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Question: The Bureau is currently $4 on Steam. I know it's a shooter and wasn't very well received, but is it good enough to merit a single playthrough to get excited for XCOM 2?
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# ¿ Jan 31, 2016 18:17 |
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# ¿ May 12, 2024 23:57 |
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SirDrinksAlot posted:Is it just me or does this game seem more punishing than the first? The game does seem harder than the first, but I don't know if that's because it actually is harder or whether it's because people who played a lot of the first haven't yet adapted to the changes in the second. I do know that my memorial wall is growing at an alarming rate and I feel like my tech is slowly slipping behind the aliens.
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# ¿ Feb 6, 2016 18:16 |
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Welp, literally the day after my first ever blacksite operation I get my first ever UFO shootdown. This is gonna be real interesting.
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# ¿ Feb 6, 2016 21:23 |
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Fulchrum posted:So is there anything about this game that would stop it coming to PS4? You mean besides the fact that they have said explicitly time and time again that it's not coming to consoles?
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# ¿ Feb 6, 2016 22:14 |
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I failed one mission on account of turn limit, but it was a hacking mission and all my specialists were injured so I couldn't quite get to the terminal in time.
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# ¿ Feb 7, 2016 01:59 |
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goty
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# ¿ Feb 7, 2016 02:08 |
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Saxophone posted:So I'm about to start playing through XCOM: Enemy Unknown. This game looks cool, but I can't justify buying 2 at 60 bucks when I've only put like 2 hours into the first one. I also hear the modding scene is decent. Are there any QoL mods I should grab? Or mods in general? The only real thing that kind of bugged me if I'm even remembering correctly is that I could run out of time, which I'm not a huge fan of (I like my tactics like FF tactics, though I acknowledge that people are gonna permanently die horribly) If you're not familiar with EU, just play it vanilla (or with the EW expansion which is incredible). If you fall really hard for the game and still can't justify purchasing XCOM 2, download Long War. It is very much not a mod for new players, however.
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# ¿ Feb 7, 2016 03:25 |
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Neddy Seagoon posted:Somebody needs to explain to the Advent Troopers that Sectopods are not indoor pets. Though their ability to raise up stops being real funny when they pop up through the floor above them and just start walking through the building you're in. This reminds me, I had an Advent airdrop drop guys onto the bottom floor of a three-story building. I'm still trying to figure that one out.
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# ¿ Feb 7, 2016 03:50 |
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I just completed my first dark extraction mission. Are... are we the baddies?
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# ¿ Feb 7, 2016 17:37 |
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Your Dunkle Sans posted:So, if I get XCOM Enemy Unknown, is Enemy Within a must-have from the get-go or can I do without it? Is it a sequel expansion or new content expansion similar to Civ V's Brave New World/etc expansion? Enemy Within is a content expansion, so it's not technically required, but it is really drat good and greatly improves the base game. The Bureau is not an expansion but rather a standalone third person cover shooter akin to Mass Effect. Also it's bad.
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# ¿ Feb 7, 2016 17:57 |
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Your Dunkle Sans posted:It looks like there's two DLC packs as well: Elite Soldier and Slingshot. Any word on those? Elite Soldier is just customization stuff. Slingshot adds a three-mission mini-campaign, a unique named soldier, and gives you some nice rewards if you complete it. It's fun once but most people turn it off afterwards. for the complete edition is absolutely a great deal.
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# ¿ Feb 7, 2016 18:01 |
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Koorisch posted:Had the Bureau kept on the path is was originally it could have been a pretty psychadelic Bioshock-alike instead of the sort of meh Mass effect combat that it is today. The Bureau is like 90% of a good game, mixed with 10% complete and total poo poo. The story makes no loving sense, the character customization is basically non-existent, the gameplay is solid but repetitive, and the level design is absolutely dreadful. It was a game that needed good creative direction, but it didn't have any so it just ends up being completely forgettable.
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# ¿ Feb 7, 2016 18:05 |
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Koorisch posted:Well, yeah, they kind of threw out the first version out the window when the community's response was "no turnbased? gently caress YOU!". Well sure, I don't doubt that the extreme reaction to the game's announcement affected its development. That doesn't somehow change the fact that the game is completely lacking in direction and interesting bits.
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# ¿ Feb 7, 2016 18:09 |
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Kenshin posted:Has anyone ever been able to take control of a Heavy MEC using Haywire Protocol? I've even tried save scumming to do it, I have never had it succeed, in multiple missions. I'm using a colonel specialist with a gremlin mk III and a skullmining skulljack, he has 145 hacking and I still can't loving get one. In EU/EW at the very least, the game saved your RNG seed to discourage scumming individual shots. I would not be surprised if XCOM 2 behaves the same way.
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# ¿ Feb 7, 2016 21:25 |
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Elliotw2 posted:Most of the Dark Events are a lot milder than they sound, really the ones to look out for are Infestation, UFO, and Major Breakthrough. The UFO mission is awesome and you should never stop it from happening
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# ¿ Feb 8, 2016 03:08 |
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Hieronymous Alloy posted:OK just starting this, a few questions. 1 & 2) the game's only been out a few days, so I think for the most part it's not terrible obvious. Combat hackers are better than they first appear. and phantom rangers are crazy good. Also get a guerilla training center as soon as possible. Other than that I think you pretty much just need to experiment. 3) Nothing seems to be too major. Make sure you expand at a reasonable rate--it doesn't need to be as fast as satellites in EU/EW, but eventually the Avatar Project will be nearly complete and you need to hit an alien facility, and you can only do that in regions you made contact with.
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# ¿ Feb 9, 2016 16:22 |
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LightWarden posted:If he's a sniper then definitely venom rounds, because there are lots of good gunslinger skills that can give you more chances to proc the poison. Speaking of venom rounds, I'm kind of disappointed that they don't appear to proc on missed shots with the "missed shots still deal 1 damage" weapon mod.
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# ¿ Feb 9, 2016 18:10 |
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Blinn posted:Save her to your pool and she'll live on in your campaigns! How do you save an active character to your pool? I have a few MVPs I'd love to play with again in the future.
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# ¿ Feb 9, 2016 23:30 |
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Soothing Vapors posted:Go into Customize, it's an option near the bottom of the list. Cool beans, thank you. My two star snipers, my combat hacker, and my amazingly hideous ranger are all getting seats
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# ¿ Feb 9, 2016 23:49 |
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Got the achievement for killing someone with fall damage in the best possible way. Had a gunslinger up at the top of a building. Enemy turn, Advent trooper with two health climbs up to the roof, takes a shot, gets a lucky hit. Gunslinger panics and fires back with his pistol and misses, then runs away back down to the ground. Then Return Fire procs, he misses again, the bullet strikes the floor, the floor collapses, and the trooper falls to his death
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# ¿ Feb 11, 2016 04:32 |
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ZoninSilver posted:Next alien ruler revealed, the Archon King: Ah yes totally sweet that an enemy can queue up a powerful AoE and not give you any time to get your guys to spread out/put up defenses.
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# ¿ May 10, 2016 18:57 |
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xcom2_line_of_sight.jpg Unrelated, holy poo poo is Icarus Armor hilariously powerful. I put it on a gunslinger, then teleported into the middle of a pack of Chrysallids and killed them all with Faceoff
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# ¿ Jul 26, 2016 01:52 |
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Seriously, grenades are key to surviving the early game. 3 guaranteed damage + cover removal is insanely strong, and once you get alien grenades they continue to remain relevant all the way through to the end of the game. For similar reasons Grenadiers are probably the most valuable class, and you always want to have at least 2 (unless you have some specific strategy in mind for the mission type).
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# ¿ Jul 28, 2016 18:19 |
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Canuck-Errant posted:Or if you have a troop with an EXO / WAR suit. EXO/WAR/RAGE suits are all well and good, but I always kind of forget they exist because with so much to build they tend to end up getting left behind my campaigns. Ornamented Death posted:Don't KILL enemies with grenades, though, as that will destroy any loot they may be holding. You may want to exercise restraint etc etc
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# ¿ Jul 28, 2016 20:22 |
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So I started a new heavily-modded playthrough using LW Toolbox to increase the starting squad size to 6. Unfortunately two soldiers on each mission don't have a visible action point counter, which makes trying to plan things out mid-turn pretty difficult. The only other mod I'm using that messes with the number of soldiers or the health/action bar is Numeric Health Display. Has anybody else experienced this problem and if so how did you fix it?
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# ¿ Aug 8, 2016 03:32 |
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Canuck-Errant posted:Yep, Numeric Health Display doesn't work properly with LW Toolbox for some reason. I think I wound up just using a different mod that did the same thing, but I'd have to go through my pile of mods to check which. I guess I'll switch back to Show Health Values, but NHD is just so pretty.
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# ¿ Aug 8, 2016 03:40 |
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SlyFrog posted:I would be grateful if someone would post the current great mods that are "quality of life mods" that also work with the official DLC. I really like LOS Preview Ability, which lets you see the line-of-sight from any visible tile, the movement range of any enemy, and the actual location of bodies on the ground. Also Long War Toolbox has a few game-changing options but also has nice things like giving you more camera angles.
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# ¿ Aug 13, 2016 17:17 |
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Psion posted:also, unrelated to the above: this is a specific mission spoiler Avenger defense, but this is the best random layout ever: http://steamcommunity.com/sharedfiles/filedetails/?id=744464158 I've seen better (Seriously though that's fantastic.)
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# ¿ Aug 15, 2016 20:01 |
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Carecat posted:I thought it was but without the SDK installed I don't really see it. Some of the LW Aliens models are totally new, right? I'm thinking of the drones in particular, but also stuff like the Muton Centurion.
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# ¿ Aug 21, 2016 16:27 |
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DatonKallandor posted:Are you running bigger squads? It feels like Long War aliens and perks are intended for a squad that's at least 2 bigger at the start - which the long war toolbox makes really easy (although it sucks that it doesn't take effect on gatecrasher). You can also tweak MaxSoldiersOnMission in DefaultGameData.ini, which will increase the squad size for Gatecrasher. But yeah, it does suck that LW Toolbox doesn't affect it.
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# ¿ Aug 23, 2016 13:49 |
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I think you'll find Anarchy's Children is actually very good and you should use it. (Admittedly the facepaint here is from a mod.)
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# ¿ Dec 27, 2016 17:18 |
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Apoplexy posted:And the textures are courtesy of your GeForce 6600! Ha ha yeah the game runs like poo poo on my computer. That's what happens when you don't update the hardware for years
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# ¿ Dec 27, 2016 20:33 |
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Fojar38 posted:So has anyone figured out why caps lock instantly finishes loading screens yet Firaxis responded not long after the game came out: quote:Hitting the key, through a rube-goldberg-esque series of events, forces all outstanding load requests to be filled immediately in a single frame. This causes a massive hitch, and potentially could crash the game. If you don't care about those adverse effects the synchronous load is faster. http://www.eurogamer.net/articles/2016-02-11-a-single-button-press-skips-loading-screens-in-xcom-2
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# ¿ Jan 4, 2017 16:49 |
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(There's basically no other news but Long War 2 is apparently A Thing coming to PC.) https://xcom.com/news/long-war-2-mod-coming-to-xcom-2-on-pc
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# ¿ Jan 5, 2017 16:10 |
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In my opinion Long War's biggest issue was an overreliance on needing to read spoilers in order to successfully complete the game. It was hard, yes, but it was also incredibly opaque and easy to fail because you didn't understand that you're going to need Thing A by Month B. If Long War 2 can just give us more strategic options and harder, more complex gameplay (something the LW perk packs already excel at) then I think it'll be great.
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# ¿ Jan 5, 2017 20:29 |
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Exposure posted:Counterpoint: Commissar perk. Anybody who hates Commissar is Bad and Wrong and does not understand the true meaning of XCOM.
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# ¿ Jan 6, 2017 16:07 |
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Backhand posted:The "We Have Reserves" style of combat doesn't really work so well when you DON'T have reserves, though. Commissar is a joke perk, you shouldn't ever find yourself in a situation where you need it. It doesn't harm the game in any way by being in but it does lead to very rare interesting scenarios when you actually feel compelled to use it. I wouldn't trade it for the world
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# ¿ Jan 6, 2017 20:07 |
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So far I am enjoying "The Long War 2", a free modification for the computer game "XCOM 2", which I acquired for free today. e: one frustration I am having is that a few abilities on the right side of the ability bar for my soldiers are just showing up as black. Has anybody else experienced this and found a fix? quiggy fucked around with this message at 01:35 on Jan 20, 2017 |
# ¿ Jan 20, 2017 01:32 |
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Remember that the game only has a single loss condition, that of the Avatar Project completing and then the period after that ending without you reducing the Project. Literally nothing else makes you lose, even the worst squad wipes can be survived if you can just keep that timer from finishing. XCOM is a game about mitigating failure, not about pushing for unlikely success.
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# ¿ Aug 25, 2017 18:53 |
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# ¿ May 12, 2024 23:57 |
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botany posted:XCOM is actually a video game about playing however the gently caress you're having the most fun. different people like different things, stop policing how people are playing a video game ffs Not Al-Qaeda asked how you're supposed to play the game without savescumming and I answered, calm down there my dude. You can savescum if you want I don't give a gently caress
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# ¿ Aug 25, 2017 19:26 |