragon's boss room and throwing axes until it died. Just because of that I think I never switched my subweapon for the rest of the game. That really started a lifelong love of the Castlevania games, and Portrait of Ruin remains one of my favorite games ever. I dunno if they all love you, but the extra bats will shoot fireballs when you do when transformed into a bat, just like the options from Gradius!
|
# ¿ Oct 25, 2014 02:45 |
|
Tracula posted:Take a shot anything scraps along his chin. During the Jetstream Sam DLC there is at least one instance, maybe two, where Sam only just barely misses having his chin scraped in the exact same way!
|
# ¿ Nov 9, 2014 20:48 |
|
Yeah, Raiden doesn't look like that all the time, and even mentions that he doesn't like using his combat body for anything other than combat because he gets very self-conscious when civilians start to stare. I imaging he even has a "home life" body that isn't much stronger than a peak-condition human body and has ultra high quality synthetic skin so he can look more normal. The body he has in the prologue and epilogue is a go between that allows him to pass as normal to anyone not standing next to him while still being able to take out a RAY.
|
# ¿ Nov 10, 2014 07:11 |
|
Jerusalem posted:SWOLE Dick Cheney NANOMACHINES, SON!
|
# ¿ Nov 11, 2014 04:27 |
|
I played my Bigby as being very kind and understanding as possible but you better believe I glassed Woody. Then I felt bad for him because although he's an rear end in a top hat he's not in actuality a bad person. Sorry, Woody. That does remind me of something annoying about interactive narratives like Wolf Among Us or The Walking Dead. My Bigby went out of his way to help as many people as he could, but that was never even acknowledged in the game after any particular scene ends. Everyone still acts as if you're a huge rear end in a top hat all the time. I know they can't account for every possible combination of responses but having a running tally of how many "nice" or "mean" responses you've made and changing a half dozen lines or so to reflect that isn't a monumental task.
|
# ¿ Nov 17, 2014 23:30 |
|
Screaming Idiot posted:Oh, good thing I read this. I was tempted to pick it up sometime, but now I know not to. Thanks! It's only the same setting, little, if any, of the plot and characterization is the same.
|
# ¿ Nov 18, 2014 16:58 |
|
Arx Monolith posted:Whoa whoa whoa. Wasn't Joker gay?? The AI controls the ship that Joker pilots, meaning that Joker is loving the ship itself. Which makes him shipsexual.
|
# ¿ Dec 11, 2014 19:16 |
|
Kugyou no Tenshi posted:We won't even get into what happens in 2 - "NOT Enchantment!" probably makes the kid more frightening than the prior "Enchantment!" jokes. I was really hoping that plot point was going to go anywhere other than nowhere but, whelp
|
# ¿ Dec 16, 2014 00:34 |
|
Gamma Nerd posted:This was mentioned in the current LP of the Digital Devil Saga series. In the first game, there's a superboss battle with the main character from Shin Megami Tensei: Nocturne. He's equipped with some fairly strong skill and demon allies he'd have in that game, and is notoriously difficult. The game acts as though he has the Masakados item equipped, which will block all physical and elemental attacks against him. However, he can still be hit with earth and gun attacks, because those didn't exist in the game he game from. Speaking of Nocturne and cameos from other games, Dante from DMC appears in Nocturne. He features in the story and is even recruitable. He cannot be fused because he isn't actually the same kind of demon as all the rest and his moveset is unique and based on his abilities in his own game, including the ability to survive any attack with 1 HP remaining (technically he auto-revives). And one of his best moves from DMC, Stinger, deals great damage and can even insta-kill. Awesome. In return for featuring Dante in SMT, Kazuma Kaneko did the designs for the Devil Triggers in DMC3 and they are gorgeous.
|
# ¿ Dec 22, 2014 05:04 |
|
One of Demi-Fiend's summoned demons will heal him back to full health when he falls below 50%, but it'll only ever happen once.
|
# ¿ Dec 22, 2014 22:03 |
|
I've never really noticed Raiden having a lisp, myself. -EDIT- I've never understood why people thought he was whiny or annoying in MGS2, either. All that came from the other people who rambled incessantly to him in codecs. Compared to everyone else Raiden doesn't say much besides generic player character questions outside of a few Rose calls. That I remember, anyway. Who What Now has a new favorite as of 16:33 on Dec 29, 2014 |
# ¿ Dec 29, 2014 16:30 |
|
Alouicious posted:COLONEL, WE MANAGED TO AVOID DROWNING! I guess he holds his 'S's a little long? Idk, I still don't hear it. But my hearing is pretty bad so I don't doubt he does have a lisp.
|
# ¿ Dec 29, 2014 19:16 |
|
Screaming Idiot posted:Not sure if anything in-game supports this theory, but I always thought of Ripper Mode as him activating his pain receptors. That was my interpretation too, that normally he's pulling his punches a little bit and is more conscious about his actions but activating Ripper mode is him dehumanizing himself and facing the bloodshed by going all out and pushing his cyborg body into overdrive, which is why it consumes battery. It's increasing his strength and force of his cuts rather than his speed and perception like Zandatsu mode. -EDIT- Edmond Dantes posted:I think they missed out on something in MGR with the whole Jack The Ripper thing: if they had kept the white blood from MGS4 for the whole game but turned it red when ripper mode was active, that would have been awesome. They intended to do something like this, actually! Cyborgs were supposed to keep their white blood, including Raiden. There was going to be a big reveal when you defeat Jetstream Sam that he bleeds actual red blood, showing that he was never a real cyborg except for his right arm and was otherwise just a badass in an exosuit. But for whatever reason they didn't think it looked right without red blood, so they changed it and dog-shapes robot buddy just mentions that Sam wasn't a crazy cyborg. Did any of that need to be spoilered? It's not even/just over a year old so I tried to be on the safe side. -EDIT2- VVVVV Damnit! Beat me to it. Who What Now has a new favorite as of 21:47 on Dec 29, 2014 |
# ¿ Dec 29, 2014 21:40 |
|
Dr Christmas posted:I can't decide if Revengeance's completely robotic enemies bleeding red is a sign of sloppiness or if it makes the game better. They use the same semi-organic muscle fiber bundles that the cyborgs do which necessitate the use of the artificial blood. Alternatively it's hydraulic fluid.
|
# ¿ Dec 29, 2014 22:20 |
|
The blood thing is pretty dumb. But something that I thought was cool is that Sam never seems terribly interested in Desperado's goals and only really gets excited when there's a prospect to fight someone interesting like Raiden. In his DLC you find out that this is because Sam was only very recently hired, and had intended to kill everyone in it, but was convinced/threatened/blackmailed into joining after Armstrong destroys his arm and shoulder. Plus, the motorcycle that Raiden steals to leave Chicago is Sam's.
|
# ¿ Dec 29, 2014 22:44 |
|
Tracula posted:Playing as Qunari is pretty great in Inquisition because everyone is suspicious of you and basically rolls their eyes initially when they learn you're the Herald. Also it's funny to be a full head and shoulders over everyone who isn't Iron Bull.
|
# ¿ Jan 3, 2015 19:00 |
|
dpbjinc posted:To be fair, the other bounty hunters in Prime 3 weren't that much brighter. They managed to get themselves corrupted, which you avoid by firing your weapons, which is probably what they should have been doing anyway. I thought that was a feature of the PED and the Pirates had no way to bleed excess phazon
|
# ¿ Jan 3, 2015 21:37 |
|
dpbjinc posted:I thought all the bounty hunters/space marines had the PED. Right, hunters and space marines (although I think only specific PED troopers had it) but not pirates.
|
# ¿ Jan 3, 2015 21:56 |
|
Less Fat Luke posted:Only if you get killed! Nope, you start as a corpse in both.
|
# ¿ Jan 3, 2015 23:29 |
|
theironjef posted:That was in FFVI. I don't know that it was fun exactly, but the Paladin Shield was pretty awesome once you finally ground it out. That was the Cursed Shield, which transformed into the Paladin's Shield after X battles were won with it equipped.
|
# ¿ Jan 7, 2015 00:46 |
|
The only problem with the shanties is that I can't put "What Do You Do With a Drunken Sailor" on infinite repeat.
|
# ¿ Jan 11, 2015 17:44 |
|
EmmyOk posted:Speaking of MGS3 I love that Ocelot summons his soldiers by meowing loudly, and later he even does "easy tiger" mime paws Anyone who doesn't love Ocelot and his weird as hell gimmicks are dead inside. But nothing beats (spoilers for the very end of the game): Ocelot and Snake fighting in the plane as it tries to take off. Throughout the whole game Snake has absolutely trounced Ocelot, but each time Ocelot does a little bit better, perfectly mirroring Snake's interactions with the Boss. So naturally their final fight has them on almost even footing, with Snake only having a slight advantage. During the fight Ocelot sees an opportunity to take a jab and blind Snake... In his already blind eye. So he thumps Snake's eyepatch and they both stop to have a laugh about it when they realize what happened.
|
# ¿ Jan 19, 2015 04:59 |
|
grittyreboot posted:I've been replaying Mass Effect 2 and I love all the little blurbs for the planets. One of them talks about the legend of an ancient pirate that hid massive amounts of element zero. It says no one had ever actually found any element zero on the planet, and when you scan it there isn't any. But the next planet over is loaded with the stuff. For all of its other failings of Mass Effect (and Bioware in general) a lack of little details isn't one of them.
|
# ¿ Jan 28, 2015 23:48 |
|
Little Blue Couch posted:Also you can get the prototype of the stealth suit that Solid Snake wears in the later games. It's the best camo in the game bar none but it looks goofy as poo poo. It's not that goofy The worst I can say is that outside of sneaking in the dark it probably wouldn't be the most fantastic camo ever since it doesn't do much to obscure the human form (which our brain is super good at spotting and why ghillie suits are so effective) but apparently it helps dampen sounds made while moving... somehow. Also you can't see it in the pic I provided but I swear there is a weird cord that goes across both shoulders but hovers around a full two inches above them. Hm. But in any case it's not nearly as goofy as the Boss' sneaking suit: That's not a sneaking suit, that's a wearable space blanket.
|
# ¿ Feb 4, 2015 16:23 |
|
Orange Fluffy Sheep posted:He does that even if his camouflage is solid black, the soviet flag on one side and the american flag on the back, or covered in ducks. The tactical fanny pack is honestly the least goofy thing he's ever worn.
|
# ¿ Feb 5, 2015 20:17 |
|
Chard posted:I'm watching a Deadly Premonition LP, my first exposure to the game. This has been stuck in my head for days When you play this game the first time you hear this song it will be about ten times louder than the dialog as York talks to Polly for the first time. This is not an error. On a repeat viewing through this LP I got what the scene was going for and realized it was brilliant.
|
# ¿ Feb 6, 2015 05:28 |
|
FredMSloniker posted:Is it a Twin Peaks reference? I never watched that. (I did watch the LP, though, which in a roundabout way got me to buy Euro Truck Simulator 2.) Minor Spoiler: Polly either is or acts like she is deaf throughout the whole game. And ever scene with her (that I remember, and I could be wrong) has the background music cranked way up, so it's hard to hear the dialog. So it's hard for you to understand what York is saying, just like it is for her.
|
# ¿ Feb 6, 2015 06:16 |
|
TontoCorazon posted:Let's put aside everything to say how loving good a game Riddick was. The stealth in that game was like ten years ahead of its time. And yet it still had a double-whammy of bad in the combination sewer level and zombie horde level.
|
# ¿ Feb 13, 2015 10:09 |
|
I've restarted Assassin's Creed 3 because even though I bought it on its release I never beat it, so I figure best to start from scratch. But one little thing I noticed happens during the prologue chapters. Specifically: Haythem can't move through trees, because he neither grew up with them nor had an opportunity to train with running through them during his youth. Even if you do manage to jump into a tree Hathem will jump down back to the ground. Its a nice subtle touch that seems obvious when you chase Conner's mom, but it only shows itself if you try to jump into a tree yourself.
|
# ¿ Feb 20, 2015 07:23 |
|
|
# ¿ Apr 29, 2024 00:22 |
|
RareAcumen posted:Assassin's Creed 2, Brotherhood and Revelatoins have base areas with all the weapons and armor you've bought that you can swap out whenever you want. 3 has the exact same thing. Not sure about 4, Unity, Liberation, or Rogue.
|
# ¿ Feb 26, 2015 14:41 |