|
The best part about Bioware threads is all the DA2 apologists coming out of the woodwork every 2-3 pages precision posted:It's baffling because Inquisition actually improved the interface for playing the game in overhead "pause mode"... and I beat the game without ever needing to use it. The Crotch posted:How difficult do you want the lone spider/wolf/hyena that wanders into your path every 45 seconds to be? Also every second mook just having a fuckton of hitpoints in barrier and guard sure was great. Transmogrifier posted:If you play DAI on PC, there is a mod where you can unlock all the doors at the ball. It does so by reducing the requirements for some of the doors. Not sure how well it works still.
|
# ¿ Mar 13, 2018 10:46 |
|
|
# ¿ Apr 29, 2024 04:51 |
|
The plight of mages, you mean each and every one of them (that's not in your party) turning to blood magic, then into abominations? Yeah that sure is intriguing!
|
# ¿ Mar 14, 2018 12:54 |
|
Oh dear me posted:It's also not true. You just don't see many of the others until they're about to be murdered, because they've been imprisoned for life by the templars. If DA2 actually wanted to show nuances in the templar vs mage conflict it should probably have some non-insane mages for a start. "They exist and they're majorly oppressed, sure you almost exclusively encounter the evil ones but just take our word for it" is just really dumb. At least that stupid "conflict" got better in DAI.
|
# ¿ Mar 14, 2018 13:21 |
|
ApplesandOranges posted:I can still pick up DA2 and the gameplay flows fine. Origins gameplay feels like watching a snail now. DAO sold great and was well received as a modern take on Bioware's classics Baldur's Gate and Neverwinter Nights. It achieved what it set out to do, even though there was room for improvements. It's "slow" because that's the point, and there are plenty of mods to fix perceived and real combat issues. DA2's entire trick is being a "sequel" to DAO so EA could use the first game's popularity and established setting as a shortcut for a new series of action RPGs with more console-compatible combat and Mass Effect companion/talk elements. Because Dragon Age = $ and Mass Effect = $ so Dragon Age + Mass Effect = $$$ (also do it in 18 months because). Reversing them doesn't work because now the quickstart cashgrab needs to set up its lore from scratch and it can't piggyback on a successful game except possibly as a "fantasy Mass Effect" spinoff. The game didn't sell well with the established DA name, it probably would have sold worse without. If they follow that up with "DA2 Origins", Bioware is going back to the roots of Baldur's Gate and NWN. Again. Fans who want a new Bioware classic after a bunch of action RPGs will possibly be excited and still buy it, even if you tie the now much less powerful Dragon Age name to it. Origins came after lighter RPGs like Mass Effect, Jade Empire and KotOR, if you add Dragon Age Not-2 to that list, it doesn't change the perspective of Origins much. There's always going to be weirdos who will miss the GIGGLESQUEE and hate how BUTTONS are not AWESOME anymore, but like that PC Gamer review of DA2, they're just not worth taking seriously.
|
# ¿ Mar 14, 2018 15:10 |
|
SolidSnakesBandana posted:Dragon Age was always Fantasy Mass Effect. I don't see how you can argue otherwise. Just replace "Spectre" with "Grey Warden" The latter two games were even designed as console action RPGs first, like KotOR. Mechanically, DAO is clearly a different game than Mass Effect because it emphasizes the D&D-like RPG stuff from Baldur's Gate and NWN. Basically this: exquisite tea posted:I think Origins might have even gone into development before Mass Effect. It had a very long incubation period. Its narrative similarities have more to do with Bioware's own tendencies, the "you're part of this super secret order of badasses, go to these three places then win the game" was their winning formula from KOTOR onward.
|
# ¿ Mar 14, 2018 15:49 |
|
Bioware Thread: Drama Queen Editionprecision posted:Back on topic, I forgot just how drat pretty Inquisition is. Even the Hinterlands, as boring as the zone is, looks good and is actually designed in a really natural and cool way. It feels very much like a "real place", and I'd say 3/4 of the zones accomplish that. It's too bad there's no day/night cycles in DAI because I'd love to do some daytime exploration in Hissing Wastes. At least it would keep me there longer - instead, it's another zone that's too large for its own good and there's not even anything plot related here. The first time I tried to do some sidequests and find the collectathon doodads but at some point I just hosed off and on replays I'll never even go there in the first place. orcane fucked around with this message at 10:03 on Mar 16, 2018 |
# ¿ Mar 16, 2018 09:58 |
|
A Buff Gay Dude posted:The Hissing Wastes are extremely good Imho and frankly being disconnected to a degree from the DAI plot is a big part of this. I just want to have a mount that's actually usable for that place. Or the MAKO, that works too.
|
# ¿ Mar 16, 2018 21:27 |
|
Cythereal posted:I think I'm one of the half dozen people in the world who actually liked the Mako. The issue was the environments it was in, not the tank itself, I think. Once you got used to the thing's incredibly bizarre relationship with physics, at any rate. I liked it after playing ME on PC because that didn't have Halo vehicle controls (drive where you're looking). Before that, I was not a big fan but it grew on me. But yeah, the maps had too many sharp edges, if any tiny part of the Mako connected it would just turn around 180° degrees in an instant. The very first time I played ME I also spent way too much time trying to find paths up steep mountains while a gently sloped path was leading up the hill on the opposite side of it Also, the booster upgrade you can add with the console on PC should be the default.
|
# ¿ Mar 16, 2018 21:55 |
|
Cythereal posted:Once you did enough gathering to upgrade it fully. It's awful to start. And why the hell is 4WD a thing you have to turn on holy moly
|
# ¿ Mar 16, 2018 22:57 |
|
Taear posted:Putting the Bioware name on Anthem is just baffling. I can't understand why they'd do it. Yeah it's hilarious. This is like the opposite of when EA intended to make Bioware their RPG/MMO studio brand and reorganized studios and their names as such (created "Bioware" Austin for SWTOR, renamed Mythic to Bioware Mythic for about three years). Maybe Bioware will take off again, as a lifestyle shooter studio
|
# ¿ Apr 17, 2018 10:36 |
|
Cythereal posted:ME3 MP proved it can work as long as the combat is really fun, but that's a heck of a conditional. After DAI MP and MEA MP I think ME3 MP was just a fluke.
|
# ¿ Apr 17, 2018 18:51 |
|
Cosmetics are a major point both for the people playing the games with those options as well as for the publishers selling cosmetics for their game - in this regard cosmetics ARE gameplay. So no, cosmetic microtransactions/lootboxes should not get an exemption just because they don't make your ingame character more powerful. orcane fucked around with this message at 12:00 on Apr 19, 2018 |
# ¿ Apr 19, 2018 09:59 |
|
Obviously relations matter, in a game where you never even see your orange dude with a blue gun and the dudes you're shooting are color coded or you barely see them form 100m away before they or you die, cosmetics don't matter much. There are plenty of games where this is not the case though. Also in your example the shop having the exact same gun as you just 20% stronger did not add new gameplay either. You can buy it and do the exact same thing. Yay strawman arguments
|
# ¿ Apr 19, 2018 12:08 |
|
If your game absolutely needs microtransactions, make them cosmetics so your Russian oligarch friend can't just pay thousands for guns that shoot twice as good etc. However, if your game is supposed to have meaningful cosmetic customization, the microtransactions have to be an option among many. Don't design a cosmetics "metagame" around customization that's primarily or even exclusively tied to RMT stuff like Destiny 2 or Guild Wars 2 having barely any new armors and weapons outside the cash shop for the longest time.
|
# ¿ Apr 19, 2018 12:49 |
|
Something doesn't have to "add" gameplay to be part of gameplay. If a game has an intricate customization system and expects players to use it, that is part of the gameplay even though it's not directly a part of eg. the basic "shoot dudes" loop.
|
# ¿ Apr 19, 2018 16:07 |
|
VostokProgram posted:So that confirms da4 is real, right...? Things are looking up...? Have you seen the recent output of EA?
|
# ¿ Apr 21, 2018 22:15 |
|
ApplesandOranges posted:Is Andromeda better or worse than DA2, hype aside? Because it sounds like most people's issues with DA2 eventually just boiled down to reused assets, while Andromeda had... a bunch of other problems. That's not the only problem with DA2, no. Is it this time of the thread again? "DA2 is not actually that bad guys" ME:A wastes its premise almost immediately and almost every aspect of the game is thoroughly , but it's not aggressively bad like DA2. The only reason DA2 is "important" for the following game is because they took some of the actually good characters and some DLC plot development out of the terrible game and put them into a better one, but you could do the same with characters/plot from a novel. When it's not just awful like the mageocaust plot or the hilariously bad city, visuals and combat, the rest of DA2 is as forgettable and ultimately pointless as rebooting a sci-fi series in a different galaxy then doing everything exactly the same way again. E: I'll agree DA2's best characters are better than ME:A's best characters, but it still had plenty of bad ones (also companions). orcane fucked around with this message at 10:06 on Apr 24, 2018 |
# ¿ Apr 24, 2018 09:37 |
|
The one way DA2 is better is the game is often unintentionally funny in a "trainwrecks are fun to watch" sort of way, so I can see the entertainment value. MEA had some funny glitches (many of which have been patched since) but it usually evokes the feeling of "what is this lame poo poo, "
|
# ¿ Apr 24, 2018 10:15 |
|
Ainsley McTree posted:Yeah I’m glad they didn’t do that. One game with them as the protagonists was cool, but it’d have been lame if the whole series was just stopping blights over and over. I think they're selling DLC bundles on Origin now (before, you'd have to buy Bioware points first) but for hilarious prices considering the content is thousands of years old.
|
# ¿ Sep 1, 2018 10:52 |
|
Do you gigglesquee yet?
|
# ¿ Sep 2, 2018 12:33 |
|
NikkolasKing posted:For the first time in my life I have a PC that doesn't suck. At least they're occasionally selling the everything-edition of DAI for like 20 bucks. DA2 alone might be $5 often but the DLC bundle is ridiculously expensive for its quality and age (I guess it beats having to buy it for Bioware points?). I mean, not like DA2 is worth playing but yeah, $50 is hilarious.
|
# ¿ Sep 30, 2018 16:09 |
|
Underrated, maybe in opposite world. Darker. Sexier. Better.
|
# ¿ Nov 26, 2018 00:13 |
|
Raygereio posted:Alternative opinion: All Witcher games are rather mediocre with their only real selling point being tits. Witcher 1 I could understand somewhat (but you can also just ignore the sex cards, I don't know) but if you're saying that about TW2 and TW3, it say a lot more about you than about the games... Did you even play any of them?
|
# ¿ Nov 26, 2018 10:11 |
|
The gigglesquee LP was really good though.
|
# ¿ Nov 26, 2018 11:51 |
|
Not even Mass Effect 1-3 had controller support on PC even though the series started as a console exclusive, it's really funny. However, DAO wasn't originally a game designed with consoles in mind. I'll give you DA2 though.
|
# ¿ Nov 28, 2018 18:07 |
|
You mean DAI combat was DAO combat, except worse.
|
# ¿ Dec 7, 2018 22:49 |
|
ThomasPaine posted:I want DA4 so much but I got burned hard by bioware after getting hyped for ME:A please don't hurt me again Well one of the things they claimed Anthem has over Andromeda was how much better their post-release support is going to be with a game that's set up to be "live" from the beginning. That on top of a series with features like "DLC ad NPC in camp" and "real ending in 3rd DLC", I'm expecting great things
|
# ¿ Dec 11, 2018 12:41 |
|
What about midichlorians?
|
# ¿ Feb 21, 2019 10:12 |
|
Oh no. They can do open world with lootboxes, and possibly new and exciting live elements instead
|
# ¿ Feb 22, 2019 15:12 |
|
Just move stats to jewelry or something else we don't see and keep visible armor for cosmetic customization.
orcane fucked around with this message at 18:37 on Feb 22, 2019 |
# ¿ Feb 22, 2019 18:30 |
|
Haha wow this article. It's worse than I thought. Also Frostbite is... biting all the EA studios in the butt (as long as they're not DICE I guess)
|
# ¿ Apr 2, 2019 23:05 |
|
"Frostbite is like an in-house engine with all the problems that entails — it’s poorly documented, hacked together, and so on — with all the problems of an externally sourced engine [...] Nobody you actually work with designed it, so you don’t know why this thing works the way it does, why this is named the way it is." sounds like the difficulty is very much due to the engine itself and the way support works (or rather, doesn't) within EA. If "share knowledge" across studios working with one common engine isn't actually happening because "get hosed, your project isn't expected to bring in FIFA levels of money", the only advantage of using the in-house engine is keeping cost down. Except it probably cost way, way more in the end to have to reinvent the wheel (twice, at least!) for required tools and features and deal with all the headaches of Frostbite over using a 3rd party engine that's better known and better supported.
|
# ¿ Apr 3, 2019 09:04 |
|
To some extent that's management failure, but I figure not all tools they made for DAI translated well from party based RPG to online loot shooter, and at the time they made the DAI tools they didn't know what Anthem was going to be and need anyway. Of course, why Anthem tools would be better suited for DA4 than DAI or MEA tools, who knows. Can't wait for DA4, the online cooperative loot RPG with Bioware Story(TM) Wait, that almost exists with games like Baldur's Gate: Dark Alliance and similar games. Why isn't anyone making THOSE anymore?
|
# ¿ Apr 3, 2019 10:52 |
|
Pattonesque posted:no they want to resolve the conflict between creator and created, that's all they ever wanted to do and that's what mass effect is really about. not reading replies to this! Nice.
|
# ¿ Apr 9, 2019 20:22 |
|
I'd like them to do both. Wait. They did try your idea. By making the quest bears have even more hitpoints than regular bears which are already harder to kill than the other respawning enemies Nephthys posted:I'll throw a bit more into the "Witcher 3 gets idealised too much" position. I think people are forgetting how many of those goddamn buried treasure markers there are. And there are "read a note, go to a thing and get reward" quests too. Most of their actual quests do have at least some effort involved, but there's still an abundance of filler too. The buried treasures are a trap for people with extreme OCD because after the first few every normal person should realize they're worthless, IIRC some devs didn't even want to include them and you're definitely not meant to collect them all. Sure, it's unfortunate they exist that way, but they're 100% optional stuff you don't ever need to touch if you don't want to (like certain doodad collections in Assassin's Creed games - just skip the stuff if it's not fun jfc). Now let me tell you about DAI shards
|
# ¿ Apr 18, 2019 00:12 |
|
A Buff Gay Dude posted:Too bad it was still a bad game lol
|
# ¿ Apr 18, 2019 09:37 |
|
Trying to play Alpha Protocol like a proper third person (cover) shooter just leads to frustration, combat in AP is more like magic abilities - you don't stealth by sneaking and hiding, you stealth by using an ability that literally turns you invisible, and the pistol skill lets you one-shot up to 3 people from cover every time it's up.
|
# ¿ May 4, 2019 21:26 |
|
ilitarist posted:This minigame was developed with a gamepad in mind. You'd use stickers and thumbs and this is the same motion. Doing the same thing with a keyboard and mouse feels very awkward. Kinda like trying to draw a circle with your right hand and a square with the other. It doesn't help that the mouse input is all hosed up as it tries to be a d-pad/stick. The minigames are alright as a concept IMO but the controls are horrible (lockpicking is easy with a mouse but bad with a controller, for hacking it's the other way around).
|
# ¿ May 6, 2019 11:58 |
|
upgradevehicle 6 vehthrusterforcebooster
|
# ¿ Sep 20, 2019 19:31 |
|
|
# ¿ Apr 29, 2024 04:51 |
|
You don't need to cheat omni gel because you can turn all the drops into gel if you're already cheating money to avoid dealing with gear I mean that's the natural order in that game once you're up to level 7 gear or w/e, full inventory -> you can turn all weapons into omni gel -> never have to play the hacking minigame anymore. Cheats just speed it up. ME1 is my favourite game also because of how customizable it is through INI edits/cheats (if you really hate yourself you can even turn on friendly fire). I hate cover shooters so I never replayed ME2 nearly as much and ME3 is trash full stop. It's too bad they hosed up MEA as much as they did but I'm sure they'll get better for the next DA
|
# ¿ Sep 20, 2019 20:34 |