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![]() Etrian Odyssey V: Beyond the Myth (世界樹の迷宮Ⅴ: 長き神話の果て/Sekaiju no Meikyuu V: Nagaki Shinwa no Hate, lit. "Labyrinth of Yggdrasil V: End of the Long Myth") is a first-person dungeon crawler RPG developed by Atlus, released in Japan on August 4th, 2016, and due for release in the US and Europe in Fall 2017. It's the fifth main entry in the Etrian Odyssey series, and the seventh overall (not including Etrian Mystery Dungeon). Much like the previous games in the series, EO5 is all about exploring pre-made dungeons with characters you create yourself, while evading deadly FOEs on the field and occasionally running into a random encounter that's capable of smashing your party into a fine paste. Also cartography. EO5 is more of a return to form after EO3 and EO4 experimented with giving you more things to do outside of the Labyrinth, which were...shall we say, of varying degrees of fun. In EO5, there is nothing to do but explore the Labyrinth and do sidequests, which are almost all based around going back to areas you've already explored. The plot's also extremely minimal, almost mirroring EO1, in that you get some bits and maybe a side story, but all of the actual plot is saved for literally right before the final boss. This return to form's also shown in the class designs (gameplay, not visual), which eschew the class-mixing encouraged by EO3/4 subclassing and EOU/EO2U Grimoires and instead have each class be pretty much self-contained. Hold up. Not out in the US or Europe yet? I don't know Japanese! Alternatively, I am in the future after the game came out in the US and Europe, and I'm wondering what this subheader is about! Lucky you, then, because this is a translation LP! I don't know the first thing about Japanese either, so I'm going to be joined by Clarste and alcharagia, who are doing the roles of translator and editor, respectively. Clarste and alcharagia aren't just going to be helping behind the scenes, though--they'll be joining me fairly frequently as co-commentators. About the future thing: this LP was started a year before EO5 came out in English, and was done entirely via fan translation. There are parts that will differ quite heavily from the official version, so bear that in mind. Co-commentary? You mean varying up BBCode, which ends up looking ugly as hell? Nope. To distinguish who's talking at any given time, we'll be using some wonderful portraits drawn by my friend oB2Ko Mario. Is this gonna be another narrative LP like EO2U? You know it. Why are all the music track titles really simple? Because the OST wasn't out yet when I prepared the images, so I just opted for really simplistic titles. I like the link images smaller, anyway. Speaking of the music, each track has two different versions--the normal one, and the FM synth version (think the Sega Genesis and EO1-3). Clicking on the left of a link image brings you to the normal version, while clicking on the right brings you to the FM version. Table of Contents 1st Stratum Update 0: Adventure's Outset Update 1: Nameless Update 2: Creepy Crawlies Update 3: Eventualities Update 4: Useless Crayfish Update 5: Stoneborn Golem Overview Update 6: Grow! (Nameless vs. Golem) 2nd Stratum Update 7: Rockface Rumble Update 8: Swammerdami on the Rocks Update 9: The Labyrinth Before Time 7: The Great Neckbeast Migration Update 10: Something Important Happens Update 11: Trumpeting Intensifies Update 12: Unexpected Baboons Update 13: The Strongest Link Update 14: E2M5 (Alternatively: MAP10) Hippogriff Overview Update 15: Princess and Mage Make Technicolor Bird Cower in Fear (Nameless vs. Hippogriff) 3rd Stratum Update 16: Dad Was Proud, He Didn't Care How Update 17: Agitating Skeletons Update 18: Half-Life Full Life Consequences Joke Update 19: Haunt/Reality Update 20: Haunted Hall Update 21: I Already Used The Levelord Message Joke Update 22: Explorers' Abbatoir Undead King Overview Update 23: Night of the Living Dead (Nameless vs. Undead King) 4th Stratum Update 24: Uh Update 25: Shiny Entertainment Update 26: Lizard-kun Update 27: Current process: SEKAIJ5 Update 28: Memes Update 29: Mauthe Doog Update 30: Teleporting Noise Update 31: Stay Crystal, Dragonboy Crystal Dragon Overview Update 32: No Eyes Blue-and-White Dragon (Nameless vs. Crystal Dragon) 5th Stratum Update 33: Harisuzume no Naku Koro ni Update 34: Waiting For Ragnar to Play Update 35: Clarste's Asleep Update 36: Harisuzume no Naku Koro ni Chiru Update 37: Kinu's Got the Hacksaw Lord of the Primordial Darkness Overview Update 38: Nobody Told Me About id (Purpose) (Nameless vs. Lord of the Primordial Darkness) 6th Stratum Update 39: My Girlfriend Who Lives in Canada Dryad Overview Update 40: Beautiful Fighter! Dangerous Dryad (Nameless vs. Dryad) Update 41: The Innocent Devil's Song Oliphant Overview Dragon Zombie Overview Update 42: All the World's Fish Kneel Before Their Master (Nameless vs. Oliphant and Dragon Zombie) Update 43: Sugar Mama Update 44: Rage Awakened ~The Origin~ Lamia Overview Update 45: The Real Queen of Snakes (Nameless vs. Lamia) Update 46: C'mon, Let's Go Home... Star Devourer Overview Final Update: ...To the Planet That's as Cool and Blue as Me! (Nameless vs. Star Devourer) Classes Common Passives Fencer Dragoon Cestus Reaper Warlock Necromancer Hound Masurao Shaman Herbalist Mechanics Ailments and Binds Races Rea fucked around with this message at 09:28 on Nov 15, 2017 |
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Guild Nameless's Roster![]() Illusionary Fencer: Alexis (Submitted by blizzardvizard) quote:Alexis is the forty-seventh prince of a kingdom from a far, far away continent. He was to marry the thirty-second princess of a neighboring kingdom in another one of their families' endless list of political marriages, but this particular princess turned out to be a bit of a rebel. She ditched him on the wedding day without so much an explanation or an apology. Later that he found out that she had grown dissatisfied with her caged and dictated life, so she escaped to Aeolis to become an "adventurer" and scale its giant tree--Yggdrasil. Even later on, he found out she had perished inside the dungeon. ![]() Thunderclap Fencer: Iseria (Created by alcharagia) quote:The third of seven noble sisters, Iseria is royalty of a small, matriarchal island nation whose primary export is politically arranged marriages to princesses. ![]() Dragoon: Sasha (Submitted by Efe) quote:"Hey, you! Yeah, I'm talking to you, the adventurers! How about I offer you a once-in-a-lifetime chance? Picture yourself, all geared up and ready to make your mark on the labyrinth. Treasures, excitement and more await! But hark! Our of nowhere, you find yourself surrounded by all manner of vile creatures; golems, dragons, even the dreaded forest deer! Why, the threat alone has been enough to scare off lesser adventures, and taken the lives of too many others. But fear not, my fellow explorers, for I have a solution that will benefit us both. For a price that I'm sure we can negotiate later, you'll be blessed with the services of the legendary (but not really) Dragoon, Sasha! With my stalwart shield to protect your fragile lives, and you doing all the actual hard work, the untold riches waiting in the labyrinth are but mere steps away. So, what are you waiting for? A free pass through the terrors that menace all treasure hunters doesn't come around so often. Hire me, and you have my word that our adventures will be met with resounding success!" ![]() Cestus: Cecil (Submitted by BlackPersona) quote:Cecil was the third born son of his noble family, destined to never stand out from his elder brothers with regards to his inheritance. He was a listless youth that barely succeeded in anything they introduced him to. Fencing, art, mathematics, dancing, etiquette, nothing stuck to him... until they finally introduced him to music. It turned out he had a magnificent ear for music, and in no time at all he began to become a budding virtuoso. There was no instrument he could not work into a wonderful song, and, indeed, he was naturally proficient in every instrument he laid his hands on. As a young adult, he was already well known far and wide for all the music he composed. He was such a refined gentleman that he was always on demand for every royal dance and ball. ![]() Reaper: Raven (Submitted by Dr. Fetus) quote:Tired of his home life and not being taken seriously, Raven set out to explore the Labyrinth to make a name for himself. He took one of his tools he frequently used at his home, and decorated it to make it seem shiny and cool. An awesome weapon means the wielder is awesome too, right? And can't forget the awesome looking outfit too. But despite all his attempts to seem all cool and edgy, he comes off as pathetic or adorable to other people, much to his chagrin. ![]() Warlock: Kaelin (Submitted by Aniodia) quote:Have you ever met someone who's incredibly smug, for seemingly no reason? Not just smug, but so smug, you just want to punch them in the face? The kind of person who just oozes smugness from every pore, even if they're not trying? That's Kaelin. Born with a silver spoon in his mouth, he had everything he's ever needed handed to him, the family servants only feeding more and more into his superiority complex. Even when he went into training as a warlock, it was all but a folly to him, nothing more than a minor dalliance to while away the time. The fact that he actually had the talent to back up his braggadocio took a couple of his classmates by surprise, but it was all fun and games for Kaelin. ![]() Necromancer: Lanzon (Submitted by Txn) quote:Who doesn't like to have a marvelous body? Working as a model was what he lived for, not because of the amount the artists paid him just to pose, but for being immortalized in the endless work of painters and sculptors from all over the world. But those days are a thing the past. ![]() Hound: Gram (Submitted by mischievousart) quote:Gram's always wanted to go on a grand adventure, but life seems to keep getting in her way. First, her parents needed help on the farm, then she was looking after her siblings and cousins, then there were children of her own, then GRANDchildren... ![]() Masurao: Jana (Submitted by oB2Ko Mario) quote:Jana hails from a traveling circus, known far and wide for its feats of wonder and awe. Following in her parents' footsteps, Jana began learning card tricks at the age of 3, eventually mastering sleight-of-hand by the time she learned how to read and write. She continued to learn all sorts of mind-boggling tricks that, eventually, she became a headliner for the circus. Her most famous tricks involve her swords, featuring the most death-defying stunts any circus-goer has ever seen. From coffin-stabbing to near-decapitations, Jana garnered much attention for her stunts; it wasn't long before rival magicians tried to outperform her and upstage her acts. One day, one such rival uncovered the secrets to her magic, and in a bid to ruin her, he exposed everything about her stunts. Ashamed, Jana left the circus, but never gave up on her sword tricks. While she now works as a sword-for-hire, the Magnificent Jana never lost her magical touch. The stunts she's capable of doing now make her older magic look like cheap parlor tricks, and it's rumored that she incorporates such stunts in her mercenary jobs as well. Come one, come all, and see the most amazing swordplay on earth! ![]() Shaman: Mio (Submitted by Endorph) quote:Mio used to be a normal girl in a country called 'Japan.' In Japan, she was a nerdy student with few friends, poor grades, and few interests outside of her favorite games and buying fan-comics about fictional characters in romantic relationships. Truly, hers was a pitiable lot. ![]() Deeply Compassionate Doctor (Healer Herbalist): Dosen (Submitted by Level Seven) quote:There goes a legend of a treasure sleeping in the depths of the labyrinth. A treasure so great, mere words cannot describe it. A treasure that incredible led to Dosen trying (and failing) to sneak into the labyrinth long before it was officially open to the people. The one time he managed to make it inside, the first monster he ran into (or more accurately, an bird's shadow) sent him running for his life. Realizing going alone would be crazy, he took the time to learn survival skills (he just read adventure novels). Now armed and ready with what medicinal knowledge he possesses (read: whatever was in that book he found in the trash last week), he'll let others do all the hard fighting while he provides aide. Whatever it takes to get that legendary treasure. ![]() Innocent Poisoner (Smoke Herbalist): Magda (Submitted by Rangpur) quote:Born to a Lunarian clan who took astrology extremely seriously, Magda has an elaborate depiction of her star sign, the Dinogator (may he frolic forever in our hearts) tattooed on her back. To be born under such a sign marks one as an exceptionally dangerous warrior, a destiny the typically meek and unassuming Lunarian girl thoroughly failed to live up to until she bought a second-hand Smoke Herbalist starter kit from a passing Brownie caravan. Magda's ancestral homestead is currently the thaumaturgical equivalent of a Superfund site, an incident she hotly denys was her fault, blaming it instead on 'that gormless bint, who couldn't tell the difference between (unpronounceable compound) and (equally unpronounceable compound, but with a silent 'W').' Ghosts: A, B, and C ("Submitted" by Poltergrift) quote:Just a note: imagine all this with the approximate emotional tone of Telenovela. Fanart ![]() blizzardvizard spent a day of Inktober to draw Jana, complete with magician's top hat. ![]() ![]() ![]() ![]() These were not part of Inktober, but are just as fantastic, nonetheless. ![]() ![]() These wonderful bits of art were drawn by off-SA fan Olivine Arc. Check them out! Rea fucked around with this message at 21:47 on Nov 6, 2017 |
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Update 0: Adventure's Outset![]() (Fun fact: the background changes between day and night based on what your 3DS's clock is currently set to. For example, because I recorded this footage when my 3DS's clock was around 8 PM, it's night time.) ![]() Contrary to EOU and EO2U, EO5 goes back to only having two difficulties, ala EO4. Whereas the easier difficulty in EO4 was more akin to giving the player a bunch of conveniences as well as adjusting damage by 50% in the player's favor both ways, EO5's Basic is the baseline difficulty, with Advanced adjusting a whole bunch of values out of your favor. I'll be going with Advanced, incidentally. ![]() (Music stops here.) ![]() (Any time Japanese text shows up, the dialogue transcriptions below will include translations of that text.) https://zippy.gfycat.com/VictoriousDecisiveGalapagosdove.webm (No GIFs this time around, sorry.) From the populous Earthrun came the deft and dextrous fencers, the mighty cesti, the impenetrable dragoons, and the reapers who fought from the darkness... From the tall towers of the Lunarians descended warlocks who had mastered the elements, and necromancers whose research had led them to call upon the living dead... From the Therians, in the mountains, came hounds, who communicated with animal life, and masurao, who carried the blood of valiant warriors and an undying fighting spirit... And from the Brownies, living humbly in the plains, came herbalists, whose natural remedies were second to none, and shamans who communed with ancient natural spirits. Seeking adventure, they all gathered in this town, their chests swelled with pride. You, too, are an explorer who set out for Aeolis, your heart gripped by the exciting proclamation. You have but one goal: to challenge the labyrinth of Yggdrasil, and explore its unknown forests. If you've made up your mind, then let the adventure begin! ![]() ![]() Not much we can do besides go to the Explorers Guild. Can't even access the Options menu right now. ![]() ![]() (The telop says "Armor-wearing man.") ![]() ![]() ![]() ![]() ![]() Character creation should be familiar if you've played any other Etrian Odyssey game before, but EO5 introduces a couple of twists into the mix. Firstly, this isn't a class selection screen--no, this is where you pick a race for a character. In a series first, EO5 divides up the class roster amongst four different races, all mentioned in the Yggdrasil pan. In addition to this, a character's base stats are no longer solely reliant on their class--their race determines the bulk of their stats, with some additional modifiers coming from class specializations, which we won't see for a while. Speaking of stats, anyone familiar with past EO games might notice that the TEC stat is missing. In EO5, it's been split up into two discrete stats: INT, which determines magical damage, and WIS, which determines healing amounts and magical defense. I assume this was done not only to make what stats control what more intuitive to people coming from other RPGs, but also because TEC was probably a nightmare of a stat to balance due to how much it controlled in previous EO games (magic damage, magic defense, healing amounts, disable infliction/resistance in EO3-EOU). Speaking of stats, here's a short summary of them:
With all of that in mind, let's go over each of the races: Earthrun: quote:The most populous race of Arcadia. Residing all over the continent, they have the most classes to choose from. Though generally average in most ways, they boast high Vitality. Earthrun possess physical stats ranging from decent to great--their HP and VIT are the highest of any of the races, and their STR's pretty good too. They also have the best LUC of any of the races, making them better at inflicting and resisting disables, among other things. Unfortunately, their TP, INT, and WIS are all pretty bad (they actually have the lowest TP of any race), meaning that they need to watch their TP pretty closely, they make for really terrible spellcasters and healers, and they take more damage from magical attacks than other races on average. ![]() ![]() Lunarian: quote:Tall and thin magic studying race. A race that's long studied magic in the frozen land of Sidonia. Perhaps because of that, these thin people have exceptional Intelligence. Lunarians are the offensive spellcasting race. Their STR and AGI are sub-par, and they have the worst HP and VIT of any race, but their INT is through the roof, and their WIS and LUC are nothing to scoff at. This, pretty obviously, makes them really good at dishing out burst damage with magical skills from one of their classes, and through...some other means for the other class. Just don't expect them to be very quick, or be able to take hits. ![]() ![]() Therian: quote:Warrior race with the blood of beasts. A people that hail from the deep forests of the mountainous land of Yamato. Said to be descended from beasts, their incredible Strength and Agility make them peerless warriors. Therians are the agile physical damage dealer race, similar to Ronin from EO1 and 2. I'd say their job is entirely, y'know, dealing damage, but one of their two classes is more akin to a support that can occasionally contribute some damage. They do offer the best damage-dealing class in the game, though, which is augmented by their incredibly high STR and AGI. They have okay HP, TP, VIT, and LUC, but nothing spectacular. They suffer from even worse INT and WIS problems than Earthrun, though, so they make for even worse spellcasters and take even more damage from magical attacks. ![]() ![]() Brownie: quote:Small, friendly race close to nature. A small-statured people who make their homes in the Great Plains. They worship Mother Nature, and can make medicines from plants or call upon divine power. Brownies are a somewhat odd race dedicated entirely to supporting. They have the absolute worst STR and LUC of any race (the LUC part is more relevant than you might think), and pretty bad HP (just a little more than Lunarians), but actually decent everything else--they have the highest WIS of any race, and their VIT's not too far off from Earthrun. Their INT's pretty good, too. Earthrun classes: ![]() ![]() ![]() quote:Front Row Evasive Attacker Fencers are a combination of dodge-tanks and supporting attackers. Dodge-tanking should be fairly simple to understand just from the name, but supportive attacking might need further explanation: about half of their basic skillset and one of their specializations are dedicated to Chain skills, which are slight retoolings of the elemental Chaser skills that Landsknechts had in EO1/2/U/2U. And yes, I said Chasers, not Links from EO4--Chains are sadly not as easy to use as Links. I personally prefer using Fencers as dodge-tanks, but Chains aren't bad--they're easier to set up than Chasers ever were, and can deal really good damage even with only 3 Chains per turn. Hell, you could have two Fencers in a party, one for dodge-tanking and one for Chains, and it'd actually work out pretty well. Y'know, before we go any further, how about we actually try making a character? That sounds fun. ![]() ![]() Oh lord that's a big change from previous EOs. One of the major selling points of EO5 during its pre-release phase was the expanded character customization. In EO1/2 and U/2U, you had a choice of a select amount of portraits, and that was it (2U DLC excluded). EO3 introduced palette swaps for each portrait, and EO5 carries on that feature. However, now, you can also adjust a bunch of other things about characters--specifically, their hair, eye, and skin color, as well as giving them a voice (we'll get back to that). Customizing hair and eye color is actually pretty in-depth. There's a couple of presets for each, but you can also manually set RGB values for both the primary and in-shadow colors. ![]() ![]() Meaning you can do dumb stuff like this. ![]() ![]() Eye customization works much like hair customization does, with one exception. See that "LR LINK" checkbox? ![]() ![]() Turning it off enables heterochromia! ![]() ![]() Skin customization's more limited compared to hair and eyes, but you still have a decent amount of options here. Worth noting that skin colors change between races--Lunarians have a ton of weird, alien-looking skins, for example. ![]() ![]() And lastly, voices. You have a selection of 20 voices per gender, each labeled with an archetype. Note that voice selection isn't restricted based on portrait or race--you're free to, say, put one of the annoyingly high-pitched female voices on the large angry Cestus. Here's samples of each of the voices. (Any audio oddities are Premiere's fault. They don't get in the way of anything, anyway.) As for what each archetype translates to, along with what their sample translates to: quote:1: Hot Blooded; "Let's do this!" If you're boring, you can also choose to give no voice to a character, but why would you do that? Having some noise in battle is always fun, as long as it's not some of the more irritatingly high-pitched ones. ![]() ![]() ![]() ![]() ![]() ![]() Well, that was a fun detour. How about we get back to classes? quote:Front Row Defense Specialist Dragoons are basically Protectors from EO1/2 and/or Hoplites from EO3 after being given a bunch of spit and polish, and some okay offensive capabilities. Their primary job is keeping the party alive via damage mitigation (and some semi-unreliable tanking if you feel like it), but as their description mentions, they also have a couple of offensive skills to use on turns where you don't feel a shield skill is necessary. It's really hard to go wrong with a Dragoon, honestly, assuming you have a party that isn't overly defensive. ![]() ![]() ![]() quote:Front Row Technical Attacker ![]() ![]() ![]() quote:Front Row Debuffing Attacker Moving onto Lunarian classes: ![]() ![]() ![]() quote:Back Row Elemental Attacker Alchemists, Zodiacs, Runemasters--whatever you want to call elemental magic attackers, Warlocks follow in their footsteps. They are all about inflicting magical damage, usually of the fire, ice, and volt variety. EO2, EO3, and EOU experimented with giving them access to physical damage, but none of those worked out. In EO5, however, Warlocks do actually have a specialization that gives them magical cut, stab, and bash damage, and they're not actually garbage this go-around! How about that? The downside to Warlocks is that Lunarian stats mean they're incredibly fragile, and it's really easy to end up with a useless Warlock that's bled dry of TP really quickly in the early and midgame if you don't invest your skill points right. ![]() ![]() ![]() quote:Pet-based Jack of All Trades The title and description really do sum Necromancers up quite neatly. Their skill trees are kind of all over the place with all types of skills, with one consistent theme: summoning, using, and expending summons. Necromancers are one of two summon-focused classes in EO5, and one of three that can summon overall (Dragoons have two summon skills that aren't crucial to their function). They can be a little finicky to use due to that fact, but they do make up for it by being able to fill quite a few roles at once. ![]() ![]() ![]() quote:Pet-Based Ranged Attacker Hounds are the other summon-focused class. They operate a little differently from Necromancers--instead of working with multiple disposable summons, Hounds summon either dogs or hawks, both of which almost function a little like autonomous party members. Dogs focus on healing while hawks focus on damage. This isn't to say that the Hound themself is just a vehicle for the summon, though--they can contribute a little extra damage with their bows, and Therians' high STR means it's not totally insignificant. ![]() ![]() ![]() quote:Front Row Offense Specialist And lastly, Brownie classes: ![]() ![]() ![]() quote:Back Row Support Specialist Shamans are really kind of strange and unwieldy. They have the standard buffs you'd expect from a buffing support class, of course, but the rest of their skills all operate on manipulating buffs they themselves or the entire party have to put down various effects, such as dispelling specific elemental resistance buffs to reduce all enemies' resistance to that given element for one turn. ![]() ![]() ![]() quote:Back Row Healer It wouldn't be an EO game without a Medic class, would it? Herbalists can function exclusively as old-style Medics if you want, and they're really good at that job. However, they also have access to Smoke skills, which attempt to inflict an ailment (with lower-than-average base inflict rates), and apply a debuff to enemies that reduce their resistance to that ailment. As I mentioned earlier, Brownies have really terrible LUC, so inflicting ailments with a Brownie Herbalist is an exercise in frustration. However, there's a way to create a character that can make good use of Smoke skills, which we'll see in a few updates. ![]() And there we have it, a guild of 10 misfits ready to demonstrate the combat system, because I'm saving all the other tutorial stuff for when we actually have a real guild. ![]() I'm gonna roll with Dragoon/Cestus/Reaper, Necromancer/Hound for now. I wouldn't necessarily use this party in an actual run because of the Necromancer and Hound kind of stepping on each other's toes, but eh. https://zippy.gfycat.com/SoupyPresentAfricanparadiseflycatcher.webm ![]() I'll save full enemy writeups for the actual first update. Note the blue thing with Japanese characters above the front row--that is a dog that I had the Hound (Jib) summon in the field. It's also why Jib is missing TP. ![]() The battle UI's undergone a massive overhaul compared to previous EO games, but all the basic functions are still here. In order, you have the following commands:
![]() Ned's only skill is Line Guard, which reduces all physical damage taken by a row for one turn. Line Guard functions almost exactly like its counterpart in EO3, with the exception that the damage reduction is the same for both rows. ![]() ![]() ![]() Glock, meanwhile, initiates the Union skill Double Attack, with Ned cooperating, on the left Roper. Union skills can be initiated by anyone with a completely full Union gauge, and require a certain number of party members to cooperate. When a Union skill is used, all participants have their gauge drained to 0, and the Union skill is used at the start of the turn. In Double Attack's case, it requires two participants, who both will basically do normal attacks on the targeted enemy. ![]() ![]() ![]() Yorsh sets up a Double Attack on the right Roper, with Jib cooperating... ![]() And will use Scythe of Numb Stasis for her normal action, which'll deal cut damage to one row. If she had the Miasma Weapon state, it'd also attempt to inflict paralysis. ![]() Heavy will use Ghost Summoning, which consumes a bit of his HP to create a ghost with some slight bonus HP. ![]() Jib's only skill is Dog Whistle, which is useless right now, so he'll just attack. https://zippy.gfycat.com/RegularDisgustingFoxhound.webm Spending two characters' Union to get two extra normal attacks on one enemy is pretty decent for the earlygame. ![]() ![]() These two did it, too. ![]() ![]() Like Clarste mentioned earlier, pets have their own special row, if the dog didn't give it away already. ![]() ![]() ![]() This battle shouldn't take too long. ![]() ![]() Line Guard looks like that when it activates. Enemies hit really drat hard early on, and Line Guard can often be the difference between life and death for a character. ![]() ![]() ![]() Easy enough. ![]() Anyone still alive at the end of a battle gets EXP, enemies drop items, I'm sure you could assume this information.
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Hey, kids! Can you guess what time it is? That's right, it's time for the post that explains how to submit characters for the LP's narrative! Rolls right off the tongue. Anyway, there's some things you should know about character creation that were glossed over in Update 0. Firstly, you are not limited to a class's portraits for selecting a portrait. That might sound strange, but hear me out. Each race has a set of two generic portraits that you can use for any class in that race--you actually saw them already in pretty much every screenshot, but here they are again: ![]() (From top to bottom: Earthrun, Lunarian, Therian, Brownie.) In addition to these generic race portraits, you also have a selection of twelve DLC portraits--six different types, each with two versions: ![]() (Fans of Etrian Odyssey might recognize the fourth, fifth, and sixth sets of DLC portraits--they are, respectively, Protector 2, Medic 2, and Gunner 2 from EO1/2.) Anyway, yes, character submissions. The same rules as EO2U apply: pick a class, a portrait, give the character a name, and provide a bio of whatever length you want. However, because of how character customization works in EO5, you can also provide:
Lastly: you're free to submit however many characters you want, but please limit yourself to just one character per class. In addition, if one of your characters is picked, the rest are disqualified. Skin colors: Earthrun, Therian, Brownie ![]() Lunarian ![]() Hair/eye presets: Hair ![]() Eyes ![]() Just for convenience, here's all of the class portraits again: Fencer ![]() Dragoon ![]() Cestus ![]() Reaper ![]() Warlock ![]() Necromancer ![]() Hound ![]() Masurao ![]() Shaman ![]() Herbalist ![]() And, for posterity, here's all the early submissions from the EO2U LP: quote:Now come, Samurai. Put on a good show... Rea fucked around with this message at 06:42 on Oct 15, 2016 |
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Already diving into another one, huh? Well, good luck with this.
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Ragnar Homsar posted:Anyway, yes, character submissions. The same rules as EO2U apply: pick a class, a portrait, give the character a name, and provide a bio of whatever length you want. However, because of how character customization works in EO5, you can also provide: Still forgetting to list voices as part of the character submissions, Ragnar? ![]()
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BlackPersona posted:Still forgetting to list voices as part of the character submissions, Ragnar? It just wouldn't be something I make without some glaringly obvious error I forget about later, huh? Fixed. Rea fucked around with this message at 03:03 on Oct 14, 2016 |
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it's hard to stand an eo game without my precious dinogator but i... will survive...
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I'm looking forward to this a whole lot, and I'm sure you'll make it as wonderful as your last thread. The best of luck to you.
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make more dragoons necromancers and mushrambos also thanks. this is a public service announcement from the aeolian council
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Specifically, we have low submission counts (2) for three of the classes: Dragoon, Necromancer, and Masurao. That said, the highest count is only 4 anyway. The deadline for submissions will probably be the end of this weekend, as we'll likely be deciding on Sunday or Monday.
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Ground floor motherfuckers.
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I for one am ready to see who is the first to be mauled by whatever this game's equivalent of the Great Lynx is.
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Quite looking forward to this. Just don't go burning yourself out Ragnar.
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Well, if you insist... Name: Bryce Class: Dragoon Portrait: 3A Skin Color: Row 2, 3rd from left Hair Color: preset row 1, 2nd from left Eye Color: preset row 1, 5th from left. Voice: Apathetic, 19 Aloof, easily distracted, and almost slothlike, Bryce is a Dragoon who would vastly prefer to spend 22 hours out of his day sleeping. Since that doesn't pay the bills, he has to work instead and has made his way to the town of Aeolis by working as a bodyguard. Being out of money and only having enough willpower to go without food for about a week or so, he's currently been spurred into action to find something to help him pay the bills. Prefers to work by expending exactly enough effort to finish a job, and not an iota more. Name: Lioth Class: Necromancer Portrait: 4D Skin Color: 2nd row, far right Hair Color: Preset, 2nd row, 5th from left. Eye Color: Preset, 2nd row, far left Voice: Hag, 32 'There's no problem that can't be solved by reanimating it and making it your slave' is Lioth's favorite philosophy. She's proud of her necromatic techniques and is happy to use them first and often, whenever the opportunity arises. She's haughty, brash, and a bit of a flirt--though it often comes off badly when she tells someone that their eyes would look great preserved in formaldehyde. She likes to lord her intelligence over others and always tries to feel superior. It's not hard to take her down a peg since she frequently doesn't know as much as she pretends to about anything other than cadavers or spirits, but doing this makes her sulk. Name: Bow Class: Masurao Portrait: Generic Therian F Skin Color: 1st row, 4th from left Hair Color: preset 1st row, 5th from left Eye Color: preset 2nd row, 5th from left Voice: 39, Taciturn Bow is a former student who was banished from her home after an unfortunate training accident in which she accidentally killed her master's son. (In hindsight, they probably shouldn't have used real swords.) While she used to be expressive and energetic, years of wandering and living by herself have made her keep her focus but lose the bounciness that went along with it. Businesslike and to the point, she's honed the skills she learned through her time on the road to become something of a competent swordswoman. She doesn't ever talk about her past, changing the subject anytime someone brings it up. Hearing about the exploration boom in Aeolis, she's here to get in on the ground floor and make a name for herself. By doing that, she hopes that her hometown will hear what's become of her and feel really bad about running her off all those years ago.
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Wow, that's a whole ton of character apps already, but I'm still gonna submit one. Name: Law Class: Necromancer Portrait: Row 1, Column 3 Skin Color: Default purple, it's too good to change Hair Color: The white/grey default works well here too Eye Color: I didn't see it in the presets, so whatever looks most like the color of a dead fish's eyes to you. Voice: (10) Gentleman Law comes from a village where necromancers are raised as guardians of life and death, protecting the natural flow of things. This also involves putting ne'er-do-wells that'd exploit the dead and undead for their own purposes to justice, as well as anyone who'd seek to unnaturally prolong their own life. Or at least, that was the idea, but like all things corruption eventually settled in. Nowadays, most necromancers from Law's town will happily use necromancy for their own benefit (and for the benefit of others if the price is right) while still claiming to be infallible guardians of nature, and Law is no exception. He's already lost count of how many times he's died (it's starting to show) and he doesn't care in the least about how many kickbacks and benefits he gleans from his work. He does have to keep up appearances, however, and recently back home the hammer has been coming down hard on necromancer corruption. Law was recently slated for an audit and thought now would be a good time to get far, far away from town for a while and actually do his job properly for a while with some low-key heroics. Y'know, get some solid and well-tabulated work down on his tally sheet before returning home. And maybe he might offer a few of the more cautious adventurers in town some "life insurance policies" on the down-low to earn some pocket money. Law is easy enough to get along with when he isn't doing his high-pressure salesman shtick, and he's polite enough not to try force sales on his close friends. Once you get past his unending need to abuse his powers and authority for easy coin and favors, he's actually a pretty talented and hardworking necromancer.
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all shall bend to my will. hubadabudabuda
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I'm already excited to see the submissions and FOEs!! Also ![]() Also, out of curiosity, will you be adding that new portrait info from the submissions post to an update?
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Oh god too much customization, I can't do it. Looking forward to seeing how this turns out.
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I guess I'm just curious but are the classes here balanced much like in EOIV or not?
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I won't submit a character, since I'm sure my Survivalist stole the show last time, so I'll just enjoy this LP greatly. And no one can stop me.
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Name: Mio (ミオ) Class: Shaman Portrait: DLC Row 2, Column 1 Skin Color: Default Hair Color: Something like ![]() Eye Color: Green Voice: 37, Stubborn Mio used to be a normal girl in a country called 'Japan.' In Japan, she was a nerdy student with few friends, poor grades, and few interests outside of her favorite games and buying fan-comics about fictional characters in romantic relationships. Truly, hers was a pitiable lot. Until one day, in the middle of the night, her 3DS began to glow! Reaching out towards it, she brushed her fingers across the screen - and was sucked into the world of the game! Overwhelmed, outmatched, and out of her depth, she is forced to rely on the good will of those around her, hoping that the labyrinth will unveil the truth of why she was brought here, and give her a way to get back home. And also hoping that her guild is filled with cute boys. ... That's her story, anyway. Nobody's really sure if it's true or not - or frankly, what she's even talking about when she explains it. She might just be weird. True, she can actually kind of fight despite everything, but maybe she got bumped on the head during training. And she seems weirdly fascinated by all the non-Earthrun races, but she could just have a bit of exoticism going on. Either way, she tries not to go on too long about all that. Not that many people seem to buy it. She's more than happy to go into great depth if someone does buy it, though! Especially, you know. A handsome man of about her age, maybe a little older. Please buy it. Endorph fucked around with this message at 20:11 on Oct 14, 2016 |
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Oh, yeah, I forgot to mention that. DLC portraits can be used for any race. You can use the Medic 2 portrait for a Brownie Herbalist, for example. If I'm gonna be honest, I'm surprised people haven't been using the DLC portraits. When I first showed them to Clarste, his opinion was basically "everyone's going to use these, they're too good." ![]()
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Name: Aeren Class: Dragoon Portrait: 1 (Top Left, red armor) Skin Color: Dark brown (bottom right on the Earthrun presets) Hair Color: Green Eye Color: Purple Voice: 12, Nihilistic Sometimes professional adventurers have to unwind after a nasty fight, this is true of most cases. Sometimes instead of just unwinding, said adventurer gets drunk as hell, uses an aether shard while drunk and covered in void mana, blows up said aether shard and ends up in the middle of who knows where. And thus we have Aeren Tellos, professional adventurer, joining up because he doesn't know where in Eorzea he is and needs cash to find out. Being an old hand at taking hits and protecting others doesn't hurt his credentials either. Now if only he'd stop insisting that he was a Paladin and not a Dragoon...
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Ragnar Homsar posted:Oh, yeah, I forgot to mention that. DLC portraits can be used for any race. You can use the Medic 2 portrait for a Brownie Herbalist, for example. Most of them.
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Ragnar Homsar posted:If I'm gonna be honest, I'm surprised people haven't been using the DLC portraits. When I first showed them to Clarste, his opinion was basically "everyone's going to use these, they're too good." Well I'm all about using stuff other people haven't, so... Name: Clara Class: Warlock Portrait: DLC - Protector 2 B Skin Color: 1st row, 3rd from left Hair Color: preset, 1st row, 4th from left Eye Color: preset, 2nd row, 2nd from left Voice: 25, Lively A warlock who's found herself on the business end of one too many beatings during her travels. Because of it, she's started dressing and acting a lot like a Dragoon in order to discourage targets from attacking her. The armor is all actually cardboard and is 100% cosmetic. She's got a go-get-'em attitude and is always eager to be the second person through a door--so that the person in front can tank for her if need be. Her sword is a modified version of a warlock's staff, and getting it to work right is her proudest achievement. She hides her Lunarian ears under her hair since everyone knows only Earthrun are Dragoons.
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Name: Sarah Class: Fencer Portrait: 4A Skin Color: Row 1, 2nd from the right Hair Color: Row 1, 3rd from the right Eye Color: Row 2, 3 from the left Voice: Timid Sarah as the youngest sibling in her family was always shy and reserved. But following a near death experience she took her eldest sister advice to break out of her shell and train with her to learn the ways of the Fencing, While still a little shy shes cares for her comrades like they were family. lord hobo fucked around with this message at 22:47 on Oct 14, 2016 |
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Two more 'cos hey. Name: Gideon Class: Dragoon Portrait: 1B Skin Color: Top row, 5th color Hair Color: Red Eye Color: Green Voice: 20 (Rough) Joining the Dragoon Corps has been Gideon's lifelong dream. But when he's finally inducted... he immediately regrets it. You see, he's only here for the sick, sick uniform. Trenchcoats are badass, the draconic pauldrons even moreso, and have you seen those gold chains?? But nobody ever told him about this stupid 'taunting your enemy so you get axed in the face' deal! His hair takes ages to style, and he's sure as hell not letting cow horns or frog bollocks anywhere near his proximity. And what's with his peers' obsession with using their shield to protect people or some poo poo when they've got a huge kick-rear end gun? That's super lame. (The huge guns are the other reason he wants to join the corps, but people tend to snicker and giggle when he says that out loud.) He would quit, but then he would lose the uniform and the gun, plus he's also spent a not-insignificant sum... gifting... the right people so he could get in. So whatever, this assignment to accompany tourists to a giant tree or something seems easy enough, he could fulfill his required duty hours while getting these lamers out of his perfect hair. You may think no one in their right mind would want someone like that in their party, but Gideon is extraordinarily talented at one thing, and that's being punchable. He is so naturally obnoxious and abrasive, even monsters incapable of understanding human speech can't help but feel compelled to hit him whenever he opens his mouth. Quite ironically, this makes him a pretty effective Dragoon, even if he's nowhere near a noble one. His party may not be able to stand him, but they could do worse than having a good meatshield to get axes away from their faces. Name: Alexis Class: Fencer Portrait: 3B Skin Color: Default Hair Color: Dark brown Eye Color: Dark grey Voice: 10 (Gentleman) Alexis is the forty-seventh prince of a kingdom from a far, far away continent. He was to marry the thirty-second princess of a neighboring kingdom in another one of their families' endless list of political marriages, but this particular princess turned out to be a bit of a rebel. She ditched him on the wedding day without so much an explanation or an apology. Later that he found out that she had grown dissatisfied with her caged and dictated life, so she escaped to Aeolis to become an "adventurer" and scale its giant tree - the Yggdrasil. Even later on, he found out she had perished inside the dungeon. He may not know her name, or have seen her face, or... know much anything about her at all, but Alexis has his honor. He would not let the murderer of his bethrothed go unpunished. There's one problem, however. He did not know who or what, exactly, killed the princess, and deducing that is definitely an impossible task. But then the answer dawned upon him - it was not the monsters that killed her. She could have died to the boars, the cat-birds, the legs-in-a-pudding, but it would never had happened... without the challenge that the tree presents. And so, he ran away from his home of sixteen years and got on a ship to Aeolis. (He was silently pleased at how dramatic it was to leave his pampered life just like the princess did.) Armed with a decorative sword he took off the palace walls and about three weeks' worth of fencing lessons (that he took before he got bored of it, as princes do), he's going to duel the killer of his lover to the death... the entire Yggdrasil Labyrinth. Also, I actually edited the description for my Necromancer from "tens of thousands of Entals" to "hundreds of thousands of Entals". ![]() blizzardvizard fucked around with this message at 18:40 on Oct 14, 2016 |
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theshim posted:It helps that most of the class portraits are pretty good again. Yeah, I really didn't like EO4's portraits overall. They were really boring and bland compared to EO3's. EO5's portraits are a lot better.
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Ok so, here goes nothing, I guess. Name: Lanzoni (ランゾニー) Class: Necromancer Portrait: 2nd Male, A Skin: Third (left to right) Bottom row Hair: 3rd? (Left to right) Bottom row Eyes: 4th (left to right) Top row Voice: Nihilistic Who doesn't like to have a marvelous body? Working as a model was what he lived for, not because of the amount the artists paid him just to pose, but for being immortalized in the endless work of painters and sculptors from all over the world. But those days are a thing the past. Lanzoni, the one who loved being the center of attention now lies hidden from the world, his body now covered in scars.You see, having an excellent physique attracted a lot of people but also attracted those who were envious, and those scars are the painful reminder. Alone, his only company was the whispering wind that flew to his window, or so he thought. One day, he realized that those whispers were not from the wind, but from the dead. Somehow, he could hear and talk to them. Spirits that came to talk to him despite his scars, some even talked about their days exploring ancient ruins, and a few just talked about spending hours looking at the paintings and statues made in his image. That day, he found a new calling, the path of the Necromancer. With a renewed spirit, he set forth with one goal in his mind, being the most fabulous Necromancer that ever existed. Who knows, maybe he can even recover his tanned body. Yikes dude, you need some sunlight. I'm just a fan of Fabio-like haired dudes in RPGs, ok?
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...Aw, crap, I forgot to mention: we need a guild name, too. Same thing as character names: either give us something in English and Clarste'll translate it, or give us something already in Japanese and I will spend forever hunting-and-pecking the correct characters. Also, the initial party vote. Almost forgot that too. Just vote for whatever 3 classes you like. Also one minor thing: if your character isn't picked, don't be too sad! You'll get another chance when specializations roll around, because I'll be adding more characters to have one character for each specialization (minus one specialization I find kind of pointless). Any characters that aren't picked here will be auto-entered when specializations roll around unless the authors specify otherwise. How many more characters, you might ask? ...Um, well, 8. Plus another character that won't be picked now, but will show up soon after 1F. And people thought 15 was a lot of characters for EO2U. ![]() Lastly, if you're one of those Twitter users and feel like having another method of being informed when an update goes live, I might as well put this thing to some use after registering it back in 2009. My Steam profile's also on there if you feel like having me babble at you. Rea fucked around with this message at 01:53 on Oct 15, 2016 |
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Name: Mark Class: Cestus Portrait: Male Skin: Rightmost color, top row Hair: Dark purple Eyes: Yellow Voice: 16 (Cocky) Mark likes punching things. A lot. So much so that he became a Cestus, and it wasn't enough. He joined the guild in search of more things to punch, and secretly hoping he gets to punch the World Tree. Despite his punching-centric worldview, he's incredibly loyal to his friends and surprisingly empathetic. Any attempt at discussing his past ends in frustration, because he invariably starts talking about things he's punched.
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Do we really need a guild name? We should be the Nameless Guild ![]()
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I don't really have a character to submit, but I'm just gonna say I hope the Feral voice gets at least one slot. E: seconding Nameless guild, if we can.
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I just hope the Necrodancer gets picked because that is the greatest character pitch I've seen since alcharagia's Shogun for the EO3 thread. Actually, it might be better than that one. As for names, given as we're in the D&D flavoured version of EO, how about Guild Grognard? As for classes... Shaman, Necromancer, Masurao. vdate fucked around with this message at 15:24 on Oct 15, 2016 |
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Another vote for Nameless, and initial party vote for Cestus, Dragoon and Necromancer.
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Voting for Nameless! Not sure what to think of the game yet. I'll have to wait until it comes stateside, but let's hope it's good.
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First time I heard the word Yggdrasil, it was Tales of Symphonia. Guild Mythos. I know it's spelled incorrectly shut up. Herbalist, Masurao, Warlock
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Pollyanna posted:Voting for Nameless! I mean, the fact that I'm doing an LP of it should tell you my opinion of it. ![]() In all seriousness I really do like EO5. It takes the series away from some of the bad JRPG habits that the Untolds were slipping into, like RNG-reliant core mechanics (you could ignore them in EOU, but Grimoires were mandatory in EO2U) and serious problems with number inflation. I also far prefer the class specialization system to Grimoires and even subclassing (both the EO3 and EO4 versions).
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# ? Feb 7, 2025 04:38 |
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Hey look I'm switching things up in order to encourage more variance in some classes that don't have as many submissions WOOOOOOOOOOOAAAAAAAAAAAHHHHHHHHHHH For EO5, we will be staggering announcing what characters win over the weekend to Monday maybe, announcing one at a time. I feel like doing this because there's some classes that soared from a really low amount of submissions near the end of EO2U to an incredibly high amount (Fencer went from 1 submission to 5 in a matter of days) and I kind of want to divert anyone that's thinking about writing any characters towards classes with less submissions. And the first winner of this arbitrary non-contest pseudo-judged by us three and some of my friends is: ![]() ![]() ![]() Mio (submitted by Endorph), who will be our initial Shaman. (I'm posting images so that people that submit characters can look over them and make sure they're fine--especially standalone/cropped portraits, since I have to manually do those in Photoshop.) quote:Mio used to be a normal girl in a country called 'Japan.' In Japan, she was a nerdy student with few friends, poor grades, and few interests outside of her favorite games and buying fan-comics about fictional characters in romantic relationships. Truly, hers was a pitiable lot. Rea fucked around with this message at 04:27 on Oct 16, 2016 |
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