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![]() What is this? Jotun is an indie top-down action-adventure game released in September 2015. The game draws heavily on Old Norse mythology and folklore, and its art style is absolutely gorgeous. This is somewhat offset by gameplay that has some flaws, including fairly slow pace of the game and brutal and unfair difficulty of combat. Are you one of those mythology nerds? No, I am not a nerd of Old Norse mythology, or any mythology, for that matter. Consequently, I will not always be able to keep yapping about what legends are specific elements of the game taken from. Sometimes I won't even know where does a certain element come from (when the game doesn't explain it, which it usually does). This does not, however, stop me from appreciating the visuals and the narration of the game. My commentary will be focused mostly on the game design, be it visuals or gameplay mechanics. Besides, geeking out over mythology is what the thread is for! Wait, why is the voiceover in a language I don't understand that isn't English?.. It's in Icelandic. Icelandic is the language that retained the most similarities to Old Norse out of all modern languages. Some people don't like the fact that you have to read the subtitles to understand what's being said, but I think it's a brilliant move that doesn't break immersion, but enhances it. Editing policy The gameplay will be heavily edited. The first update is not really representative of how the remainder of the game plays. Jotun is very heavily focused on exploration - in order to get the power-ups and skills, you must explore every last bit of every map. I will not do all of it on camera. What I will do is I will "blaze" through the levels on camera (this still allows for plenty of scenery admiring, trust me), and then cut to power-ups and the pieces of scenery that are a bit out of the way. Spoilers Please don't. I haven't even beaten the game yet myself (I was about halfway through by the time I said "screw it" and went for the LP). ![]() ![]() ![]() ![]() ![]() ![]() ![]() nutri_void fucked around with this message at 14:30 on Apr 2, 2016 |
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# ? Jun 10, 2023 08:45 |
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Hyper Crab Tank's lessons on Old Norse mythology ![]() Part 1 Hyper Crab Tank posted:Ginnungagap is the primordial void that predates all existence. It is flanked on its south and north sides by Muspelheim, the realm of fire, and Niflheim, the realm of ice. From a wellspring in Niflheim sprung twelve rivers, which froze into a mighty glacier. In the midst of Ginnungagap, the flames of Muspelheim met the frost of Niflheim and from the fog that created came the first jötun (that is, giant), Ymir. He nursed from the primordial cow, Audhumbla, and in time from him sprung the first hrimthursar (frost giants), two from his armpit, and a third when his legs mated with each other. The gods appeared soon after... but let's not get ahead of ourselves. I've never played this game, so maybe it'll come up later. Part 2 Hyper Crab Tank posted:
Part 3 Hyper Crab Tank posted:Dainn, Dvalinn, Duneyrr and Durathror - or Dead One, Dormant, Downy-Ear and Slumber - are four red harts that graze at the top off Yggdrasil. Interestingly, at least three of those names - Dainn, Dvalinn and Durathror - are also the names of various dwarves. Dvalinn in particular shows up several times in various sagas, bringing the art of runes to the dwarves and smithing the magical sword Tyrfing together with another dwarf, Durin. It is not clear whether the red harts and the dwarves are supposed to be the same entities or not, or if they just happen to have the same names. Sadly, period sources for Norse mythology are kind of sparse. Hyper Crab Tank posted:I'm out and about without much to do, so you get a double lore update to catch up on the aesir and their exploits, since there are several the game has mentioned already that I didn't say much about! Parts 4 and 5 Hyper Crab Tank posted:I'm a little bit behind, it seems! Time to catch up on the Hyper Crab Tank posted:While we're on the topic of Loki, there are three more tales I want to tell that involve him. Cerebral Bore posted:Basically, when Loki is involved it goes like this: Hyper Crab Tank posted:You want more Loki? There is one more tale I remember. I mentioned Sif before; she is the wife of Thor, and the goddess of marriage. She has a son named Ullr (who is an expert bowman, skier, and duelist), and with Thor she had another son, Modi. Thor's son with the giantess Jarnsaxa ("iron-sword"), Magni, is her stepson. But when she was young, Loki played a prank on her and cut off her hair while she rested. This enraged the gods, who as usual threatened Loki with violence unless he fixed things. Part 6 Hyper Crab Tank posted:So, since the game is at an end, I think it's time to get on to the tale of the end of the reign of the aesir, as foretold by the völva and retold to Odin by the giant Vaftrudnir: Ragnarök. These stories live on to us through the Poetic Edda, through the poems Völuspa (Prophecy of the Völva) and Vaftrudnismal (The Sayings of Vaftrudnir). The first one is about a prophetess who tells Odin about the origin of the world and its end; the latter is similar, in which Odin is engaged in a battle of wisdom with the giant Vaftrudnir, who answers his questions about the world one by one. Additionally, the book Gylfaginning from Snorri's Prose Edda quotes both of these directly and gives us more information. nutri_void fucked around with this message at 11:42 on Feb 8, 2016 |
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![]() Ginnungagap is the primordial void that predates all existence. It is flanked on its south and north sides by Muspelheim, the realm of fire, and Niflheim, the realm of ice. From a wellspring in Niflheim sprung twelve rivers, which froze into a mighty glacier. In the midst of Ginnungagap, the flames of Muspelheim met the frost of Niflheim and from the fog that created came the first jötun (that is, giant), Ymir. He nursed from the primordial cow, Audhumbla, and in time from him sprung the first hrimthursar (frost giants), two from his armpit, and a third when his legs mated with each other. The gods appeared soon after... but let's not get ahead of ourselves. I've never played this game, so maybe it'll come up later. The narrator (who is clearly Odin) mentions the Well of Mimir; Mimir was another giant, who guarded the well of wisdom at the foot of Yggdrasil, the world tree. Odin sacrificed one of his eyes in order to be allowed to drink from the well, from which he gained, well, wisdom. Odin did a lot of other things too, but we might get to them later. The thing you fought in the barrow is probably not something specific... it's probably a random draugr (a revenant or risen dead), a dead person who has brought himself back to unlife through force of will. Draugr guard their barrow graves and the treasures within, and can grow to tremendous sizes at will (like the boss did). I don't think the final boss is something specific either, but jera is an ancient Germanic word meaning "harvest", and is the root word of the English word "year". It was also the name of the "J" rune in the elder futhark... interestingly enough, the rune as depicted in the game is just that, an elder futhark rune, and not the Old Norse equivalent rune (which looks quite different).
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Hyper Crab Tank posted:
The Audhumbla myth will actually be the center of one of the puzzles (if you can call them puzzles) in a future level. Also, this write-up is going into the reserved post ![]()
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No joke when you said the art was pretty amazing. That first boss basically looked like something classically animated. Should be a neat game to watch.
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This is pretty interesting stuff. The animation and graphics are very nice, and as an actual Icelander I'd say the voice acting is pretty good too, though it seems like they wrote the english script first and then translated it into Icelandic. Also, a small note: While the subtitles says Jera, the narration says Jörð - Icelandic for 'earth'. So I guess you just beat up Mother Earth there ![]()
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Boksi posted:This is pretty interesting stuff. The animation and graphics are very nice, and as an actual Icelander I'd say the voice acting is pretty good too, though it seems like they wrote the english script first and then translated it into Icelandic. Also, a small note: While the subtitles says Jera, the narration says Jörð - Icelandic for 'earth'. So I guess you just beat up Mother Earth there Oh, the game is guilty of that. In the very next video we'll see two narrations (one by Odin, one by Thora) giving two different words for the same thing
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The narration also clearly says "langskip" a couple times, which the English subtitles instead for some reason, and rather gratuitously, render as "drakkar" instead of the in my opinion more appropriate and mundane "longship". Now, dragonships are a real thing... a subclass of longships ornately decorated with figures of monstrous serpents on the bow, but still...
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Is this LP just gonna be the Icelander hang-around area or what. Someone page uhh, Freudian Slippers and the other two.
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Technically it's not, as the OP (me) is not an Icelander, but I wouldn't mind that at all, to be honest ![]()
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An update will be ready tomorrow. In the meantime, I have a question: are fé and fjár the same thing? A quick google search told me that it is, but google search isn't exactly reliable as far as translating things from a language to a different language goes
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Alexeythegreat posted:An update will be ready tomorrow. In the meantime, I have a question: are fé and fjár the same thing? A quick google search told me that it is, but google search isn't exactly reliable as far as translating things from a language to a different language goes Yeah, they're just different declensions of the same word. Which might be translated as either 'sheep' or 'wealth', since back then the two were synonymous.
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Ah, thanks. In that case, the game doesn't give two different words for the same thing and I screwed up ![]()
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Oh wow, I'm so glad I caught this LP so early. This game has been on my wishlist so ages, but I've never felt like taking the plunge. It looks amazing though, might need to finally get it.
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beautiful art, interesting story, strong lady with a huge axe, norse mythology.. this game has a lot of things that i love! somehow it managed to skip under my radar til now
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You guys caught the thing just in time ![]() This is where major cutting starts. The raw footage was almost 50 minutes ![]()
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Was a little amused near the end of the first episode where you 'corrected' "Yo-toon" to "Joe-toon" [had it right the first time there]. Still, this is looking to be a pretty neat game, excited to see more!
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![]() Hvergelmir is the aforementioned spring in Niflheim from which twelve (or was it eleven?) rivers flow. It is one of three wells that lie beneath the roots of Yggdrasil, the world tree - a gigantic ash tree that connects all the realms of the cosmos. The other two wells are the well of Mimir, mentioned before, and the Urdarbrunnr, the well of fate, around which the Norns gather to weave the threads of life. The Norns are three jötun women named Urdr, Skuld, and Verdandi. They were also wise in the ways of runes, and Odin, foremost among the aesir, wished to know their art. In order to do so, he hanged himself from one of Yggdrasil's branches above the well, stabbed himself in the side with a spear dedicated to himself, and hung there on the precipice of life and death for nine days and nine nights until the runes revealed themselves to him. In reference to this, the name "Yggdrasil" means "Odin's gallows" - or more literally, "Ygg's horse", as Ygg is an alias of Odin's and "horse" is a metaphor for gallows. Nidhöggr, then, is the dragon we saw there. His name means "hate-striker". He sits underneath the roots of Yggdrasil, in the waters of Hvergelmir, gnawing at the roots of the tree and the corpses of the dead - Niflheim is also the realm of the dead, and underneath its ice is the halls of the unglorious dead - Hel (or Helheim). Nidhöggr will one day herald the coming of Ragnarök, the end of the world... but I suppose we'll get to that later. Nidhöggr has a fierce rivalry with Hraesvelgr ("corpse-swallower"), a giant eagle that sits at the crown of Yggdrasil and on whose brow perches the hawk Vedrfölnir ("wind-paler"). The squirrel Ratatoskr ("gnaw-tooth") is constantly running up and down the tree ferrying messages between the two. Nidavellir (the "fields of darkness") is indeed the realm of the dwarves. The dwarves of Norse legend are much like the popular Tolkienesque dwarves we're all familiar with today, which of course is no coincidence. They are masters of all kinds of smithing and made many wondrous items for the aesir. I don't know if it's going to come up later, so I'll just retell this part now: I mentioned before where the jötun came from, but what of the aesir, the gods? Well, the cow Audhumbla, in order to sustain herself, licked the salty ice blocks on the edge of Ginnungagap. From those blocks appeared the shape of a man: Buri, first of the gods. Buri had a son named Borr, and Borr married a jötun (whose name I can't recall) and had three sons: Odin, Vili and Ve. In time, Odin would beget the race of aesir, but what few works survive tell little of his brothers. At any rate, the brothers slew the giant Ymir, and fashioned the world from his body. The built the land out of his flesh, mountains and precious metals from his bones, made lakes and oceans from his blood - in the process drowning most of the hrimthursar - and made the sky from his skull. Out of his brain they fashioned clouds, and took the fiery sparks of Muspelheim and placed them inside the dome of the sky to guide their way at night.
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Nekomimi-Maiden posted:Was a little amused near the end of the first episode where you 'corrected' "Yo-toon" to "Joe-toon" [had it right the first time there]. Still, this is looking to be a pretty neat game, excited to see more! It's already a running theme. I can't decide on whether I pronounce it in English manner or in Scandinavian manner, so I rock back and forth. Same with the PC name, Thora: I keep switching between the English r and the rolling r ![]() Just so you know, you're the MVP here. ----------- Unrelated: I just finished the footage for the third part. I am beginning to hate myself, the raw footage is 53 minutes long and the boss fight is somewhat like... Bubsy, of all things ![]() nutri_void fucked around with this message at 22:01 on Jan 23, 2016 |
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Odin's mother is called Bestla, daughter of Bölþorn (or in english Bolthorn), who was a jotun from Niflheim. She had a unnamed brother, and while it's not completely clear cut, certain bits of the younger edda suggest that that brother was the wise Mimir.
GhostBoy fucked around with this message at 13:08 on Jan 24, 2016 |
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Dainn, Dvalinn, Duneyrr and Durathror - or Dead One, Dormant, Downy-Ear and Slumber - are four red harts that graze at the top off Yggdrasil. Interestingly, at least three of those names - Dainn, Dvalinn and Durathror - are also the names of various dwarves. Dvalinn in particular shows up several times in various sagas, bringing the art of runes to the dwarves and smithing the magical sword Tyrfing together with another dwarf, Durin. It is not clear whether the red harts and the dwarves are supposed to be the same entities or not, or if they just happen to have the same names. Sadly, period sources for Norse mythology are kind of sparse. Before we talk more about the sun and moon, we should continue the creation myth. After Odin, Vili and Ve had slain Ymir, while they were creating the world out of his body parts, the giant's body began to rot and maggots crawled out of his flesh. The gods granted the maggots the shape of men, though short and misshapen as they were, and the ability to think, thus becoming the first dwarves. The gods chose four of them to hold up Ymir's skull, naming them North, South, East and West, and the rest went to live in Nidavellir. On the fields of Idavöllr the gods built Asgard, home of the aesir. Walking along the beach one day, the gods happen upon two stout tree-trunks, which Odin imbues with life, calling them Ask and Embla - the first word means "ash", as in the tree, and the meaning of the latter is uncertain. At any rate, they are the first humans, and the gods fashion a circular barrier out of Ymir's eyebrows to keep them safe, calling the space within Midgard. Outside the barrier is a mighty ocean, on the outer rim of which are mountains beyond which lies Jötunheim, the realm of the jötnar, in which is the stronghold Utgard. Or at least, something like that. The Norse cosmology is not very geographically consistent if you think too hard about it, just like every other creation myth in the universe. So. Here's the thing about the sun and moon: in Norse cosmology, the concept of sun and moon is distinct from that of day and night, and if I recall the latter came first. Dagr and Nott, Day and Night, were children of uncertain jötun heritage who herald the coming of the day and night. Day rides the shining horse Skinfaxi (shining mane), and Night rides the shadowy horse Hrimfaxi (frost mane). If you know your Tolkien, you might remember the name of Gandalf's horse - Shadowfax. Same "fax". As for the sun and moon... it's not entirely clear, but the Poetic and Prose Eddas tell the story of a brother and sister named Mani and Sol, children of Mundilfari, who considered them the most beautiful things in the world, the arrogance of which annoyed the gods who threw the pair into the sky. They ride their glowing chariots through the sky, chased by the wolves Skoll and Hati (mockery and hate) until Ragnarök, when they will be swallowed up. Sol carries with her the shield Svalinn (cool), without which the heat from the chariot would turn the world to ash. Sources differ on whether Mundilfari was a human, a jötun, or whether he existed at all. The part about them being thrown into the sky because they angered the gods comes solely from the Prose Edda, and Snorri Sturlusson's sources are... unclear. It's impossible to know all this for sure today. Vaftrudnismal also mentions the summer and winter, and names their parents Svosuth ("gentle") and Vindsval ("wind-cool"), respectively, but says nothing else about them. Finally, let's say something about the aesir so I don't overlook it, because we've seen several of them already. Odin had a wife named Frigg, of uncertain heritage, associated primarily with prophecy and wisdom. Odin had several children, of different mothers, and the whole family descended from Odin are collectively called the aesir. With Frigg, Odin had the son Baldr or Baldur, god of peace, justice and beauty, and probably also Hödr, a blind god that's barely mentioned outside one very crucial story (which we'll get to, I'm sure). With the jötun Jörd (earth), or possibly Fjörgyn, Odin fathered Thor, god of thunder, lightning and bravery, and protector of mankind. With the jötun Gridr (greed), he fathered Vidarr, god of vengeance, who is destined to survive until Ragnarök and avenge his father's death at that time. He had many other sons besides those, and sources differ on exactly who they are, and sources contradict each other. Hyper Crab Tank fucked around with this message at 11:16 on Jan 27, 2016 |
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Man those footstep sounds are driving me insane
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I'm being driven nuts by this game Raw footage for the latest part: 1 hour 16 minutres, which will be condensed to ~25 minutes of video
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Alexeythegreat posted:I'm being driven nuts by this game "Til að ganga áfram þú ert að kljást aftur og hakk á hæla." As they probably don't say.
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I have to ask, how do you type letters like "þ" or "ð" or even "æ"?
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No idea, I just copy&pasted from google translate. ![]()
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To go forward you... something
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Trying to break past the final boss. Don't buy this game. Just don't. it's a piece of "art" that the developers forgot to make playable
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Alexeythegreat posted:Trying to break past the final boss. ![]()
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I have 40 minutes of footage of me dying time and again to the final boss and I haven't beaten him yet. Is this how it feels for all those people that have Dark Souls threads?
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Alexeythegreat posted:I have 40 minutes of footage of me dying time and again to the final boss and I haven't beaten him yet. Dark Souls is hard as hell but it's also extremely well-balanced and when things go well it's because you're playing the game right. This game doesn't seem to be either of those, it seems like any progress you make is by bashing your face against it until you get lucky Sure is pretty though
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I'm out and about without much to do, so you get a double lore update to catch up on the aesir and their exploits, since there are several the game has mentioned already that I didn't say much about!![]() As alluded to before, the actual origins of a lot of the aesir are unclear, and sometimes contradictory. More interesting are the characters themselves, and the stuff they get up to. I've mentioned Thor, Hödr, Baldr and Vidarr already, but there are many more. But first, let's talk about another lineage of gods: the vanir. It is not clear where the vanir came from or who begat them. Some have suggested they represent the lineage of one of Odin's brothers, but there are no real sources to corroborate that. What is clear is that the vanir and aesir were both gods. The most relevant gods of the vanir pantheon are the gods Njördr and his twin children Freyr (male) and Freyja (female). Njördr was a god of the sea, seafaring and fishing, and in a fashion considered rather unseemly by the aesir, married his own (unnamed) sister and fathered Freyr and Freyja (who themselves engaged in similar activities) with her. Freyr, at any rate, is one of the most important Norse gods. He is described as handsome and regal, and is the god of lordship, prosperity, fertility and good fortune. He rides the golden boar Gullinbursti ("golden-bristle"), which the dwarves made for him, and he is the lord of Alfheim, having received it as a present as an infant. He also holds the magic ship Skidbladnir, which can be folded up like a cloth and carried in his pocket, and he once owned a magic sword that could fight on its own. His name means "lord". His sister Freyja, meanwhile, is a god associated with love, sorcery, gold, death, and war. She rules over the great hall Sessrumnir ("seat-room") in the field Folkvangr ("field of the people"), where half of those who die glorious deaths on the battlefield go. The other half go, as you may be aware, to Valhalla ("hall of the dead"). She owns a magic cloak that turns its wearer into a falcon, rides a chariot drawn by cats, and she is a great sorceress. So, the vanir and the aesir are two separate lineages of gods, at least at first. At one point, a sorceress named Gullveig arrives in Asgard and practices her sorcery, but in doing so somehow offends the aesir, who stab her with spears three times and burn her on a bonfire three times. Each time, Gullveig is reborn. Now, some have suggested that Gullveig is just another name for Freyja; I don't know, myself. At any rate, this vexes the aesir greatly, and a war between the aesir and the vanir ensues. Both being gods, they find themselves at a gruesome stalemate, and at last arrange for a truce and exchange of hostages. Thus, Njördr, Freyr, and Freyja went to live among the aesir, while Odin's counsellor Hönir and a person referred to as Mimir (it's not certain of this is meant to be the jötun or not) go to live with the vanir. The vanir are at first impressed by Hönir's sage advice, but it slowly dawns on them that he only speaks wisdom when Mimir is in the room with him. With Mimir absent, all Hönir does is try to push decision making on someone else. Enraged, they cut off Mimir's head and send it back to Odin, who enchants the head with magic spells to keep it alive and able to counsel him. Meanwhile, Frejya is appointed as a priestess in charge of sacrifices, and she teaches her sorcery (seidr) to the aesir. In the end, the vanir and aesir decide not to war any longer. In order to ensure they will not be lead astray again, they come together and collectively spit in a giant cauldron, from which is born Kvasir, the wisest being to ever exist who never gives false advice. Kvasir travelled the world, giving advice to all, until... well, we can talk about that later. Hyper Crab Tank fucked around with this message at 23:31 on Jan 28, 2016 |
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Crane Fist posted:Dark Souls is hard as hell but it's also extremely well-balanced and when things go well it's because you're playing the game right. This game doesn't seem to be either of those, it seems like any progress you make is by bashing your face against it until you get lucky That's the keyword. Too much crap that jötnar throw at you is effectively randomized
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This game looks cool as hell. Thanks for showing it off. The animation keeps reminding me of Banner Saga, another game with a Norse myth bent.
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Taking two scoops of a high-caffeine preworkout before a 8pm gym session was absolutely, massively, monumentally retarded. Here's a 5 am uptade. I mean, update. ![]()
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I think Isa was easier because you were supposed to defeat him before Hagalaz. You get an additional power in his stage and after Fé you could see the ravens in Ginnugagap land by Isas stage entrance.
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Nuramor posted:I think Isa was easier because you were supposed to defeat him before Hagalaz. You get an additional power in his stage and after Fé you could see the ravens in Ginnugagap land by Isas stage entrance. Probably. However, the powers that aren't healing and shield aren't of much use because of the controls: the powers aren't bound to keys, you have to scroll through them using the Q and E keys while watching out for everything that is thrown at you, and then the scrolling sometimes bugs out and you have to scroll through the entire thing again to use the correct power. In the following parts I die several times because I try to take advantage of the powers, but to no avail. Not sure if I will include death montages later, as the number of deaths is now far in double digits and I still haven't beaten the final boss (although I did defeat the final Jotun, who isn't actually the last boss)
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I am beginning to regret the decision to LP this game The final stretch is not far away, however ![]()
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# ? Jun 10, 2023 08:45 |
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That is some astonishingly poor game design. ![]()
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