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SlothfulCobra posted:The game "mechanically punishes"you because of course if you have a fun time hacking people to bits for no reason but personal beef people will hate you. I don't think the game needs more elaborate sadist options, they already have enough, although maybe putting in events where you have no choice but to be a sadist if you've got bad traits might make sense. AAAAA! Real Muenster fucked around with this message at 03:13 on Nov 4, 2018 |
# ¿ Nov 4, 2018 03:10 |
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# ¿ Apr 26, 2024 12:52 |
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blackmongoose posted:HOI needs a multiplayer mode where one person runs the focus tree, diplomacy, and ministers, one person does production, and one person moves the units around. I always get excited and interested when I see new focus trees, fixed naval combat, or other cool looking things, but then I remember opening the production interface or the division designer/plane designer and remember why it's the only Paradox game I have <50 hours of playtime in.
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# ¿ Nov 9, 2018 18:59 |
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blackmongoose posted:It's a lot of small scale decisions (all med tank factories or some light, how many infantry factories are enough, should I be building more factories or sticking to equipment, etc.) that you need to do a lot of calculations to determine the ultimate effect of and is basically something I don't enjoy at all - I recognize this is a personal thing and some people really like it which is why I wish I could play a multiplayer game with one of those people handling it. When I said plane designer, I meant the feature that is apparently called "variants" where you have to put experience points into different categories for specific planes - again, it's just way too much detail for me to want to engage with.
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# ¿ Nov 9, 2018 20:57 |
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SlothfulCobra posted:The ancient world feels so alien to the rest of what I know about history because it was before all the big things that defined Europe for the next couple millennia.
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# ¿ Nov 12, 2018 21:08 |
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double nine posted:Have any dev diaries talked about triumvirates or similar?
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# ¿ Nov 17, 2018 14:36 |
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420 Gank Mid posted:At least in Victoria Brazil can actually do something, if you told a new player to try Brazil for their first HOI4 game they would be bored to tears
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# ¿ Nov 25, 2018 04:08 |
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I took a look at Brazil and I dont even know how you conquer anything because the whole hemisphere is guaranteed by the US.
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# ¿ Nov 25, 2018 16:58 |
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Fellblade posted:They also highlight that attrition is a lot harsher than other PDX games so you need smaller armies in a lot of places. Let’s hope the AI can handle that.
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# ¿ Dec 3, 2018 16:57 |
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Groogy posted:Oh... okay
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# ¿ Dec 4, 2018 15:54 |
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GrossMurpel posted:Just lol if you design any UI elements as a developer without first checking with your UX team.
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# ¿ Dec 4, 2018 21:51 |
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SlothfulCobra posted:I wonder if Paradox has any dedicated cartographers on staff?
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# ¿ Dec 5, 2018 04:00 |
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I have to agree with the sentiment that there is plenty of things that can be done in a theoretical CK3. Most of these have already been listed, but
and there is probably more. You dont need to go into Pop Detail like Imperator is doing but adding it so you can play as a Republic of X where instead of playing as a family line, you are playing as that republic and you play as the spirit of that republic like in EU4, but if you lose the namesake city its gameover (or something like that).
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# ¿ Dec 14, 2018 17:18 |
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I also think that there is a good number of people scared away from CKII because of its complexity and the sheer quantity of DLC. Most people think that you cant play the game without at least some DLC and even with sales it can be a big bill to get the ones you think/heard that you need, By doing CK3, people who are interested in CKII/heard good things about it but never got into it because of the entrance cost and complexity may say "I'm going to get in on this one from the start".
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# ¿ Dec 14, 2018 19:25 |
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I'm going to make a horse race in Stellaris. I will have the imperial ruler's title be "Glitterhoof" and name my first ruler Incitatus
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# ¿ Dec 14, 2018 22:59 |
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Davincie posted:can't believe they have to work today AAAAA! Real Muenster fucked around with this message at 19:32 on Dec 31, 2018 |
# ¿ Dec 31, 2018 15:04 |
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pdxjohan posted:I was writing it from home
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# ¿ Dec 31, 2018 19:33 |
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WhiskeyWhiskers posted:Didn't a bunch of them have to recently update their mods to work after Wiz made a final update for Victoria 2 like a year ago in his spare time?
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# ¿ Jan 31, 2019 15:20 |
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canepazzo posted:They just announced the release date of Imperator on stream - 25th of April
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# ¿ Feb 5, 2019 18:10 |
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Bold Robot posted:I dont think Imperator is gonna be a day-one buy for me. Paradox has not been on a super hot streak recently - HoI4 didnt wow me and Stellaris was half-baked at release (though post-launch development has been mostly alcaras posted:Do we have a thread for Imperator?
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# ¿ Feb 5, 2019 18:38 |
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Senor Dog posted:maybe I'm the crazy one.
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# ¿ Feb 5, 2019 22:56 |
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Senor Dog posted:I think you're supposed to do all your management at the state level which is like 10-15 provinces combined, or is there something that still has to be done at the prov level?
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# ¿ Feb 6, 2019 05:00 |
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Koramei posted:Yeah, I think there are valid things to complain about (like it constantly slipping behind your lines to siege Siberia) and obviously all sorts of ways it could be better, but Paradox AI is...really good. If you measure it by actually reasonable standards. Like what strategy game actually has better AI? Definitely not total war or civ. AAAAA! Real Muenster fucked around with this message at 21:15 on Feb 6, 2019 |
# ¿ Feb 6, 2019 21:06 |
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Democrazy posted:I kind of feel like designing AI for people with thousands of hours of play time is an unreasonable request. For example, North German OPMs getting military access through 10+ countries to occupy unfortified provinces at the rear end end of the Ottoman Empire because said OPM is allied Austria, who is fully occupied so marching straight in would be suicide. Yes, that is smart behavior (not suiciding their army in a direct fashion via marching straight into the enemy) but they are instead committing suicide by committing the entirety of their army to years of marching through neutral territory to add literally nothing to the war except tedium for human players and opening themselves up to a greedy neighbor watching their army gleefully march away. All of this in 1475, too, when marching from Germany to the Caucasus would essentially be suicide in and of itself. Or a tiny Italian power sailing their whole army and navy from Italy to India because they are buddies with the French, who are at war England.
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# ¿ Feb 6, 2019 21:37 |
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Democrazy posted:Call me crazy, but I don’t actually think that this represents a big issue. It seems, at worst a minor inconvenience or an inconsequential goof. If that’s the kind of thing that represents the top issue with the AI, I imagine Paradox should be pretty pleased with themselves. I dunno how much EU4 you have played or if you go for achievements but that plus the inability to delegate/program jobs for my armies really bogs down the mid and especially late game because there is so much going on. Its not a hill I'm ready to die on or even write another paragraph about, but its a big pain to me, and the AI wasnt always that way, so, yeah.
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# ¿ Feb 6, 2019 22:14 |
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axeil posted:i'm annoyed about single player bugs too, however it may also be much, much easier to replicate and fix a bug with events that someone noticed in multiplayer where something like "AI russia doesn't build artillery" is harder to figure out the root cause of. Is it because they don't trade for resources? Do they not research the templates? Is it a general issue with the AI in terms of prioritization? Now, if a dev had publicly stated that they are balancing more around MP *and* they "rush" to fix an MP bug, and yet again provide no other context - what conclusion are you going to come to? This is what the discussion is about.
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# ¿ Feb 7, 2019 20:08 |
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Deceitful Penguin posted:ofaloaf what is going on with your sideburns by jupiter
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# ¿ Feb 13, 2019 16:08 |
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Ofaloaf posted:We all got gifs just before the stream.
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# ¿ Feb 13, 2019 17:09 |
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Cease to Hope posted:I just cannot give a poo poo about whatever Paradox is doing with Vampire because of how badly the last set of people they hired to deal with Vampire poo poo the bed. I'm glad they fired them all and burned that subsidiary to the ground, but it exhausted any goodwill or interest I might've had.
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# ¿ Feb 15, 2019 21:25 |
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bees everywhere posted:I don't think that's going to happen for a few reasons, but mostly that it's a pain in the rear end to do that and incorporate future DLC and patches into it.
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# ¿ Feb 17, 2019 17:30 |
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My god what have I done?
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# ¿ Feb 18, 2019 01:47 |
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Eastbound Spider posted:Problem:
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# ¿ Feb 19, 2019 14:51 |
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kanonvandekempen posted:The most recent DD for EU4 (link) mentions that the next update is tentatively scheduled for Q4 this year. This seems quite late, I don't think this is even paid DLC? Dr. Video Games 0031 posted:As was stated in their big end-of-year update last year, the first half of 2019 will be largely focused on bugfixing and quality of life improvements. There may be (or, I hope there will be) another content update between now and the next expansion, but otherwise that expansion is at least another six months out, if nothing has changed since that dev diary was posted. The plan is for the One Big Expansion for the entire year. ______________________ Torrannor posted:What we thought to be the last CK2 DLC took over a year to release, it was a much longer wait than usual. There's apparently still development going on, but the teased content so far makes it look as if it will be much smaller in scale than Holy Fury. Also isnt Stellaris their biggest title in terms of sales? AAAAA! Real Muenster fucked around with this message at 15:44 on Feb 26, 2019 |
# ¿ Feb 26, 2019 15:34 |
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Drone posted:I think the last sales figures I saw were around the time of one of the shareholder calls from last year (???) showing total number of units sold per franchise (excluding Vicky 2 of course). It was something like CK2 -> Stellaris -> EU4 -> HOI4, iirc?
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# ¿ Feb 26, 2019 15:51 |
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PittTheElder posted:I just want to know when the big AI revamp is coming. That's bound to be free; despite being the biggest value add in years (ever?) I'm sure they wouldn't be willing to leave the current state out there. I know you mean EU4 but we all know each of the games could use it
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# ¿ Feb 27, 2019 17:29 |
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Magissima posted:Is trade the only major system left in EU4 that hasn't been overhauled since 1.0? Iirc it was one of the most prominent changes from EU3 and I still think it's a very good design overall, but the lack of dynamism kind of sucks. If you're in the wrong trade node you just can't make money, which isn't necessarily ahistorical but also isn't fun.
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# ¿ Mar 1, 2019 22:37 |
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elbkaida posted:I've got a V2 question for yall: The world looks like this and my mission is to get as much of Africa as possible. I've sphered Spain, Portugal, Ottoman Empire and Transvaal and am conquering Sokoto and Egypt. That leaves only these nasty red and blue parts to deal with. My military is now strong enough to take on France I reckon but is there any chance to get something from the UK? The year is 1906, vanilla V2. UK has over 3000 brigades and mine's the second strongest army (out of the great powers) with 220 lmao
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# ¿ Mar 8, 2019 16:23 |
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aardvaard posted:i've appreciated the lack of a swastika in hoi4 since that means i can play it where other people can see my screen.
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# ¿ Mar 15, 2019 16:28 |
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ArchangeI posted:He didn't, though.
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# ¿ Mar 15, 2019 19:43 |
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ArchangeI posted:It was a very unfortunate combination of overhead lighting and a lightish brown hair color leading to the only parts of the mustache visible on stream being the part in the shadow of the nose. It was intended as a sort of British upper-class gentleman officer kind of deal. For the sake of my own sanity I would assume that we would have had someone from PR bodily tackle him on stream if the other 5 people involved in the decision making process would for some reason have been okay with having someone try and represent HoI with a literal Hitler-stache.
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# ¿ Mar 17, 2019 01:24 |
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# ¿ Apr 26, 2024 12:52 |
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I think there is a (hilarious) disconnect here between "war is tedious, lets find a way to automate it a bit" and people thinking that that means people dont want to fight at all? I love that in HoI 4 I manage my focuses, decisions, research, construction, production, and troop deployment....and that the troop deployment can even deploy them into an army and give them orders without my input, then fight and conquer with me pointing in a direction and saying "go". I would pay $50 for that in EU4 or Stellaris.
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# ¿ Mar 31, 2019 18:15 |