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homullus
Mar 27, 2009

Ice Fist posted:

Just finished what will probably be my last Civ V game with a buddy of mine. Won a science victory as Carthage. The turn before I won I dropped a bunch of nukes on people and peaced the gently caress off that planet.

Same, except I did it to airlift a civilian from Casablanca to Lisbon for the "Here's Looking At You, Kid" achievement. Here's looking at you, Civ.

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homullus
Mar 27, 2009

Ratios and Tendency posted:

I don't understand why everyone is freaking out about autocycling through units.

Because it autocycles from the one you are looking at, the one that is actually currently selected by you. If you are thinking and acting quickly, you can end up choosing a destination for the unit you selected and were looking at, but JUST KIDDING we're going move the focus to some other unit of the computer's choosing just as you click the mouse.

homullus
Mar 27, 2009

The civic policies are really growing on me -- I'm starting to look at them whenever I have just begun or ended a war. I'm not interested in taxi-squad constant replacement, but the sudden boosts to war or peacetime footings have been great. Civ IV gave me clear religious wars and VI has given me other clear agendas for AI aggression. The main problem I have is that the AI never seems to tech up on Prince and I am not interested in higher difficulty levels.

The quotes are also growing on me. The Arthur C. Clarke one on Astrology is my current favorite of Civ VI.

homullus
Mar 27, 2009

Handsome Ralph posted:

I can't remember to be totally honest.


Agreed. If they gave me the choice to scale down or eliminate animations for every diplomatic interaction I have with other civs, it'd make me quite happy.

You can completely eliminate animations. It's in the options. Diplomacy is much faster with them off.

Edit: if I recall, it's in the Advanced Options for graphics.

homullus
Mar 27, 2009

wyoak posted:

King really isn't that much harder than Prince, why are you opposed to it?

It's not so much that I am bad at Civ as I am uninterested in doing the things necessary to win at high levels -- I play at the highest level I can while still building a civilization as I think it "should be," which is to say not ignoring any aspect of a civilization. Above all, I love having the edge in technology, but engaging with all the subsystems while still being "pressed" occasionally by the AI. If I have to go all in on religion or conquest or whatever to win, neglecting some other piece, then it's not a level I want to play at. Maybe you're right, that King is the level I should be at, but Create Game defaults to Prince and I already have to change the game to Quick and Shuffle, so there's also an element of :effort:

I'll give King a try after I knock out a few more of the civ-specific achievements.

homullus
Mar 27, 2009

Lockback posted:

To be fair, I also said the same thing about Civ 5. Civ games always come out of the gate a little wobbly.

Civ I was a perfect gem. Bombarding a barbarian phalanx with your battleship offshore and having the battleship lose and sink was a feature, not a bug.

homullus
Mar 27, 2009

Sperglord Firecock posted:

Maybe its because i dont try and break the game over my knee and am very much a casual player, but ive had a blast playing this so far

My only complaint is that barb camps are hard to see if they are not within field of view

I have found them twice as easy to see on the strategy view of the map. Combat animations are faster and the map is easier to interpret in general.

homullus
Mar 27, 2009

John F Bennett posted:

Strategic view doesn't have the revolving beam of light of your lighthouses shining on all of your things, so it's unusable.

My computer is crap so the regular view is equally unusable for me in that regard.

homullus
Mar 27, 2009

Tuxedo Gin posted:

Civ VI's current AI is random as gently caress and diplomacy is completely broken. Hopefully we'll see it fixed before the expansions. But Civs are never really complete, functioning games until after both expansions.

My experience is not that it's random at all, but that the agendas are very powerful, the wording of the information they give you is very strong regardless of their true feelings. If they admire tech, they gush with admiration if you've tripped whatever trigger that is, regardless of their general overall feeling toward you. We are then presented with seemingly-contradictory messages, "wow I love all your tech, you're awesome" and "I am denouncing you, because I hate you and want to make war on you soon."

I would rather there were simply a middle ground message reflecting the clue to their agenda and their current state ("Wow, love the tech, but you're kind of a jerk, so that's too bad") if they're not so enthusiastic about you overall.

homullus
Mar 27, 2009

The Human Crouton posted:

Barbarosa threatened me for helping a city state when I had not even met any of them

Hansa shot first.

homullus
Mar 27, 2009

Decrepus posted:

Anyone could begin playing a Deity game and observe if the AI begins hating you despite being behind in the metrics in order to test this.

Be the research that you want to see in the world, Gandhi Bapu.

homullus
Mar 27, 2009

I'm just gonna guess the reason they don't do the things in the Community Balance Patch in future games is they know how many copies of the game have sold, and can see the downloading of the patch is a fraction of that.

homullus
Mar 27, 2009

Powercrazy posted:

Civ 1 didn't have unit HP.

I understood that part to be the "with a little modification" mentioned.

homullus
Mar 27, 2009

Ambivalent posted:

I miss Isabella from Civ 5. I loved the double natural wonders bonus and playing every game as me having divine right to settle a city at every natural wonder no matter who is in the way, it was a goofy trait that gave you incentive to play in a weird way. Same with Venice. I wish there was more of that

Of all the things missing from VI, this is the kind of thing I am most certain we'll see more of with expansions. It may literally happen with Isabella and Venice.

Grand Fromage posted:

So if a spy steals money from you that's larger than the amount you have, it seems like it just continues draining your treasury to 0 every turn. Every time this happens you get a negative to happiness. My units are being constantly disbanded and rebellion is beginning because even though I have positive income my money resets to zero each turn.

Honestly this sounds like an interesting feature, or would be if it had been documented. Nations that keep their treasury close to zero ought to be vulnerable to economic warfare, and even if the amount the spy can steal is trivial later in the game, I like the idea that it could matter. BUT, in the scenario you encountered, there should be something that pops up telling you how much debt you're in, explain the consequences, et cetera, so you could disband/sell/make deals for what you need to.

homullus
Mar 27, 2009

The new Barbarians get my vote for Civ VI MVP (Most Valuable Programming).

homullus
Mar 27, 2009

Fryhtaning posted:

My least favorite thing in Civ VI is having 3 people declare surprise wars on you at the same time, then call you a warmonger for the rest of the game after you jack half their poo poo in retaliation. I mean, not to say "you started it!", but, you started it.

How many requests for peace did you decline while you jacked half their poo poo?

homullus
Mar 27, 2009

Yeah I don't care at all about renaming cities and have literally never done it (even when it was an achievement in V), but the lack of a sentry option is truly baffling. I understand getting rid of doomstacks, I understand districts. I do not see any gameplay reason for ditching sentry whatsoever.

homullus
Mar 27, 2009

prefect posted:

Okay, this I can get behind. Just "counterspy until I tell you to do something else" would be plenty.

Or until they level up. The promotions are foreign spying-centered. I liked that spies would start out as counter-spies, learn a trick, and then go out into the world as specialists. Having them keep going until they get caught, successfully do a heist, level up, or get moved around by me would make it a pretty fun system.

homullus
Mar 27, 2009

One UI improvement over V is city-state quests: I can always see what they want from the map, and I can see which ones want trade routes from the trade route screen.

homullus
Mar 27, 2009

City states in general are pretty great, I like the envoy system as it intersects with their quests. They are no longer winner-take-all, and you have some neat proxy battles with other civs to be their suzerain. They seem like a bit of design space that could be explored further with expansions, too, as they were in V with Venice and Austria.

homullus
Mar 27, 2009

Aside from its bonus not really being industrial, I don't see how Buenos Aires isn't an A.

homullus
Mar 27, 2009

Ginger Beer Belly posted:

There's an apostle "Evangelize Belief" ability that gives you gold per envoy.

There's also an Economic policy that gives you +1 gold per envoy with city states.

homullus
Mar 27, 2009

watchoutitsabear posted:

Can you guys talk me through decision-making in this game, or point me toward resources? Do you recommend just trying poo poo out and learning the game from my failures? This is my first Civ game- and strategy game at that- and I'm not really sure how to play the long game here. I'm playing as Spain and am in the classical era and Congo just took control of Toronto. Do I declare war on Congo now, or do I bide my time and start a religious war with them later to win back Toronto? Is there a way to liberate a city-state without declaring war on its captor? I'm going for a religious victory so I can't decide if changing all of my production to churn out military units is worth it to gain more control of my continent earlier in the game.

If you don't have any/much military, the AI may well be coming for you next, so you'd better start churning them out.

homullus
Mar 27, 2009

silvergoose posted:

Okay so I've played every civ game (well, every main-series civ game) to death. Haven't bought VI yet because I was on vacation.

Now I'm back. Is it actually worth getting yet? Like, is the AI actually that impressively bad to the point where it's not worth playing? Or should I get it and immediately install some mods to make it more fun before even starting?

Whether you should get VI hinges on how you feel about the AI not upgrading its units, very often cycling out units that take a hit, and sometimes attacking you with a carpet of low-tech crap late-game. I think it's fine personally and there's a lot of interesting new stuff to play with in VI, but I have played every Civ game suboptimally since the original. Like, I habitually create the bare minimum military and only play on fast speeds anymore, so warfare takes on a different character.

If I hadn't already done my nigh-endless binges of Crypt of the Necrodancer, though, it would be tough competition for Civ VI.

homullus
Mar 27, 2009

As somebody else pointed out, though, getting the game now may be many people's last chance to get the Deity-level achievement with the AI as-is. I've never had the inclination to skill up to the level where I could compete at the highest difficulties, but I got the achievement this time. I did Deity, religious victory only vs Kongo on a Duel map and it still took me three tries. That's how ungood at this game I am. Kongo is discovering Plastics in 840 AD and I'm still at pointed sticks and pleeease let me get this missionary across the board before you declare war again.

homullus
Mar 27, 2009

OfChristandMen posted:

You can 100% cheese the "Diety" Acheevo by being Russia on a Map, and setting the Turn timer = 1 with Score Victory.

More Tiles = More Score

Good to know but I am glad I didn't do it this way.

homullus
Mar 27, 2009

Somewhere out there are players fondly remembering the time their apostle with +10 made it all the way to the enemy's capital and converted them before dying there in a glorious last stand. Given how easy it is to uproot other religions, I think religious combat is fine as is and is a subsystem you can either really engage with, really ignore (aside from taking somebody over if they're about to win), or just do an occasional inquisition if you don't want to have that religion everywhere.

homullus
Mar 27, 2009

twistedmentat posted:

I feel like a palisade around huts works in every era other than the modern.

Maybe in the modern era the palisade changes to a chain link fence with a sign that says "Property Protected By Smith & Wesson"

homullus
Mar 27, 2009

Chin Strap posted:

The phrase "Miscellaneous polish" broke my brain for a second. Like they aren't even in the game yet, why are they being put on everything?

I was most baffled by the currency change from gold to złoty.

homullus
Mar 27, 2009

Niwrad posted:

Does anyone feel like the Civs are not as targeted toward a victory type as before? Felt like in V each Civ played toward a specific victory type. But in VI I don't see a ton of differences in them. Their specialties mainly seem geared toward culture or religion. No one seems to stand out all that much in science or domination.

I would have said Scythia and Sumeria are super-geared toward early-game Domination.

homullus
Mar 27, 2009

Alan Smithee posted:

Question, never played a civ game in full. People were saying the game mechanics that allowed for spearmen in earlier civs to take out tanks just doesnt happen anymore, is that true?

That was the first Civilization, where it came down to a die roll. It could still happen with a really busted-up tank, I guess.

homullus
Mar 27, 2009

Niwrad posted:

Yeah, I was constantly at war and got down to -8. A bunch of rebel helicopters popped up in a city and caused a ruckus.

Could you describe the ruckus, sir?

homullus
Mar 27, 2009

Feranon posted:

Hey folks, I've been playing this game a lot since the update, trying to get into it, but I still find myself going back to Civ5+expansions+mods the same way a lot of people went back to Civ4 after vanilla Civ5 was a shitshow.

Pros of Civ6: the soundtrack, teddy goddamn roosevelt

Cons of Civ6: the entire UI/visual aesthetic, and the way cities work now.

The whole idea of unstacking cities and arranging them into districts seemed neat, until I bought and played the game. They're actually a pain, and if you or another player mismanage their placement you can't change or remove them. At all. Same goes for Wonders, which now hog a tile I could be growing food on or something. "Amenities" can suck it too.

As for the UI, is it just me or is it a fugly mess compared to 5? Civ5 is clean and sharp with its gorgeous Art Deco inspired interface. Civ6 going from that to this Age of Exploration aesthetic is (literally!) a step backwards. Strategic view also seems messier-looking than 5, and the parchment replacing the fog of war is a change for the worse. Even the leaders look goofy and cartoony (plus Peter and Fatass make me miss Catherine and Wu :q:)

I guess the purpose of all this whining is to find out 1) am I in the grumpy minority here and need to get over it or do a lot of people agree? and 2) If so, is there any chance of mods fixing some of this in the future? I know the visuals can't be changed significantly, but what about the new city system? At the very least I would kill to be able to remove/replace districts. Capturing a city feels a lot less appealing when there's no way to fix the other player's goddamned dumb placement of things.

Oh and one last thing, why does the AI seem so inclined to engage in religion spam? Even when I have religious victory turned off? It seems like I'm always having to send apostles to throw lightning down on some fools just to keep my religion from being overrun.

obligatory :goonsay:

Many people share some of your concerns (all of them have been mentioned, you are not alone) but since you have ALL of those concerns you're in "grumpy minority." Tile placement bonuses are nice but not huge and the inability to alter placement is not crippling. Amenities are an improvement over Civ V. The inability to build literally every structure the game would ever let one civ build in one single city is the selling point of VI, since it means you don't just. . . do that . . . in every game.

Religion spam is valuable for the same reason it was valuable in V: you get bonuses for people following your religion elsewhere in varying ways.

homullus
Mar 27, 2009

prefect posted:

I'm not objecting to the royal we on grammatical grounds. It just grates on my nerves. :argh:

I don't suppose there's any way to see where continents are divided up, is there? I'm always "discovering a new continent" and my scout did nothing but cross a river.

How do you know when you've left Europe and entered Asia?

homullus
Mar 27, 2009

botany posted:

I don't understand how the warmonger penalties work in this game. In my current game I've never started a war, been declared on twice by Russia, and ended the war relatively quickly both times. The first war was over without any cities trading ownership, in the second war I took a 1 pop city they had founded next to my borders two turns earlier and a city state that was allied with them. I got them to cede control of their city as part of the peace treaty. None of this seems very war-mongery to me, and yet the whole world is denouncing me because of warmonger penalties. (Ecxept for Gorgo, who is bae.) What gives?

Did you refuse to make peace at all?

homullus
Mar 27, 2009

botany posted:

First war I didn't, second war I stalled until I had taken out the city state. Is that what causes it?

I actually don't know! It's my theory so I'm asking people when they talk about being labelled warmongers.

homullus
Mar 27, 2009

What I am getting from this thread is that while diplomacy can use some polish, the writers nailed it when it comes to the leader interactions themselves.

homullus
Mar 27, 2009

DEO3 posted:

I almost always restart once I get to the mid-game because I find the medieval and renaissance eras boring as gently caress. I finally soldiered through and played a game through to a science victory and the amount of stuff the game suddenly throws at you at the end is kind of over whelming. They definitely need to prune some of that poo poo and instead add some more to the mid-game. Or maybe science/culture just snowballs at the end? I don't know.

Is there any kind of accepted strategy when it comes to using gold to purchase things? I'm never sure if I should be saving up for a rainy day, or spending it every opportunity I get. Like is it a waste to spend it on units instead of buildings? I find once it's obvious I'm going to win a game, I just stop spending money all together, and can end up with like tens of thousands of gold. It feels like maybe the best use of gold would be to purchase a couple of buildings in each new city to get it up and running sooner?

I think it's worth buying units with 1) builders and 2) emergencies. Most units don't make your civilization better, they just make it better-defended and more expensive.

homullus
Mar 27, 2009

Trivia posted:

After having played a while, I really dislike builders. It's just way too fuckin' micromanage-y to have to be constantly queueing them up, especially without a production queue.

I buy them far more often than I build them.

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homullus
Mar 27, 2009

botany posted:

In some game a while ago I got a "naturalist" that was supposed to do something something nature park whatever. I couldn't figure out how to use him and just parked him somewhere, hoping he's become useful eventually. Then I won the game and that was that. In my latest game toward the end I noticed that Spain also had one of those guys sitting around doing nothing, so now I'm wondering what that unit is supposed to do? The Civopedia is incredibly unhelpful.

I typed "what do naturalists do in civ vi" into a website called Google and the top result gave me the answer. I hope you find this exciting new website more useful than the in-game documentation.

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