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The Cheshire Cat posted:Star Ruler 2 and Distant Worlds both have orbiting planets and to be honest I just find them more annoying than anything. The travel time within a system is a fraction of a second so it's not like orbital positioning really matters for timing, but every time you zoom back into the system you have to find where everything is again. Orbits were important in DW for pre-warp starts when being on one side of a star or the other makes a huge difference. It would be nice to have that in Stellaris if you have to take a while to develop warp tech.
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# ¿ Sep 28, 2015 23:28 |
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# ¿ Apr 26, 2024 10:14 |
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Getting pretty excited for EU4 1.14. The map mode button layout has been a pet peeve for a while so good to see them getting a make over.
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# ¿ Oct 1, 2015 23:26 |
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Bort Bortles posted:I had no idea it was getting changed, so that is exciting. It is going to be a while till 1.14 drops though, isnt it? Wiz tweeted this the other day quote:support for 10 quick map modes and categorized selection
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# ¿ Oct 1, 2015 23:48 |
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FreudianSlippers posted:I only got the base game but I should probably grab the DLC as soon as I can because they sound like they add a lot of pretty neat stuff. Can't remember what AHD added (Taipings?), but at least get Heart of Darkness, stuff like the crisis and colonisation mechanics are essential. Good starter country is Austria-Hungary. Lots of manpower + money with smaller states around you to beat up on.
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# ¿ Oct 7, 2015 00:06 |
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Heh, guess who's got the job to code the V3 economy
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# ¿ Oct 15, 2015 22:58 |
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OK The Cossacks is pretty much overhauling every remaining gripe I had with EU4 - I can now set my country's attitude towards other countries! https://forum.paradoxplaza.com/forum/index.php?threads/eu4-dev-diary-october-22nd-2015.887930/
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# ¿ Oct 23, 2015 00:19 |
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Kulkasha posted:You forget Cisalpine Gaul, now known as Northern Italy, which had that name for a reason. It's more likely that Rome was much more ethnically diverse than we mentally picture it. Cisalpine scum.
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# ¿ Oct 26, 2015 23:00 |
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Three Moves Ahead have started a Patreon campaign to have a separate Paradox podcast every month. https://www.patreon.com/3MA?ty=h
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# ¿ Oct 27, 2015 22:45 |
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Johan's smug forums sig now preserved for the ages
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# ¿ Oct 28, 2015 00:04 |
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NewMars posted:They and Hammer of the gods share a wonderful map mechanic sadly found nowhere else, where You start out with a full world map, but this map is not accurate. So you'd see a city on it and explore where it is only to find a mountain or a forest or something and the city itself a few squares away. This got worse the further away from your starting point it was, so you might have entire continents written down that did not actually exist.
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# ¿ Oct 30, 2015 07:15 |
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Slime Bro Helpdesk posted:Haha 3/4ths of the HoI4 forums page is now separate threads to complain about supplies. If HOI4 doesn't net dollar one, it will have paid for itself many times over in its epic trolling of the paradox forums.
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# ¿ Nov 16, 2015 04:34 |
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Takanago posted:Victoria 2 + All DLC is available for $9.99 right now on Steam. Doesn't include 'Old Vic' NO SALE.
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# ¿ Dec 22, 2015 22:18 |
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Giggle Goose posted:I just wish that they would release one of them. I have finally played EUIV and CK2 to the point where I have to take a break and I need something new to fill my paradox obsession. Are you this sick of EU4? I always play Iron Man and several hundred hours into the game I have about 20 achievements.
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# ¿ Jan 17, 2016 22:38 |
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Sindai posted:Yeah I fully expect that ship design will be reduced to a few simple rules of thumb once people start seriously trying to break it, but we'll see. I'll count it as a win as long as an all-destroyer fleet with fighter bays in every slot (for example) doesn't completely crush the AI/auto designs. It will probably make some difference in the early game when you only have a few ships and it's still fun to play around with. By mid to late game it will probably become more like EU4 where you just auto-upgrade everything and mass concentration of force is much more important than individually tweaking ship loadout.
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# ¿ Jan 19, 2016 01:20 |
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Psychotic Weasel posted:I can't speak to EU4, having never played it,
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# ¿ Jan 20, 2016 02:28 |
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# ¿ Jan 28, 2016 01:08 |
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Has there been an announcement about a new EU4 expansion?
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# ¿ Feb 12, 2016 03:41 |
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Just want to say thank you to the devs for putting the 'Continue game' button into the EU4 menu screen. It cheers me up everytime knowing I no longer have to go hunting through menus to find my save game.
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# ¿ Mar 1, 2016 07:53 |
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Hmmmm. Not sure how a business that constantly pushes back releases is going to deal with quarterly profit reports. Gotta keep that share price going up!
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# ¿ Mar 7, 2016 22:08 |
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Bad google translation of the article.quote:Paradox Interactive is one of Sweden's fastest growing game developer. CEO Fredrik Wester, who owns just over 39 percent of the company, has previously stubbornly avoided the questions about IPO despite market pressure has been great. But now he confirms that the company launched an IPO process.
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# ¿ Mar 7, 2016 22:32 |
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I hope it goes well. But there's risk involved, especially if the company is expanding into areas that have not traditionally formed part of its business. I just don't want to see a headline in 5 years time like the one we saw today about Lionhead.
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# ¿ Mar 8, 2016 01:01 |
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NoNotTheMindProbe posted:My uncle owns shares in Paradox and he says that the next Paradox IP will be called Australian Senate Estimates Committee Simulator. hth gently caress that's some risky poo poo.
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# ¿ Mar 13, 2016 23:40 |
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Slime Bro Helpdesk posted:poo poo when is D-day Tomorrow! Nice one Pdx.
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# ¿ Mar 16, 2016 01:47 |
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May 9!
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# ¿ Mar 16, 2016 01:54 |
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vyelkin posted:EU4 has an end date and Stellaris doesn't, plus in Stellaris you don't have the option of starting as a large power so if you want to reach any of the victory conditions it may take longer. Just a hunch, I don't have any real information to back up that thought. Victory conditions? Who will care about victory conditions? It's all about the Steam Achievements on Ironman.
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# ¿ Mar 17, 2016 06:13 |
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B E NATO COUNTERS G H A Z I
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# ¿ Mar 27, 2016 22:09 |
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COOL CORN posted:So, I have all EU4 DLC except for El Dorado, Common Sense, The Cossacks, and Mare Nostrum. Which of these, if any, are essential? I don't really feel like dropping $65 on DLC right now (well obviously I could wait on sales) I'd say Art of War was the last 'essential' DLC that fixed issues with base EU4 - the ones after that are just adding more stuff into the game.
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# ¿ Apr 18, 2016 00:35 |
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Oh man, the forums are going to go ballistic over this
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# ¿ Apr 21, 2016 07:19 |
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1609
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# ¿ Apr 21, 2016 09:21 |
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SoggyBobcat posted:My ideal Paradox title would be a Victoria-style game set in the near-future (say, starting in 2050) as the Earth begins to be ravaged by climate change. 2016 would also work.
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# ¿ Apr 27, 2016 08:00 |
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All warfare in all Paradox games is just about concentration of force.
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# ¿ May 17, 2016 01:07 |
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John Charity Spring posted:My own genuine recommendation for WW2 pilot fiction is Derek Robinson's novel Piece of Cake, which is brutal and funny and horrible and just about as good as war fiction gets I think. Len Deighton's 'Bomber' and 'Fighter' books are really good.
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# ¿ May 19, 2016 00:13 |
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Larry Parrish posted:I would gladly have paid for 20 different content packs if it meant estates and states never got into EU4. So glad we have Stuff To Do In Peace Time, as I click each province after conquering it 5 times instead of once New click'em'up - Province Clicker. Estates are fairly anodyne - they're something I fiddle with every decade or so when I want a bonus to my monarch points or want to spend some time min-maxing my economy when there is going to be a long dry spell to the next war. States have had no effect on my gameplay at all and seem to be an overly complicated solution to the corner case of Castile taking land in North Africa. The mechanic I do kvetch about is province development - I already have two things to spend my monarch points on, tech and ideas. Giving me a 3rd thing to spend on which only gives me a small incremental bonus means everytime I have to choose between the 3 - province development always loses out.
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# ¿ May 23, 2016 05:53 |
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Larry Parrish posted:Another big reason why the latest DLCs suck for both games is that they're basically just a new tab on the UI that you can maybe ignore completely if you want. But Mare Nostrum also adds Condottieri which are one of the best things added to the game.
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# ¿ May 25, 2016 23:52 |
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Very interesting to see Tencent has bought 5% of the Paradox IPO. https://www.paradoxinteractive.com/en/paradox-interactive-listing-attracts-tencent-as-fan-and-long-term-investor/ Three Kingdoms CK spin-off confirmed!
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# ¿ May 27, 2016 06:57 |
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GaussianCopula posted:A valuation of €375 mil for Paradox. That seems... high? If you're looking at valuation around 5x - 10x revenue, that would give Paradox a revenue stream of around 40m - 80m p.a. I don't think they make that much.
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# ¿ May 27, 2016 07:32 |
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Sharzak posted:Valuations depend more on growth projections than what most people would think. Investors are looking at the revenue timeline from the last couple years and licking their chops--in the era of 2013-15 paradox sales have been through the roof compared to any time previously from what little data I have picked up. This is ostensibly an opportunity to get in on the ground floor of a publisher that is crossing over from niche to mainstream and that's where the real money starts rolling in, either way "valuation at 5x-10x revenue" is not really a useful metric of valuation
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# ¿ May 27, 2016 07:49 |
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corn in the bible posted:New event chain where you can expose Chang kai shek as a war criminal who tricked the brave Chinese people As part of its attempted rapprochement with Taiwan, CCP propaganda over the last few years has actually started to, if not rehabilitate Chiang, then at least reposition him as a misguided patriot who was important in the war against Japan (see the execrable Mao biopic The Founding of the Republic).
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# ¿ May 29, 2016 00:21 |
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Bitter Mushroom posted:vicky 1 is better than vicky 2, because you can actually interact with the pops. Granted I'm no great shakes at victoria 2 but I don't understand how you get more soldiers. Although I really like the crisis system Absolutely - I've always argued for V3 they should bring back manual pop promotion and the simplified world market. It was dumb and a-historical but at least you could understand and manipulate it.
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# ¿ Jun 2, 2016 23:15 |
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# ¿ Apr 26, 2024 10:14 |
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Empress Theonora posted:flagchat: with a very few exceptions (maryland, texas, ohio, etc.) US state flags are basically the worst The Worst-Designed Thing You've Never Noticed https://www.youtube.com/watch?v=pnv5iKB2hl4 (sorry for posting a Tedtalk)
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# ¿ Jun 6, 2016 06:47 |