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The Glumslinger posted:Oh, and I meant to post this "amazing" starting location last night "Science Victory" written all over it. Also, I think it's theoretically possible to build an encampment outside that city and escape the hermit kingdom with an unconquerable capital.
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# ? Jul 28, 2020 22:53 |
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# ? Apr 26, 2024 14:54 |
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The Glumslinger posted:Oh, and I meant to post this "amazing" starting location last night Please share the save file with us
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# ? Jul 29, 2020 00:03 |
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Ogdred Weary posted:Please share the save file with us Dont have it, sorry, I restarted a turn later
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# ? Jul 29, 2020 00:19 |
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The Glumslinger posted:Dont have it, sorry, I restarted a turn later gently caress That looks awful and fun. What difficulty was this?
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# ? Jul 29, 2020 02:34 |
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Ironically that would be a really great Inca start.
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# ? Jul 29, 2020 02:51 |
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Chamale posted:"Science Victory" written all over it. Also, I think it's theoretically possible to build an encampment outside that city and escape the hermit kingdom with an unconquerable capital. what happens if you try to send a trade unit to it
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# ? Jul 29, 2020 03:04 |
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The Glumslinger posted:Oh, and I meant to post this "amazing" starting location last night Hey you even have space for a second settle in there. Cant be that bad
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# ? Jul 29, 2020 05:18 |
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Ragnar34 posted:gently caress Emperor I think
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# ? Jul 29, 2020 07:34 |
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showbiz_liz posted:Oh my god. I would have played it out just to see what happened.
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# ? Jul 29, 2020 09:51 |
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Speedball posted:Ironically that would be a really great Inca start. I though the same. Unconquerable capitol, great yield for science and food, workers can build a portal out of there early game
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# ? Jul 29, 2020 12:44 |
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So I still think Owls of Minerva is the weakest of the four secret societies, or perhaps the least flashy, but the list of benefits you get is pretty huge: * Extra economic policy slot out of the gate and each trade route sent to a city-state grants 1 envoy. So if a city-state gives you a mission to send a trade route, you get TWO envoys. * Extra wild card policy slot in Industrial Age. * Replaces Bank with Gilded Vault. Getting culture equal to the adjacency bonus of a Commercial Hub is kind of meh because I usually only get +2 or +3 on those, but you could juice that with Japan or Mali. * With Gilded Vault you also get a trade route for harbors, so you can get 2 trade routes per coastal city without building a lighthouse. * +2 spy capacity and spies provide both loyalty and +1 amenity if deployed defensively. * In atomic era, offensive spy operations provide gold, faith, culture and science and you get 3% interest back on the gold you're holding onto. My Ethiopia game is going pretty well, but I think I need to go back and replace some mines with rock-hewn churches. Faith is really your main currency and I got conservative in some places and built 3 hammer mines instead of 6-faith churches.
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# ? Jul 29, 2020 15:00 |
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Are there any mods that make climate change reduce food yields, or would this be a plausible mod to make? I hate how once you hit level 7 climate change, it essentially stops being a problem because the seas can't rise any more and the natural disasters are limited to one per turn.
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# ? Jul 29, 2020 17:50 |
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I was thinking about that yesterday. The addition of global warming is great and I want to see more ecological consequences and crisis in Civ What you suggested would be great and also some animal luxury resources, like whales and turtles, could on late game become threatened, triggering an option to call for a vote to ban it on the world congress, stuff like that
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# ? Jul 29, 2020 18:15 |
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Chamale posted:Are there any mods that make climate change reduce food yields, or would this be a plausible mod to make? I hate how once you hit level 7 climate change, it essentially stops being a problem because the seas can't rise any more and the natural disasters are limited to one per turn. you realize that they had to cap it because of how quickly a single coal-based naval unit makes the climate change track explode yes?
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# ? Jul 29, 2020 18:55 |
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Maybe they just need to make the haboobs and blizzards that hurt yields more common? IDK To me the problem with climate change is that by the time it becomes a problem I'm no longer in the micro-managing phase of the game anyway so I barely notice it. So all those hurricane-related repairs for instance are lost in a sea of Broadcast Centers and Stock Markets and all that which I sort of select without thinking.
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# ? Jul 29, 2020 20:35 |
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The White Dragon posted:you realize that they had to cap it because of how quickly a single coal-based naval unit makes the climate change track explode yes? Yeah, the problem is both that they made it happen way too quickly, and that level 7 climate change is almost completely inconsequential. Maximum climate change should be a dystopia with entire cities threatened by starvation, not two of my farms being replaced by a natural canal.
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# ? Jul 29, 2020 20:53 |
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Chamale posted:Yeah, the problem is both that they made it happen way too quickly, and that level 7 climate change is almost completely inconsequential. Maximum climate change should be a dystopia with entire cities threatened by starvation, not two of my farms being replaced by a natural canal. play on apocalypse mode and you'll get meteors
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# ? Jul 29, 2020 21:01 |
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Yeah I feel like the meteors do the job. Might have been cooler if there were super hurricanes or something that erased cities and coastline like the meteors do.
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# ? Jul 29, 2020 23:32 |
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Why/how does one decide to go to war with city states? I kinda view them as neat little buffs I can pick up with their suzerain bonuses, is the trade-off of having One More City worth more than suzerain bonuses?
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# ? Jul 30, 2020 02:01 |
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Organic Lube User posted:Why/how does one decide to go to war with city states? I kinda view them as neat little buffs I can pick up with their suzerain bonuses, is the trade-off of having One More City worth more than suzerain bonuses? There's that, but also plenty of situational factors like "I want to settle on the other side of the city-state but I need the loyalty pressure boost," or "one of the AIs controls this city-state and I don't want them to have the bonus," or "they are sitting on uranium and I haven't been able to get suzeranity over them," or "their city center is blocking the only passage through these mountains," etc.
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# ? Jul 30, 2020 02:20 |
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Most often for me it's because they occupy a strategic position that's more important than any suzerain bonus. A good example would be Jerusalem - the bonus is exclusively useful to civs that have founded a religion. If I'm gunning for a scientific victory, I probably don't care, and Jerusalem might have some territory that's useful to me otherwise - whether it's for strategic/luxury resources or simply because it's got a good defensive position for my empire against an aggressive civ. Other CSs are almost always more useful for their suzerain bonus and I'll go out of my way to liberate them if another civ conquers them and the opportunity presents itself. Most of the science CSs are good examples of this, and to a lesser extent the trade CSs.
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# ? Jul 30, 2020 02:27 |
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The economics of envoys usually means that you're just never going to have enough to spread them out over every CS, so you have to pick and choose whichever ones are actually useful to you. And if you're not investing envoys in a CS, it's really more of a question of why shouldn't you conquer them, since it's another city, with more resources, and it's only helping the other players to leave it be Early game, the 1 envoy bonus is almost always useful no matter what, unless maybe it's a faith CS, and you've already got your pantheon and aren't otherwise bothering with faith. But the usefulness of those bonuses doesn't scale later into the game, so unless you have lots of districts of that type, their suzerain bonus has utility to you, or they've got resources you want, they're not really doing much for you
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# ? Jul 30, 2020 02:56 |
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Be nice if we could just keep the bonus after conquering them. A billion grievance points to any rear end in a top hat that wipes Nazca lines and Olmec heads out of the world for good.
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# ? Jul 30, 2020 03:15 |
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Chad Sexington posted:So I still think Owls of Minerva is the weakest of the four secret societies, or perhaps the least flashy, but the list of benefits you get is pretty huge: Still lost because I turned on apocalypse mode and you can't stop twelve nations from killing the planet
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# ? Jul 30, 2020 04:29 |
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World Famous W posted:I did a Mansa Musa with Owls run just a minute ago. Took Religious Unity as well. Every trade quest was three envoys. Ended the game making GBS threads out more gold than usual with all the double trade route cities and suzerain of every city state on a huge map without having to fabricate any scandals once. Has anyone actually tried to ride out the apocalypse to get the achievement for being the last one standing? My Chandragupta game would have been a good candidate in hindsight because I was dominating a pangaea map and I assume your odds are mostly based on surface area you occupy? Still on my Ethiopia game and a culture or religious victory seems most likely.
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# ? Jul 30, 2020 13:08 |
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Chad Sexington posted:Has anyone actually tried to ride out the apocalypse to get the achievement for being the last one standing? My Chandragupta game would have been a good candidate in hindsight because I was dominating a pangaea map and I assume your odds are mostly based on surface area you occupy? I did do a really long game, but I should turned the turn limit off. 500 turns wasn't enough to destroy civilization even rushing science and pumping as much CO2 as I could. Of course, it was also a Large map. Maybe do a Small map and still turn off the turn limit. And turn off a few of the victory types too maybe so you don't have to worry about fending off religious units clogging up the game. Nucular Carmul fucked around with this message at 19:34 on Jul 30, 2020 |
# ? Jul 30, 2020 19:31 |
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God drat I hate Wilhelmina. "WHY WON'T YOU TRADE WITH ME YOU MONSTER" uh maybe because I have no idea where any of your cities are because you're on another continent and I can't cross ocean tiles yet, CHILL OUT
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# ? Jul 30, 2020 20:48 |
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showbiz_liz posted:God drat I hate Wilhelmina. "WHY WON'T YOU TRADE WITH ME YOU MONSTER" uh maybe because I have no idea where any of your cities are because you're on another continent and I can't cross ocean tiles yet, CHILL OUT About as touchy about that as Mvemba is about you not spreading your religion to him. I'm getting to it dude! Funnily, Gran Colombia's leader agenda is...he likes it if you have highly promoted officers and dislikes it when you do not. He seems to think you're hoarding all the medals for yourself.
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# ? Jul 30, 2020 21:04 |
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My current game I got yelled at by someone for being bankrupt (1500 gold in bank, 200g per turn income) and them complimented by other AI for my strong military (3 archers and a heavy charriot, 3rd worst army in the world)
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# ? Jul 30, 2020 21:10 |
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I appreciate the agenda spam because more than insults it actually motivates me to go to war more with them. Sure it's because it's annoying, but it will want me to wipe out all of those assholes just to enjoy some peace and quiet.
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# ? Jul 30, 2020 21:15 |
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Speedball posted:Funnily, Gran Colombia's leader agenda is...he likes it if you have highly promoted officers and dislikes it when you do not. He seems to think you're hoarding all the medals for yourself. Bolivar straight up says he's going to kill you and take all your poo poo if you don't get a better army. It's by far the most overtly threatening of the agenda messages.
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# ? Jul 30, 2020 21:50 |
Does anyone know how hard it is to make a mod that just changes tech quotes in this game?
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# ? Jul 30, 2020 22:41 |
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There already is one. Proverbium, I think
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# ? Jul 30, 2020 23:08 |
FreeMars posted:There already is one. Proverbium, I think Yeah I mean to make another one how hard would it be
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# ? Jul 30, 2020 23:10 |
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Oh, no clue sorry
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# ? Jul 30, 2020 23:44 |
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FreeMars posted:There already is one. Proverbium, I think Ill take a look at it I think if I hear "writting is easy!" one more time Im going to flip edit: or that one about dogs when you research animal husbandry, it fills me with irrational rage
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# ? Jul 31, 2020 17:09 |
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Writing, is easy! Just look what a great job we did on these tech quotes
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# ? Jul 31, 2020 17:13 |
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I hate how the civ vi tech quotes are almost all post-modern Anglosaxon stuff and I would pay for a mod that has Sean Bean narrate new tech quotes which fit the era that you're currently researching. I don't really mind it in the modern-era but researching something in the antiquity and hearing a quote about how air conditioning could have saved the Roman Empire makes me upset.
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# ? Jul 31, 2020 17:30 |
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Deltasquid posted:I hate how the civ vi tech quotes are almost all post-modern Anglosaxon stuff and I would pay for a mod that has Sean Bean narrate new tech quotes which fit the era that you're currently researching. I don't really mind it in the modern-era but researching something in the antiquity and hearing a quote about how air conditioning could have saved the Roman Empire makes me upset. the Mt Kilimanjaro wifi quote gets me pissed every time something about the tone and how he says "this Apadana" twice in the same quote makes me and my friends repeat the phrase "this apadana" a lot anytime someone builds it.
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# ? Jul 31, 2020 18:20 |
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# ? Apr 26, 2024 14:54 |
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QuickbreathFinisher posted:the Mt Kilimanjaro wifi quote gets me pissed every time Same. I hate that loving line. Not every quote needs to be serious but they should at least be thematic. That's just a poo poo joke about millennials.
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# ? Jul 31, 2020 18:59 |