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quiggy
Aug 7, 2010

[in Russian] Oof.


Question: The Bureau is currently $4 on Steam. I know it's a shooter and wasn't very well received, but is it good enough to merit a single playthrough to get excited for XCOM 2?

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quiggy
Aug 7, 2010

[in Russian] Oof.


SirDrinksAlot posted:

Is it just me or does this game seem more punishing than the first?

I'm playing on ironman with the difficulty on a setting above normal and I feel like despite my advances I can't keep up with advent or the avatar project despite attacking their bases.

I mean it's fun and heart breaking, but my back has been against the wall since the start.

The game does seem harder than the first, but I don't know if that's because it actually is harder or whether it's because people who played a lot of the first haven't yet adapted to the changes in the second. I do know that my memorial wall is growing at an alarming rate and I feel like my tech is slowly slipping behind the aliens.

quiggy
Aug 7, 2010

[in Russian] Oof.


Welp, literally the day after my first ever blacksite operation I get my first ever UFO shootdown.

This is gonna be real interesting.

quiggy
Aug 7, 2010

[in Russian] Oof.


Fulchrum posted:

So is there anything about this game that would stop it coming to PS4?

You mean besides the fact that they have said explicitly time and time again that it's not coming to consoles?

quiggy
Aug 7, 2010

[in Russian] Oof.


I failed one mission on account of turn limit, but it was a hacking mission and all my specialists were injured so I couldn't quite get to the terminal in time.

quiggy
Aug 7, 2010

[in Russian] Oof.



goty

quiggy
Aug 7, 2010

[in Russian] Oof.


Saxophone posted:

So I'm about to start playing through XCOM: Enemy Unknown. This game looks cool, but I can't justify buying 2 at 60 bucks when I've only put like 2 hours into the first one. I also hear the modding scene is decent. Are there any QoL mods I should grab? Or mods in general? The only real thing that kind of bugged me if I'm even remembering correctly is that I could run out of time, which I'm not a huge fan of (I like my tactics like FF tactics, though I acknowledge that people are gonna permanently die horribly)

If you're not familiar with EU, just play it vanilla (or with the EW expansion which is incredible). If you fall really hard for the game and still can't justify purchasing XCOM 2, download Long War. It is very much not a mod for new players, however.

quiggy
Aug 7, 2010

[in Russian] Oof.


Neddy Seagoon posted:

Somebody needs to explain to the Advent Troopers that Sectopods are not indoor pets. Though their ability to raise up stops being real funny when they pop up through the floor above them and just start walking through the building you're in.

This reminds me, I had an Advent airdrop drop guys onto the bottom floor of a three-story building. I'm still trying to figure that one out.

quiggy
Aug 7, 2010

[in Russian] Oof.


I just completed my first dark extraction mission.

Are... are we the baddies?

quiggy
Aug 7, 2010

[in Russian] Oof.


Your Dunkle Sans posted:

So, if I get XCOM Enemy Unknown, is Enemy Within a must-have from the get-go or can I do without it? Is it a sequel expansion or new content expansion similar to Civ V's Brave New World/etc expansion?

Is the Bureau expansion the same deal?

Enemy Within is a content expansion, so it's not technically required, but it is really drat good and greatly improves the base game.

The Bureau is not an expansion but rather a standalone third person cover shooter akin to Mass Effect. Also it's bad.

quiggy
Aug 7, 2010

[in Russian] Oof.


Your Dunkle Sans posted:

It looks like there's two DLC packs as well: Elite Soldier and Slingshot. Any word on those?

Also, the XCOM complete edition has Enemy Unknown, Enemy Within, and the 2 DLC for :10bux:. Sounds like a good deal!

Elite Soldier is just customization stuff. Slingshot adds a three-mission mini-campaign, a unique named soldier, and gives you some nice rewards if you complete it. It's fun once but most people turn it off afterwards. :10bux: for the complete edition is absolutely a great deal.

quiggy
Aug 7, 2010

[in Russian] Oof.


Koorisch posted:

Had the Bureau kept on the path is was originally it could have been a pretty psychadelic Bioshock-alike instead of the sort of meh Mass effect combat that it is today.

Too bad they revealed it before XCOM:EU, had they waited they might have avoided the pure unadulterated RAGE that the X-com Community threw at them because most of the time FPS versions of old games are kind of poo poo.

The Bureau is like 90% of a good game, mixed with 10% complete and total poo poo. The story makes no loving sense, the character customization is basically non-existent, the gameplay is solid but repetitive, and the level design is absolutely dreadful. It was a game that needed good creative direction, but it didn't have any so it just ends up being completely forgettable.

quiggy
Aug 7, 2010

[in Russian] Oof.


Koorisch posted:

Well, yeah, they kind of threw out the first version out the window when the community's response was "no turnbased? gently caress YOU!".

I'd wager that'd gently caress up their original design a bit.

Well sure, I don't doubt that the extreme reaction to the game's announcement affected its development. That doesn't somehow change the fact that the game is completely lacking in direction and interesting bits.

quiggy
Aug 7, 2010

[in Russian] Oof.


Kenshin posted:

Has anyone ever been able to take control of a Heavy MEC using Haywire Protocol? I've even tried save scumming to do it, I have never had it succeed, in multiple missions. I'm using a colonel specialist with a gremlin mk III and a skullmining skulljack, he has 145 hacking and I still can't loving get one.

RNGesus I guess. :(

In EU/EW at the very least, the game saved your RNG seed to discourage scumming individual shots. I would not be surprised if XCOM 2 behaves the same way.

quiggy
Aug 7, 2010

[in Russian] Oof.


Elliotw2 posted:

Most of the Dark Events are a lot milder than they sound, really the ones to look out for are Infestation, UFO, and Major Breakthrough.

The UFO mission is awesome and you should never stop it from happening :colbert:

quiggy
Aug 7, 2010

[in Russian] Oof.


Hieronymous Alloy posted:

OK just starting this, a few questions.

1) is there a decent guide somewhere to soldier build options, what's good and what isn't?

2) similarly, is there a decent base building guide that isn't just " you should build all the things"

3) are there any particular mistakes that are easy to make in the early game without realizing, like failing to put up satellites etc was in the last game?

1 & 2) the game's only been out a few days, so I think for the most part it's not terrible obvious. Combat hackers are better than they first appear. and phantom rangers are crazy good. Also get a guerilla training center as soon as possible. Other than that I think you pretty much just need to experiment.

3) Nothing seems to be too major. Make sure you expand at a reasonable rate--it doesn't need to be as fast as satellites in EU/EW, but eventually the Avatar Project will be nearly complete and you need to hit an alien facility, and you can only do that in regions you made contact with.

quiggy
Aug 7, 2010

[in Russian] Oof.


LightWarden posted:

If he's a sniper then definitely venom rounds, because there are lots of good gunslinger skills that can give you more chances to proc the poison.

Speaking of venom rounds, I'm kind of disappointed that they don't appear to proc on missed shots with the "missed shots still deal 1 damage" weapon mod.

quiggy
Aug 7, 2010

[in Russian] Oof.


Blinn posted:

Save her to your pool and she'll live on in your campaigns!

How do you save an active character to your pool? I have a few MVPs I'd love to play with again in the future.

quiggy
Aug 7, 2010

[in Russian] Oof.


Soothing Vapors posted:

Go into Customize, it's an option near the bottom of the list.

My rule is if you live to Colonel, you get a seat in the character pool. I will violate this rule for superstars like my Gunslinger who hit 3 47%s to save my flanked Specialist's life on my last action of the turn :patriot:

Cool beans, thank you. My two star snipers, my combat hacker, and my amazingly hideous ranger are all getting seats :911:

quiggy
Aug 7, 2010

[in Russian] Oof.


Got the achievement for killing someone with fall damage in the best possible way. Had a gunslinger up at the top of a building. Enemy turn, Advent trooper with two health climbs up to the roof, takes a shot, gets a lucky hit. Gunslinger panics and fires back with his pistol and misses, then runs away back down to the ground. Then Return Fire procs, he misses again, the bullet strikes the floor, the floor collapses, and the trooper falls to his death :psyduck:

quiggy
Aug 7, 2010

[in Russian] Oof.


ZoninSilver posted:

Next alien ruler revealed, the Archon King:
https://xcom.com/news/en-into-the-nest-xcom-2s-archon-king-exposed

Really looking forward/dreading seeing this:
:stonklol:

Ah yes totally sweet that an enemy can queue up a powerful AoE and not give you any time to get your guys to spread out/put up defenses.

quiggy
Aug 7, 2010

[in Russian] Oof.


xcom2_line_of_sight.jpg



Unrelated, holy poo poo is Icarus Armor hilariously powerful. I put it on a gunslinger, then teleported into the middle of a pack of Chrysallids and killed them all with Faceoff :allears:

quiggy
Aug 7, 2010

[in Russian] Oof.


Seriously, grenades are key to surviving the early game. 3 guaranteed damage + cover removal is insanely strong, and once you get alien grenades they continue to remain relevant all the way through to the end of the game. For similar reasons Grenadiers are probably the most valuable class, and you always want to have at least 2 (unless you have some specific strategy in mind for the mission type).

quiggy
Aug 7, 2010

[in Russian] Oof.


Canuck-Errant posted:

Or if you have a troop with an EXO / WAR suit.

EXO/WAR/RAGE suits are all well and good, but I always kind of forget they exist because with so much to build they tend to end up getting left behind my campaigns.

Ornamented Death posted:

Don't KILL enemies with grenades, though, as that will destroy any loot they may be holding.

You may want to exercise restraint etc etc

quiggy
Aug 7, 2010

[in Russian] Oof.


So I started a new heavily-modded playthrough using LW Toolbox to increase the starting squad size to 6. Unfortunately two soldiers on each mission don't have a visible action point counter, which makes trying to plan things out mid-turn pretty difficult. The only other mod I'm using that messes with the number of soldiers or the health/action bar is Numeric Health Display. Has anybody else experienced this problem and if so how did you fix it?

quiggy
Aug 7, 2010

[in Russian] Oof.


Canuck-Errant posted:

Yep, Numeric Health Display doesn't work properly with LW Toolbox for some reason. I think I wound up just using a different mod that did the same thing, but I'd have to go through my pile of mods to check which.

:negative:

I guess I'll switch back to Show Health Values, but NHD is just so pretty.

quiggy
Aug 7, 2010

[in Russian] Oof.


SlyFrog posted:

I would be grateful if someone would post the current great mods that are "quality of life mods" that also work with the official DLC.

I'm thinking of things like Evac All. Things that do not change the game or alter the rules, but just improve the UI (so things that make health bars work better, make grenade effect areas more visible, make equipment management easier, things like that). I don't want anything that adds non-official loot, or otherwise alters the underlying gameplay or rules.

I really like LOS Preview Ability, which lets you see the line-of-sight from any visible tile, the movement range of any enemy, and the actual location of bodies on the ground. Also Long War Toolbox has a few game-changing options but also has nice things like giving you more camera angles.

quiggy
Aug 7, 2010

[in Russian] Oof.


Psion posted:

also, unrelated to the above: this is a specific mission spoiler Avenger defense, but this is the best random layout ever: http://steamcommunity.com/sharedfiles/filedetails/?id=744464158

being able to clear a mission from spawn without moving and with only 2 soldiers taking an action each? I stuck around to killfarm a few promotions, of course. :laugh:

I've seen better :colbert:

(Seriously though that's fantastic.)

quiggy
Aug 7, 2010

[in Russian] Oof.


Carecat posted:

I thought it was but without the SDK installed I don't really see it.

The problem with XCOM2 modding is that it's a full featured SDK with very shallow documentation. It's very opaque on how to change anything basic and most mods we have are just based off existing work. No-ones done anything that complicated yet, I don't think we have an entirely original enemy outside the DLC or any weapons that aren't a replacement model with some different stats.

Some of the LW Aliens models are totally new, right? I'm thinking of the drones in particular, but also stuff like the Muton Centurion.

quiggy
Aug 7, 2010

[in Russian] Oof.


DatonKallandor posted:

Are you running bigger squads? It feels like Long War aliens and perks are intended for a squad that's at least 2 bigger at the start - which the long war toolbox makes really easy (although it sucks that it doesn't take effect on gatecrasher).

You can also tweak MaxSoldiersOnMission in DefaultGameData.ini, which will increase the squad size for Gatecrasher. But yeah, it does suck that LW Toolbox doesn't affect it.

quiggy
Aug 7, 2010

[in Russian] Oof.


I think you'll find Anarchy's Children is actually very good and you should use it. (Admittedly the facepaint here is from a mod.)

quiggy
Aug 7, 2010

[in Russian] Oof.


Apoplexy posted:

And the textures are courtesy of your GeForce 6600!

Ha ha yeah the game runs like poo poo on my computer. That's what happens when you don't update the hardware for years :v:

quiggy
Aug 7, 2010

[in Russian] Oof.


Fojar38 posted:

So has anyone figured out why caps lock instantly finishes loading screens yet

Firaxis responded not long after the game came out:

quote:

Hitting the key, through a rube-goldberg-esque series of events, forces all outstanding load requests to be filled immediately in a single frame. This causes a massive hitch, and potentially could crash the game. If you don't care about those adverse effects the synchronous load is faster.

http://www.eurogamer.net/articles/2016-02-11-a-single-button-press-skips-loading-screens-in-xcom-2

quiggy
Aug 7, 2010

[in Russian] Oof.




(There's basically no other news but Long War 2 is apparently A Thing coming to PC.)

https://xcom.com/news/long-war-2-mod-coming-to-xcom-2-on-pc

quiggy
Aug 7, 2010

[in Russian] Oof.


In my opinion Long War's biggest issue was an overreliance on needing to read spoilers in order to successfully complete the game. It was hard, yes, but it was also incredibly opaque and easy to fail because you didn't understand that you're going to need Thing A by Month B. If Long War 2 can just give us more strategic options and harder, more complex gameplay (something the LW perk packs already excel at) then I think it'll be great.

quiggy
Aug 7, 2010

[in Russian] Oof.


Exposure posted:

Counterpoint: Commissar perk.

Anybody who hates Commissar is Bad and Wrong and does not understand the true meaning of XCOM.

quiggy
Aug 7, 2010

[in Russian] Oof.


Backhand posted:

The "We Have Reserves" style of combat doesn't really work so well when you DON'T have reserves, though.

Commissar is a joke perk, you shouldn't ever find yourself in a situation where you need it. It doesn't harm the game in any way by being in but it does lead to very rare interesting scenarios when you actually feel compelled to use it. I wouldn't trade it for the world :colbert:

quiggy
Aug 7, 2010

[in Russian] Oof.


So far I am enjoying "The Long War 2", a free modification for the computer game "XCOM 2", which I acquired for free today.

e: one frustration I am having is that a few abilities on the right side of the ability bar for my soldiers are just showing up as black. Has anybody else experienced this and found a fix?

quiggy fucked around with this message at 01:35 on Jan 20, 2017

quiggy
Aug 7, 2010

[in Russian] Oof.


Remember that the game only has a single loss condition, that of the Avatar Project completing and then the period after that ending without you reducing the Project. Literally nothing else makes you lose, even the worst squad wipes can be survived if you can just keep that timer from finishing. XCOM is a game about mitigating failure, not about pushing for unlikely success.

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quiggy
Aug 7, 2010

[in Russian] Oof.


botany posted:

XCOM is actually a video game about playing however the gently caress you're having the most fun. different people like different things, stop policing how people are playing a video game ffs

Not Al-Qaeda asked how you're supposed to play the game without savescumming and I answered, calm down there my dude. You can savescum if you want I don't give a gently caress

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