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BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


Eonwe posted:

I'm going to Vegas in a couple weeks

Suggest things for me to do

Well, what kind of stuff do you like to do?

Semisponge posted:

(Las Vegas)It is a terrible shithole and people smoke inside.

Only in the casinos.

BitBasher fucked around with this message at 06:32 on Jan 25, 2016

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BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


Eonwe posted:

I mean callgirls

Legal if you drive out of Clark County. Cabs will drive you an hour to Pahrump and you can go nuts if that's your thing. It's actually illegal in Las Vegas.

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


Eonwe posted:

I was just kidding

You would probably be surprised how many people visit here that aren't.

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


Eonwe posted:

What are other things to do besides having sex with hookers

The restaurants here are excellent, but a number of them are expensive.

There are always very good shows on if that's your thing, there are a number of Cirque Du Soleil shows all over that are excellent and I'm a fan of Penn and Teller.

I don't know where you are from but there are a number of shooting ranges and for some reason tourists like shooting full auto guns.

Aside from the gambling, shows and rear end ton of strip clubs it has more or less the same stuff every other city has.

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.



Correct me if I am wrong, but if memory serves Microsoft bought his company and kicked him off his last project even to get it done since it was already years overdue and well over budget. The project before that was well over budget, had advertised features slashed and was released very late. That and he hadn't been in video game development for well over a decade?

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


Dusty Lens posted:

The first time we were shown a landing zone, Crusader, was October of 2014. That initial landing zone, which we were given a tour of, remains the only landing zone in the game. The second one, Nyx, has been very briefly teased but without any date of delivery. That happened some months ago.

The poor bastards writing up their hype/expectation threads for upcoming release material keep insisting that Nyx will be out any day now despite CIG offering zero insinuation that is to be the case. From what I can tell CIG says that something will be out soon about a year in advance and imminent when it's six months out.

In a few years they haven't managed to flesh out one landing zone, let alone implement the skeleton of two. I know that the SA dialogue has essentially crystalized around the notion that they've put all hands to S42 or have essentially become frozen in terms of determining which direction to take asset direction in SC but, man, in the face of those numbers I have no idea how people maintain their sense of credulity regarding the concept of progress or that CIG will somehow achieve 5-10 distinct landing zones before 2018, let alone 100.

Anyways that new guy seems pretty bad, I hope he decides to take this as a time for personal reflection and improve upon his character/leave.

And how many landing zones have they implied we are to expect? 100+ star systems each with more than one planet and each planet can have one or more landing zones? How many do they have to make? 150? 200? 1000? more? Each hand crafted?

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


Norefund14days posted:

...While quite a lot of the promised gameplay is now available...

Mental gymnastics score from the judges: 9.9, 9.9, 9.8, 9.9, 9.9

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


Gapey Joe Stalin posted:

Starship Troopers remake.

God damnit.

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


Wikkheiser posted:

As someone who knows nothing about VR headsets, explain to me why I should care and that they're not an expensive boondoggle.

Because they seem like they are. Monitors are huge and awesome now, especially if you've got a multi-monitor thing going. Now I'm going to strap goggles around my head?

This is a really common sentiment, and it happens a lot. It's also really really wrong and something that basically no one says after they use any modern half decent VR setup.

The problem is you can't really describe why VR is what it is to someone that has never used it and have that description be accurate. It's a lame cliche but you really do have to experience it. It's in no way shape or form just like using a big monitor strapped to your head. Not even close.

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


Scruffpuff posted:

Someone ITT explained the idea using Elite as a reference. When you're docked in a spinny station, and you're getting ready to take off, no matter how big and awesome your monitor is, you still don't get the proper sense of scale. With a VR headset, everything changes. The inside of the station is HUGE, and it feels it. The 3D draws your attention to small movements you would miss on a flat monitor - your peripheral vision picks up on all the ships flying in your area, lights flashing, structures that you don't necessarily realize have depth unless you're moving are fully realized even when standing still.

I wouldn't personally buy any of the first-gen hardware, but it's certainly something that once you try, you'll know for sure that it's not going to be a passing fad. It's definitely here to stay, and it'll only get better from here on out. I wouldn't say it "changes everything" because it doesn't, any more than television replaced books. But it adds something we never had before, and that's a good thing.

I have played ED with a DK2 and that description is very accurate. Must better than I could come up with.

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


Zo posted:

All I know is that I tried the original shitass dev model oculus rift in all of its 480p (or whatever) glory and it was so loving awesome and way more realistic than 4k resolution flat screens.

So an HD VR experience is probably out of this world. Still waiting for Gen 2 though.

This sounds to stupid when someone says it out loud but it's totally true.

The (comparatively) poo poo DK1 and better DK2 experience in Elite when you couldn't even read the screens or any text blows away a conventional monitor because of how it feels to play it. There's no way that someone that hasn't tried it can read that without thinking I'm a koolaid drinking jackass, and before I tried it I would have totally agreed with you.

I also don't think it's going to be for everyone, and it needs to get better which won't happen fast enough. It needs absolutely retarded high resolutions and frame rates to really come into it's own, which we can't really do economically right now.

More than anything they need an agreed upon standard format for VR that everything uses or it's going to get all hosed and shoot itself in the foot.

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


MedicineHut posted:

Great list. Forgot all the laser types I think.

Yep. Forgot pulse/burst/beam lasers.

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


Nicholas posted:

Really? Cause all I've seen since November is tremendous progress. Over the last few months they've released the PU, a bunch more flyable ships, some hanger ready ships, and more patches then most triple AAA developers put together. Plus, their procedural generation stuff is almost done, they just need to integrate it. They have one of the most advanced flight models ever developed for a game and an AI simulation so complex it's never been attempted before. All in less than 1 year of "full" development time. Explain to me how start citizen is "ruined"

Correct me if I am wrong, but there is no P in the PU, and with the number of locations currently it can't even really be described as a U either.

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


DogonCrook posted:

Everyone jumped on the hype train with NMS but that was from a developer with zero rep and empty promises. But you all attack Chris Roberts like he is some kind of 18th century snake oil salesman. I can’t think of a more consistently successful game developer in the history of game development. And I say that with all due respect to Carmack and Newell but neither of them have been as consistent as Roberts. Roberts defined the space flight game, just like Carmack and Newell defined FPS.

I backed the game on kick-starter and the game will be ready when it is ready. but Chris Roberts has a great reputation for finishing what he starts.

I can't tell if this is sarcasm or not. He has gotten functionally kicked off of at least one project because he bankrupted it and had to sell all the in progress assets because it was over budget, very late and no where close to done.

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


SomethingJones posted:

Here is a transcript showing Sean Tracy and Forrest Stephan bumbling and LYING their way through a question about procedural generation:

We've since been shown that planets are NOT generated from a seed, that there is NO procedural generation happening on the fly, and Chris Roberts himself is now on the record saying they use "artist driven procedural tools"

So the question comes up in May, and Sean Tracy and Forrest Stephan categorically lied in the answer. Pay close attention to Forrest Stephan, he hasn't got a loving clue, NOT ONE CLUE what he's talking about. Mumbling about seeds and multiple seeds, and when they kick in.

Of course the reason they talked up the procedural generation is because of the NMS hype.

There is NO procedural generation, it's a big loving Cry level, and it isn't anywhere near the client nor imo is it ever likely to be. It's just another tool to raise money, like Ben.



10 for the Developers: Episode 08
May 2, 2016


@ 01:13
Q: Given that procedural planets are generated from a seed, if we go down to a planet and mine and mine a location and it becomes depleted, what happens after we leave?

Sean Tracy: 
Well it's a awesome question and uh first things first, just wanted to explain cos I...I tend ehr... uhm, end up answering a lotta questions related to the procedural planet STUFF, but, ah-th...the BIG BRAINS that are really working on the procedural planet TECHNOLOGY are all within FRANKFURT so ah, guys like Marco Corbetta, Carson Wenschell, Sasha Holba, um... Pascal Mueller... they're all working... pretty much full time on the procedural planets, now we get a lot of oversight on them, we've gotta blend them into the game, ah, where they're working on the tech so... um, just CONSIDER THAT when I answer any questions regarding it, is that YEAH, I'm... I'm trying to represent as best I can...

Forrest Stephan:
We just get to PLAY WITH IT, right? But they're driving all the tugs

Sean Tracy: 
Yeah that's right they're driving everything that goes through SO... *COUGH* to get to the actual QUESTION, uhm... it...it...it...it's a REALLY GOOD QUESTION because yes, the planets are generated from a SEED but consider that our game is MULTIPLAYER, uhm, we can't generate a different seed for every single player that goes down to the planet so, uhm, me and FORREST can't be flying towards a PLANET, he sees a MOUNTAIN, I don't see a MOUNTAIN, I end up flying through it or whatever

Forrest Stephan:
Right. Yeah.

Sean Tracy:
Uhm, so that's already going to be kind of SET IN STONE so when we generate this planet ORIGINALLY, uhm, as a developer YES we will have a SEED, uhm... but once you see it as a player, you're always gonna see the same thing. NOW... when it comes down to actually permanently altering the surface of it... what's LIKELY to happen is that when we doo-doo mining it's gonna be... it...it's gonna be another OBJECT on top of the planet 

Forrest Stephan:
Right.

Sean Tracy:
It's not gonna be the planet ITSELF, ahm, so NO you probably won't ALTER the actual planet geometry itself, or...or... any of the seeds related to it but you'll alter a different OBJECT that's placed on top of the planet so, just to give a really, you know, OUT THERE EXAMPLE you've got a BIG BLOCK O' ICE right, that BIG BLOCK O' ICE is sittin' there on a planet, you FLY DOWN, you're mining... WATER outta the ICE let's say... that ICE disappears, now the QUESTION IS, will that ICE then REGENERATE? Well it's... it's a DESIGN QUESTION it's really gonna be up to the des...designers, there's no TECHNICAL reason why it can't, ah but LIKELY BE what's gonna be happening is that we've got an AREA of ICE, right

Forrest Stephan:
Right.

Sean Tracy:
It's gonna be a certain number of MINERALS within a certain...eh-uh PRETTY LARGE AREA, uhm... and you're not gonna get the exact same ICE BLOCK in the exact same...

Forrest Stephan:
I THINK THAT'S WHEN THE SEED KICKS IN RIGHT so you know it's not you got the initial planet generated but then the object's on the planet that you're mining itself maybe those have you know multiple seeds so when it regenerates itself if it regenerates itself which I don't know why not that would be the kind of

Sean Tracy:
And that's something that we wanna control because it's really important that we control the COMMODITIES within our world

Forrest Stephan:
RIGHT which affects the economics of the whole thing yeah

Sean Tracy:
Exactly. So. You know, it's kind of a long answer to whether it regenerates or not... I would say NO IT DOESN'T ACTUALLY REGENERATE but... It would be SOMEWHERE ELSE, ah...

Forrest Stephan:
Right.

Sean Tracy:
But the seeds are all... SHARED... so everybody will see the same thing.

Forrest Stephan:
Exactly.

:psyduck: It's like listening to a 3 year old asked to explain the Debt Ceiling.

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


The definition of Procedural Generation literally contains "In computing, procedural generation is a method of creating data algorithmically as opposed to manually."

"As opposed to manually" is pretty important there.

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


spacetoaster posted:

Where's wulfknight? The man who coined the term "fucktrophies" when referring to children.

He didn't coin that. I've known people using that and crotchfruit for years.

gently caress trophies as a phrase is usually reserved for upper class people who don't actually raise their kids but like to show them off.

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


Tippis posted:

Also, didn't Chris personally say that his tendency to oversee every step was the one thing to which he'd attribute the failure of WC the Movie?

Not only that but he said in an interview something to the effect that it's failure was also due to the fact that he tried to do everything and that doesn't work and is a recipe for disaster. He wished he would have picked one or two things to do really well.

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


Kakarot posted:

^^ ahaha yea, what a stupid argument


really good coverage for a game thats in PRE alpha, thanks for making my point

Instead of "A game in pre alpha" I prefer to (accurately) call it "A game almost two years late based on the stated release date when I originally pledged for the kickstarter."

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


A Neurotic Jew posted:



their exit strategy is probably going to be "we have added additional star marine features as said on the slide. you can do a juke emote and throw a grenade in the PU. star marine is already in the PU, as previously stated. See you next year!" :jumps out window:

Wait wait, camera system updated for third person? If I remember right this game was sold exclusively as a first person game. When did that change?

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


tuo posted:

What's your stance on Laphroiag? (I love the quartercask, others say they would clean their pencils with it)

If you're a fan of smoke it's great! Older batches are like drinking a campfire in liquid form!

I am also a fan of Scapa, the last I had was the 14. It's basically the opposite of Laphroaig.

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


tuo posted:

Yeah, I love Laphroaig. I just like to ask what people think of it because in my experience it's a love/hate thing, even if people like heavily peated stuff, and quite interesting to get their opinions about it.

I really like peated whisky, then again one of my favourite pipe tobacco blends which I mix myself contains 70% latakia (plus 20% burley, and either 10% virgina or 10% kentucky, depending on the mood).

Yeah, peat is usually a love it or hate it thing. I really like it but I can only drink so much before it becomes overwhelming. I normally prefer smoother scotches. I also appreciate bourbons like Bulleit or Bookers and home made Kentucky whiskey, which I am lucky enough to have a line on through a friend of a friend but I can only get in limited quantities.

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


orcinus posted:

Bulleit Rye is smoooooooth.

Oh poo poo, thanks! I didn't know they made Rye. I have never tried Rye, I'll have to pick some up. I have only tried their bourbon.

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.



When someone sells a company and the buyer has the condition that everyone can stay except the previous owner, who can no longer be an employee or in any position of power, how is that not being fired?

How do they spin this how Roberts did not bankrupt a game development company? He had to have a company buy it or the game was dead forever and wouldn't be finished because he was already massively late and over budget. What research is going to change that?

BitBasher fucked around with this message at 18:30 on Nov 26, 2016

BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


kikkelivelho posted:

The chart is also clearly wrong on a number of known topics. for example: VR support has been in since the Hangar module yet the chart claims this isn't the case. Did you make this Derek?

VR has never worked right in the hangar module. Even back in the beginning years ago it worked really half rear end, barely, then they pulled that half rear end support. I tried it out on my DK1 and DK2 back then.

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BitBasher
Jun 6, 2004

You've got to know the rules before you can break 'em. Otherwise, it's no fun.


ManofManyAliases posted:

Beer-evocati are playing and testing it right now. Derek is saying it's not even in there.

To be fair, your quote from Sean Tracy does not say that it is in there now. It has tense problems in that regard. Sean Tracey's quote says "going to be helping" and not "is helping" or " are helping."

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