Rincewind posted:Has anybody linked this week's HoI IV dev diary yet? Paradox please stop only showing half the political trees. It's very rude.
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# ¿ Oct 2, 2015 20:52 |
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# ¿ Apr 27, 2024 02:10 |
Takanago posted:On those HOI4 national focus trees, doe anyone know what the difference between a dotted line and a solid line is? I think a solid line means you have to have everything upstream to do it, while the dotted line you do not. Edit: ironically calling everything effort is really
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# ¿ Oct 3, 2015 02:13 |
The counter measure seems to be "and then they're trapped there until they make a wormhole back home."
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# ¿ Oct 12, 2015 20:28 |
At face value it seems like there is no possible interdiction, full stop, so it's going to be "whack a mole" anyway. Gotta catch them before they leave or you're SOL.
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# ¿ Oct 12, 2015 20:42 |
Bort Bortles posted:I figured they were waiting to announce it so they could sell it for full price right before Christmas, since they sell so many things on sale around then. I doubt it, though that's without any backing. Why would you throw down a full price game when there's a lot of other poo poo on sale to compete with? I don't think Steam-games make good Chirstmas presents for the fam.
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# ¿ Oct 13, 2015 22:41 |
The Sharmat posted:Why does no one feel this way about the USSR under Stalin? SA is basically a communism agenda station tbh have you read DnD
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# ¿ Oct 17, 2015 04:28 |
I like how that just, as a side note, claim they solve the whole "Wow why does this whole Starspanning United Empire species start pre-stellar travel on one world" by making it so species =/= empire. And there can be multiple empires based off the same root species. Literally do the Aurora LP.
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# ¿ Oct 19, 2015 17:55 |
vyelkin posted:I want a space game that is basically 90% ship design. Rule The Waves in space. All you do is design ships and smash them against alien ships. No politics, no colonization, no economy, no planet management. That can all happen in the background as your race expands but you are the grand admiral and it's your job to keep humanity safe against the Bug Menace by designing the biggest baddest ships that just so happen to be built by your nephew's shipyard even though your nephew doesn't know how to connect a warp drive to an engineering section or w/e. Grog space game with ships designed to minute details? You mean Aurora?
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# ¿ Oct 19, 2015 22:06 |
Vicky 3 won't actually have provinces, but instead it'll be various regions and you can apply power to fronts in these regions (or at sea) during war time. Your green lines will gradually become more swole and beat into their red lines.
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# ¿ Oct 25, 2015 05:16 |
Any HoI cold war stuff would be a misnomer anyway, as there's nothing "cold" about what would be going on up to the 60s.
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# ¿ Oct 30, 2015 20:10 |
Kavak posted:I imagine Kaiserreich is covered under that as well, though I wonder if HoI IV will change that (We'll host that version on Steam if we have to) Darkest Hour is a legacy game, I believe, and the "DRM" ruling only goes over EU 3/4, HoI 3, Victoria 2 and CK2. I think.
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# ¿ Nov 12, 2015 20:12 |
shut the gently caress up goons
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# ¿ Nov 17, 2015 18:38 |
The Sharmat posted:Never played multiplayer huh? To be fair that was more of a shitshow then Civ4/5's, to memory.
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# ¿ Nov 20, 2015 01:50 |
Part of me is concerned what the hell civil wars are going to do in an 8~ year long game, Spain and China aside. Seems like it'd be just an annoying distraction, especially looking that the way Greece was split up in the example. The rest still looks good, tho, so we'll just see.
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# ¿ Nov 20, 2015 17:54 |
PleasingFungus posted:he and podcat also note that the AI won't launch coups, and will probably continue not doing so except in special cases (because otherwise 'there would be no ww2'), which seems a little odd to me. It probably wouldn't be a good time if at '37-8 all the minors in Europe just suddenly erupted in civil wars every game.
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# ¿ Nov 21, 2015 04:03 |
Speaking of WW2 tangents, how the hell do you actually play Canada in DH-Kaiserreich? I'm throwing most of my rather light IC away into the carrier/heavy cruiser combo so I can not get murdered by Britain for once, but that leaves me relatively dry. Certainly not enough IC to go around to get an army rolling, though it's only '38. I got lucky and actually got the Bill to pass through the house, but in return I'm cursed with pretty much every minor but Ukraine that can flipping syndies, so it looks like I'm going to end up losing. (Germany needs to stand tall for a little bit, at least...) edit: CSA won the civil war, Iceland ended up Syndie. What the gently caress. Fuligin posted:Focuses look really cool, although I still don't entirely comprehend how they'll play out with everyone else. So if you decide to go for the "Ally China" focus for example, you hit certain pre-reqs and then you auto-ally them? Even if their own focuses are pointed elsewhere? Probably. This is all for the major powers after all, which China sadly isn't. Gamerofthegame fucked around with this message at 06:46 on Nov 28, 2015 |
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# ¿ Nov 27, 2015 22:07 |
Gort posted:Hearts of Iron 4 looks like a blast to play. I particularly liked how nobody had to spend an hour unfucking their "order of battle" before they could start having any fun. Yeah, it looked pretty smooth. The mics need to get boosted next time because I couldn't hear a god drat thing without really cranking the volume, but it was interesting to see. It also shows that Foci have other elements that need to be unlocked, so stuff like aligning with countries via the tree still needs footwork/involvement of the other side. So that question a few pages back gets answered!
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# ¿ Dec 3, 2015 00:15 |
Quorum posted:So, is PDX still shutting down mods that use Github as a way to collaborate and provide frequently updated "dev" versions to users? Because that is super counterproductive if your goal is to foster free and creative modding of your product, and only makes sense if you want to create a walled mod garden. Which is preposterous in this day and age. The walled mod garden is the DRM portion of their tiny-in-filesize games, so.
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# ¿ Dec 3, 2015 06:56 |
I want HoI4 more then Stellaris. tbh Stellaris doesn't sound all that fun multiplayer, just like any other 4x. But that's fine, it doesn't need to be.
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# ¿ Dec 5, 2015 01:39 |
not gamerofthelame c'mon step up your game
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# ¿ Dec 5, 2015 02:14 |
Everything is lovely at defending themselves in Darkest Hour. The reason mobility is so OP is the early tank divs so you can run around and pocket everything, after all. Kaiserreich is vaguely balanced by the fact that A.) It's random as gently caress and B.) the war starts maybe two years in, so most of the armies of the major conflict of the game are your starting ones. (Navies, certainly.) Which means the AI gets away with being dumb by force parity. DH has terrible AI.
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# ¿ Dec 7, 2015 14:40 |
Pimpmust posted:I've long since stopped using paratroopers or doomstacks of like, CAS, against the AI in DH. Just isn't very sporting Oh gently caress that, always build up one paratrooper if you can manage the absurd IC cost for both plane and troop. gently caress that one last victory province behind a horde of dudes or, poo poo, literally impossible landings. Now that said dropping a paratrop into Bremmen and then dumping the entire Commune-British army in central Germany is totally cheating. Edit: Actually, I have a Kaiserreich question. Does anything interesting happen after the big war in Europe? The valiant efforts of the British meant the entire German army was out of supply and promptly crushed by the French horde, who then slooowly moved onto the various puppet states while Britain couldn't be assed to do it, busy doing various other marine landings on Germany Mediterranean assets/Italy. This leaves German Africa left, with various Syndie-rebellion African events firing. (And promptly getting crushed, go Nat. France I guess) I really don't want to pal around waiting to shove troops into whatever bits of Africa I can manage to reach, so that might be gg unless something cool happens after. Canada, Russia and Japan all seem to have completely broken, too, and they never felt like joining the war. Or do much of anything. Gamerofthegame fucked around with this message at 01:16 on Dec 8, 2015 |
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# ¿ Dec 8, 2015 01:01 |
https://www.youtube.com/watch?v=17A2zuZEVFY For the lazy.
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# ¿ Dec 10, 2015 19:30 |
Gort posted:I'm thinking I'll just put nothing but naval bombers and fighters on my carriers - their primary role is naval supremacy, after all. I'm kinda worried the go-to tactic is going to be going ham on naval bombers and just melting any non-carrier taskforce. And overwhelming a more balanced once, unless fighters can really gently caress up a swarm of bombers. Fears of early British carriers running around the Mediterranean just barfing Swordfish while Italians uselessly flail come to mind...
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# ¿ Dec 11, 2015 21:49 |
Gort posted:Yeah, I wouldn't forgo fighters on my carriers unless I had land-based fighter cover (and perhaps not even then) but I don't see myself sacrificing torpedo bombers in favour of dive-bombers on a carrier, ever. I guess it all depends exactly what stats the two bomber types end up having. Admittedly I'd forgotten the waaay back air combat dev diary, which has the map divied up into various strategic regions - which the whole of France consists of two areas of. So fighters probably will have a fair amount of reach in, say, the Med. Though that just goes to "wait, why not just stack naval bombers in Gibraltar and say "HEY THERE ITALY, GOING SOMEWHERE?" or something for the same general effect. Gort posted:Yeah, I wouldn't forgo fighters on my carriers unless I had land-based fighter cover (and perhaps not even then) but I don't see myself sacrificing torpedo bombers in favour of dive-bombers on a carrier, ever. I guess it all depends exactly what stats the two bomber types end up having. Nah, for pacific def CAS all day long, need to bang up those islands. Agean90 posted:Cruisers: like destroyers but larger. Not sure what the were good at, neither were IRL navies to be honest You know how as the war went on everyone figured out that medium tanks were the most practical and most powerful to use, really? Cruisers are medium tanks.
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# ¿ Dec 12, 2015 02:34 |
gently caress that, CK2's MP was still messy. Eu4 runs pretty well, though, and I've got good hopes for HoI4.
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# ¿ Dec 16, 2015 02:23 |
i imagine there's some tool tip if you highlight something that would just say 50 infantry, etc, too.
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# ¿ Jan 22, 2016 05:58 |
Gort posted:Not really necessary - zoom out on the map and it'll show you the number of units in a region. There's a slight different between "This army has 50 mans in it" and "This army has 10 infantry and 40 tank divisions in it," though. I imagine the tool tip would be on the map pile! Edit: "Swamp Fox," aside from being a dumb name that I am sure is actually historically accurate, seems like it'd be very specific to one portion of the map in southern Russian and nothing else. Gamerofthegame fucked around with this message at 16:40 on Jan 22, 2016 |
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# ¿ Jan 22, 2016 16:37 |
Bold Robot posted:Seems like a ton of effort and complexity given that we'll have almost no control over combat. Maybe I'm missing something but is anyone actually going to want to watch the combat play out other than maybe the first few times and occasionally after that? Like imagine if EU4 went into a little Total War minigame when combat happened, but you couldn't do anything other than order a retreat - it'd be cool a few times but overall pretty pointless. This feels like a lot of bells and whistles when something much more abstracted would play better. if you didn't watch Eu4 combat and watch all the row pips do things you really couldn't understand but their numbers were going down i dunno what to say man
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# ¿ Jan 25, 2016 14:40 |
You know, I'm deeply curious. How much of CK2's revenue came from just DLC?
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# ¿ Jan 28, 2016 16:16 |
Kersch posted:But I mean is that the intended meta-game of the battle planner? That it's a trap to actually use it and you have to fight it rather than rely on it? I doubt it since this this is a game and that would be a bad design. If it works poorly I think that'd be a failure of design rather than what they were aiming for I don't think it's a fair comment. It's designed for battlegroups of generals making small, planned pushes and for field generals to poop out troops along a border or, in a risky sense, just paint a big line somewhere in deep. It lets you spread a selected force out in some tangibly balanced manner, but you can't just paint a line half way up in the world and say "alright go here and kill everyone without further management."
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# ¿ Jan 28, 2016 16:54 |
Randarkman posted:Almost done with converting my old CK2 game over to EU4 (West Africa, Afghanistan, Baluchistan and India remains). Again pretty pleased with what it's looking like so figured I'd post some screens of the stuff that's done. I appreciate how much Russia didn't change. also france gonna take over that game
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# ¿ Feb 1, 2016 06:00 |
Empress Theonora posted:Have we seen the UK national focus tree in any of the dev diaries or interviews or whatever? Go nuts.
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# ¿ Feb 5, 2016 19:38 |
Dude says the tech isn't in right now, not that it won't be. Either it'll come along later in development or post launch. Maybe in a FLAG QUEST DLC where you can customize all flags, forever.
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# ¿ Feb 11, 2016 16:01 |
It's still a bait thread, either way.
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# ¿ Mar 4, 2016 22:31 |
Mans posted:What possible advantage would a German player have in supporting Japan instead of China. Well. It would be safe to assume that the US is going to get involved at some point or another unless they go down a divergence war plan path and it's not like China is going to really gently caress with the west coast . . .
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# ¿ Mar 4, 2016 23:57 |
I like how Goons/The-Net-At-Large immediately think everything is going to go full-exaggerated EA whenever a company talks about this sort of thing. Or anything, really. That said, I'm surprised there is a "need" to do it if they're already a publisher. Forgive my lacking BUSINESS 101 but why would they need to ipo our to someone if people ipo out to them
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# ¿ Mar 7, 2016 22:39 |
this is bad because not even half of you are being ironic
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# ¿ Mar 8, 2016 06:29 |
vyelkin posted:I see what they were going for here but I hope the graphics are going to be improved on this kind of zoomed-out map because it's unfortunately really ugly. Probably better in motion.
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# ¿ Mar 14, 2016 20:34 |
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# ¿ Apr 27, 2024 02:10 |
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# ¿ Mar 28, 2016 02:19 |