Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Eggnogium posted:

Anyone found a screwdriver in Landslide yet? My least favorite part of a new level is the tedious tool hunt until hitmanmaps.com gets updated.
Crew area to the left of the stage.

Adbot
ADBOT LOVES YOU

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

where the red fern gropes posted:

poo poo, emetic syringe detected during frisk
Can't have junkies running around all over the place.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Jack Trades posted:

I wonder if they are going to continue releasing content for S1 maps after S2 begins. Because if they're not going to use S1 maps then you could just uninstall episodes 2-6 through steam.
Otherwise Hitman Season 2 is going to be absolutely massive.
I was thinking they'd at least spread ETs around later S1 maps, but that would mean that the theoretical person who buys S2 but doesn't have S1 would be losing out on ETs, making S2 (seemingly) a worse deal.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:
Big fan of how professional brings back some of that feeling of exploration and not having a clue how you're going to tackle a problem. Security hasn't even felt especially gamey so far, Kruger's little spot excluded, though I can understand that from a gameplay perspective. Sorta surprising that the helicopter is still an easy escape route while the speedboat in Bangkok is hidden behind a limited access zone and needs a key.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Mondian posted:

You can't get at Kruger at his phonecall spot anymore, but you can catch him before he turns into that area and easily lure him down to the speedboat landing with some typical bumping/coin shenanigans.
Look man, just let me beat up that gaggle of guards.


Thanks. That's precisely what I mean, professional forces you to rethink your strategy - even if you might, like me, stubbornly stick to a plan that's clearly not optimal.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:
That opportunity is a really easy way to do a SASO run. You don't even have to sneak into the graveyard, since it doesn't become a restricted zone until just before the target arrives.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

double nine posted:

I did notice in the paris map that the cameras on the first floor around the fashion show have a green indicator on the floor so you can somewhat see their LOS. I've tried but been completely unable to see that effect on any other camera. Am I blind or is it simply disabled elsewhere?
I think someone mentioned it's always there, in which case it's only really noticeable in Paris because the area in question is quite dark.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

WindyMan posted:

Speaking of that, I just wonder…if House Built on Sand was the main story mission (the first one you got to play) and Gilded Cage was added some months later as a bonus mission, would opinions of the map change at all?
Assuming a slightly more expansive mission, in terms of opportunities and NPC behavior, probably. I'm thinking a mission where both targets eventually converge on the café rather than one just being inside and the other walking around outside, which would activate more of the map and put the focus on the central part of the map rather than two outlying areas.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Jack Trades posted:

Yeah, I wish Hitman has MGSV's Phantom Cigar.
For Marakkesh:

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

double nine posted:

marrakesh pro sosa isn't very fun atm. Will have to try again later but it's really difficult
Yeah, professional to me kinda strengthens the character of each level, which is a problem for one where its character is mostly "annoying".

where the red fern gropes posted:

i keep thinking about how great a properly-made hitman tv series would be

the movies have been awful because hey movie you need a plot, but a tv series could just be 20 minutes of silently planning a kill, or following a random character around while playing "where's waldo? oh he's unconscious in the bathroom and someone took his clothes"
I'm not sure it would really work, losing the interactivity. Maybe as a sort of dramedy sketch show going all-in on the absurdity of Barcode Man assassinating a high powered CEO with a fire extinguisher and everyone just calling it an unfortunate accident. No winking at the audience either, the entire thing should be presented like it was some serious prestige drama.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Mondian posted:

Also explosions solve a lot of problems.
True. Doing an In Seine run for full mastery of Pro Paris, I noticed that three of the guards patrolling the patio area are enforcers, so I just threw a C4 block at each group to clear the area out, rather than attempt to cleanly get rid of them. Pro has really encouraged me to use more of more arsenal, even if it means sometimes playing 47 as a hitman who has just gotten bored with regular and safe stealth assassinations and has begun to cut corners.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Jay Rust posted:

Every Professional challenge requires the completion of the mission, so that's what's wearing me down a little.
The way I did Sapienza (and to an even greater degree Paris), was to plan for two/four different assassination challenges per run(depending if its a double kill challenge) then save when I was set up properly for both. Like setting up the firework fall challenge, completing, and then reloading and quickly garroting both. Paris in particular is really well suited for that approach.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Jay Rust posted:

That is pretty smart. But it still requires you to escape twice, which is specifically what I don't enjoy doing...

It's my fault, probably, because I generally prefer slowly walking around like I'm roleplaying as The Smooth and Confident Hitman instead of running everywhere
47 is the ultimate smooth and confident hitman, and as the reveal trailer showed, a big fan of running. Embrace it.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:
Hitman takes place in a world where forensic optography works.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Mondian posted:

Anyone know where the intern is on Pro? I
He walks down the street past the café toward the "fortune teller shop" early on after you start the mission, then around the alleys around the café, until he finally manages to find the consulate.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

John Charity Spring posted:

I don't think so - the implication is that he's in the locked-up mansion, and that the mission is taking place pretty much immediately after he killed his mother. You can overhear a conversation in the back streets about how it's unlike Signora Caruso not to be seen for this long, etc.
Caruso actually killed her because she said Abiatti was dreamy.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Eggnogium posted:

Well I completed it but bungled SA in multiple ways. Is there any way to get SA without the breaching charge on this one? Seems impossible to open the safe with the key without arousing suspicion.
I bungled SA too, because some jerk decided to check up on the warlord while I was dragging her away. Managed to subdue him and his pal though, and my retrieval of the safe's contents went perfectly. Just blew up a fire extinguisher in the hallway behind the safe, which caused most of the people in the room to clear out, most importantly the two soldiers who could see through my soldier disguise, then went and grabbed the files.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

double nine posted:

Here's a question: I'm late to the hitman party so there's a bunch of illusive targets that I missed. How does the reward system work, is it outfit x is unlocked after killing y amount of ETs, or is each one tied to a specific ET and once their week has passed that specific outfit is gone for good?
- One outfit per location you complete an ET contract in.
- One outfit for 5/10/13 ET contracts.
- One for completing an ET with an SA rating.
- One for completing 5 ETs with an SA rating.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

where the red fern gropes posted:

security room. hope you brought a breach charge! if you use it while wearing a security guard disguise (white one) it's not suspicious, but if you try to open the locker any other way, you'll get shot
Alternatively, blow up a fire extinguisher in the hallway behind the safe and wait for the guards to clear out, then open it with the key you (hopefully) picked up or a lockpick if you have one.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Pilchenstein posted:

Also, when you escort Morgan to his suite to inspect it the staff don't leave, making the challenge to snipe Cross through the window way more of a hassle.
Didn't they always just go upstairs? I can't even remember the standard version anymore. Didn't think it was that bad on pro, as long as you stuff the stalker in the right closet before you get Morgan.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:
Yeah, it has worked like it was supposed to every time I've cleaned the suite.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Sorced posted:

I found a neat trick to have parvati and rose dead at 1:30 for Pro Colorado SASO.


If you watch the entire intro cutscene of the basic start parvati will be under the hayball at ~1:15 instead of ~2 mins like she usually is. Which means that you can snipe her down before blowing up sean rose with the propane tank at ~1:30 (his timing is not affected by watching the cutscene).
http://i.imgur.com/cIxyA7Y.png vs http://i.imgur.com/sjHG2gA.png

This made having 1 save for 5 objectives not as annoying as I expected it to be.
That is a neat trick. Did the above and circled around to the basement, taking out security cameras with the sniper rifle as needed, then saved behind the boiler before taking care of the rest of the objectives inside the house Can definitely recommend for people wanting to get a sweet sniper rifle.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Pilchenstein posted:

The single save on pro is really trying my patience on Colorado. The least they could've done is fix that bug where you get the prompt for "silent takedown" but in the split second it takes you to press the button, the target's shoulder twitches slightly and you start a really loud fight instead. :v:
Did you you try the start someone suggested earlier? (See my last post.) That made the single save thing much less of an issue for me, though I did have a few times where the game did the poo poo you mentioned. I think a pretty sure way to do a "silent takedown" is to wait for the NPC to be in a "picking poo poo up" pose, though of course that requires them to actually be attempting to pick up some poo poo.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Pilchenstein posted:

It's a good trick but neither of those kills award challenges and those are the two targets with the most challenges associated with them, so I skipped it. :v:
You could do a SASO accident run, that's like, 5 challenges in one go.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Discendo Vox posted:

I did that during my process of finding an SOSA route- the investigating guards wound up searching any possible places I could hide. That said, these are really good points.
When I did my SASO run, I left Graves for last and just booked it right over her body and down into the basement the movement the chandelier dropped on her. Both of them might be more of an issue though, in terms of having a good spot to shoot from?

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Pilchenstein posted:

That's exactly how I cleared them all out too. Silent Ninja was much the same, only with the added excitement of there being two guards on the mountain path. If anyone's planning to try Silent Ninja on pro, two things you should know: 1) stash a silenced pistol on the mountain path because there are cameras absolutely everywhere and 2) if you drag an unconscious guard to the very top of the mountain path, they die for no explained reason, so beware.
Acute Onset Hypothermia is a constant risk at those altitudes.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Pilchenstein posted:

I was thinking it might have been Slightly Uneven Terrain syndrome rearing its head again. :v:
To be fair, that is probably it. I had the same problem, and the guy always died around a particularly uneven part of the mountain path. Extreme Discomfort Syndrome then.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:
They're are apricots, which is a good thing, since you'd be poisoning people by throwing whole peaches in the pot!

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Dr Cheeto posted:

Apricot pits contain amygdalin just like peach pits.
Seems you're right. Apparently apricots actually contain a greater amount per (moist) weight, so I got it all mixed up.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Nakar posted:

Guy on the top left is Hatamoto from Hitman 2 as well. This is mentioned in the tornado shelter cutscene, Diana mentions at least Hatamoto and D'Alvarde. There's also the Beldingfords as you mentioned and Fernando and Manuel Delgado don't have pictures but are related. The Shadow Client knows that 47 killed all these people despite the fact that all those deaths were officially undetermined or accidental, so either he's been shadow clienting it up a lot or he's aware of 47's MO, which would lend credence to the idea they have the same training. Not sure why those people haven't been X'd out because they are definitely dead as poo poo and have been for years at the time Hitman '16 is set.
I figured 47 was the friend the Shadow Client talks about when he recounts his past attempt at escape, simply because it makes narrative sense.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Nakar posted:

It's very strongly implied, yes. Not super confirmed but it seems unlikely that he'd tell that story without it referring to 47 (and Hall says "You know him" after he tells her the story, so she must've figured it out too). Still, if he's a silent assassin who makes things look like accidents you'd figure it'd be harder to identify his kills even if you also know how to do that. Worth noting that the FSB chief Max Decker talks about with Viktor Novikov was assassinated and set up to look like a suicide by the Shadow Client, so he's good enough that he can do what 47 does and create the impression that people's deaths were caused by other means.
I think it kinda depends on where your focus is. 47's kills might appear to just be random accidents a lot of the time, but if you're tracking a select group of people and they start dropping like flies to random accidents you'd start asking questions - or realize you know the answer if you yourself hail from assassin school. If on top of that you literally went to school with the guy assassinating these people, connecting the dots probably isn't that tough, even if your evidence wouldn't hold up in court.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:
I guess that explains how the Shadow Client managed to suicide someone and leave behind a room locked from the inside.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Discendo Vox posted:

That guy's Eugene Cobb, a Herald and a bank director who was the SC's first known target. His plane went down, but his body was never recovered. Everyone who's mentioned him believes he's dead, but is portrait isn't crossed off in the shelter...
The plane was taken down with a breaching charge, a fire extinguisher, and a few coins.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Megaman's Jockstrap posted:

and then the dude bugged out and wouldn't go through the basement.
How did he bug out? From what I could tell, 47 counts as a "guard" in regards to his behavior, so if you didn't stay out of sight he'd either not go down there, or go back up if he was "caught" by 47.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Fneeb posted:

Anyone got any advice for doing Pro SASO on Sapienza? I've pretty much got the soup kill down (I don't know why I didn't just go with the video tapes but my one save is in the kitchen now), I'm just trying to work out the best way to deal with the lab under the assumption that I can kill De Santis with a stalactite after I use the dongle. Better to use the breach charge or go in through the observatory? I figured getting SASO's out the way first would make things less frustrating in the long run, jury is out on that one!
Alternatively, if you're already in the house, you could just drop the virus in her office.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:
It's closer to a portable electrified puddle, except only De Santis can trigger it.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

where the red fern gropes posted:

if pro mode was a bit less horseshit (read: allowed unlimited saves) it would have more replay value to me, but as it stands i'm not touching stuff like colorado because ha ha ha no
I can see the justification for limited saves, I'm just not entirely sure they should be as limited as they are. One manual save plus an autosave might strike a good balance between save-scumming and the frustrations that come with buggy/weird behavior loving you over.

Boiled Water posted:

Which makes it worth it. Too bad it doesn't keep playing after you've murdered.
It should keep playing while you carry it in your hands, at the very least.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

julian assflange posted:

I'm so poo poo at Paris
The trick is to realize that the facade of the palace is full of frisk-free shortcuts, and people will only notice you if the guards are already out to kill you.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Tippis posted:

The news papers would be a neat (re)addition too, but given the complexity of what you can do in this game, it would have to be either hideously complicated, or end up rather imprecise and boring.
I think there'd be some potential in switching things up a bit, by not simply having it be newspapers. Like, if you do really well, the death of some of the targets could just be some minor news ticker while GNN reports on the amazing charity work of Jackie Carrington, or, if you do really badly, it'd be the top story and feature surveillance/cellphone footage of you being an absolute maniac. Or you could have some dude loudly contradicting the official story on twitter, if you left no trace except for a single witness. Whether it'd be worth it in terms of development time is another matter.

Adbot
ADBOT LOVES YOU

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Mondian posted:

Probably Paris. I love me some Hokkaido, but it's tedious as gently caress on Pro.
I don't think it's that bad, but yeah, Paris is probably the more enjoyable of the two on Pro. Hokkaido Pro is kinda hampered by the sheer amount of extra guards and security cameras in the surgery wing, though it gets points for having an extra security guard which makes it easier to get from the sauna to that wing.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply