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Captain_Indigo
Jul 29, 2007

"That’s cheating! You know the rules: once you sacrifice something here, you don’t get it back!"

Captain_Indigo posted:


Summer Vale – population: 582.



We're on our own out here. Summer Vale isn't like the big cities, or even the towns where them halflings live. The Emperor doesn't spend much time holidaying around Summer Vale. Likewise, we may occasionally see one of The Archmage's becaons floating overhead, but it's been a real long time since any state magicians showed any interest in our sleepy little village. That suits us just fine. We look after ourselves and we don't need nobody else. Used to be Red Calahan was all we needed. When the Dender girls went missing, he was the one who tracked the bastards who took them. When the dire wolves came North and started picking off our herd beast, he went and put them down. When things got rough, him and those farmhand friends of his, the big lads and gals who knew how to swing swords, would go sort it out. Had a friend, what was her name? Anyway, she had the touch and used to throw a spell or two. But like everyone else, they got lured to cities with the promise of gold and forgot where they came from.


We may not be much to look at. The city folks probably think we're simple, but we're not. Sure, plenty of humans live here but there's nothing wrong with that and before you start rolling your eyes, we've got lots of other folks too. The richest man in town is a dwarf, his family have been living in Summer Vale since two ages back when they helped lay the stones that built this town. There's plenty of elves came looking for settlement a century back and of course that means half-elves the next generation. We've even got a handful of dragonfolk families who live at the north of town and when they wanted to build their church to The Great Gold Wyrm, the whole town stepped in and helped them. Life might be a bit slower here than in Axis, but we're people just like anyone else.

And now the river's dried up to a trickle…

We need that river. Its our drinking water. Its the water for the herd beasts. It powers our watermill and its our sewer. That isn't just a dry riverbed, that is a symbol of the end of Summer Vale. If we don't get the water flowing again, we won't stand a chance. Like all the other small villages, everyone will leave. I can't let that happen. Would have been I sent Red out to take a look, but Red is gone and all his friends gone with him. That's why I've come to you.


The game
Looking for 4-5 small town heroes to initially investigate the reason why the town's water supply has dried up and potentially save the whole world one day in the future.

Characters will start at level 1. All official classes will be considered.

All races will be accepted, but if you are anything other than human you might get some hassle from local residents whilst you are still in Summer Vale.

Re-flavouring

You are citizens of Summer Vale. You still live there, which means you are not intended to be heroes, otherwise you would have moved on with Red Calahan and co. You are young and strong and have great and vast potential, but right now you are still small town heroes. Your fighter might be able to wrestle a god one day, but right now she's just a farmer who works the field 9 hours a day and happens to have a natural affinity for swords. Your ranger may tame wild dragons one day and swing from vine to vine, but right now you're probably a kid with a dog who likes camping in the woods.

Fortunately the threats you will face to start with are the same. The goblins near Summer Vale are weak runts. The orcs are cast-offs who have been bullied and run out of larger clans. Everything is relative.

To clarify, you still get to be amazing bad asses. You still get to slay terrifying monsters, right now a two-headed wolf is a terrifying monster. You still get to hack and slash your way through bandits, but they are the local bullies. You might save the whole world one day, but right now Summer Vale is your world.

Likewise, your OUT might develop into a crazy unique thing in the future, right now its probably more unusual than unique. As far as anyone knows, EVERYONE in Axis has a talking sword or whatever, so yours is special but no sign of greatness. Your OUT may be “I saw a dragon once”.

When it comes to Icons, they do not know you exist. One day they will. Think with that small town, out of the way, mentality.
A positive relationship with The Great Gold Wyrm might be that you helped build the church on the hill.
A conflicted relationship with The Emperor may be that you are one of the bastard children of one of his Generals.
A negative relationship with The Prince of Shadows may be that you served on a jury that saw one of his agents hanged.

Those are not the best, nor most exciting examples, but you understand.



When and where?

Game is PBP

I will be around sometimes in #SummerVale on SynIRC

Recruitment ends whenever I feel like it, but will probably last about a week.

Berenzen - Alexander - Rogue - Complete
PurplieNurplie - Solomon - Ranger - Complete
Trickie - Elena - Nercomancer - Complete
Sodomy Non Sapiens - Gavin - Bard - Complete
Poultrygeist - Keeper - Priest - Complete
Red Plastic Cup - Torvald - Beserker - Complete
TheFireMagi - Deliliah - Fighter - Complete
Antivehicular - Thora - Paladin - Complete
MyLovelyHorse - Ludwig - Chaos Mage - Complete
Baby Babbeh - Alain - Wizard - Complete
Rjamiz - Mikhail - Druid - Complete



Book-keeping

Keeper - Priestess conflicted 5
Alain - Diabolist conflicted 6
- Archmage conflicted 5

Captain_Indigo fucked around with this message at 08:38 on Jun 26, 2016

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Captain Walker
Apr 7, 2009

Mother knows best
Listen to your mother
It's a scary world out there
Sure, why not. Some sort of half-elf watch-lady, I think. Any classes on the blacklist/whitelist as far as 3rd party material? Houserules, etc.?

Antivehicular
Dec 30, 2011


I wanna sing one for the cars
That are right now headed silent down the highway
And it's dark and there is nobody driving And something has got to give

Definitely interested -- thinking a dwarf?

Ryuujin
Sep 26, 2007
Dragon God
Interested, also anything from the 13th Age in Glorantha playtest allowed?

Captain_Indigo
Jul 29, 2007

"That’s cheating! You know the rules: once you sacrifice something here, you don’t get it back!"

Captain Walker posted:

Sure, why not. Some sort of half-elf watch-lady, I think. Any classes on the blacklist/whitelist as far as 3rd party material? Houserules, etc.?

Anything from official expansions is fine, but I would shy away from anything that is bad for play by post. There are a couple of classes from True that don't work very well out of a table setting due to being very interrupt based. Third party stuff I'm a little hesitant about because I think there are enough solid classes in the official stuff, but what the hell, throw something together if you like.

Edit: Houserules-wise, we'll be ignoring the missed shot rule.

Ryuujin posted:

Interested, also anything from the 13th Age in Glorantha playtest allowed?

I haven't read the Glorantha material, but if you have an idea run it past me and I'll let you know. Doubt it will be an issue.

berenzen
Jan 23, 2012



Look, I'm not exactly what you'd call the honest working type. I'll admit that I'm a bit lazy, and man does the town get damned boring. But I'm no Red Calahan, no real reason for me to go to the city. So I do my part here, grumbling for the most part. Who wants to herd sheep, it's boring as hell. Maybe it's the elf in me, but I seem to have a hell of a wanderlust, which the town mayor seems to want to settle in me.

From what my mum tells me, my dad was some wandering elf that wooed her in the local tavern one night when she was out with some of her friends, apparently he looked all fancy-like. Couple of the local kids tried to make fun of my parentage, bullied me a bit. They stopped when an awake, angry honey badger somehow managed to make it into their bedroom in the middle of winter. I was tending scratches for weeks, but man was the screaming and yelling worth it. They never bothered me again though.

I know I'm not the brightest, but drat if I can't talk my way out of a situation, or into one, as the case may be. It's just all fun and games, right?

quote:

Name: Alexander
Race: Half-Elf (+2 CHA/Surprising)
Class: Rogue (+2 Dex)
Level: 1
OUT: I'm the bastard son of some important looking elf that wandered by the village eighteen years ago.

HP: 21
Recoveries 8/8

Attributes
Str 8 (-1/+0)
Con 12 (+1/+2)
Dex 20 (+5/+6)
Int 10 (+0/+1)
Wis 8 (-1/+0)
Cha 16 (+3/+4)

Defences
AC 14
PD 14
MD 11

Icon Relationships
Prince of Shadows Positive +2: Alex is a thief at heart, and thus gets on decently well with the agents of the Prince of Shadows when they pass through town. He usually fences stuff off to them, or gets them out of town when they need to leave discreetly.
Elf Queen Neutral +1 I'm a half-elf, so I'm told that I should revere her. I mean, I guess, but it's not like she ever did anything for me. Hell, my dad's never come back around as far as I can tell, and a lot of the other elves that pass through are really uppity, acting like their better than us. I dunno, don't really care one way or the other towards her, but screw it


Backgrounds
Smooth Talker +3 Despite the amount of trouble that he's gotten himself into, Alex always has a way to talk himself out of major punishment.
Sneak +3 Alex is really good at sneaking out from his duties to go wander off and do poo poo with friends. Sometimes, he can manage it without getting caught
Boulderer +2 One of the things that Alex enjoys doing is bouldering around some of the various caves that are nearby Summer Vale
Lil' Rascal +5 (Talent) Alex is known for having a bit of a troublemaking streak in him around the hamlet. If something goes missing temporarily, he might be the first person that they look at.


Features
Momentum
Sneak Attack
Trap Sense

Talents
Smooth Talk
Swashbuckler
Thievery

Powers
Evasive Strike
Roll With It
Flying Blade
Sure Cut


Feats
Smooth Talk

berenzen fucked around with this message at 05:51 on Jun 20, 2016

PurplieNurplie
Jan 14, 2009

Solomon Creswell, Ranger

I don't mind if you've never heard of me. You will, someday. You ever heard the one about the guy who won that bet? Yeah, the apple from two hundred paces. Now we're cooking, huh?


A woodcutter's son. A guy who's a pretty good shot with a bow. Now, I know that it's not just 'pretty good;' it's kind of scary, sometimes. I'm not big on exaggerating, because some days it's as hard for me to believe as it is for the people who watch me practice. Yeah, that's weird, too; there are people that watch me just shoot at a target.

I'm like, 'don't you have work to do? Don't you have mouths to feed, or logs to chop, or...something? Anything?'

Then somebody brings out their son, or daughter, and I realize that they don't, really. I'm just living my life, day to day, and so are they. They want their kid to become somebody, maybe like they didn't. So they think that if their kid can beat the hot-shot, the rear end in a top hat who's claiming to be the best shot, they'll mean something beyond the four walls they live in, the trees that surround them, the dirt paths that leave this place and go nowhere.

Then I trounce them, and those hopes, meager as they might be, get dashed. Why? Why don't I just let someone win? Because...that's a question I try not to answer when I'm falling asleep at night.

What kind of rear end in a top hat doesn't let a kid beat them at archery? Even if it's just for one day, why can't I let someone else matter, let someone else gain something like respect, like a reputation.

I know the reason why. Because the last time I threw a bet, I almost died.

People come from all over to see me, to challenge me, ask me for advice. What the hell can I teach someone about stringing up a bow, right? I'm a country hick, a regular guy from nowhere in particular.

Apparently the guys that came through this time didn't think so. It was a prince from some kingdom somewhere. The names, the particulars don't matter, they all dress the same, act the same. This guy was trying to woo this woman. What a crock, right? What does beating me have anything to do with this guy's chances at marriage?

He raised an uproar when he arrived, of course. The first carriage, the first crown some had ever seen outside of their fairy tales.

He asked me to lose a contest on purpose, so he could show how great he was.

I kept it close. Too close for his liking. Some of his buddies, his mercenary escort, didn't like that. They beat me up pretty good. That was a hard lesson to learn; you win big, or you lose bigger. No compromise, even for the guy next door's son.

Now we've got trouble on the homestead. The waters of life are drying up, and somebody's gotta do something.

What do I have to lose, right? People already don't like me, what I've become even in spite of my talent. I either go out there and save the day, end up a big hero, or I die, and somebody takes my spot as best shot, has to deal with all that baggage. Baggage. What kind of messed up place is this if the best shot in the village is a miserable cynic?

I dunno. Things are gonna change around here. Maybe that's what I can do after this all blows over. Figure out how to make my mark on this world, somehow. Prove I'm not just some rear end in a top hat with a bow.


quote:


Backgrounds:

+5 -- Tracker: I've been around these parts my whole life, like most people. I don't just practice shooting on targets. You gotta figure out where the game is going, what they're doing, and why, season to season, day to day, moment to moment. That's how you get to be a good shot. Practice. Every day. Targets, alive or dead. It all sounds messed up when I say it out loud, but it's true.

+5 -- Craftsman, Wood: My father, bless his heart, chops up wood and makes beautiful yew bows, statues people put around their houses, for luck or whatever, even the foundational logs that built some of these houses. Great guy, my dad. Before we knew what I was really supposed to be doing, he taught me some things about cuttin' up wood and carvin' it. I still have some of that knowledge, but I'd call it a distant second in terms of my skillset. Maybe that's just my classic underestimation. Not sure. Gimmie that log you got there, and lemme see what I can do.

+3 -- A Walk in the Woods: You ever had to hike up and down a trail, looking all over the place for one drat good tree, one leaf on one good tree? How about having to climb a big tall oak, just to see if you can reach the top? Well, a childhood spent on daring, dangerous outdoor adventures has left me fit and ready to do whatever ya need. Climb this, jump over that, I'm your guy. Man, I sound like the rear end in a top hat everyone thinks I am talkin' like that. Look, it's not about me, alright? This whole...adventure, is about something bigger. Something I gotta prove by not sayin' stuff like 'yeah, I'm your guy, whatever you need.' Who the hell says stuff like that?

Icon Relationships:

Neutral 1, Great Gold Wyrm: Yeah, I helped with the drat church. Doesn't make me some devout believer though; it means that I want to help this community, the people I live with. You can't deny yourself that opportunity. I don't know how to feel about religion in general, though. Sometimes, it's old guys in brown robes with beads chanting about the Light, or whatever. Sometimes it's a guy kneeling in a pew because his dog is sick and he doesn't know how to help it die in peace. That I can get behind. The ceremony, the self-righteousness, the 'I'm the good guy and you have to listen to me' bit...that really bothers me.

Neutral 2, The Crusader: Sometimes, when I'm pulling the string back, I can hear...something. I don't know if it's a voice or what, but deep down, when I go to shoot, I know I'm gonna hit. Not just a good feeling, or because I'm a cocky son of a bitch with too much experience, but...something else. Something that tells me I can't miss. I can't lose. What happens if I do? I've faced that question, had it punch me in the face before. Not again. Never again.

PurplieNurplie fucked around with this message at 02:48 on Jun 22, 2016

Izzy
Mar 22, 2010

Gibbering in the void
Gonna make a dude. Maybe a druid?

Fuego Fish
Dec 5, 2004

By tooth and claw!
Pretty tempted by this! Let's see what I can come up with.

Tricky
Jun 12, 2007

after a great meal i like to lie on the ground and feel like garbage



Elena Ciarico, Human Necromancer

It's never easy being different in a small town. The sideways glances, the half-hidden gestures to ward off evil, the occasional drunk with more liquor than sense. Well, not so much of the last one anymore. It's hard to live down being beaten unconscious by a half-dead waif. To be perfectly honest, it was more the skeletons that did it, but I made sure they got him from behind. It's less of a hassle if nobody sees them.

So, yeah, I can raise the dead. Speak with them too.

After my da, Francesco, -- he's the sawbones that keeps this place healthy -- pulled me from my ma's body, he wasn't sure I made it. I'm still not. I don't necessarily need a lot of the same things as most people. Like sleep. Or food. Or, well, air. I don't blame the village much. I'm not exactly a shining reminder of good times. I was the only baby that wasn't born still in midwinter. From what I hear from the travelers that visit my da for his services, it was a bad time anywhere you were.

I've been learning to work with the dead ever since I realized I was the only one who could see or hear half the things going on in this dead-end town. The dead are restless and all they want is to be noticed. I can give them some peace, some times.

quote:

One Unique Thing

I was born at the height of Midwinter -- yeah, the Midwinter. As far as I know, I'm the only baby that was. Everyone else died in the womb.

Background

Speaker for the Dead +5 - The dead are here, though most of you can't see them. They're full of knowledge and wisdom -- though I'm sure some of them are embellishing quite a bit. I've also starting passing messages along for them. The things they've wanted to say ever since they died. I won't say I'm good at talking with people -- most certainly not. I sometimes forget to breathe. Talking, as I've discovered, requires the regular inhalation of air. I can hardly remember to look normal and carry on a conversation. I can scare the poo poo out of folk with the things I've heard and some have even found peace in those messages. The next time one of the Priestess's Death Speakers rides through town I want to ask him a few questions.

Chirugeon's Apprentice +3 - My da's been teaching me the trade. I don't think I'll ever be as good as him, but I know how a person is put together -- I think. I'm still not sure why things are the way they are, but you can't argue with the results when a man stops breathing or his lady's heart stops beating. Dead is dead. I have a few tricks when it comes to putting folk back together. I can clean and stitch wounds. I've even helped da cut a man open and sew his insides back together.

Icon Relationships

Priestess (Positive: 1) - I've met one of her traveling priests. My da was patching one up after he was attacked by goblins. I'm not sure if I believe much in the gods he was preaching, but he was the first that told me it was alright to be me. When I showed him how I could speak for the dead, I think it really impressed him. I've heard about the Death Speakers. Maybe I can join up one of these days. Assuming I ever get out of this backwoods hole.

Lich King (Conflicted: 2) - We've all heard the stories at the inn. I don't take much stock in them, but I know that at least some are true. He steals souls and binds them to his service. I was helping my da dig some graves one night -- can't save 'em all -- and I saw some hooded figures doing some kind of ceremony. It was calling the spirits from their graves and sucking them into some sort of sphere. Nah, make it a marble. It was pretty small. The weird thing was it felt familiar. It felt like me. Anyways, the marble got all weird when I started looking at it. The ceremony failed, I guess, and the robed ones scattered. There was one, though, that looked straight at me before it left. Does it know who -- or what -- I am?

Tricky fucked around with this message at 15:59 on Jun 18, 2016

Mode 7
Jul 28, 2007


Gavin Brauer, Dwarf Bard
Now don't you worry about payment Jack, this one is on the house - and thanks again for the turnips!

You know what I love about Summer Vale? The people. They're good people. They're honest people. We're a community - a family. Sure we have a few of those crazy uncles you'd rather not spend too much time with and our one or two (or three in case of the Stephenson triplets) black sheep, just like any other family really, but at the end of the day we look after our own.

Take me for example - Ma and Pa took me in. Human parents, dwarven foundling child. Not exactly your common household and it sure got them some attention, the good kind and the bad. They'd been trying for a child without any luck when I came along, and nobody else was making a move to take me in, so I guess it was a stroke of luck for them.

But Pa has run the The Curious Hare tavern in Summer Vale for going on twenty years now, just like his father and grandfather before him, and even Old Man Jerome who could be as mean as they come stopped making snide remarks when I started brewing ale for The Curious Hare. Pa taught me well and I guess it's in my bones somewhere, because I make drat fine ale.

He also taught me how to swing a cudgel to wrangle an unruly drunk, how to barter at the market and the value of being the good, friendly, sympathetic bartender. Sometimes people'll tell a barkeep things they can't tell their friends, or a priest, and it's nice to be able to help out - to look after the family.

Spin one hell of a story, too, though that's mostly thanks to the priest up at the church, Pa ain't much of a storyteller. The priest gave me my first couple of books, tall tales of the heroes of ages gone past. I always try and buy at least one more when the wandering traders come through town. Started telling my own and hell, people seem to enjoy 'em, even Old Man Jerome. Maybe one day I'll get to go wandering, to see the places I've heard about in the stories - and then I'll come back home, sit by the fire in The Curious Hare with a good tankard full of the best drat ale in the village, and I'll tell everyone all about it.

quote:

One Unique Thing: Although I am unaware of it, I am the last surviving member of the Stonehall dwarf clan.

Backgrounds:
The Friendly Barkeep (3): It's not just about serving food or ale, it's about knowing what to say and when not to say anything at all. Knowing when you can drive a hard bargain to get the extra gold piece of two out of a wealthier guest and when to ease off and let some debts slide. With the right attitude, you'll find your debts tend to get paid off in other ways.

drat fine Brewer (3): I never did learn to brew from the books, just from a lot of experimentation and instinct. Good ale takes time, patience, a willingness to travel around looking for rarer ingredients to spice things up and a hearty constitution to sample as many ales as you can get your hands on to learn what you can do better.

Myths of Ages Past (2): The best stories I've ever read are the ones of the ages that have been and gone, tales of the defeat of the Wizard King, the story of Allaman and his vengeance against the ancient living dungeon Argothrax and the epic poetic saga of The Red Rider and John o'Storms and their quest to steal back their souls from the Lich King. Although the poetic sagas didn't end too well, admittedly.

Icon Relationships:
The Dwarf King - Conflicted (2): I remember a party of dwarven travellers coming through the village about two, two and half years ago. I was pretty fascinated to meet some more of my kind - not that we don't have dwarves here in Summer Vale, though there aren't many of us, but these were travellers from the great city of Forge itself! I spent a couple of hours plying them with good ale and they didn't seem to mind the company, but when we started talking about family and they asked where and when I was found... it was strange. They all started clamming up tight and giving me the cold shoulder. And I could swear when dwarven travellers have come past since, they've been talking about me in hushed whispers when they think I'm not looking. Was it something I said?

Great Gold Wyrm - Positive (1): I remember helping to lay the stones for the church on the hill that the dragonfolk had wanted to build. At the time I hadn't given much thought to the gods, or myths and legends or any kind really. Reverend Varan - though he doesn't seem to mind just being called Varan - he was the one who started lending me some of his books. Taught me about the Great Gold Wyrm and what he stands for, and a lot of that seems pretty good to me. I can't say I'm much of a believer as such, but I still remember all the words of the Blessing of the Gold and try to do what good I can in my life.

Mode 7 fucked around with this message at 14:55 on Jun 18, 2016

Ryuujin
Sep 26, 2007
Dragon God
Well I had been looking at either a Troll Troll Warrior, or a Human Humakti. Both classes are from 13th Age in Glorantha, and the Troll race is as well. Humakti is a class focused a great deal on swords, and to a lesser degree fighting undead and determining truth. Troll Warrior is a Barbarian transformation class, getting Troll Frenzy in place of Rage, starting at lower hit points than a Barbarian but gaining more as the day goes on, and a few Troll themed talents as options, also lower base AC than a Barbarian.

My Lovely Horse
Aug 21, 2010

Tempted to make a Chaos Mage, but I'm slightly worried my posts would just end up full of explanations and cryptic orokos links.

Captain_Indigo
Jul 29, 2007

"That’s cheating! You know the rules: once you sacrifice something here, you don’t get it back!"

As someone who has played a chaos Mage in a PBP, just do all the dice stuff for selecting spells your end and post the end results. It's so much rolling. That does not mean don't make one.

PoultryGeist
Feb 27, 2013

Crystals?
Keeper, Forgeborn Cleric


When the explorers that found the small river dell that would one day become Summer Vale, the Shrine was already there. A small ancient but well-repaired stone structure, it was being tended by a curious mechanical man that introduced himself as Keeper. He quite happily tended to the minor injuries of the explorers and refilled their supplies from his small garden. He was very pleased to find out that settlers were coming soon, as he explained that he enjoyed helping others and the Previous Occupants had been gone for so long.

As Summer Vale was established and grew, Keeper was there to lend a hand. He freely shared his knowledge of the local flora and fauna, and revealed he had some skill in the healing arts. He also happily served as an emergency brace when the construction of the town hall ran into difficulties. He served as the local priest until the settlers founded their own faiths, and continued services in the Shrine for any that wished to partake. Over the years, he's also served for a time as schoolmaster, midwife, well-dowser, architect, and crops consultant. Its become a bit of a friendly challenge in the hamlet to find the limit of Keeper's knowledge, but while he has professed lesser familiarity in some areas, he's never been stumped.

When pressed for why he’s never left for more populated areas, Keeper simply states that until the recent renovations The Shrine required constant maintenance, and that the people of Summer Vale need him more than the bigger cities.

quote:

STR: 14 DEX: 10 CON: 16
INT: 12 WIS: 16 CHA: 10
AC: 19 PD: 14 MD: 13

HP: 30/30 Recoveries: 8/8 Recovery Roll: 1d8+3

Level: 1

One Unique Thing
Keeper was created as a failsafe repository for the knowledge of a previous Age

Backgrounds
A Quiet Word +3: Keeper has mastered the ability to subtly influence the actions of others. For their own good of course.
Healer of Hurts +3: While complex surgeries are beyond him, Keeper has enough knowledge of anatomy and medicine to aid the sick and injured of Summer Vale.
Mechanical Secrets +2: As a highly complicated mechanism himself, Keeper has a basic understanding of mechanical devices.
Loremaster +4: Keeper enjoys augmenting his implanted knowledge with whatever new information he comes across, and is quite happy to share it with others. At great length.

Racial Ability
Never Say Die: Whenever you drop to 0 hp or below, roll a normal save if you have a recovery available. On an 11+, instead of falling unconscious, you stay on your feet and can heal using a recovery. Add the recovery hit points to 0 hp to determine your hp total.


Class Features/Domains
Heal
Ritual Magic
Lore: You gain 4 additional background points that must be used somehow in relation to knowledge or lore.
Invocation of Lore: You must use this invocation during your first round of a battle. When you do, you get a quick glimpse of the battle’s future. Roll a d6; as a free action at any point after the escalation die equals the number you rolled, you can allow one of your allies to reroll a single attack roll with a +2 bonus thanks to your vision of this future.

Community: Once per battle, you can affect two additional allies when you cast a spell for broad effect.
Invocation of Community: This battle, critical hits against you and your nearby allies deal normal damage instead of critical damage.

Healing: When you cast a spell that lets you or an ally heal using a recovery, the target also adds hit points equal to double your level to the recovery.
Invocation of Healing: This battle, you gain an additional use of the heal spell. The first heal spell you cast after using this invocation allows the target to heal using a free recovery instead of spending a recovery.


Spells: 1st- Javelin of Faith, Spirits of the Righteous, Bless, Shield of Faith

Feats
Heal (Adventurer): The target can now be a nearby ally instead of an ally you are next to.

Relationships
Priestess 2 (Positive): Keeper is a duly-licensed priest of Emac, the Protector of Small Communities. He has communicated with the Celestial Bureaucracy in Santa Cora at length, and has secured funding used to renovate The Shrine and other religious buildings in Summer Vale.
Lich King 1 (Negative): Keeper disapproves of the Undead, as they violate the natural order of things. Several sternly worded letters have been posted to the Necropolis requesting that the inhabitants cease their silliness and accept the Final Sleep.

Equipment & Magic Items
Ancient Armor Plating
Mason’s Hammer (+3, 1d6+2)
Overly-complicated heavy crossbow (+0, 1d8+0)
Shield made from and old metal plate

My Lovely Horse
Aug 21, 2010

Captain_Indigo posted:

As someone who has played a chaos Mage in a PBP, just do all the dice stuff for selecting spells your end and post the end results. It's so much rolling. That does not mean don't make one.
The more I look at it the less I, in fact, understand how it works in a live game where you don't have all the time in the world to make your million rolls.

Still working out the finer details but the bullet point version so far is:
- the closest thing Summer Vale has to a town magician is some kid who once found a magic book
- he doesn't actually know how to read it properly but he's worked out how to make the magic do things and, you know, good enough
- yes, fine, the things are wildly unpredictable and never what we wanted, but look, you read from the book and magic happens, everyone knows that's how it works
- OUT: what he's stumbled across is one of the only remaining copies of some kind of Chaos Codex
- conflicted Archmage relationship: he wants to be a proper wizard but no actual mage is gonna touch him with a ten foot pole anymore now that he's permanently screwed up his chakras by mucking around with the magic equivalent of "let's just pour all these chemicals together and see what happens"

Rhjamiz
Oct 28, 2007

Expressing interest, maybe a Druid of some kind.

Brother Entropy
Dec 27, 2009

interest post, probably gonna try to stat up a monk

TheFireMagi
Nov 6, 2011

...She's behind me, isn't she?
Also an interest post, not quite sure what yet. Also why I don't browse forums late at night, because I'm super out of it when trying to reply.

Captain_Indigo
Jul 29, 2007

"That’s cheating! You know the rules: once you sacrifice something here, you don’t get it back!"

It's great to see so much interest. I'll be making picks on Friday afternoon GMT, so if you want your character considered then have him or her up by then.

red plastic cup
Apr 25, 2012

Reach WITH IN To your LOCAL cup and you may find A Friend And Boy...
I'm submitting up a Berserker from the Glorantha supplement. I can provide the pdf if you'd like to take a look at it, Captain_Indigo.


Torvald Rundruck, Half-Orc Berserker

When Torvald's mother stumbled into Summer Vale bewildered, beaten, and heavily pregnant, the kind townsfolk were quick to put the poor woman up at the inn and nurse her back to health. The woman spoke little of her past and owned few possessions, notably a dull bronze medallion that never left her grasp. Over the next few months her food and lodgings were paid for by Widower Hemlock, who owned a small farm on the edge of the Vale and was sweet on the young woman. Many assumed that Hemlock would marry her, but everything changed when the young woman gave birth to a hefty, grey-skinned infant with pointed tusk-like teeth that were already breaking through his gums.

Torvald and his mother began living in a small hut on Widower Hemlock's property. Hemlock had the woman work his fields for a pittance, paying her in food for her ravenous young boy. It was harsh work, and the growing half-orc required a lot of food to sustain him, so Torvald's mother often went without food herself. When Torvald was a young boy, he was often caught stealing food from the Summer Vale market to sate his appetite. As the youth matured he was able to help his mother tend the Widower's fields, but a particularly harsh winter left the frail woman bedridden with disease and she passed away that next spring. Torvald continued working for Widower Hemlock for years after that, but there was no love between the two. Hemlock treated the teenaged half-orc like an animal, while Torvald always blamed the old man for his mother's death.

Nearly two decades after the woman's entrance to Summer Vale passed and Torvald grew into a robust young man. One hot day this past month, Torvald and Widower Hemlock got into a vicious argument that ended with the half-orc grabbed his belongings (including his mother's medallion) and storming off into the village, leaving Hemlock shouting until he was hoarse. Since then he's become somewhat of a layabout, sleeping in the shadows of larger buildings and bothering the locals for jobs. He's spent more than a few nights at the local lock-up for starting fights, and likely would have been run out of the village were it not for his legendary temper and fearsome strength scaring the local guardsmen. Most of the townsfolk assume that it's only a matter of time before the half-orc turns to banditry, and although Torvald's been tempted by the idea, he's trying his hardest to prove them wrong.

quote:

Torvald Rundruck, Half-Orc Berserker
HP: 33/33 | Recoveries: 9/9 (1d10+3)
AC: 10 | PD: 15 | MD: 11 | Ini: +6
Tree Branch Smack +6 vs AC: 1d8+5 damage.
Lethal: Once per battle, reroll a melee attack and use the roll you prefer as the result.

Str: 20 (+5) | Con: 16 (+3) | Dex: 12 (+1)
Int: 8 (-1) | Wis: 10 (0) | Cha: 8 (-1)

One Unique Thing: Torvald has a dull, bronze medallion with a faded design that belonged to his mother. He knows nothing about what it means, but would never willingly part with it.

Icons
Emperor: Conflicted 2
Orc Lord: Conflicted 1

Backgrounds
Prodigious Strength 4
Years of Hard Labor 2
Local Ne'er-Do-Well 2

Inventory and Equipment
Tree Branch (simple, two-handed weapon)
Mother's Bronze Medallion
Worn Clothes
Barely a Day's Worth of Food

Class Features & Talents
Berserker Dice: My berserker die is a d6. At the start of each of my turns, as long as I'm conscious, I roll my berserker die and note the result. This role serves two purposes: first, I trigger one of my berserker die powers when I roll the die; second, my berserker roll is added to your attack rolls in place of the escalation die. The berserker die has some unique features, listed below.
-If I start my turn unconscious, I don't roll my berserker die and instead use the previous roll's result.
-My berserker roll triggers one of my berserker die powers, all of which give me a choice between two effects. Unless otherwise stated in the description, the bonuses from these powers do not stack.
-I don't add the escalation die to my berserker attacks, but if other powers require the escalation die I use that instead of my berserker die.
-At first level, I have three berserker die powers that I've chosen and three that I start with for a total of six. At the start of battle, I assign my powers to the numbers on my berserker die. I can only use these powers when I roll the assigned number. I may rearrange my berserker die powers whenever I take a short rest.
-Some berserker die powers only last for one battle. I can slot one-battle powers into my lineup once per day. If I roll the power multiple times over the course of the battle I may continue using it, but I must always remove it from my lineup after the battle even if I only use it once. If the one-battle power never comes up, I may keep it in the lineup for the next battle. If I voluntarily remove it during a rest, I can't slot it into my lineup a second time. Berserker die powers with recharge usage are based on the same principle.
-Special Powers: I have one Special Power and gain an additional one at levels 2, 4, 7, and 10. To use these Special Powers, certain conditions must be met, specific to the Power.

Bull's Rush: Once per day after I roll initiative, I can decide that I'm going to act first. Everyone else rolls initiative, and then my initiative is set to one point higher so that I take the first turn in the battle. In the event a battle features multiple creatures using this style of power, use the original initiative rolls to determine which of them actually gets to go first.

Great Weapons: One battle per day, I can increase the damage dice of my melee attacks with two-handed weapons by one size (1d10 increases to 1d12; 1d12 increases to 2d6).

Scrapper: Once per battle as a free action while I am staggered, I can reroll my berserker dice and abide by the result.

Feats
(A) Bull's Rush: I can base my initiative bonus on my Strength modifier instead of my Dexterity modifier.

Berserker Die Powers:
Bring It On: (Special: I start with two slots of this power in my berserker die lineup and my swap them out as I gain additional powers.) Until the end of the battle, when you take damage while your berserker die is even, reduce that damage by an amount equal to your berserker die OR Gain temporary hit points equal to your Constitution modifier (doubles at 5th level and triples at 8th level).

Thrash the Devil: (Special: This power must always be in my berserker die lineup.) Until the end of the battle, I gain Resist Damage 12+ OR I can use one of my die-trigger Special Powers this turn. If I don't, I may deal damage equal to my Strength modifier to one enemy engaged with me (doubles at 5th level and triples at 8th).

The Harsh Wind: If I am staggered, heal using a recovery OR I take damage equal to my level + my Strength modifier and gain +1 to all defenses until the start of my next turn.

Pure Fury: Until the end of the battle, my berserker melee attacks that miss deal half damage instead of damage equal to my level OR My crit range with berserker attacks expands by 1 (cumulative) until the end of the battle.

Horns & Hide: Until the end of the battle, when I engage one or more enemies, each of those enemies take damage equal to my Strength modifier (doubles at 5th level; triples at 8th) OR I gain a bonus to AC equal to my berserker roll until the start of my next turn.

Special Powers
Final Blow: Daily Make a basic melee attack against a staggered enemy as a quick action.

red plastic cup fucked around with this message at 07:22 on Jun 22, 2016

TheFireMagi
Nov 6, 2011

...She's behind me, isn't she?

Delilah Heartspring, Halfling Fighter

Though Summer Vale had seen its fair share of halfling travellers over the years, the Heartspring family was one of the few that decided to settle down in the quiet village. While many of the adults were accepting of their less sizable neighbors, their children weren’t quite as open-armed to the sole daughter and child of the Heartsprings, Delilah. Until she proved to one misguided bully that she was as strong as she was nimble, that is. After that, the mocking degraded to hesitant teasing, and eventually subsided entirely. Openly, at least.

Despite the potentially poor start to her childhood in Summer Vale, Delilah grew to have the same cheerful if at times naive outlook that most other halflings had, backed by her confidence in her own physical abilities, honed by hard work and dealing with the odd visitor who got just a little too drunk.

Of course, when one goes around throwing as many punches as Delilah did, it was only a matter of time before one hit someone dangerous. In this case, a bandit who was at the tavern both for some relaxation as well as to get a lay of the defenses. When the rest of his gang attacked, he snuck past the fighting in search of the halfling who had dared to strike him. And though she may have been quick and able, Delilah hadn’t even held a sword before then, let alone faced an opponent who would draw one on her. She fought him off as long as she could, much longer than the bandit had anticipated, which gave time for a knight who happened to be staying within the village that night to slay the man.

The knight found the bloodied halfling after the rest of the bandits were driven off. With but a curt nod, the knight laid their sword and shield by Delilah’s feet, disappearing into the night afterwards. Though the reason why was a mystery to Delilah, she took up the knight's arms and realized the full extent of the threats that bordered her home. Battered, bruised, she gazed about at the other injured and made a decision. She couldn't let this happen again. Not on her watch.

quote:

Delilah Heartspring, Halfling Fighter
HP 30/30, Recoveries 9/9 (1d10+2)
Str: 18 Con: 14 Dex: 16 Int: 10 Wis: 8 Cha: 12
AC: 19 PD: 14 MD: 11
One Unique Thing: A knight who saved my life gave me their sword and shield.

Icons:
Emperor Positive 2: Though she doesn't even know for certain that the knight was a follower of the Emperor, her belief that they were inspired new faith in the Emperor and his men, and drove Delilah to work closer with the law.
Prince of Shadows Negative 1: Both as a mixture of respect for the law and a general mistrust of thieves, possibly because she’s never been good at spotting pickpockets, Delilah’s never had a good opinion of the Prince of Shadows as well as his followers.

Backgrounds
Guard-In-Training 4: After receiving the knight’s sword and shield, Delilah gave thought to try and become a knight of her own. Reluctant to leave her family behind, however, she instead settled for protecting those she knew and grew up beside and putting her strength to use as part of the village guard.
Farmer’s Daughter 4: Being raised up on a farm has given Delilah an appreciation for hard work and guts, which is likely why she has a simple way of approaching situations at times.

Racial
Small: +2 AC against opportunity attacks
Evasive: 1/Battle, enemy that hits me rerolls with -2 penalty

Class Feature and Talents
Extra Tough: 9 recoveries instead of 8
Threatening: Enemy has -3 penalty to disengage from me, doesn’t work if I'm stunned, grappled, or can’t make opportunity attacks
Tough as Iron: 1/Battle, Rally as a quick action
Skilled Intercept: 1/Round, 11+ intercept an enemy, attack redirects to me, ½ damage if it hits, also I pop free from 1 enemy
Counter-Attack: 1/Round when Escalation die is even, if enemy misses with natural odd, melee basic ½ dmg as free action (no abilities or maneuvers)

Maneuvers
Shield Bash (natural even): target pops free from me
Carve an Opening (natural odd): Crit range +1, stacks, resets on crit
Defensive Fighting (natural even or natural 16+): +2 AC until end of my next turn

Feats
Shield Bash A: Pop free target from allies as well

Equipment
Knight’s Longsword: +5, d8+4, 1 miss
Knight’s Wolf Shield
Guard Issue Chainmail
Guard Issue Crossbow: +4, d8+3, no miss

Captain_Indigo
Jul 29, 2007

"That’s cheating! You know the rules: once you sacrifice something here, you don’t get it back!"

48 hours to get everything in

Rhjamiz
Oct 28, 2007

Yep sorry for the delay. Landlord gave me 24hr notice of plans to fumigate and I've had to scramble to get poo poo ready

My Lovely Horse
Aug 21, 2010

My original Chaos Mage concept has developed into something interesting, entirely coherent, and utterly outside the scope of "small town heroes." This always happens :(

e: for reference, it involves a sect of mages who store their spells in children's minds, and one child that got away from them without the customary memory wipe and went on to grew up as an oprah in the village. This is of course a typo, but I feel like I should leave it there.

My Lovely Horse fucked around with this message at 18:24 on Jun 22, 2016

Antivehicular
Dec 30, 2011


I wanna sing one for the cars
That are right now headed silent down the highway
And it's dark and there is nobody driving And something has got to give


(image credit)

Thora Hrasken, Dwarf Paladin

Even before I found my calling, I wasn't really a normal villager here. My grandfather is Bjorn Hrasken, the richest man in Summer Vale, and my father is his firstborn and heir. The Hrasken family has been here since the 11th Age, when they came to quarry stone and literally lay the foundations of the village, and we're still stoneworkers and builders today. Well, mostly -- I was training to be an armorsmith, myself, but I'm not really an heir anyway. My mother was an armorsmith in a bigger city, up the river, before she decided to come to the country and settle down, and she said it'd be a good skill for me to have when I...

No, this doesn't really matter. I'm not telling the right part of the story, am I?

We helped build the church, of course. Everyone was helping out, and Father made sure we brought only the best stone from the quarry. "It never hurts to have the gods owe you a favor," he said. It wasn't like that for me, though. I started helping because I wanted to be a part of something bigger, something for the whole community, and as the church finished... well, I knew what that bigger thing was. When I told Reverend Varan that I wanted to serve as an acolyte, he seemed surprised, but he was happy enough to have me. I'm still the first acolyte who isn't dragonfolk, which... I don't understand. Are people afraid? The Great Gold Wyrm protects all of us; there's nothing to be afraid of!

Well, almost nothing. I'm ashamed to say it, but I still have to tell my family that I'm settling down in Summer Vale. It's silly, but I'm not supposed to -- I'm the third child, the youngest, and younger Hrasken children almost never stay here. There aren't many other dwarves here, so there aren't a lot of marriage prospects who aren't our cousins, and Grandfather says we'd be ruined if we had to split the family business and estate among squabbling siblings. My mother was training me in armorsmithing so I could make a good living when I went off to find my fortune in the cities, or even in the underground among the old clans... but I know now that I don't want that. Maybe I'm not normal here, but this is my home, and I want to keep it safe and help it grow. My brother can inherit if he wants; I don't care about that. I care about here.

I don't like to tell this to people, because most of them think it's silly, but sometimes I even feel called to protect the village by the Great Gold Wyrm Himself. Reverend Varan says there's no village too small for the Wyrm to watch over -- could I be favored enough to be part of His plan in Summer Vale? I... sometimes I hope so. Right now, though, I just know there's trouble and that I have a duty of vigilance.

quote:

One Unique Thing: I'm the only non-dragonfolk acolyte of the Great Gold Wyrm in Summer Vale -- not the only worshipper, but the only one called to serve.

Backgrounds:
Acolyte of the Wyrm +3: Thora has begun to learn the ways of the Great Gold Wyrm via serving in the new church on the hill. She's a quick learner and feels a natural connection with the faith's lessons, but she still has a great deal to learn.
Daughter of the Hraskens +2: The Hrasken family is the wealthiest in Summer Vale, a lineage of stonemasons and architects spanning ages. Thora was never in training for the family trade, but she knows a fair amount about architecture and stonework by osmosis, and her name may carry some weight in the village, for better or for worse.
Amateur Armorer +2: Before entering religious service, Thora was in training as an armorsmith under her mother, who once practiced the trade in a larger, more adventurer-prone city. She doesn't get a lot of practice these days, but she's still capable of doing basic crafting and repairs on leather, cloth, and metal armor alike.
Inheritor of Memories +1: The Hraskens have been away from the Dwarf King's lands a long time, but they still carry the stories and songs of dwarven history and lore with them. Thora is no exception, although she often feels very distant from her people's traditions and hasn't been the best student.

Icon Relationships:
Great Gold Wyrm (positive): 2 points. Thora is a devout (if sometimes inarticulate) recent convert to the Great Gold Wyrm's faith, called to service while helping build the church on the hill. She feels the weight of her reverence very deeply and is overly inclined to see omens in everyday things, but she's proving to be an able student of the Wyrm's teachings.

Dwarf King (conflicted): 1 point. The Hrasken family has lived among the surface-folk for two ages, but they're still a recognized dwarven clan in Forge -- and, of course, every dwarf is a citizen of Forge by birth. Thora has a tenuous relationship with the concept of dwarven responsibility; she's not ashamed of her heritage, by any means, but some of her grandfather's stories imply the Hraskens left Forge for a reason best not discussed.

My Lovely Horse
Aug 21, 2010

Ludwig, Gnome Chaos Mage



When I came here... how many years ago? Don't even remember. But it was autumn, definitely. Anyway, when I came here, the first thing I thought was, now isn't this a nice little place. Got everything a fellow needs, and it's so remote and out of the way.

Probably far enough away from, well, anything that, say, a bunch of insane wizards who write down their spells in other people's heads don't even know it exists. That's a definite bonus.

No reason to bother the good people of Summer Vale with all that baggage, though. They've been very good to me, even if we don't always see eye to eye on, like, the value of a day's work, but then, I'd have to get up on a stool to see eye to eye with anyone here. And Mr Hrasken has been so very kind as to offer me permanent employment - I mean, like I said to him, a man of his standing, he needs a jester. Everyone does, really.

So I'm happy, everyone's happy, it's literally my job to keep people happy, and every year at Harvest Festival I even show them one or two of the tricks I picked up back in the day, as best as I can figure out how to do them anyway. And everyone's always very impressed, although they do tend to take cover when I go on stage.

And now all this is supposed to end just like this? Not on my watch!

quote:

STR 8
CON 14
DEX 16
INT 12
WIS 10
CHA 18

HP: 24
AC: 13
PD: 13
MD: 13

Talents
Attacking Warp
Separate Existence
Touch of Wizardry

Feat
High Weirdness (Adventurer)

One Unique Thing: I served as a living spellbook for the Sect of Mnemo-Mages and escaped their mandatory mind wipes. Mostly.

Backgrounds:
Town Jester +4: I can imagine working the fields is tough and boring. That's why you need to enjoy yourselves in the evening! Listen, I bet you I can juggle these eggs while balancing along Mrs Fogerty's clothesline. If I drop just one, the next round's on me. See, you're smiling already, I knew that's the kind of stuff you want to see.

Living Spellbook +3: You don't spend years memorizing spells without something sticking. I know moreorless exactly what most magic things do just by looking. Or sniffing. Just, uh, don't ask me to explain it.

Belt of Many Useless Things +1: Hey, you never know when something might come in handy, so I never throw anything away. Like this here. Genuine griffin feather, that is. What's that you say? Well I don't know what for, do I?

Icons:
The Archmage: Conflicted 3
Sometimes when one of those beacons goes by, I start thinking I should go away. I got all these spells in my head, I could probably properly make something off it. It's just... I keep wondering if those weird wizards weren't with him.

My Lovely Horse fucked around with this message at 16:56 on Jun 26, 2016

Baby Babbeh
Aug 2, 2005

It's hard to soar with the eagles when you work with Turkeys!!



Alain, the woodcutter’s son, was what most folks in Summer Vale call simple. Not stupid, exactly. Simple. Not especially talkative, curious or given to introspection, always the last to get a joke, but patient, even-tempered and practical. He was well-suited to practicing his father’s trade, which involved long treks into the deep woods to spend many monotonous hours felling trees in the silence and dark.

As he grew older, Alain wouldn’t have to settle down because he was already fairly settled. Once his father died, he took up the axe and began making the trips into the forest alone. It was assumed he’d find a wife — Summer Vale not lacking for young women attracted to the prospect of a husband with a stable job and an even disposition — and take his place as an established, if undistinguished, member of the community.

This was all before Alain fell in with the Raven.

At first, the townsfolk didn’t give much mind to the talking bird that followed Alain out of the woods one day. Even non-magical ravens are known to talk, after all, and hexed creatures, while not common, are hardly unheard of. It seemed like a pleasant sort, and it made Alain happy to have someone to talk to out in the stillness of the woods.

But it wasn’t long before the dull woodcutter’s son began showing off strange new abilities. Small things at first — mending a broken pot, lighting his pipe with a snap of his fingers — but soon enough he was accomplishing minor wonders. When asked, he said the Raven had been teaching him. Said it knew an awful lot about magical theory, even though it couldn’t cast spells itself. Said it seemed like he had something of a knack.

The townsfolk weren’t sure they approved of Alain’s new hobby. But he was such a simple, kindhearted sort. Surely he couldn’t get up to too much trouble with it. Besides, his new ability to fix things by mumbling some words and making some gestures had already made him quite useful as a handyman around the village. Maybe it was a good thing. Maybe he could even help with the water shortage?

One Unique Thing: Alain, despite his mental shortcomings, possesses a savant-like ability when it comes to magic. It just makes sense to him — he has an almost photographic recall of magical concepts, and he can perform even the most complex invocations flawlessly after seeing them demonstrated just a few times. Why a humble woodcutter’s son from a backwater village should have such a gift is a mystery. If the Raven knows, it’s not saying.

quote:

Alain Fenlaird
Human Wizard
+4 Int
OUT: Sort of magical idiot-savant

Strength 10
Constitution 14
Dexterity 10
Intelligence 18
Wisdom 14 (+2)
Charisma 14

Init 1
Armor Class 11
Physical 11
Mental 15
Hit Points 12
Recoveries 8
Recovery Dice 1d6+2


Icon Relationships

Mixed relationship (The Diabolist) 2
The Diabolist has been a fixture of Alain’s nightmares going back as far as he can remember. She was the ever present enemy in countless cautionary tales, waiting just out of sight to snatch him up if he didn’t say his prayers or talked back to his parents. As an adult, he’s still terrified of her, even if he won’t admit it. And yet… much of the magic Alain is learning has an unwholesome aura about it. Many of the rituals involve blood sacrifice of small animals, and the powers that are invoked by the chants aren’t always on the side of the light. The Raven stresses that there’s not really good magic and bad magic, that it’s just a tool in the hands of the practitioner. Somebody with a little bit more awareness of the world might question where a bird would pick up a philosophy like that.

Mixed Relationship (The Archmage) 1
Alain has idolized the Archmage since he started practicing magic and hopes one day to further his studies at a school associated with the Icon, once he can save up enough money for the journey. At the same time, his interactions with actual agents of the Archmage haven’t been pleasant. Two summers ago a journeyman mage training with one of the most famous colleges was traveling through Summer Vale when he heard about a self-taught wizard and thought he’d have a bit of fun by challenging Alain to a duel. The journeyman’s self-confident sneer soon turned to a look of shock. Alain effortlessly turned back the first spell salvo and then won the duel with a curse that caused frogs to leap from the journeyman’s mouth every time he tried to speak the words of an invocation. Since returning to school the journeyman has been trying to rally support for an expedition to arrest the dangerous warlock he’d found, but most rightly assume he’s just trying to save face after being bested by a mere hedge wizard.


Backgrounds

Son of a Woodcutter +3
Alain trained with his father since he was old enough to swing an axe, and thus is well acquainted with the ways of the forest — pathfinding in the wilderness, hunting game, treating cuts and bruises with native plants, knowing which groves are safe and in which you Should Not Tread. Also, if you need a tree cut down in a hurry, Alain’s your guy.

Magical Intuitive +3
Magic just makes sense to Alain. Although he couldn’t remember the current Emperor’s name to tell you, he can deliver long treatises on esoteric magical phenomenon off the cuff and he only needs to see a spell performed once to tell you, basically, how it works. He’s completely in his element when something magical is going on, even if he can’t lace up his own boots without humming a little song to jog his mind.

Let me do the talking! +2
People like Alain, generally, but he’s not what you’d call persuasive. The Raven is exactly the opposite. He’s got the gift of gab, and often he won’t shut up. This actually comes in handy when Alain lets his bird companion take over in negotiations, provided the other party is willing to parlay with a magical beast.

Talents
Cantrip Mastery
High Arcana
Wizard’s Familiar
Talkative
Flight
Alert, Maybe Even Insightful

Feats

Familiar Adventurer Feat
Toughness

Spells

Utility Slot
Ray of Frost
Color Spray
Acid Arrow
Charm Person
Shield

Baby Babbeh fucked around with this message at 07:22 on Jun 24, 2016

Rhjamiz
Oct 28, 2007

Mikhail - Human Druid


If you're looking for a woodsman in Summer Vale, you'll have plenty of choices to pick from. But if you're looking for someone who truly knows the woods and all the various creatures in it, you're probably looking for Mikhail. Which is a problem, because despite having lived in Summer Vale for over ten years, he doesn't actually live in Summer Vale. Instead, Mikhail lives in a simple hut deep in the woods. If you can find him, however, you won't want for a better woodsman. Assuming he's sober, anyway.

Mikhail is a rare sight in Summer Vale proper, and for the most part, the residents seem to prefer it that way. When Mikhail isn't drinking or bringing in fresh game to sell for booze money, the solitary woodsman mostly keeps to himself. It's no secret he prefers the forests surrounding Summer Vale over the company of the local populace, and frankly they feel the same way about him. This is only exacerbated by the rumors surrounding Mikhail's true nature; many in Summer Vale believe Mikhail is a werewolf, though they have no proof of their suspicions. Unfortunately for Mikhail, they're right.

quote:

STR 18
CON 14
DEX 12
INT 10
WIS 16
CHA 8

HP: 24
AC: 14
PD: 13
MD: 11

Melee Attack: Strength; Recovery Dice d10s

Talents
Shifter Adept
Warrior Druid Initiate (AC 12)

WD Flexible Attacks
Ancestral Guidance

Feat
Beast Form Attack (Adventurer)
Bear Aspect (Adventurer)

One Unique Thing: Is a Werewolf(?)

Backgrounds:
Survivalist +5: Mikhail doesn't spend a lot of time in the village, for obvious reasons. As such, he's become adept at fending for himself, learning the skills needed to survive alone in the wilderness for months on end.

Herbal Medicines +3: Nothing fancy, but Mikhail is well-versed in the local plant lore. If you have a cold or an ache or some minor illness, he probably knows a plant or root that will clear it right up.

Icons:
The High Druid: Positive 3

Rhjamiz fucked around with this message at 17:44 on Jun 24, 2016

Captain_Indigo
Jul 29, 2007

"That’s cheating! You know the rules: once you sacrifice something here, you don’t get it back!"

Thank you for all the submissions. Picks have been made.

The Saviours of Summer Vale

Ludwig the Gnomish Chaos Mage
Keeper the Forgeborn Cleric
Deliliah Heartspring the Halfling Fighter
Thora Hraskin the Dwarven Paladin
Alain Fenlaird the Human Wizard

Game thread is up

This is now a peanut gallery/ooc thread. In the event of needing to make replacements, it will also be the new recruitment thread.

Baby Babbeh, I need an image for Alain




My Lovely Horse
Aug 21, 2010

Funny thing is that “magic idiot savant“ was the concept for a Wild Mage I once played and I almost revived it for this app. :v:

Looking forward to this!

e: I promise not to flake out on posting usually but right now I need a while for my first one, stuck in the middle of a family party. :shobon:

My Lovely Horse fucked around with this message at 17:00 on Jun 25, 2016

TheFireMagi
Nov 6, 2011

...She's behind me, isn't she?
Man, we have quite a few of the shorter folk in our party, huh?

Pretty excited about this, and can't wait to see where it goes.

E: Also, it just occurred to me, but are we keeping track of ammunition?

TheFireMagi fucked around with this message at 18:16 on Jun 25, 2016

Captain_Indigo
Jul 29, 2007

"That’s cheating! You know the rules: once you sacrifice something here, you don’t get it back!"

Ah yeah I forgot to address that. No, don't track ammo, but we might play with ammunition numbers for story purposes or what have you.

Antivehicular
Dec 30, 2011


I wanna sing one for the cars
That are right now headed silent down the highway
And it's dark and there is nobody driving And something has got to give

Ahahaha, total whiff on icon dice. Nice start, Orokos!

TheFireMagi
Nov 6, 2011

...She's behind me, isn't she?

Antivehicular posted:

Ahahaha, total whiff on icon dice. Nice start, Orokos!

Well hey there, low roll buddy. Had some bad luck recently with my D&D group, so now I'm really praying that hasn't found its way here somehow.

My Lovely Horse
Aug 21, 2010

Behold my rolls, the lowest in all the land!

I'll do up a proper stat block when I'm back home and not sneaking away from the party to post on the internet. :v:

Baby Babbeh
Aug 2, 2005

It's hard to soar with the eagles when you work with Turkeys!!



Here's a character portrait. I'll have a post up in a little bit. Excited to start!

Captain_Indigo
Jul 29, 2007

"That’s cheating! You know the rules: once you sacrifice something here, you don’t get it back!"

My Lovely Horse
Aug 21, 2010

Just a quick initiative post:
url=http://orokos.com/roll/413601]Chaos Magic[/url]: 1d6 2 - Ludwig can cast an attack spell next.
Attacking Warp: 1d6 5 - If an enemy disengages from Ludwig, it takes 3 damage.

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My Lovely Horse
Aug 21, 2010

Actually, two quick questions:

1. I was in a hurry building Ludwig and hadn't looked at the system in a while, and didn't realize I needed a feat to play around with high weirdness outside of getting critted. If we're playing with incremental advances I'd just take it at the earliest chance, but if not, could I change my feat still?

2. My Living Spellbook background seems to cover pretty much the same ground Alain's does, and it makes more sense for him. Should we leave it like this, or should I come up with something else?

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