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Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.
Holy hell. I spend a month moving and now there is a new thread and talks of unit registration. Has the game drastically changed in the last month or so? Is CW still a pipe dream or actually coming to fruition?

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Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.

Kazvall posted:

Stockholm syndrome. It's gotten even worse. I might play again. What is happening to me. It's simply a lack of good stompy robot options with no better alternate. Isn't that loving sad? Where can I get my mech simulation hardon stroked properly around here? The mechwarrior gloryhole went dry a long time ago. Now, it's like loving a wall. A wall that's been hosed so many times there is almost another hole in it.

There is always Mechwarrior Tact...hahaha.

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.
MWO: Return of the Squawk.

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.
Well at least we have the Paul hugging video.

Also, Chronojam: do you still have your timeline of MWO and are you still working on it?

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.
So what's the deal with getting this bird loving squawk-fest unit tomfoolery going? I assume whomever registered the unit is the only one that can create it and invite?

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.
If anyone actually cares, the WoL is up and running. Shibas, Texas Merc, Riyott can all invite, along with Horrace. There is also people putting money into the coffer pit of no return. Pretty soon, we'll be moving on up; to the east side; to that deluxe apartment in the sky.



vvvvv - Who am I-- Charles Schwab? People like to see numbers go up, they want to donate money I'm not going to stop them. I do know that there was the talks way back about a jumpship/dropship you would have to buy for ~20 million. Outside of that I have no clue what the money is used for.

Jimbosaurus fucked around with this message at 14:22 on Aug 27, 2014

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.

OptimusWang posted:

I'm not talking about damage so much as the utter inability to get within brawling range on most maps.

Yeah, a group of us played a match last night, I was in a boomjager and we get alpine. It was 13 minutes of doing nothing while 2 sides camped on opposite mountains not really doing anything to each other.

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.
Yeah, I'm pretty amazed how many goons crawled out of their caves to come back to playing. We had 9 vs 9 shoot'n blue last night and the unit list is slowly starting to mimic the friends list.

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.

Blazing Ownager posted:


Also it's worth noting the Awesome is supposedly better now because it doesn't take as much heat from energy weapons. Which was one good change in a sea of poo poo.


Yeah, They are pretty solid for laser builds now. On one variant I have 1x ERPPC and 2x PPC and can alternate fired between the 2 as groups for a while before heat is a problem.

They still suffer the weight issue that it's a weird spot that you want to mount more stuff but can't. If you are going to take an assault there are far better choices. They are much better though, so I guess that is a small notch for making poor performing mechs less poor.

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.
I was kinda curious about the summoner. I haven't heard anything about the mech and haven't really seen anyone run it. Is it just out classed by the timberwolf that nobody pays attention to it?

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.

veedubfreak posted:

And it's going to be hella expensive to buy all 3 if plan to master :)

Yeah, I think someone mentiond it would be ~30 mil C-bills to get one, based on the MC cost to get it.

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.

Kazvall posted:

Goons are the best. I have almost 30 referrals now. I will give away a couple beta keys when this thing goes closed beta.

I signed up for it as well, you keep selling yourself like that maybe you can get the 100 reward.

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.

Chronojam posted:


I think he said MWO cost $500,000 per month to run, but I might have misheard that. Also he wants to do more Q&A sessions.

You did not mishear that. He said that it takes hundreds of thousands a month, upwards and could be about 500k/month to operate. It was during the talk about the micro transaction stuff if they were going to offer hero mechs for c-bills.

Edit:https://www.youtube.com/watch?v=DDkss1M_vt4&t=161s

It's roughly at the 3 min mark he mentions it.

Jimbosaurus fucked around with this message at 19:40 on Sep 9, 2014

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.

pixelbaron posted:

Russ just told the community to go fetch him some headlight fluid and everyone is scrambling to make him happy.

It's the MWO Snipe Hunt!

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.
Aww, I like the Vulture.

Also, apparently if you bought a founders package that has MC, you get the cent-ah as well as the atlas. That will put me up to 5 centurions in my mech bay, none of which I really use any more. Still, I would trade both the cent and the atlas in for that sweet, sweet Vulture.

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.

EoRaptor posted:

That's why I made the clan pulse laser continuous fire, which should help pump out DPS in a brawl. I chose to maintain the current values in the new setup, but I actually lean towards bumping some of the damage numbers back up a bit. I don't want to try going to far without some ability to play test it.

it's the mechwarrior um, 2-3, all of them? style pulse laser.


Edit: vvvv - they have a "warning" symbol when you finish a loadout for a mech that says there is an increase in heat when firing X weapons. Outside of that, there is not actual listing in game for ghost heat.

Jimbosaurus fucked around with this message at 17:51 on Sep 16, 2014

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.

EoRaptor posted:

I've played both of these games, but don't remember anything about the weapon balance of play styles.

I also don't care if I subconsciously stole the ideas from somewhere else. My goal is balance that provides unique play style, not originality.

Oh, I don't care about that. I just recall it, maybe ghost bear legacy one, where pulse laser was like that; just a beam you held down. I never played four and I can't recall 3. It's a solid idea regardless of where it came from.

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.

Propagandist posted:

Whoa, what's Long Tom

My porn name.

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.
Yeah, it's still pretty solid. Though runs hot especially on hotter maps. I tried to play around with different builds on it, so I took a 5 med pulse laser (2x each arm, 1x head) and really like that build for it. I got my lowest survival victory in it, 7% Popsicle getting assists with my sweet, sweet head pulse laser.

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.

Valatar posted:

It's poo poo. 2.5% experience boost.

Yeah, it's about an extra 10-40xp a match.

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.

Wales Grey posted:

With regard to DHS/SHS, remember that PGI originally wanted DHS to be "endgame content", along with assault mechs, endo steel, and ferro-fiberous armor.

Yes, the notion of a certain weight class being "endgame content" is totally consistent with role warfare because don't ask questions.

Nah,well-- maybe, but their end game content, as far as I know, has been the modules.

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.

Iron Tusk posted:

Who's down for another cash grab.

http://mwomercs.com/wavetwo

Aww, if only that beer stein was real.

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.

Crazyeyes24 posted:

To this day I still don't understand why they shot down the idea of delayed weapon convergence/any cone of fire mechanic. It's readily obvious that the majority of the issues with the game came from pinpoint damage. I seem to recall them saying that weapon convergence was too complicated to implement or something along those lines. I mean, I know people will rag on any sort of RNG implenetation, but is that REALLY such a bad thing? Do you really lose all your skill as soon as you have to start thinking about the accuracy of your weapons and probability of hitting a target? Yeah a RNG system can bone you on what might be a perfectly easy shot (WoT does it plenty), but isn't there some inherent skill in learning how to play the odds?

Somewhat related: with the pinpoint accuracy and ease of using a mouse, there is almost no reason to use a joystick, which is what I loved about the old games. A cone of fire/scatter mechanic could make it at least tolerable.

PGI has stated numerous time (though that doesn't mean anything) that they never wanted to do RNG firing as they wanted to focus more of a skilled aim shot instead.

As far as the increase internals/armor, TBK made an article over a year ago about it: http://themittani.com/features/mwo-suggestions-good-bad-and-ugly?page=0%2C0

edit: well kinda talks about it. I thought there was one that went more in depth about increasing internals that someone did.

Jimbosaurus fucked around with this message at 17:39 on Sep 19, 2014

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.

Thor-Stryker posted:

Unlike the previous suggestion, this one would actual require code for the three different vectors from a single point (Torso.)



Pros:
Prevents high alpha pin-point damage from outside a certain range. (Wont take full alpha from 500m out, it will be spread across body.)
Higher chance of landing all shots in a single spot the bigger the robot is. (Spares lights, especially at distance.)
Sweetspot of 90m-190m where it's easiest to land a high-alpha on one part. (Which is the danger zone for sniper mechs.)

Cons:
Would require coding by PGI

I'm pretty sure the con would be having multiple targeting reticles. Enough people complained about having 2 from arms and torso, you think people will love having to aim 4-5 firing locations? Yes, you are correct in that it would fix shots on a particular spot, but is it fun? Probably not.

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.

WarLocke posted:

e: Anyone have experience running a CN9-AL with 1xERPPC, 2xMLas? It's less overall firepower than my current setup (2xLLas/2xMLas) but you don't have to spend as much 'face time' at mid-range; wondering if it might work out better in practice than it looks on paper.

Never used a PPC cent-al, but the one I use is: 1x LPL in the arm, 2x ML in CT, 2x SRM 6 (2 tons ammo) with a 225 std; could drop the LPL to a LL and get an extra ton of ammo and a heat sink. I dropped the speed down quite a bit for weapons & heat sinks. It works because if you spread the damage around there isn't one thing that reduces your damage output much. RA goes, still have ML + SRM; use the shield arm and lose the LT, you still have the LPL + ML; so you have decent damage all the way down to a popsicle.

Another option is 3 Large lasers. Some people like it, I don't care for it since it dumps 2/3 of your weapons in an easy to destroy spot-- much like the 9x ML hunchback. It's still decent and leaves you with a LL for zombie-ing.

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.
I've been playing wovlerines a lot lately. They are solid all around mechs, 80-90+ kph, decent armor, potential zombie, JJ. The -6R potentially better than the centurions as you can do the 3x SRM 6 build, but you lose a laser slot for the ability to use jump jets and a little more armor. Wolverines in general are more likely to get CT hit or arm hit, so an XL engine is not a bad option. I don't like the -6K as much since it pushes more focus on the right arm. The -7K is not too bad but with the weapon slots all over the mech, but I think it would work better as a STD engine zombie than with the XL engine that comes with the mech.

I'm not sure why I'm continuing this, but mediums as a whole are OK. If you go mostly engine you can hang around the lights and buzz the tower with them; If you drop the engine, for weapons/heat sinks/whatever, you can hang around the big boys and help them out. Since you are a less threatening mech, they will typically go for the heavier mechs first in the fight.

That being said, play whatever the gently caress you want and use whatever weapons you want. When it becomes a game where playing for something matters for anything outside xp/c-bills, then you can poo poo in each others coffee debating what is more optimal; teabagging a mech or being able to dump coolant on them.

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.
Look at these chumps with their chump Cat-C1 builds.

http://mwo.smurfy-net.de/mechlab#i=12&l=404000734f56546d8bfbcfca0fc3dec00248cf4d

Use this.

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.

quote:

This is still on the drawingboard. It is something we'd very much like to see in the game but it will become an issue finding where we can fit it into the schedule. There is also the point that planets will be flipping every 24-hours. Not sure how players would feel if they upgraded a planet and lost it the next day.

This was an answer to upgrading planet defense question. The issue I'm wondering about is the planet flipping ever 24 hours? Does this mean that you spend the time fighting for a planet, win it, then in 24 hours it reverts back? or is it more of a casual statement that planet owners will change constantly?

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.
Diamond Tetatae Forever [DTF]

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.
Anders has changed the MoTD to include mumble info. Please use the new goonrathi server if you are not using it.

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.

Mindblast posted:

gently caress it time for more wol action. Could I get an invite? Mwo name is Fustercluck. Much appreciated. :)

Shibas sent you an invite, should be there next time you log in.

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.

WarLocke posted:

I think I've seen... maybe one goon in a Mad Dog? Plenty of goon Dire Wolves and Timber Wolves and even Wahawks, but not Mad Dogs.

Well the Dire Wolves doesn't say much anymore, it's C-bills now for a week.


Also, as far as the Match Maker, yeah there have been a few times were it would be 4+ assaults and/or 4+ heavies. Which depending what they are isn't a big deal, but that one match had 5 Dire Wolves, 4 Heavies and a Spider. I don't recall if one of the last 2 were another heavy or both were mediums though. Needless to say we got our asses handed to us.



Edit: Russ put up the mech tiers on how they view each of the chassis so they can decide which ones need buffs. Apparently the only tier 1 mechs are the victor (all variants), the Ember, Jenner -F, and cataphract -3D.

http://mwomercs.com/forums/topic/173062-october-road-map/page__view__findpost__p__3776433

Jimbosaurus fucked around with this message at 00:02 on Oct 1, 2014

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.

Iron Tusk posted:

The quirk stuff is, dare I say, exciting?

Yeah, I'm liking the system. The only slight problem I have is that it seems like it will shoehorn mechs into certain builds. Sure, you could put an AC/10 in the Hunchback, but you get all these benefits for an AC/20..so, use that.

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.

Wales Grey posted:

I logged into the client for the first time in a year or so. Jesus christ this UI is trash. Also got like 5k MC still. Could someone invite me to WoL?

Shibas sent you an invite, should be there when you log on.

Also, for the quirks: I never said it would make builds worse. Just that it would lead to a less diverse mech build on chassis. Anyways, it's a minute point that doesn't really matter.

I doodled this picture of a Rifleman IIC, give me money:

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.

Galaga Galaxian posted:



The only thing that might get me back is CW coming out and somehow being amazingly excellent.

I wouldn't hold onto much hope about that. From what was described, it looks pretty bland, but can't say for sure until it actually gets released. I hope it does come out of the womb amazing and births the game we all want, but for now the game itself is still roughly what it was before, killing poo poo slightly different. But it's fun to drop in a few matches and shoot robots.

There is a lot of people in WoL at the moment, for those curious. There are groups of people on every night playing MWO. Is it closed beta days of a mumble full of people? No. And it will probably never be, but it's slowly building up. When I log on, I can see some of my friends list actually on and not a dead scroll bar of offline-- I would like to think that's a good thing.

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.

Voyager I posted:

People loving love to complain about Elo or equivalent matchmaker rating systems in group-based games but both LoL and Dota's rating systems will consistently sort people near their expected levels; there are umpteen instances of some pro making a smurf account and finding himself at or near his regular rating within a handful of games. For all the time you spend (perhaps justifiably) going :argh: my teaaaam :argh:, over a large enough sample size you will be a contributing factor to winning games until you reach a level were the typical player is on par with you.

I'm not saying it's a perfect system and it's possible that PGI has managed to gently caress up something even that basic.


Also gently caress 12v12. You know what will help bring down TTK? 50% more poo poo standing on either side of a chokepoint

This comparison comes up a lot, but the problem I see comparing 12 v 12 and 5 v 5 LoL is that in league it's easier to compensate for a team or most of a team than in MWO. If 1-2 people are doing well in league, they can carry their team for that match, meanwhile it's much, much more difficult for 1-2 people to carry a 12 man.

Also, unless the match is a full 12 vs 12 group, where the group restriction applies, you tend to run into things like more mechs of a certain weight class. They are not there all the time, but they do show up enough to warrant an issue. Instead of a balanced fight (on weight) you might have: an extra heavy, assault or more, for a weight difference. While weight is not the end-all-be-all of a game, it is certainly difficult to win with a 150+ tonnage difference. In league, you could almost compare that to another player on the team. People would be a pretty upset if ever so often you play a 5 vs 6 match.


Yeah, having a lunch break in the middle of a match because of LRM fire does tend to bring down TTK. Though drops on Alpine seem to be more active now than just sitting behind a hill for 10 minutes trying to snipe-- so, yay?

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.
I did this: http://mwo.smurfy-net.de/mechlab#i=175&l=e97511893737145203665d02b045d2dc3aa9597b

No clue on how it works as I don't have a Kitfox. But the 2x ER-larges make it the same damage realm as the raven-3L ERLL build. Unfortunately none of the speed of a raven for 3x AMS/4 tons of ammo.

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.

WarLocke posted:

I think they are all supposed to hit at once, in the Nov 4 patch. It's just that not every mech is going to get the same amount/strength of quirks. 'Tier 1' mechs like the RVN-3L and -D-DC probably won't get more than one or two minor ones, while stuff like the BJ-1 or DRG-1N is likely to get 4-5 strong quirks to try to get people to play them.

Incidentally, the brown sea is already churning over this. People are butthurt that they won't be 'optimal' if they don't build along quirk lines, and are unironically complaining that quirks will lead to less build variety (which is the entire point they're being added, to increase the variety of mechs people actually use).

The Raven -3L and Atlas -DDC are tier 2 mechs. They will get 2 Weapon quirks; specific 10%, with general ~4-8%. The BJ-1 is a tier 3, so 3 weapon quirks; 15% specific, 7-12% general, and the Drg-1N should follow the tier 5 hunchback with 5 weapon quirks; 25% specific -12-16% generic.

They don't seem to have a way for determining non-weapon ones, like structure/IS bonus. It seems more like "this thing gets hit, add more armor."

Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.

Pattonesque posted:

Looks like drumsticking is the standard meta in higher-level play:

http://www.twitch.tv/ggclosemwo/c/5330364

Makes sense -- easier to hit the legs from any angle and once you take one out the mech is basically screwed.

Ha. Welcome to a boring as poo poo higher-level play; Where nothing happens, is filled with Timberwolves and everyone shoots legs.

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Jimbosaurus
Feb 3, 2004
I believe in Jesus, our one Lord and GOD to be man's savior. Let us praise him at all times.

Gwaihir posted:

All hail the WoL tumbler:



(Seriously the best alcohol transport device ever)

drat I wish I would have ordered one of those...curse being poor!

Also, problem with try hard-ing at the moment is it's just a grab-bag of people coming on with no real consistency. Really, just having 1-2 people on dictating actions works for the most part, but if we wanted to get semi-serious we would need to start doing teams again. I don't know if it's quite at a point we need to worry about doing that; as it's only recently that we started to get some good numbers up for people playing. Maybe if someone wanted, they could get a team going for people interest.

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