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Kegslayer
Jul 23, 2007

Chantilly Say posted:

Except: One, the guy's clearly too stupid to be a real threat to us. Two, we're already the closest possible thing to the hero of the moment. Not throwing Cruentus under the bus doesn't make us not look like hot poo poo here. It would just be gravy. Now, we can have our gravy one way--piss all over Cruentus to our maximum possible advantage--or we can get it another, by getting some kinda benefit out of Cruentus. Because, he's an idiot and a prick, but we can make him our idiot-prick, whereas if he goes away, some other idiot-prick steps up to take his place.

Family members are a renewable resource. Favors are not.

Heresy grows from idleness.

The guy let a warp intrusion occur under his watch which, if unchecked, would have endangered the entire hulk not to mention jeopardise the sacred Charter itself (and killed us).

There are no favours to be gained here from utilising his stupidity. We're agents of his most Holy Inquisition, a priest of Mars as well as a member of a rogue trader's family. This man's lack of attention to detail threatened every position we hold and our Rogue Trader Patriarch would expect us to denounce him as such.

Sticking with Dad's plan and throw him under the bus.

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Kegslayer
Jul 23, 2007
Thought for the day: 'Work earns salvation'

Voting for D and then C.

Meeting a childhood friend whom you hadn't seen for a while in a secluded place sounds like a bad idea while going to a public party held by Limosa (the witch sanctioned psyker who has a history of harrassing you) sounds like an even worse idea especially considering that we've been out of the Family gossip and comings and outgoing for so long.

Lets just focus on our work before checking up on our asset. We are still agents of his most Holy Inquisition and we have a duty to find out what's going on.

We should send a message over public comms to Limosa telling him we'd be happy to take up on his offer once our work is complete. We don't need to be at the party to convince Limosa that we're not a threat, we can just pretend we're a weird but completely boring tech priest more interested in work and efficiency dividends than climbing up the Family ladder right before.

Limosa is a threat to us but we need to fight him in areas where we can win. There's no need to try to beat him in Family politics when the Inquisition suddenly denounces him as a heretic or the life support in his mysteriously locked room suddenly fails to work.

Kegslayer
Jul 23, 2007

FireSight posted:

This

We can't just ignore the probably heir when he extends a request for a social engagement. We have to play the game, same as everyone else, or the rules of polite society stop applying to us... and that means assassins in the dark.

I think this is why we shouldn't be going to the party and playing the game at all. We've been away for far too long and as a Tech Priest, we're always viewed with suspicion and mistrust due to our worship of the Emperor as the Omnissiah. Going to a social function hosted by our mind read Nemesis who has spent the last several decades at the heart of the family and cultivating relationships is not going to go well for us.

Rogue Traders need to be aware of the rules of polite society but the rules don't apply to them because they're Rogue Traders not to mention that our Patriarch expects us to break those rules and think outside the box.

We don't need to follow the rules of meat, we just need to prove our worth with our actions. It's the only logical choice.

Kegslayer
Jul 23, 2007

FireSight posted:

We play along until there is an advantage to us NOT playing along. Not playing along for the sake of not playing along gains us nothing and could cost us a lot. Play along, find out what the dudes angle is, and THEN we can start snubbing him.

Never give up a chance to gain intel at little personal risk. A public venue/event means little chance of assassination attempts (other than poisoning, so we just don't drink or eat anything).

We've always been on the outer edges of the Family and our recent return has sky rocketed us into the limelight especially since we've just taken out a potential heir. A party might not be a good place for an assassination but it is a good place for us to make a faux pas or have our pskyer cousin torment us socially for all to see.

We don't have any real information about what's been happening within the Family politics but they don't have any information on us either. Gaining info is important but how much trustworthy information can we expect to gain from such a social interaction? It'd be better for us to play to our strengths and say bug a servitor or hack into private comms.

Blundering into family politics without any sort of preparation or research is not a good idea.

Edit: ^^^^^^^^^^^
I don't think we are skilled enough to convince him that we're not a threat though. We've just manipulated the Rogue Trader himself to take out a potential heir, we have the Magos and the mysteries of Mars on our side and we're also part of a not so secret organisation that has a reputation for hunting down mutants and psykers.

The minute Limosa puts this altogether we're going to jump to the number one spot on his poo poo list.

Kegslayer fucked around with this message at 01:21 on Oct 13, 2014

Kegslayer
Jul 23, 2007
Voting for A

We are clearly dealing with an enemy powerful and skilled enough to summon and command a daemon on board a space hulk that is undoubtedly protected by the usual Gellar fields and various wards and detection mechanisms. We need to find out all we can about the beast since its probably the reason why the Inquisition assigned us here in the first place. We will not engage in the same complacency and laziness that killed our rival heir.

The drug has resulted in numerous dead bodies so we can always make find more overdoses at a later date.

There's no need to deal with Limosa just yet but we should send a field report up the Inquisition food chain about the Thing and also noting how terrified Limosa looked during the Lord Sire's judgment. Limosa is obviously one of the guilty cultists by virtue of being a psyker but we can deal with the extent of his guilt at a later date.

Can we send one of our servitors to locate Amacita?

We should ask to acquire a sample of the drug and get some of the bodies sent to a cryo chamber for later study. The search for corruption needs to take precedence over all but there's no reason why we can't make a start on our other leads.

Kegslayer
Jul 23, 2007
All these B voters are going to regret it when those missing organs are going to be used to summon another warp thing. :argh:

LowellDND posted:

Yes, Megabite could, although communicating would be tricky.

edit: checked my notes, you also have a Servoskull and some other stuff. See below.

Voting with Lanky Coconut Tree's plan to use the servitors if that's still possible.

Also do we know anything about Inquisitor Kozilek? I don't suppose we've met anyone else or had any correspondence aside from the initial recruitment communications.

What happens after we've framed collected enough evidence to implicate our Family?

Kegslayer
Jul 23, 2007
A and D sounds like the way to go. We can outsource part of the investigation to the Magos and deal with Amacita face to face.

We can tell Limosa that we appreciate his offer but we have already taken our daily dose of nutrients for the day and invite him to join us tomorrow in our prayers and rituals to the Omnissiah but since he's not an initiate, he'll obviously need to wait outside for the several hours it may take.

LowellDND posted:

Speculatively, the thread is currently thinking Slaanesh cult

And how wrong they are.

I'm not sure if we should contact the Inquisitor just yet.

There's no need to jump to conclusions since this is obviously a fringe Imperial cult dedicated to serving the Emperor via improving on the frailties of the human body. Just as we and even other Space Marine Chapters recognise the weakness of flesh and augment ourselves with the purity of the machine, they have chosen to use a better cut of meat for the same purpose.

Who doesn't want to have better hearing to savour the words of the Imperial Truth? Or better eyes in which to gaze upon holy icons and his visage?

...Or a better sense of taste to devour his immortal essence?

Kegslayer
Jul 23, 2007

Chantilly Say posted:

No, don't be a dick. Limosa's probably a slimy poo poo but we must play the family game for now. Not going to this party is already going to come back and bite us, but not investigating what looks like a chaos cult will... probably be worse.

Go meet Amacita. Please don't meat Amacita, and if we do, be gentle, and remember to get clear consent.

Limosa's not going to take us up on our offer but there's no way we should completely ignore and decline his invitation without offering some sort of recompense.

We're a tech priest and anyone remotely familiar with the cult like the inner Family members will know the importance of the rituals as well as their secrecy. Being invited by a tech priest to attend supplication and maintenance rituals is a pretty big deal and is the equivalent of say being invited by a Space Marine to watch him clean his weapons.

It's a big honour but it's also going to be mind numbingly boring for the observer. It's the best way we can both thank and attack Limosa.

Kegslayer
Jul 23, 2007

Horrible Lurkbeast posted:

Insofar as a tech priest is concerned the answer to both is yes,
Secretly sabotaging the suit without leaving a trace could be a whole mini adventure in itself.

It's an incredibly old piece of tech that nobody understands. I'm sure malfunctions happen all the time. When we have time we should find out who looks after our Lord Sire's wargear.

Picking up the suit was a nice catch but I think we also missed one other clue. We're really playing Black Crusade here aren't we? :getin:

Kegslayer
Jul 23, 2007
I haven't really kept up to date with the fluff but what's the difference between the centurion suit and terminator armour?

Is terminator armour still the premium in protective armour or is centurion a step up?

If centurion armour is so rare, would a tech priest like us even be able to begin to understand and modify it? Would we even be able to recognise what it was?

Planning for the future, I'm not sure if we should even try taking on the Rogue Trader at all. His suit isn't going to be his only layer of protection and if he has the resources to even acquire the suit in the first place then who knows what else he has up his sleeve. Our best bet to take the warrant is still probably going to be nominated as the designated heir when our Lord Sire ascends to glorious daemonhood retires peacefully.

Kegslayer
Jul 23, 2007
Voting for B1

Going against Limosa is a no brainer and going against the Magos might set off warning bells in her head since Limosa has a history of publicly bullying us but we've had no public problems with the Magos. Besides while the Magos playing around with the Dregs on the ship certainly isn't illegal and there are probably other members of the Family who are doing far worse.

Amacita is sketchy as gently caress though and we should be paranoid about it but we need to preserve our leads. If she's dumb enough to stand with what looks like a xenos or heretical artefact in plain sight then she's probably not the mastermind in the conspiracy.

Can we ask how she got access to the Family stores?

Azhais posted:

Auxpex (145)
Combi-tool (200)

We only actually have las weapon training, so...
Lasgun to replace that lascarbine (75)
+ Laser sight because all guns are cooler with laser sights (50)

And this might seem like a radical suggestion: Ammo, since we have none (15/clip for the lasgun/carbine, 10/clip for the pistol)

We should also consider picking up Mechandrite Use at some point so we can start becoming doctor octopus.

If we're looking at buying stuff then advanced tools but basic weaponry would suit our needs well. Asking around for highly specialised concealed weapons is going to draw a lot of attention to us whether we like it or not.

I'm not even sure how we'd go about acquiring weapons though on the sly though. Perhaps we can trade with the gangs in the Deeps or Merchants/Tech Priests/Grey Cloaks etc but we need to be sure that our purchases aren't going to be reported to Limosa.

Kegslayer
Jul 23, 2007
Voting for the D

On the off chance that Limosa might actually show up. The last thing we would want him to do is call our bluff, question our religious commitments. We can always talk to him about Amacita's heresy since she's probably a bigger hidden threat than we are what with being in possession of an anti psyker device. It might be a chance for us to turn the two on each other.

If he doesn't even show we will still have a quiet secluded place to pay obeisance to the Omnissiah, upgrade our gear, read Amacita's book ask Woodhouse about the Explorer's guild and whether he's heard of Father Abraxus and talk more with the Magos about what's been going on and what the deal with the telepaths was.

I like the idea of setting up our on feeds though but I wonder if we would be able to set it up unnoticed given that there are probably several similar feeds set up throughout the hulk.

Do we have a secure base of operations at the minute?

Rockopolis posted:

I think the metal staff is supposed to be the giant wrench most engineseers lug around?

:awesome:

Kegslayer
Jul 23, 2007

LowellDND posted:

For level of meta-game, I'm pondering how to best mix a) players new to the universe, b) the difficulties of running a mystery game, and c) how to make such meta-knowledge a good read.

You've done a really good job so far but if you think people are metagaming too much, you can just break from the existing fluff.

From a game perspective, you could always just make Ohone make or directly fail more perception rolls and explain to the readers after this happens where appropriate. We might know about say Pariahs but Ohone might just see a socially awkward dude and think nothing of it.

Kegslayer
Jul 23, 2007
Good to see this CYOA is back up and running again.

The correct answer is B because we should definitely eat from the Vat :douche:

Kegslayer
Jul 23, 2007
C

Have some manners and finish your food. It's going to look super suspicious to the hordes of people around us if we're halfway through our meal and then proceed to drop everything to remove a possibly xenos artefact.

Kegslayer
Jul 23, 2007
Eat the eggs. Seriously what's the worse that can happen?

Kegslayer
Jul 23, 2007
A1 is definitely the way to go. At the very least it gives us a secure base of operations

Kegslayer
Jul 23, 2007
Don't forget there's a larger conspiracy at bay that could involve the Rogue Trader himself which is why we've been sent here in the first place. There's no need to tell him too much about the possible involvement of the Great Enemy. I think we'd be successful if we openly denounced or entrapped Amacita but we'd probably receive the full wrath of Limosa right after seeing as how we'd taken out two of three potential heirs.

Voting to remove the Xenos artefact from Amacita (since we don't know what more it can do) before we knock her out and viscerate her. She is already lost to us but studying the changes to her physiology alongside that of Flours would help us in our search to uncover any advantage we can use against the Enemy.

Besides we're in the safety of our lab so nobody's going to know what we've done.

Putting my vote to rally the Tribes as well. We need to protect our food source before the entire ship turns.

Kegslayer
Jul 23, 2007
Definitely voting for C and you all should too.

We need to use the Great Enemies weapons against themselves. After all, what could possible go wrong? :getin:

Kegslayer
Jul 23, 2007

Wentley posted:

Right now A doesn't make much sense.

B

Also! Demon says the Magos are up to something! IF we survive, we should probably check that out. Why would it lie to us? : )

Voting B because of this.

A is a really good story choice but I think it's still too early in the game to go full out radical. Our path to the Eye should be paved with good intentions. We also know nothing about this particular Daemon so selling our soul so early seems like a really, really bad idea.

Kegslayer
Jul 23, 2007
D1

Tactical withdrawal using our disco ball while using the xenos artefact to aid our escape before we get turned into a pile of goo.

Destroying sacred machinery especially on an ancient Rogue Trader's ship is tantamount to heresy and it doesn't look like the daemon wants to talk.

We shouldn't worry about the Xenos artefact since we're in total control and there's totally nothing wrong with the continuous use of a xenos artefact.

Kegslayer
Jul 23, 2007

GhostStalker posted:

Not a lack of ambition, but just a dose of realism. IIRC, as a Techpriest, we're not allowed to become an Inquisitor because we're already serving the Adeptus Mechanicus. I think the same thing prevents us from claiming the warrant of our Lord-Sire as a Rogue Trader. The best we're probably gonna get is the trusted Magos at the right hand of the one of the previous individuals, or leading a Magos Explorator Fleet/being the Fabricator General of a Forge World for the AdMech.

There's nothing in the lore stopping us from doing any of those things though as you can be a techpriest and still serve as a commander in the Guard, Navy or Inquisition. It's not uncommon for people to have several titles in different organisations just to do the one job.

We have a claim through our family ties to the Warrant and we're an acolyte to an Inquisitor which is pretty much one of the only ways to actually become an inquisitor so we can pretty much do whatever we want.

Kegslayer
Jul 23, 2007

GhostStalker posted:

Don't you need to serve as an Interrogator for an Inquisitor for a while before you're judged worthy by a conclave of senior Inquisitors to hold the Inquisitorial Rosette? At least, that's how I remember it worked in Eisenhorn and Ravenor, and remember a passing mention of that in Dark Heresy: Ascension.

Also, I'm not sure I ever remember an example in the fluff of a Techpriest serving in a position of command outside the AdMech. They're pretty much outside of other Chains of Command, what with having their own. Of course, in a universe as large as 40k, I'm sure an example can be found somewhere.

As others have said, one can always bend the fluff a little bit in order to tell a good story, though. The grognards won't be happy, but when are they ever?

From memory, I think all you need is the recommendation of a conclave (so a minimum of three inquisitors) or the approval of an Inquisitor Lord and you're set. In theory, you're suppose to be from the Schola Progenium and work your way up the food change but the key component to being an inquisitor seems to be whether other people, especially fellow inquisitors, recognise your authority.

Kegslayer
Jul 23, 2007
:siren:XENOS SPOTTED:siren:

We should kiDnap her either by charm or by force but under armed supervision. Suddenly running into an innocent helpless girl in a dark and spooky cavern right after we lose one of our men is pretty suss.

Kegslayer
Jul 23, 2007
Voting B

We need to make sure we purge ALL of the Xenos.

Kegslayer
Jul 23, 2007

RandomPauI posted:

Oh god, I'm going to wind up the heretical Jimminy Cricket in this game aren't i?

Why do you doubt the Emperor's guidance on our path of righteousness? Purge them all for the Emperor knows those who are his :commissar:

Kegslayer
Jul 23, 2007
A

We're the Inquisition god dammit and this is the standard diplomatic actions with a witch :flame:

Trying to reason with an untrained psyker in an unknown enclosed area with no psychic protection at all is a really, really bad idea.

Kegslayer
Jul 23, 2007
Voting for B as well. This whole journey would have been for nothing if we don't actually get the refinery.

Kegslayer
Jul 23, 2007

Tias posted:

SECUTOR!!! War-child of the machine god, with a loving array that can mount gun-tentacles! .

This is the only valid career option. Gun tentacles are more fun than playing around in the minds of lovely servitors.

I agree with
Yes
1 - Conserve the troops
E - tell the general but do not pursue Mother Lu Bu
V as the food is why we're here in the first place

Kegslayer
Jul 23, 2007

This is definitely management material!

Seconding research about the water purifier trucks and regiment they're attached to. Where are these guys getting their supplies from?

If something were to happen to their independent supply train and their trucks were stolen and dismantled, we could provide help by offering a great discount for the use of our space elevator, top notch security and access to our supplies and market.

Kegslayer
Jul 23, 2007
A. Talk to the Tech Priests first and definitely pay our respects to the Magos.

We can talk to the mercs or whoever later but we should make sure we acknowledge the faithful of Mars foremost.

I'm guessing we should ask about Xenos attacks on military and civilian organisations (including say independent supply lines) and who takes care of the maintenance of the equipment of the nearby regiments. That way we can find out more about the goals of the Xenos as well as gather information to prepare to steal the trucks.

Kegslayer
Jul 23, 2007

VanSandman posted:

Definitely A. We want those trucks unused so we can requisition them, scrap them, count them as a war loss and then charge the Administratum for vehicles lost in the valiant war effort.

This. Why choose any other plan that will potentially leave us out of pocket?

Kegslayer
Jul 23, 2007
D

Let just talk to Devries. Straight out dangling vices in front of him isn't going to work since he's been smart enough to survive and operate so far not to mention resourceful enough to have Ogryn bodyguards. Theres not much point trying to bring him in because the higher ups will already know about him. You guys are forgetting that we're in a war zone and if the officers or commissioners thought Devies was affecting the combat effectiveness of the group then they would already :commissar:. The fact that he's alive and cooperates fully as a witness shows he's being used to weed out all the weak soldiers and officers in the Guard.

Let's meet him and offer to trade in exotic but legal goods with the understanding that we have a Rogue Trader's access to everything he could ever want if our initial deals go well. As a bonus, we can even offer our tech services from blessing his Ogryn to maintaining the Machine Spirits on his personal gear.

After Devries comes to an unfortunate end because his laspistol mysteriously explodes or his Ogryn somehow confuse him with a Xenos, we can swoop in and take over the whole operation for those sweet, sweet thrones.

Kegslayer
Jul 23, 2007
Just play it nice and Cool, its too early to show our hand and we have a number of methods of dealing with him from summoning the Commissariat to playing the inquisition card to shooting him in the face.

Its obvious he's careful and experienced enough to survive and gather the resources that he has so he'd probably be prepared for any unexpected attacks not to mention who knows how many xeno artifacts he's got hidden on him.

We're here to make money so let's wait till he reveals his master plan before making our move. After all Devries has no way of actually enforcing payment, given that he can't kill us as an official emissary of the Beast and he knows that once we leave here, we can always bugger off back to the ship where he has no influence.

There's also no helping the Commissar since even if we do free him, he'd just get :commissar: by the brass for getting in the position in the first place.

Kegslayer
Jul 23, 2007
Voting for B as well

Chantilly Say posted:

Would adding abhumans to our retinue make us radical? I'm never sure quite where/how abhumans fit into the Imperium these days.

I think the answer is that it depends. The Imperium is pretty pragmatic but you'd have some inquisitors, commissars and officers that would probably shoot you on the spot for having one in your retinue. That said, Rogue Traders and the Inquisition generally get a free pass.

paragon1 posted:

No, the many, many violations of the law we are about to commit that he has full knowledge of, and can exploit to maximum effectiveness due to past experience ratting people out and getting them convicted.

There's a massive power difference between Ohone and Devries. Someone like Devries survives by hiding in the shadows and being just small enough to escape notice while Ohone is a noble scion of a Rogue Trader, a honoured Tech Priest of Mars and a covert agent of the Inquisition. The minute Devries finds out who we are he's completely hosed. There's really nothing he can do to us without something much bigger, scarier and meaner coming back to find him.

Kegslayer
Jul 23, 2007

VanSandman posted:

When we do gloat, unfold our mechadendrites menacingly in full view of him. I want him to think about the game he tried to play, and how he lost the moment you saw he had what you needed. Tell him he could have lived had there been the slightest hint of morality in him. Tell him you have seen the hell he will visit soon with your own eyes, and the thought of the agony his soul will shortly undergo will cheer you up on the rare occasion things do not go 100% your way. Tell him his insignificant criminal empire is being dismantled as you speak, increasing the efficiency of the Imperial Guard operations on the planet by a whole hundredth of a percentage point. Then explain in full detail as you process him exactly how you hosed him, preserving his head and senses as much as possible so he can watch his processing with his own eyes. Then laugh and laugh, and thank him for his generous donation of the trucks to the Beast of Traal.

I like this but I think D should be the way to go. There's no need for anyone else on the ship to know we were pretending to be Amacita and having Devries die knowing that he still knows nothing seems like a better way to finish him than to reveal everything to him.

Once Devries is out of the picture, we should make sure we send someone to supply whatever unit he was incharge of supplying. It's all about the bottom line!

Kegslayer
Jul 23, 2007
B2

If the clones have a bit of Devries soul then let's burn it.

I wonder how Devries was able to sneak Xenos and mutants aboard. We need to improve the ships security if someone like him can easily bypass it. While he's still in way over his head, its clear he's resourceful enough to survive as long as he has.

I don't think its worth communicating with the techpriest since he's clearly a heretek. Endangering the Emperor's holy charter and tampering with the sacred ship is an affront to both Terra and Mars.

Kegslayer
Jul 23, 2007

JT Jag posted:

Well, so are we and so is our Magos to a small extent. As long as he can be reigned in and kept loyal he could be useful.

It's totally different when we do the exact same thing because we're the good guys!

Kegslayer
Jul 23, 2007

Haystack posted:

In that case,

B+. Give them the most longwinded, deadpan, detailed public history of the inquisition that we can muster

If they wanted us dead or captured, they'd have hit us anywhere but our center of strength. Therefore, they want to talk. This whole thing is just to rattle us, maybe test us, make us play to their tune. They've got us in a bad place, but it will be informative to see how they react to us going off script a bit.

This is the answer most befitting of a tech priest. Trying to sound all cryptic and mysterious to trained inquisition storm troopers and what looks like a member of the inquisitor's retinue is going to get us a punch in the face at best or hauled off to interrogation at worst.

They've come in armed into our sanctum to make a point so let's hear what they have to say.

Also do not reveal that we know anything about the Inquisition aside from what we've picked up from our training on Mars and what a well traveled tech priest like us would know especially that we work for an inquisitor and our mission here. We're going to be in way over our head and easily discarded as a pawn by powers much greater than ours.

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Kegslayer
Jul 23, 2007

Tran posted:

A&E: Stall for time, provide just enough truth to keep them interested. Treat this as a hostile interrogation until they offer up something concrete to confirm they work for Kozilek. Their knowledge of Mother is somewhat reassuring, in that it narrows down the field quite a bit. However, they're still a very real and present threat until confirmed otherwise.

Edit: If they do prove their loyalty to the boss, give them everything on a formatted and summarized dataslate. Progress reports, notes on Mother and all interactions, biological data on the psider, all available information on Limosa's movements, and of course detailed reports on Abraxus' cult and eventual banishment. For a competent tekpriest this should take a fraction of the time necessary to actually relay any of that verbally.

A + E as well and this is a good plan. They still haven't formally identified themselves and for all we know, they could be part of Limosa's trap so we shouldn't throw him under the bus just yet.

Ask them to provide the necessary security credentials to access both knowledge of specific warp entities and the relevant Imperial authority to access military intelligence relating to the war effort.

If they have the legal authority then give them a dataslate but make sure the information is heavily encrypted. An Imperial Rosette or verified Inquisition codes should override any of the Imperial security protocols we possess so even if they do turn out to be fake, we can at least cover our rear end and protect our data.

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