Hell yeah, can't wait for the juiciest time of the year!
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# ¿ Jun 6, 2017 02:43 |
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# ¿ Apr 26, 2024 17:18 |
Wait, I mean time of the year.
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# ¿ Jun 6, 2017 03:54 |
+1 vote for the theme to be STUMPED. Metal Saw: Timber Espionage Action.
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# ¿ Jun 16, 2017 23:31 |
Wow, just less than six hours until the theme. You're much too nice! Thank you for the game, really excited to see this year!
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# ¿ Jul 7, 2017 02:11 |
Can't wait for those sweet Chinese Lou-ny Balloon-y ripoffs
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# ¿ Jul 7, 2017 23:04 |
Oh man, I don't want to play favorites, but if some of these don't work out I'm going to be so bummed. Definitely seems like a bit freer theme this time!
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# ¿ Jul 8, 2017 22:39 |
Man, some of these are looking nuts. For instance, I thought the FCEUX thing was a joke I don't know if it'll be useful to anyone, but I recently ran into a neat little interactive demo that explains the A* pathfinding/graph search algorithm and a few other interactive tutorials.
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# ¿ Jul 15, 2017 00:54 |
Twitch Plays H̴̨̛̜̹͖̣̝͓̙̮̞̳̖̐̔̓͐͋͑̏͑̈̐̄ộ̸̧̢̢̲̭͖̬̙͚̲̭͑̈́̃̏͒̈̍̂͆͊͝ô̷̧̢̡͚̭͈̱̰̣̝̱̥̊͂͊̈́͌̌̑̚͘͘͝p̸̡̛̯̗͍͉̹̦̙̯̣̫̎͐̀̄̏́̈́͆̚͝ͅ ̷̨̛̯̪͔̬͓͙̩͓͚̳̹̓̓͗̊́́̇̓̐̽͝S̷͖̜̖̼͉͎̳̙̰̬̙͑̅̂̀̅͛̿͆̓̊̚͘p̶͈͉͔̻͈͍̪͙͇̲̲̲͑̄̌̈͒̉̓͗͒̕͝ḧ̷̢̡͖̮̩͓̟̗̬̲̞͕̇̓̊̅̀͊̌́̚͝͝ē̵̛̘͔͎̦͉̝͕̼͈̙̺̉̽̈͆̆́̍͋͜͠͝r̷̨̨͖̦̥̱͇͔̳̼̺̙̊͑͋̇͛̌̿̑̀̈͂͊ḙ̷̢̞͈̱̯̺̜̺̱̈́͐͊̒͊̆͑̓̀̄́̊ͅͅ
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# ¿ Jul 20, 2017 00:18 |
Yeah, enough of these awesome screenshots. Give me those pausing deets!
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# ¿ Jul 22, 2017 00:27 |
If you need motivation sounds like the guy that's been doing 100 Games in 5 Years just finished!
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# ¿ Jul 23, 2017 07:05 |
dupersaurus posted:If anyone's morbidly curious, I've put up a real rough demo at https://rozisdead.itch.io/awful-runners
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# ¿ Jul 26, 2017 00:48 |
ALFbrot posted:I hope nobody was terribly excited about playing a lousy, babby's-first-sidescroller knockoff of Sonic the Hedgehog that started with a sonic OC creator that let you modularly control your species, sex, color, favorite food, and personality traits (blademaster, autism, japanese, etc) and then let you go on a very short quest to rescue Sonic, who then declares you the most unique person he's ever met and then you kiss, the end IS LIFE EVEN WORTH LIVING ANYMORE!?
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# ¿ Jul 26, 2017 21:58 |
It's that time again.
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# ¿ Aug 1, 2017 00:26 |
Forer posted:Merioz 20 by 4R Studios Afal posted:Angry Minion Bird And Shrek by Team Afal Myron posted:Bat-Man and the Sacred Stones by Team Team netcat posted:Welcome Treasureman by SlimeLiker68 Siminu posted:Bootleg Miners by Mage Hand High Five Hammer Bro. posted:Thriftynauts by The Dapper Spendthrifts More impressions coming soon!
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# ¿ Aug 2, 2017 11:23 |
dupersaurus posted:Awful Runners by KT Games nolen posted:BOOTLEGS by poot n toot TomR posted:BBA SLAM by Beeconomic Advisors Gunzil posted:Soul Castle by Chroma Inc Lemon posted:Bootleg Bernie and his Album Making Journey by Team Porkchop Express awesomeolion posted:DMCA Takedown - Seize and Desist by VEG BOY REPUBLIC More later, etc. etc.
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# ¿ Aug 4, 2017 11:32 |
Apologies if I didn't respond to anyone, I'm trying to post without reading much to minimize spoilers! I'll get to it! More coming later.SystemLogoff posted:ShexEx - ShexEx Classic Edition by Team Last Second Xibanya posted:SimShine by Team Dogpit WrathOfBlade posted:Kurm Frog Teach ABC by Team Punch The Moon KRILLIN IN THE NAME posted:b00tl3g kr3w by 10 jams 50 jams a hundred jams Dieting Hippo posted:Missile Champions by Team Not Sure
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# ¿ Aug 6, 2017 09:59 |
I'm four pages behind and who knows how many games! Here's some more impressions:a cyberpunk goose posted:Legs by Legged and Dangerous Keeping that in mind, there were some balance tweaks I'd suggest. I seemed to have a lot of luck towering way up/charging over an enemy because it was easier to fall and hit then to try to hit somebody above you and risk plummeting to water (if they ran I'd just wait and aim for the back). I was wondering if maybe a "pit" shield might help with that in someway (or some sort of pit immunity if you're from ground and mostly undamaged). Towards the end we seemed to gravitate towards ground combat partly because it was easier to punish the legs getting caught in the architecture probably (maybe some splash damage?). I was thinking about changes to the reticle (my coop partner complained it was "too small") but maybe even some limited aim assist/UI tells might be okay. Also, with just one other person is seemed really tiring to chase and try to punish errors (the jump becoming more and more limited helped, but not so much that I didn't need to put in a lot of risk and effort, or do perfect ledge guarding). I asked my co-op partner what changes they wanted most and I got the answer, "It should use two mice." So there you go! Really fun, with a little work I'd imagine this is another game that would fit on the cheapo Steam party game side of things! blastron posted:PUNCH FIGHT 7: BOOT TO THE HEAD by TEAM PUNCH FIGHT Harold Krell posted:The Smash Boys vs. The Nerdy Boys by Team Krell!!!! NextTime000 posted:Smash-em Randal by TeamTime000 Hitlersaurus Christ posted:SUPER MEGA 256-IN-1 by SEXY LOCAL TEAM IN YOUR AREA Shoehead posted:DüM II: Heck on Earf by It's Shoehead's Team Wazzit posted:Tamale Drive by Fun Sewer Level Tann posted:Super Gargle Blaster by tann'gents Cute little stealth game. For programmer art and whatnot it was pretty charming! I wasn't too into the stealth mechanic (the time and retries thing kind of discourages searching for patterns/setting a plan and rewards brute forcing for speed) and I think the guards would've benefited from some pathing, but I'm always picky about stealth games. And they're hard to develop! I'm glad you tried one, though, always bonus points for stealth games. And overall I was pretty pleased with how the story and setting felt!
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# ¿ Aug 9, 2017 11:19 |
Wow, I missed a ton of meta posts! Next time I'll have to think of a better solution then, er, not reading posts (until I catch up to them). Also, I was gonna try that papercraft thing and post a photo but my printer's DOA, sorry! Also, here's the last group of impressions if you posted a "here's my game" post in the thread, followed by some posts that are more about the jam. If I missed you then post and I'll prioritize it. Next I'm going to try to go through the submitted games that weren't posted here, but I'm less likely to promise anything. Musical_Daredevil posted:Crazy Smuggler by Another Thing Named Colbert But I do think there were some significant mechanical and gameplay issues. For instance, cops were way too deadly and would often PIT me into an object where I couldn't move. The arrows and minimap was nice, but kind of useless without a distance indicator (no planning there!). The time limit seemed very strict (even more so factoring in how repairing worked) but also somehow 5 minutes seemed to produce a lot of uninteresting distance driving. There also seemed to be cleanup problems, as in later rounds any place with traffic was deadlocked and lampposts didn't despawn making many those areas essentially deathtraps. Oh, and similarly restarting didn't seem to work correctly at all (quitting out was the way to go). Finally, some object collision problems made bumps and curbs unreliable, sometimes flinging you and sometimes even when not it would take an extreme amount of health for barely anything. But besides the negatives, it was one of those games where it just starts and you're like, "Oh, I get it!" with a smile on your face. Also, this is one of those teams that come back again and again (sure, sometimes with different people, but that's a part of team building) and seem to get mechanically and technically better every single time, so I think it's just a matter of time before they produce something downright great. Knight007au posted:Bootlegger by Knight007au Narrative game made in RPG Maker. It seemed pretty hard to focus on and had some programmer's logic parts. Oh, I think the map clue probably should've been in a menu somewhere, and revisiting actually was kind of detrimental because I was unsure if the areas ever changed (and they didn't). There was a pretty neat metagame component but even mentioning that is spoilery. I never got the patreon loading screen, though Google found it but both of those were nice touches! It's a shame it had development problems (good postmortem!) because the couple interesting things are pretty good. dupersaurus posted:The the capsizing happen near colliders? Praseodymi posted:Not just the judges though. Flick through the reviews in the last few pages of the thread, it does seem like everyone plays the same few games to the detriment of the others. I'm pretty sure there are some games that will get no feedback outside of the gong show. There's also the time thing. Most people don't want to go through probably anything more than a game or two! I'm lucky in that way not just the least because I love reading about the development side, and events, and just messing around in games in general. If only I was a better reviewer! So even those that are receptive to it will usually wait to get the really highly recommended ones if they're not already just coming over because of Twitter friends or a game website. They just don't have the time for it really. That's not really even unique to this jam! I'd be thrilled if there was a way to kind of extended the splash range and discussion and whatnot, but I've never really been able to think of a way for it. Same with that it'd be great to attract more of the goon game developers (both ones that constantly post in the development threads and outright professionals. Not a single one on Twitter I follow mentioned it!). This is awesome! Same with all the contest stuff! ALFbrot posted:slapdick diaper ninnies
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# ¿ Aug 11, 2017 09:21 |
Awesome, maybe now I can see how I was supposed to automate in SimShine! I'm guessing nobody else was micromanaging Storage like I was. Also last night's (two night's ago? The Punch Fight 7 one) was really good, too. Loved when whoever was playing got stuck in that little storage area. I'm glad to hear it got some love outside of Awful Jams!Nate405 posted:Naked Bootleg by nhorne Giggs posted:My post-mortem is up! I detail a bunch of poo poo (mainly the process) but also how I made the intro logo animations some people seemed to like. Also the music and stuff. It's 4400 words long. I don't expect anyone to read it, but if you want to know almost anything about the game, take a look! Musical_Daredevil posted:Thank's for playing through our game and leaving feedback.
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# ¿ Aug 12, 2017 08:39 |
Here's the last of my game impressions, covering ones that weren't announced as finished in this thread (or maybe were and I somehow missed them) thrown into random.org. Thanks again to all submitter for a really great jam this year! So many solid games! Overreach by Team Phlargenarffen Kind of like Smash Bros if everyone was Dhalsim. I unfortunately couldn't play this one with anybody (if I knew beforehand I could've but I must have missed that when I checked, and unfortunately The Gong Show didn't do multiplayer either so I couldn't see it), but it seems the key is to use positioning for range fishing and abuse the counter. It seemed a bit janky at times with the shield not triggering when it was supposed to, which kind of led into a bit of button mashing, and objects had a few bugs (bad spawns or making the jumps pretty useless). Actually, it's pretty great it has any AI in it at all. Also, It does look like an arena brawler pretty strikingly which is cool that that much polish went into it! Red Planet IV by Missing Sentinel Software A Game Boy-esque shmup that's just a blast to play! And in PICO-8 nonetheless! The only thing I can fault it on is the theme, unless I squint hard. Also maybe that bullets blend in a bit too much on one of the levels. A must play! I beat !Easy Mode! JUICE by ok hand emoji This is an odd one. It seemed to be more of a showcase of various graphical effects (in HTML5?) rather than an actual game. And it almost felt like something you'd see in Newgrounds ten years or so ago. I tried it on three computers and every single one barely crawled. I think I got pretty far but there's no checkpoints so all it took was a bad attack pattern and that was it. Booze Blues by The Janky Crew Infinite runner with a 1920s rubber hose-esque animation style (like the earliest Merry Melodys). The graphics and the music work to good effect! A nitpick but I wish there was a different font as it was hard to read and similarly a lot of the objects didn't quite pop enough from the background. Some level sections were done rather well but others didn't seem to have much of a rhythm to them. I seemed to have an issue determining hitboxes which probably didn't help. A quick, pretty game that hits the theme well, though! The Booze Barn by Some Brothers Studios Alcohol bootlegging mini-games with a little bit of perk-buying attached to it. I was confused at first because there's no controls until you enter it but it seemed fairly generous. I liked the archery-style disinfectant one and thankfully the bug one didn't seem to lower it much (it was probably the most exciting although probably the most prone to RNG). Not bad for the Brothers' first foray into 3D! Headphone Hero by ChikinWings This fun Run and Gun platformer really hits the bootleg console game angle well! Not just the graphics, which strongly invoke a knock-off feel of malformed proprietary characters and brute-forced animation, but even the way the gameplay kind of feels like an off-kilter or off-engine mash-up (maybe this fictional shady developer wanted to do Mega Man but only had access to Pulseman). I do wish it was a little more user friendly (a lot of off-screen hits) and more complete feeling (though credits boss was a funny touch) but it really is an easy recommendation. Afal posted:uh... hm... it looks like only one person has submitted for the "guess the judges picks"... I guess Tann is the winner of Glittermitten Grove. All of the predictions might be totally wrong but who cares?
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# ¿ Aug 13, 2017 11:00 |
Oh wow, almost missed it! Thought it was tomorrow for some reason.
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# ¿ Aug 14, 2017 00:25 |
The most important part of the Jam is jam-ming all these sweet video games into your occipital lobe.
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# ¿ Aug 14, 2017 02:08 |
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# ¿ Apr 26, 2024 17:18 |
Congrats everyone! Now time for me to read the Judgements and whatever post-mortems I missed. Oh, and whoever does Octojams I hope you'll consider posting it in Games or something so I don't almost miss it again!SharpenedSpoonv2 posted:I want to highlight the history of users more, and make teams more betterer and more obvious, and especially highlight postmortems and allow for people to post reviews on the site rather than everything going in the thread.
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# ¿ Aug 15, 2017 02:07 |