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It's the year 2000, and for five years the armies of the world have fought back and forth across Europe. Three years ago the missiles started flying. Most countries were hit hard in the nuclear exchange, but no one had a decisive advantage, and the war went on. Tanks began breaking down and the supply of spare parts gradually dwindled to zero. The sophisticated artillery weapons have shot off all of their ammo, and no one is capable of producing any more. Divisions which started with 20,000 men are lucky to put 2,000 in the field. But the war goes on. You are part of the remnants of the leading U.S. division of NATO's last drive into Central Poland. There isn't much in the way of organized military forces left on either side, and the local warlords, militia, and murderous bands of marauding deserters rule the countryside. Your division has been overrun, and your group is hundreds of kilometers from the nearest friendlies. The last message from division headquarters reads : GOOD LUCK. YOU'RE ON YOUR OWN. So I would love to run a play-by-post game of T2K first edition, but I have no idea if anyone besides me would want to play this old game. Twilight 2000 has a heavy focus on realism and survival. Bullets are lethal, and wounds can get infected, which can be a large burden in a world where antibiotics are worth their weight in gold. Gasoline is nearly totally depleted, and most people are running ethanol/methanol in their converted alcohol burning engines. Firing your weapon usually means looking for the spent casings afterwards, to trade or reload. But survival isn't the end goal, that's up to the players. Will they try to link back up with friendly forces and go back to military life or will they try to make a new life for themselves in post apocalyptic Poland? If the players are all American, will they want to go home and see what's left? It's all possible. If you've never heard of this game and don't want to drop $$$ for the rulebook don't let that stop you from trying it out, the system is easy enough to explain and I can assist everyone with character creation. I'm also going to homebrew some rules to make gameplay more smooth in the PbP format, and other minor things.Here's the Drive Thru RPG page, check out the descriptions of the other source-books to see if they interest you. I've had all of them for a long while and for the most part they're all great. Punkinhead fucked around with this message at 20:43 on Jul 30, 2016 |
# ? Jul 30, 2016 18:17 |
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# ? Apr 26, 2024 11:46 |
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This is an Interest Post. I haven't played Twilight 2000 more than a handful of times, and that back in the mid-90s, but hell, could be interesting to try it again.
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# ? Jul 30, 2016 18:34 |
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Lets do this.
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# ? Jul 30, 2016 19:45 |
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This sounds like fun. You have a discord or something we can talk in?
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# ? Jul 30, 2016 20:21 |
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Wasn't sure I'd get three replies, let alone three so soon after I posted! You can add me on skype but I don't have a mic, skype email is robschroeder45@gmail.com If skype isn't your thing hit me up on Steam http://steamcommunity.com/id/pinheadslim
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# ? Jul 30, 2016 20:27 |
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I'm up for playing.
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# ? Jul 30, 2016 20:58 |
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Interest post. I haven't played Twilight 2000, but the setting is right up my alley, and I'm itching to play a play-by-post game (as opposed to one with a lot more faster moving Discord, Skype, IM, whatever-the-kids-are-using-these-days comms [not that those aren't good, I just don't have the time and the logistics are harder to manage]). Willing to buy PDFs for this no problem.
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# ? Jul 31, 2016 01:29 |
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Sweet! I'm down for this. I've got more experience with Traveller, but I played this once or twice ages ago. How does this differ from v2.2?
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# ? Jul 31, 2016 02:32 |
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Rockopolis posted:Sweet! I'm down for this. I've got more experience with Traveller, but I played this once or twice ages ago. I think a fair bit is different. Character creation is much simpler (None of that 4 year periods/contact building stuff), almost every roll is resolved with a percentage d100, and the story of how the Twilight War started was revised.
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# ? Jul 31, 2016 05:42 |
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I'm going to get the ball rolling and follow up on helping out anyone without access to the rules. Here's some scans of the player resources, this should be all you need to create a character. If you have any questions feel free to contact me or ask here and we'll get it sorted out. One thing worth noting is that when buying skills it costs one point up to level 50, then two points per level afterwards. For example it would cost 50 points to raise a skill to 50, 60 points to raise a skill to 55, 100 points to raise a skill to 75, etc. For those curious some of my homebrew rules will include removing "hesitation" and replacing it with a sort of initiative system for the sake of smoother PbP gameplay. I will also be limiting the starting resources of the players as I always thought it was a little ludicrous how much wealth the game assumed the players had as opposed to literally anyone else. I mean, one player can theoretically start out with the resources needed to defend, feed, and equip a small village. I'm sorry if that appeals to more of you, but I'd like the beginning of the campaign to be a little tougher than that The new rate is 250xTIME, or 500xTIME if you're an officer. Edit : Also please note that there are no useless skills, if you want to make a farming civil engineer with a background in interrogation you'll still be a very useful member of the party. Punkinhead fucked around with this message at 16:41 on Jul 31, 2016 |
# ? Jul 31, 2016 06:47 |
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"Amateurs study strategy, professionals study logistics." These days, soldiers spend most of their time farming, so it's surprising that a thief is in the Special Forces. Bright, multilingual, and with lots of experience dodging MPs, Bryce started the Last War spying and sabotaging the enemy. As the war dragged on and the fighting petered out, his focus shifted towards keeping the 5th Army supplied through theft and looting. So when the message came through - "Good luck - You're on your own." - he was already stocking up on merchandise. It's World War III - if he doesn't end up facedown in a ditch he's going to get absolutely stinking rich! pre:1LT (ROSC) Bryce Leblanc French-Canadian Special Forces 1.7m, 68kg Looks 'vaguely European' FIT 07 AGL 10 CON 12 STA 07 INT 13 EDU 18 TOT 67 STR 7 Throw Range 14 Hits Head 12 Chest 26 Other 19 Body Combat Damage = (STR+STA)*BC/200 5 Base Hit Numbers Skill Close Medium Long PST 80 48 24 8 Skills N LNG (French) 80 LNG (Russian) 80 LNG (English) 60 LNG (Polish) 80 FRG 80 DIS 80 BC 80 PST 80 INT 80 RCN 80 SCR 75 LP Load 26 Gear (8600) Fatigues Combat Webbing Rucksack 9mm Parabellum Automatic Pistol (Personal Weapon) 9mm case of 480 Knife Machete HC Smoke Grenades case of 16 Thermite Grenade case of 16 Concussion Grenade case of 16 WP Grenade case of 16 Kevlar Flak Jacket Ballistic Nylon Helmet Gas Mask Chemical Defense Suit Hand Radio Chem Sniffer IR Goggles Flashlight Lockpick Tools Basic Tool Kit Small Arms Tools Personal Medical Kit Shelter Half Sleeping Bag Parka Thermal Fatigues Jerrycan Merch 11 Knives 3 Fatigues 4 M16A2 2 M203 4 5.56 case of 100 40mm HEDP case of 72 40mm CHEM case of 44 40mm ILLM case of 44 2 Plate Insert Jacket 2 Steel Helmet STR 7 Hits Head 12 Chest 26 Other 19 Throw Range 14 Weight 68 Load 26 Military Experience Base = (120-TOT)/7 53/7=~8 Combat Time & Rads: 2#(8*(1d6)) 16 48 Time (Months) in Combat = MEB*d6 16 RADS = MEB*d6 48 Coolness Under Fire: 8-1d6 3 Coolness Under Fire = 10 - 1d6 - TIME/10 3 Age = (Time/12) + EDU + 8 + 1d6 Age: (16/12)+18+8+1d6 30 Army & Nationality & Native Language Army & Nationality: 1d10 3 Canadian Anglo/French Canadian?: 1d2 2 FRENCH-Canadian Parlez vous Anglais?: 1d100u30 0 Non! HON HON HON! Officer? (INT+EDU >= 2D6+16) 31 > 28 Oui! Rank Number Rank Number: 1d6 3 +0 Rank ~2 1st Lieutenant Specialty Specialty: 2d6 9 Qualifies for Special Forces, so I guess he's a member of ROSC. I'll make him an intel specialist. FRG DIS BC PST all half cost. Any one Eastern Bloc Language 50, any other language 30. Polish & English should be the most useful. Skill Points Military = MEB*40=360 Education = EDU * 20=360 Background 300 Skills (M:360/360 B:300/300 E:360/360) N LNG (French) Free 80 LNG (Russian) 50Free + 60E 80 LNG (English) 30Free + 80E 60 LNG (Polish) 5B+65E 80 FRG 055M 80 DIS 055M 80 BC 055E 80 PST 055M 80 INT 055M 80 RCN 220=025M+195B 80 SCR 110M 75 LP 100B Rockopolis fucked around with this message at 21:00 on Aug 3, 2016 |
# ? Jul 31, 2016 23:17 |
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Let's see what we can do here. It's been forever and I remember virtually nothing of the system, so I'm probably gonna screw this up, but c'est la vie, no? I'm gonna make a guy named Ezekiel "Zeke" White, hailing from the backwoods of Appalachia. Attribute Rolls: 6#4d6-4 5 5 10 16 9 7 god those are some lovely rolls FIT 9 AGL 5 CON 10 STA 16 INT 7 EDU 5 TOT 52 Dumb as a post, slow, oddly doughy, but he can work for daaaaaaayyyyyyyys. STR 13 (do I round up or down? I rounded up) Hit Capacity: Head 10 Chest 39 All Others 26 Throw Range 26 Weight 104 Load 36 Military Experience Base: (120-TOT)/7 = 9.714, round to 10 Combat Time and Rads: 2#10d6 41 32 41 months in combat (wow!), 32 rads Coolness Under Fire: 10-1d6-TIME/10 = 10-(http://orokos.com/roll/423459: 1d6 3)-4 = 3 Age: (Time/12)+EDU+8+(N)d6 N is 1. Time/12 is 3.416, rounds to 3. So: 3+5+8+(http://orokos.com/roll/423460: 1d6 2) = 18 (an 18 year old who's seen 41 months of combat. Well, he's a big boy, he probably lied about his age to join the service) Army and Nationality: Player's Choice, eh? Let's go with U.S. Army, as I get a real "Ah learned ta shoot down on' pappy's farm" vibe here Native Languages: I guess I'll say 1-10 for Spanish, 11-12 German, 13-14 Italian, 15 Polish, 16 Yiddish, 17-100 English. Languages: 1d100 65 English it is! Officer: yes if INT (7) + EDU (5) is greater than or equal to 2d6+16. This would be literally impossible, so I won't roll. Enlisted man it is. Rank Number: http://orokos.com/roll/423463: 1d6 2 gives an N of -1, so that totals out to 3. Rank: Sergeant. "Don' call me sir, boy, ah work f'r a livin'" Specialty: I'm assuming the way it works is 'pick a specialty and see if you qualify with a 2d6 roll? I'm not sure. Anyways, I rolled http://orokos.com/roll/423465: 2d6 8 which could qualify me for dang near anything but if I'm getting a choice I'm grabbing Infantryman because why pick an MOS that requires thinking when I could just make a career out of 'go where you're told and shoot things'? So the Specialty Benefits will be 20 points in each of Combat Rifleman and Heavy Weapons. I will pick out skills and kit once someone's had a chance to look at this and tell me whether or not I screwed anything up. EDIT: It occurs to me that I'm not sure if I was supposed to assign my stat rolls or simply apply them in the rolled order; I did the former. Hopefully that's forgiveable because I kinda like the notion of playing the big dumb guy. DivineCoffeeBinge fucked around with this message at 01:54 on Aug 1, 2016 |
# ? Aug 1, 2016 01:30 |
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I'd like to congratulate DCB on rolling up Forrest Gump
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# ? Aug 1, 2016 02:54 |
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Forums Terrorist posted:I'd like to congratulate DCB on rolling up Forrest Gump "Life is like a box of chocolates, you... hang on a second..." *raises assault rifle to shoulder, aims at nearby civilian* "BOY YOU DON'T SHOW ME YORE HANDS IMMA PUT A BULLET IN YORE BRAINPAN, YOU SPEAK MERICAN WHEN YOU SURRENDER TO ME"
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# ? Aug 1, 2016 02:58 |
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attribute reroll (Last one was lower than before wtf): 6#(4d6-4) 11 13 13 6 10 16 Fit: 11 Agl: 13 Con: 13 Sta: 6 Int: 10 Edu: 16 Tot: 69 Str: 8 Hits Head: 13 Chest: 27 Other: 21 Throw range: 16 Weight: 40 Load: 29 MEB: 7 Combat and Rads: 2#7d6 23 33 Combat time: 23 Rads: 33 Coolness under Fire: 10-(http://orokos.com/roll/423645: 1d6 3)-(23/10)= 4 Age dice: http://orokos.com/roll/423646: 1d6 2 Age: 23/12+16+8+2= 27 Nationality: American Native language: English Officer: 26 <officer roll: 2d6+16 27= Nope Rank number N: 1d6 1 1 Rank: Spec 4 Specialty: 2d6 8 Going with Ranger-Infantryman Gives me: CRM: 20, HW: 20, BC, RCN and FOR at half cost More to come later, pretty happy with this character mcclay fucked around with this message at 22:08 on Aug 1, 2016 |
# ? Aug 1, 2016 02:59 |
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mcclay posted:Okay so uh, my attributes are kind of the worst. WOuld it be possible for me to reroll them in hopes of not having the lowest total in the party? Go for the re-roll, I don't want anyone stuck with a character they hate. I'd like to say I love the party composition so far. DivineCoffeeBinge posted:I will pick out skills and kit once someone's had a chance to look at this and tell me whether or not I screwed anything up. EDIT: It occurs to me that I'm not sure if I was supposed to assign my stat rolls or simply apply them in the rolled order; I did the former. Hopefully that's forgiveable because I kinda like the notion of playing the big dumb guy. Looks great! Here's the equipment price list since I forgot it in the other album. Please note every item has (X/X) next to it, this represents item rarity. The left value is for Western player characters, the right value is for Eastern PCs. If your value is R for "rare" then you can't start with it. You also cannot buy any vehicles or fuel.
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# ? Aug 1, 2016 08:04 |
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Sgt. Cuithbeart "Drives" MacMharcais 28 year old Medic/Driver (can drive anything) Attributes: 6#4d6-4 11 10 8 13 5 6 STR: 5 AGI: 10 CON: 8 INT: 11 EDU: 13 TOT: 53 STR Calculation FIT: 5 STA: 6 STR = floor((FIT + STA)/2) = floor((5 + 6)/2) = 5 Hit Capacity Head: 8 Chest: 19 Other: 14 Other Stats Weight: 64 kilos Normal Load: 19 Burdened: 38 Lift: 72 Throw Range: 10 meters [/u]Military Experience Base:[/u] MEB = floor((120-TOT)/7) = 9 Time in Combat: 2#9d6 28 25 Time In combat: 28 months Rads: 25 Coolness Under Fire Coolness Under Fire Dice: 1d6 1 10-(floor(TIME/10)+1d6) = 10-(floor(28/10)+1) = 7 Age Age Dice: 1d6 3 EDU+8+1d6+ceil(Time in Combat/12) = 13+8+3+ceil(28/12) = 27 Rank Officer Chance: 2d6+16 23 Officer = if(EDU+INT)<= Officer Chance +16 Officer = if(13+11)<=23 No RANKDICE: = 1d6 6 = 1 Rank = floor(Time in Combat/10) + RANKDICE = 3 Rank = Sergeant Army and Nationality I'm going to choose British because why the gently caress not? Army and Nationality: 1d4 3 Scottish it is! Native Language:: 1d100u30 0 English & Scots Gaelic Service Branch: Rolling for Medical: Service Branch: 2d6 7 Skill Points: Military Skill Points = MEB*40 = 9*40 = 360 Education Skill Points = EDU*20 = 13*20 = 260 Background Skill Points = 300 Skills: Default Combat Rifleman (CRM): 50 20 Default+30M Melee Combat (MC): 20 Body Combat (BC): 30 [10M Wheeled Vehicle Driver (WVD): 80 40 Default+10M+60M = 70M Thrown Weapon (TW): 20 Swimming (SWM): 20 Bought Medical (MEd): 80 50E/2+(30E*2)/2=55E Biology (BIO): 50 50E/2=25E Chemistry (CHM): 40 40E Forward Observer (FO): 50 50M Light Aircraft Pilot (LAP): 50 50E Rotary Wing Pilot (RWP): 70 50E+40E=90E Jet Pilot (JP): 75 100M Pistol (PST): 50 50M Forage (FOR): 50 100B Scrounging (SCR): 75 50B+50M Polish Language (LANG(Polish)) 70 50B Equestrian (EQ): 50 50B Motorcycle (MCY): 50 50B Parachute (PAR): 25 25B Base Hit Numbers: Skill Close Medium Long CRM 30 15 5 PST 30 15 5 Body Combat Damage ((STR+STA)*BC)/200 = 1+1d6 Monies Cash = Time In combat*250 = 7000 Equipment Default Fatigues Combat Webbing Rucksack Sterling Submachinegun Bought 9mm Parabellum Pistol: $150 9mm Parabellum Ammo Case (480 rounds): $225 2km Hand Radio: $250 Portable Coincidence Range Finder: $500 4 x Binoculars: $100 25 x Image Intensifier: $2500 IR Goggles: $250 Geiger Counter: $500 Gas Mask: $150 Doctor's Medical Kit: $1000 Plasma (30 Units): $300 Thermal Fatigues: $100 Kevlar Flak Jacket: $800 Ballistic Nylon Helmet: $100 Sleeping Bag: $50 4 Man Tent: $100 Flashlight: $20 Gold Coins: $25 I think thats all right.
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# ? Aug 1, 2016 17:33 |
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If you're making a British character, take a look at the UK sourcebook, it's got some extra rules for them. Speaking of, here's my PC: Private Tristan Morris Nationality: Welsh Service Branch: Support Services Specialty: Military Police http://orokos.com/roll/423402 Fitness: 8 http://orokos.com/roll/423359 Agility: 11 http://orokos.com/roll/423360 Constitution: 6 http://orokos.com/roll/423361 Stature: 9 http://orokos.com/roll/423362 Intelligence: 10 http://orokos.com/roll/423363 Education: 15 http://orokos.com/roll/423364 Total: 59 Strength: 8 Hit Capacity Head: 6 Chest: 23 Abdomen: 15 Left Arm: 15 Right Arm: 15 Left Leg: 15 Right Leg: 15 Weight: 76 kg Load: 23kg Throw Range: 16m Military Experience Base: 8 Time In Combat: 32 months http://orokos.com/roll/423367 Coolness Under Fire: 3 http://orokos.com/roll/423368 Rads: 23 http://orokos.com/roll/423370 Age: 30 http://orokos.com/roll/423371 Rank: Private http://orokos.com/roll/423372 http://orokos.com/roll/423373 Languages: English http://orokos.com/roll/423401 Skills: Military Skill Points: 320 Education Skill Points: 300 Background Skill Points: 300 Body Combat BC0 + 20 (Base) + 40 (Specialty) + 10 (Education Points, 20 spent) = BC70 Combat Rifleman CRM0 + 20 (Base) + 20 (British Army) + 10 (Military Points, 10 spent) + 25 (Military Points, 50 spent) = CRM60 Forage FOR0 + 30 (Background Points, 60 spent) = FOR30 Geology GEO0 + 50 (Education Points, 50 spent) = GEO50 Gunsmith GS0 + 30 (Military Points, 30 spent) = GS30 Heavy Weapons HW0 + 10 (Base) + 10 (British Army) = HW20 Instruction INS0 + 50 (Education Points, 50 spent) = INS50 Interrogation INT0 + 50 (Military Points, 50 spent) + 10 (Military Points, 20 spent) = INT60 Melee Combat MC0 + 20 (Base) + 30 (Military Points, 30 spent) = MC50 Meteorology MET0 + 30 (Education Points, 30 spent) = MET30 Motorcycle MCY0 + 50 (Background Points, 25 spent) + 30 (Background Points, 30 spent) = MCY80 Mechanic MEC0 + 40 (Military Points, 40 spent) = MEC40 Mining Engineer MNE0 + 50 (Education Points, 50 spent) = MNE50 Mountaineering MTN0 + 50 (Background Points, 50 spent) = MTN50 Metallurgy MTL0 + 50 (Education Points, 50 spent) = MTL50 Lockpick LP0 + 40 (Background Points, 40 spent) = LP40 LNG(English)0 + 100 (Native) = LNG(English)100 LNG(German)0 + 50 (Education Points, 25 spent) = LNG(German)50 LNG(French)0 + 50 (Education Points, 25 spent) = LNG(French)50 LNG(Russian)0 + 50 (Background Points, 25 spent) = LNG(Russian)50 Recon RCN0 + 25 (Background Points, 50 spent) + 25 (Military Points, 50 spent) + 10 (Military Points, 40 spent) = RCN60 Swimming SWM0 + 20 (Base) + 20 (Background Points, 20 spent) = SWM40 Thrown Weapon TW0 + 20 (Base) = TW20 Wheeled Vehicle Driver WVD0 + 40 (Base) + 40 (Specialty) = WVD80 Base Hit Numbers: CRM: Close 36, Medium 18, Long 6 HW: Close 12, Medium 6, Long 2 Body Combat Damage: 5+1d6 Equipment: Initial Allowance: $8,000 Starting: Fatigues Combat Webbing Rucksack L1A1 (Personal Weapon) Bought: 6 L1A1 Magazines ($42) Case of 200 7.62 NATO ($200) Bayonet ($20) Case of 10 HEAT Rifle Grenades ($100) Case of 10 WP Rifle Grenades ($100) 6 HC Smoke Grenades ($18) Kevlar Flak Jacket ($800) Ballistic Nylon Helmet ($100) Flashlight ($20) Shelter Half ($25) Sleeping Bag ($50) Parka ($150) Gas Mask ($150) Geiger Counter ($500) Chemical Sniffer ($500) Chemical Defense Suit ($1000) 4x Binoculars ($100) 2 km Hand Radio ($250) Basic Tool Kit ($200) Wheeled Vehicle Tools ($500) Small Arms Tools ($200) Lockpick Tools ($20) Personal Medical Kit ($100) Medium Still ($2500) 1.5 kW Generator ($200) $155 in Gold The starting L1A1 as a personal weapon was okayed by PinheadSlim, as was being an MP despite not quite meeting the 12 INT requirement. If this changes or if I got anything wrong I'll redo my guy, but I should have everything in order.
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# ? Aug 1, 2016 21:27 |
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I don't know what everyone else's plans are, but I'm going to say that Bryce was a I'm picking out my skills to focus on him being able to steal gear and find opportunities to sell it, with like, language and interrogation or something, forgery and disguise for big thefts, etc. I didn't see any kind of haggling skill - down to being able to talk it out? I see a doctor has applied - great no matter what we're doing. Do we have anyone good at mechanics or gunsmithing, to make sure our merchandise survived falling off a truck? If not, that'd make a decent first quest - find and recruit a mechanic/gunsmith and deal with whatever (hilarious) issues they've got.
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# ? Aug 2, 2016 17:20 |
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I am mediocre at fixing things! Also, you can't start with skills higher than 80 unless they're native languages.
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# ? Aug 2, 2016 19:14 |
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Sorry for the sporadic replies, real life craziness and all that. Forums Terrorist posted:I am mediocre at fixing things! Also, you can't start with skills higher than 80 unless they're native languages. Rockopolis posted:snip Forums Terrorist is correct, 80 is max starting!
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# ? Aug 2, 2016 19:38 |
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I made a discord if yall wanna chat about twilight and stuff. Easier than skype/steam, I believe: https://discord.gg/GbpWCPB
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# ? Aug 2, 2016 19:59 |
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I thought PST was everyone's native language? Certainly makes you way more persuasive! Yeah, I edited it down. On the bright side it lets me diversify a bit. Into INT, which reminds me I need to leave Resources available to buy a .38 special revolver and a bullet.
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# ? Aug 2, 2016 21:07 |
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Alright, I'm good to go. The only change I'm thinking about making is going back and changing the merch so I've got more of a haphazard mishmash of weapons, bost NATO and Pact. Not really that important, since they're for sale instead of use, but it kinda represents the complete breakdown in logistics.
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# ? Aug 3, 2016 21:02 |
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Game thread coming soon, get ready for the bullets to start flying.
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# ? Aug 4, 2016 06:05 |
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Game's up obviously, if your character isn't in the vehicle by the time others have begun then you'll be picked up later by the crew that's ready. Have fun!
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# ? Aug 4, 2016 10:13 |
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Link to thread: https://forums.somethingawful.com/showthread.php?threadid=3785444&perpage=40
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# ? Aug 4, 2016 12:49 |
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I am slow and also kinda dumb, lemme finish my dude **** Ezekiel "Zeke" White, hailing from the backwoods of Appalachia. FIT 9 AGL 5 CON 10 STA 16 INT 7 EDU 5 TOT 52 Dumb as a post, slow, oddly doughy, but he can work for daaaaaaayyyyyyyys. STR 13 Hit Capacity: Head 10 Chest 39 All Others 26 Throw Range 26 Weight 104 Load 36 Military Experience Base: 10 Combat Time and Rads: 2#10d6 41 32 41 months in combat (wow!), 32 rads Coolness Under Fire: 3 Age: 18 (an 18 year old who's seen 41 months of combat. Well, he's a big boy, he probably lied about his age to join the service) Army and Nationality: U.S. Army Native Languages: English Officer: No Rank Number: 3 Rank: Sergeant. "Don' call me sir, boy, ah work f'r a livin'" Specialty: Infantryman Specialty benefits: CRM 20, HW 20 Skill Points: Military (MEB*40): 400 Education (EDU*20): 100 Background: 300 Skills! CRM (Combat Rifleman) 80 MC (Melee Combat) 60 BC (Body Combat) 60 WVD (Wheeled Vehicle Driver) 60 TW (Thrown Weapon) 80 SWM (Swimming) 60 HW (Heavy Weapons) 20 FRM (Farming) 80 FSH (Fishing) 80 EQ (Equestrian) 60 FOR (Forage) 80 RCN (Recon) 80 PST (pistol) 80 HB (Hunting Bow) 60 BiO (Biology) 40 Body Combat Damage: 1+1d6 (I... I think?) Base Hit Numbers (Close, Med, Long) CRM 48,24,8 PST 48,24,8 HW 12,6,2 LCG 00,00,00 HB 36,18,6 Equipment Purchase Allowance (500*Time): 20500 Longbow (300) --144 arrows (400) .45 Automatic Pistol (100) --case of 300 bullets (63) --3 7-round magazines (21) M16A2 (400) --2 cases of bullets, 560 total (200) --4 20-round magazines (80) --Bayonet (20) .22 Bolt Action Rifle (150) --case of 1600 bullets (225) Knife (5) Hatchet (20) Case of 30 Fragmentation Grenades (100) Case of 16 CHEM (HC Smoke) Grenades (40) Horse (broken) (1000) Basic Tool Kit (200) Small Arms Tool Kit (200) 4X Binoculars (100) Kevlar Flak Jacket (800) Ballistic Nylon Helmet (100) 2 sets fatigues (100) Rucksack (20) Flashlight (20) Combat Webbing (10) Sleeping Bag (50) Thermal Fatigues (100) Parka (150) 4-man tent (100) Horse Tack (50) Pack Saddle (40) ...that comes out to 5164, leaving another 15336 to spend (holy poo poo). I'll probably pick up some more animals and such but I'm going to hold off for a little bit until I get some feedback, I hope that's okay; I'm just looking at that number and boggling.
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# ? Aug 5, 2016 03:27 |
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Nah, PinheadSlim houseruled the starting monies: PinheadSlim posted:I will also be limiting the starting resources of the players as I always thought it was a little ludicrous how much wealth the game assumed the players had as opposed to literally anyone else. So 41 months*250 is 10250, which is still a hell of a a lot. Buy all the guns man.
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# ? Aug 5, 2016 03:33 |
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Mustache Ride posted:Nah, PinheadSlim houseruled the starting monies: Oh good, only 5086 left to spend. Current plan is "some more guns, another horse and tack, maybe a mule" but I'm still gonna give it a little bit for more feedback, I think. Also, if it's not entirely obvious, Zeke is built to survive in the woods. Hunting, fishing, farming, bows. The life of a caveman is really not going to bother him. This is my attempt to balance out the fact that he probably reads at a fourth-grade level and speaks exactly zero local languages.
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# ? Aug 5, 2016 03:46 |
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Any chance Leblanc found some Soviet supply dumps while he was scouting for the 5th? Or set up on his own for NATO's planned push, like by theft or using forgery to mess with Soviets orders? Does he know any
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# ? Aug 5, 2016 04:59 |
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I'm behind on character creation, but will try to get one done by end of day tomorrow (err, today; I'm in PST, and time of post is 1:25 AM).
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# ? Aug 5, 2016 09:25 |
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Rockopolis posted:Any chance Leblanc found some Soviet supply dumps while he was scouting for the 5th? Or set up on his own for NATO's planned push, like by theft or using forgery to mess with Soviets orders? Does he know any Sent you something for this DivineCoffeeBinge posted:Also, if it's not entirely obvious, Zeke is built to survive in the woods. Hunting, fishing, farming, bows. The life of a caveman is really not going to bother him. This is my attempt to balance out the fact that he probably reads at a fourth-grade level and speaks exactly zero local languages. I like it, it's like all the skills he acquired just from growing up in a rural area and playing outside. As for money, I recommend buying some anti-tank weapons. Not that I'm planning anything involving a lot of tanks it's just the kind of thing you'll really want when you need it.
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# ? Aug 5, 2016 13:29 |
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PinheadSlim posted:Sent you something for this
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# ? Aug 5, 2016 18:01 |
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It looks like orokos is down, otherwise I'd add in the 2 WVD checks.
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# ? Aug 5, 2016 18:38 |
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Man, I hope this one didn't die already, that would be depressing.
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# ? Aug 8, 2016 22:26 |
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I was in Ireland for the weekend, been meaning to post. But yes I hope the others still care
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# ? Aug 8, 2016 23:42 |
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I'm still around.
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# ? Aug 8, 2016 23:44 |
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Forums Terrorist posted:I was in Ireland for the weekend, been meaning to post. PbP games need the occasional kick in the rear end, in my experience; especially if they fall off the first page of someone's bookmarked threads it can be hard to keep momentum. Thus, the occasional "hey is everyone still around" post helps, I find.
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# ? Aug 9, 2016 01:10 |
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# ? Apr 26, 2024 11:46 |
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Sorry, busy over the weekend. OOC, do you guys have a vote on what to do? As much as I lean towards trying to sneak by because the idea of picking a fight in a city swarming with Soviets sounds crazy, my dude is awfully greedy. Besides, it's something to do. Are there any rules for suppressors in this version?
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# ? Aug 9, 2016 11:27 |