(Thread IKs:
Captain Foo)
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shimmy shimmy posted:Does converting to chaos matter much for poison? The phys damage gets converted to chaos on the back-end anyway and I don't think stuff like armor will affect ailments even if the initial hit is phys since it just cares about the base hit for ailments i don't actually know, I just know every build i ever read for poison said you wanted to deal as much chaos as possible. im pretty sure it's an indirect requirement, because its more point efficient to just scale chaos damage and dot multi than it is to scale physical alongside it
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# ? Aug 14, 2022 04:57 |
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# ? Apr 27, 2024 07:16 |
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Reflect is a pretty good reason to try to fully convert
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# ? Aug 14, 2022 04:57 |
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also as far as scourge arrow it does actually deal significant hit damage. i think last time i played it, it was like 10% of my DPS. not a huge hit but I'd rather not deal with armor and chaos resist together
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# ? Aug 14, 2022 05:01 |
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ok I have a stupid question, bear with me what's the deal with X charges? like yes, I get their base mechanical functions, but what are X charge builds? I've never seen one pop up during my pre-season build browsing, and I don't think I've even seen one played - is there anything special about them, or literally just 'equip items and nodes that beef up benefits from charges'?
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# ? Aug 14, 2022 05:33 |
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people stack frenzy charges because they give more damage and speed and there are damage supports (eg ice bite) that increase your damage per charge so you can get increasingly multiplicatiive damage scaling by pushing # of charges as high as possible. power charges scale crit and crit damage and damage and similarly have a multiplicative increase on damage as the # of charges approaches the actual maximum possible # of charges. frenzy charge stackers very often use forbidden shako and/or precursor emblem rings. power charge stackers tend to use 1 or 2 void batteries (albeit both can be built in other ways) there's also badge of the brotherhood, a unique that sets your maximum number of frenzy charges equal to your maximum number of power charges, which is extremely powerful on power charge stacking builds because charges are balanced around being generally very hard to increase the maximum of
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# ? Aug 14, 2022 05:41 |
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The league can only support a limited number of frenzy characters because the shakos and bases are too scarce and it's really not worth playing without them. The power charge package is cheap, just a simple shortcut to a ton of spell damage and aoe, and you are never really married to the charges so you can upgrade poo poo in more general ways.
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# ? Aug 14, 2022 05:59 |
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i strongly suspect that for scourge arrow, or really any chaos damage skill with decent added effectiveness, you'll probably be getting an assload of flat chaos anyway from the covenant as your optimal chestpiece until fairly high budget levels. like have a look at what a level 29 added chaos gem does. in fact, i kind of suspect covenant will be expensive for a while if someone blows the lid on poison spectral helix again.
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# ? Aug 14, 2022 06:02 |
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Jean Eric Burn posted:The league can only support a limited number of frenzy characters because the shakos and bases are too scarce and it's really not worth playing without them. A good Shako is going to be completely impossible for most people with the increased divine prices.
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# ? Aug 14, 2022 06:03 |
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Reiterpallasch posted:i strongly suspect that for scourge arrow, or really any chaos damage skill with decent added effectiveness, you'll probably be getting an assload of flat chaos anyway from the covenant as your optimal chestpiece until fairly high budget levels. like have a look at what a level 29 added chaos gem does. in fact, i kind of suspect covenant will be expensive for a while if someone blows the lid on poison spectral helix again. Yeah, good point. we'll have to do SOMETHING to replace focus ailment duration. Every poison build I've done felt like absolute garbage in maps with single target until you got that, and even then it felt really bad to keep spamming it.
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# ? Aug 14, 2022 06:13 |
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There's nothing in the game that can convert a Minion Instability explosion from fire into chaos, right?
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# ? Aug 14, 2022 06:25 |
So has lightning strike been dumpstered, or will it still be strong? Was thinking of doing that this league.
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# ? Aug 14, 2022 06:29 |
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Lightning Strike is fine, the bug that was fixed wasn't the "stand at a specific distance and get both hits" thing, it was another more niche bug where you'd occasionally get a third hit on top of that. I guess Omni got a bit of a nerf but it's still crazy strong. I kind of wish they WOULD stop the double hit thing and just buff the single target to compensate, weird positioning like that is why I won't play LS.
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# ? Aug 14, 2022 06:37 |
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they really really need to make melee not suck lol. it's not like it's completely in the dumpster (hello firestorm) but it's definitely not easy. some guy on Reddit has a ten billion page post talking about how it just straight up has way more buttons and go/no go checks for less base damage than self casting after the big 3.15 spell buff, which is why everyone says it sucks. most people don't want to deal with totem management and precise LS overlapping or gem swapping just to play the game. plus a lot of words about accuracy and precision and duelist access to reservation.
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# ? Aug 14, 2022 07:10 |
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from a mile high design perspective I don't know how you ever make melee work well in arpgs like this actual melee attacks/builds, i.e. ones where you do need to touch face with the monsters are always always always going to be more dangerous than ranged builds it generally boils down to either a) they can tank everything so it doesn't matter or b) they're not really melee, they're ranged pretending to use a melee attack that just happens to cover the screen
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# ? Aug 14, 2022 08:10 |
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There was definitely a point in time where melee builds in POE had some very clear advantages that other build types didn't. Those days are long gone. A combination of pretty much every build having a way to have map clear, boss killing, tankiness, and scaling but where being up close and standing still has become deadlier and deadlier has taken away every single reason to be melee. The only good melee build (LS) is basically just a ranged build that's only half a screen away instead of a full screen.
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# ? Aug 14, 2022 08:26 |
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Hey, flicker is technically melee...
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# ? Aug 14, 2022 08:35 |
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LS being a ranged skill is only true for mapping and only once you have oppressive dps. If you want to do actual damage you have to position carefully and be as close as any other melee skill. If you try ranged bossing on LS... yeah no poo poo you think melee is terrible.
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# ? Aug 14, 2022 09:09 |
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shimmy shimmy posted:Does converting to chaos matter much for poison? The phys damage gets converted to chaos on the back-end anyway and I don't think stuff like armor will affect ailments even if the initial hit is phys since it just cares about the base hit for ailments I believe converting to chaos should double dip your damage with chaos nodes. So chaos damage will make both your initial hit and the dot bigger and bc the initial hit is bigger your dot will be even bigger.
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# ? Aug 14, 2022 09:30 |
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Ailments haven't double dipped since I've started playing, which has been a moment
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# ? Aug 14, 2022 09:33 |
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Yeah. Always remember that ailment damage is calculated separately from hit damage, even though they both scale from base damage and (sometimes) have the same modifiers.
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# ? Aug 14, 2022 11:09 |
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Mentat Radnor posted:Not very profitable. the funniest part about this is, if i recall correctly, people mocked oni-goroshi by posting about how it'd at least be worth 1 divine orb, so charan (the maker of the item and all-around shitbag) specifically bugged GGG to make sure it wouldn't vendor for anything worthwhile, lest people just farm his baby weapon to vendor.
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# ? Aug 14, 2022 13:00 |
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Charan is essentially a lesson that companies need to follow and learn, though even knowing about him the need for early dev money is still to great, and even though the need for early dev money being too great its a universal regret to let someone pay that much money to essentially own your dev team.
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# ? Aug 14, 2022 13:02 |
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I just noticed they loving nerfed the covenant because of aurabots so I cant use it as a cheap 5/6 link for SRS early mapping.
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# ? Aug 14, 2022 13:47 |
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Elentor posted:Charan is essentially a lesson that companies need to follow and learn, though even knowing about him the need for early dev money is still to great, and even though the need for early dev money being too great its a universal regret to let someone pay that much money to essentially own your dev team. how.... how much did he pay to the dev team???
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# ? Aug 14, 2022 13:48 |
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it's funny that there's always something new and more pathetic to learn about the sword pervert
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# ? Aug 14, 2022 13:48 |
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New covenant is super strong, what?
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# ? Aug 14, 2022 13:49 |
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Wuxi posted:New covenant is super strong, what? instead of socketed skills cost life it now costs life on top of the normal skill cost
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# ? Aug 14, 2022 13:50 |
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Wuxi posted:New covenant is super strong, what? Maybe I'm misreading it but the blood magic element of it is gone and the life damage cost is in addition to the mana cost. SRS cost a poo poo ton of mana when supported and before you get gear to lower the cost, so covenant was a cheap way to fix the problem. Sure its super strong now if you dont care about that aspect and just want more damage.
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# ? Aug 14, 2022 13:53 |
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Jinnigan posted:how.... how much did he pay to the dev team??? 50k+ as public knowledge, no one is sure of the upper boundary only that it was at least 50k.
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# ? Aug 14, 2022 14:06 |
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Keep in mind that was back when GGG was a tiny, office-doubles-as-a-garage tier company Charan sucks rear end but that changes the dynamics
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# ? Aug 14, 2022 14:08 |
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# ? Aug 14, 2022 14:22 |
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Is there good guide or formula for how physical damage reduction (the stat, like from endurance charges), Armor, less physical damage taken from hits (like from arctic armor) etc stack together? E: Like, since armor is a relative amount of PDR depending on size of the hit, I assume less phys taken applies first. Is armor then calculated and spits out a PDR% and then your flat PDR is added on top? Insurrectionist fucked around with this message at 14:39 on Aug 14, 2022 |
# ? Aug 14, 2022 14:36 |
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https://www.poewiki.net/wiki/Receiving_damage As for PDR + Armor calc: https://www.reddit.com/r/pathofexile/comments/cknbkl/comment/evr9y8k/?utm_source=reddit&utm_medium=web2x&context=3 Mark_GGG posted:Armour provides an amount of Physical Damage Reduction against each hit dependant on your armour value and the amount of physical damage in the hit. Additional Physical Damage Reduction is just that - additional to the base physical damage reduction provided by your armour. So yes, armor calc + additional PDR = total PDR applied to hit before any Less damage taken mods.
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# ? Aug 14, 2022 14:52 |
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The PDR from armour is calculated first based on raw damage, and then gets added to other sources of PDR to determine total damage reduction. Modifiers to damage taken are applied after mitigation. (as I understand it, I could be wrong)
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# ? Aug 14, 2022 14:52 |
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Yeah PoB does every sort of less modifiers on the back end, I assume they did their diligence.
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# ? Aug 14, 2022 14:57 |
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whypick1 posted:https://www.poewiki.net/wiki/Receiving_damage Cool, thanks Makes Arctic Armor a bit more poo poo but I guess even stationary 21% less damage taken would be a bit much E: I looked at the armor page and it's a little confusing. The base formula given seems to be: However if I plug in say, 50k armor and 20k hit, I get 50k/(50k+100k) = 0.33 = 33% damage reduced = 6666 damage reduced. However the chart further down says I should be mitigating 4k damage, and 6666 happens at 100k armor: Am I looking at the wrong formula? Insurrectionist fucked around with this message at 15:29 on Aug 14, 2022 |
# ? Aug 14, 2022 15:19 |
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Insurrectionist posted:Cool, thanks Which chart is that? Is it on the old wiki? Because armor was semi-recently changed to be approx twice as effective in 3.16 (https://www.pathofexile.com/forum/view-thread/3186390#corecharacterdefencesandrecovery) https://www.poewiki.net/wiki/Armour#Relative_Physical_Damage_Reduction_(Base_Formula) This page shows 6667 damage being reduced from a 20k hit at 50k armor, like the formula returns
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# ? Aug 14, 2022 15:36 |
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an iksar marauder posted:Which chart is that? Is it on the old wiki? Because armor was semi-recently changed to be approx twice as effective. yeah, it was the old wiki it seems like, that makes more sense
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# ? Aug 14, 2022 15:37 |
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an iksar marauder posted:Keep in mind that was back when GGG was a tiny, office-doubles-as-a-garage tier company not that i'd really argue that charan probably ever passed as a not-weirdo, but at least he hadn't yet written a multi-book series about wanting to gently caress the waifu sword yet
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# ? Aug 14, 2022 15:39 |
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# ? Apr 27, 2024 07:16 |
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Herstory Begins Now posted:not that i'd really argue that charan probably ever passed as a not-weirdo, but at least he hadn't yet written a multi-book series about wanting to gently caress the waifu sword yet nothing published yet but you know there was a finished copy and at least a full rough draft of #2 sitting on a hard drive waiting for the right moment to let them both flourish
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# ? Aug 14, 2022 15:43 |