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This has inspired me to play through Dragonfall again. It's weird coming back to it after doing a bunch of runs through Hong Kong, the main difference being how hard it is in comparison. As soon as you have two of your guys within shouting range of each other it instantly rains grenades, summoned spirits break free on sub 10% chances and maul everyone twice in the same mission thanks Dietrich, Blitz/Glory/Max couldn't hit the broad wall of a barn if they were standing inside it... Every mission turns into "okay, everyone stay low and let Eiger handle it" which is such a sea change from HK, where everyone is useful. The plotting and dialogue is so much better though. Someone buy HBS a big poster that reads KEEP IT CONCISE
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# ? Dec 24, 2018 02:49 |
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# ? Apr 26, 2024 06:33 |
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Crane Fist posted:This has inspired me to play through Dragonfall again. It's weird coming back to it after doing a bunch of runs through Hong Kong, the main difference being how hard it is in comparison. As soon as you have two of your guys within shouting range of each other it instantly rains grenades, summoned spirits break free on sub 10% chances and maul everyone twice in the same mission thanks Dietrich, Blitz/Glory/Max couldn't hit the broad wall of a barn if they were standing inside it... Every mission turns into "okay, everyone stay low and let Eiger handle it" which is such a sea change from HK, where everyone is useful. Glory is about 500x better hitting targets in melee range with her claws, with the big problem being that hitting targets in melee range involves getting, well, in melee range with them. Which can be a problem against people with shotguns, or basilisks. I admit that the accuracy issues with Dietrich/Blitz/Blitz's drone are eternal, though; most of the time when Dietrich was around it was to put a helpful aura under my mage's feet and crank her full of Haste AP.
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# ? Dec 24, 2018 03:42 |
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Glory missing her melee attacks is a constant, and a couple of times I've seen a weird bug where enemies get a cover bonus against melee which makes it completely useless Dietrich's only real use is hasting Eiger so she can slot people from six miles away with even more terrifying efficiency, his dragonslayer totem seems like it should be useful but as soon as he's close enough to a teammate for it to work the grenade rain starts up
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# ? Dec 24, 2018 03:54 |
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CommissarMega posted:Nah, if I was writing the scenario it'd be about a bunch of opportunistic runners wanting to take advantage of King Loser to shack up in his kickass fort, but as the game goes on they slowly become the knights he says they are Someone should totally do this as a mod campaign for Dragonfall. It has Steam support!
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# ? Dec 24, 2018 05:56 |
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Every runner's level up track has two paths, "Knight" and "Knave." The former changes your dialog options to you buy into the nonsense more but gives you weird orthogonal advantages, the latter is more standard incremental power improvement but you don't get to slip into the magic as much.
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# ? Dec 24, 2018 16:25 |
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"Slipping into the magic" should be a very real thing, especially during the final climactic siege of Lightninghold.
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# ? Dec 24, 2018 20:09 |
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IMJack posted:"Slipping into the magic" should be a very real thing, especially during the final climactic siege of Lightninghold.
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# ? Dec 24, 2018 20:40 |
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KataraniSword posted:most of the time when Dietrich was around it was to put a helpful aura under my mage's feet and crank her full of Haste AP. That's a big part of his job, yeah. I mean, you can't expect the old man to punch nazis and other scum so hard their heads explode like he used to in his glory days.
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# ? Dec 24, 2018 22:28 |
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Dietrich practically has a free "win fight" card to use once per run in the form of his earth elemental summon, but of course that requires picking that perk over the much cooler sounding fire elemental and convincing your brain that you don't in fact need to save your infinitely replenishing consumables for "later".
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# ? Dec 26, 2018 15:54 |
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CommissarMega posted:Man, I wish I had the to learn how to use the shadowrun editor- I want a campaign with Phillip as your Give it a shot. poo poo, I'd put together a 15 minute tutorial on how to implement all the basic systems if people actually wanted.
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# ? Dec 26, 2018 16:06 |
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Kanfy posted:and convincing your brain that you don't in fact need to save your infinitely replenishing consumables for "later".
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# ? Dec 26, 2018 16:08 |
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communism bitch posted:Give it a shot. poo poo, I'd put together a 15 minute tutorial on how to implement all the basic systems if people actually wanted. I'd be interested in that tbh. I think something HBS wanted to accomplish with the Shadowrun Returns games is to launch a whole bunch of high quality UGC as the engine could enable "digital gamemasters" to design their own stuff, but idk if that ever really happened. Most of the UGC that I played was kinda frustrating or buggy and I don't remember finishing any UGC campaigns.
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# ? Dec 26, 2018 16:11 |
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Poil posted:But what if the last fight of the run is really difficult? Or if there is a hard fight just outside or in the subway later? Generally that'll be the time you want to use it. Dragonfall is much better about keeping its fights decently scaled than DMS was; you're not going to have like five insane bullshit fights in a row with no chance to fall back and replenish. (Coyote! ) Usually there's one big throwdown with like ten dudes and a bunch of little three or four dude skirmishes along the way per run.
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# ? Dec 26, 2018 19:42 |
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GunnerJ posted:I'd be interested in that tbh. The trilogy of "Antumbra Saga" "Caldecott Caper" and "CalFree in Chains" was pretty enjoyable with the latter two being much better than the first. Other than those I haven't played any interesting campaign either.
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# ? Dec 26, 2018 23:04 |
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CVE posted:The trilogy of "Antumbra Saga" "Caldecott Caper" and "CalFree in Chains" was pretty enjoyable with the latter two being much better than the first. Other than those I haven't played any interesting campaign either.
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# ? Dec 27, 2018 01:21 |
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CVE posted:The trilogy of "Antumbra Saga" "Caldecott Caper" and "CalFree in Chains" was pretty enjoyable with the latter two being much better than the first. Other than those I haven't played any interesting campaign either. Holy poo poo, those were good, though I thought CalFree in Chains's ending was a little railroady. made for some good drama though, so I can't really complain. Caldecott Caper's my all-time favourite, though. communism bitch posted:Give it a shot. poo poo, I'd put together a 15 minute tutorial on how to implement all the basic systems if people actually wanted. Seconding the thought that a tutorial would be cool.
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# ? Dec 27, 2018 02:00 |
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I remember the first year Shadowrun Returns was out, they had a hack-a-thon event at GenCon. I entered on a lark When it came time to do it, I decided that I was just going to do a quick three four room thing, after all, we only had 3-4 hours to generate. All the other designers forgot to KISS (Keep it Simple, Stupid), and they were trying all kinds of environement triggers and stuff I was the only one to complete the design, and won the trophy almost as a default (it was a trophy of Officer McClusky from the original game.)
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# ? Dec 27, 2018 02:18 |
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SirFozzie posted:(it was a trophy of Officer McClusky from the original game.) It belongs in a trashcan. I think I do understand what the devs behind the Shadowrun Returns and Co. trilogy were going for initially: building up a community with a critical mass so that the P&P GM/players experience can be replicated but on a "global" scale. It's not a new idea; I remember playing custom maps for the original Starcraft that tried to do this, with one player acting as GM, creating a story, and spawning monsters as needed in real-time. I'm sure people in this thread will have examples that came earlier. Hell, some smug fucker is probably going to unearth an obscure Infocom game that does that or something. But the problem is that whether an actual mod community forms around any given game isn't really predictable. I mean, maybe it's just me, but as someone who's favorite all-time games have almost all been games that encouraged modding and UGC, starting with the first Half-Life, I still can't loving tell you what makes or breaks modding for a game.
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# ? Dec 27, 2018 02:42 |
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SirFozzie posted:I remember the first year Shadowrun Returns was out, they had a hack-a-thon event at GenCon. I entered on a lark When it came time to do it, I decided that I was just going to do a quick three four room thing, after all, we only had 3-4 hours to generate. All the other designers forgot to KISS (Keep it Simple, Stupid), and they were trying all kinds of environement triggers and stuff I was the only one to complete the design, and won the trophy almost as a default (it was a trophy of Officer McClusky from the original game.) Do you still have it, or a picture of it at least?
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# ? Dec 27, 2018 04:18 |
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Deep Dish Fuckfest posted:It belongs in a trashcan. Neverwinter Nights basically did this too I believe (I never really got into the modding, I wasn't that keen on how the game actually played)
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# ? Dec 27, 2018 10:53 |
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I think that the latest Divinity game also has a GM mode? No idea how it works in practice though.
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# ? Dec 27, 2018 11:28 |
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I liked Mercurial, if only for the scope of what it was going for. Here's about 20 Runners to pick your squad from, let's try to give them all a voice in this story. Hit or miss on how well that worked out, but it was ambitious.
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# ? Dec 27, 2018 15:58 |
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RabidWeasel posted:Neverwinter Nights basically did this too I believe (I never really got into the modding, I wasn't that keen on how the game actually played) Never winter nights 1 was great at this in that it had several "Persistent Worlds" that were basically free MMOs back when all the good MMOs were monthly fees. Then NWN2 sucked and they tried to monetize the idea with the Neverwinter MMO.
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# ? Dec 27, 2018 19:39 |
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communism bitch posted:Give it a shot. poo poo, I'd put together a 15 minute tutorial on how to implement all the basic systems if people actually wanted.
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# ? Dec 28, 2018 03:05 |
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As promised: https://www.youtube.com/watch?v=_bbuR7BEKOc There are a couple of videos - one covering basic setup, terrain, and player instances, and then a second video for adding party members, enemies, and neutral npcs. I'll shortly make another for quests and conversations, and then just work from there. There are already plenty of video tutorials out there, but on watching them back again I'm reminded of just how much of this I had to figure out for myself, or cobble together from reddit threads and what-have-you. I'll probably make 5 or 6 vids total, and structure them so that at the end of each one you'll have a full working implementation of the idea under discussion. Anyway, I don't want to distract from the LP, so if you find those interesting just check the playlist every now and again, and new vids will get added. I hope this inspires some of you to make your own content, because it's a real shame there isn't more to play for SR these days.
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# ? Dec 29, 2018 18:42 |
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wonder why that guy didn't eat the nutrient soups the organs are grown out of, rather than the organs themselves
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# ? Dec 29, 2018 20:36 |
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communism bitch posted:Anyway, I don't want to distract from the LP, so if you find those interesting just check the playlist every now and again, and new vids will get added. I hope this inspires some of you to make your own content, because it's a real shame there isn't more to play for SR these days. Thanks for this! The first video's already a big help!
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# ? Dec 29, 2018 23:08 |
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Inexplicable Humblebrag posted:wonder why that guy didn't eat the nutrient soups the organs are grown out of, rather than the organs themselves Ork tongue taco's!
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# ? Dec 30, 2018 00:44 |
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Inexplicable Humblebrag posted:wonder why that guy didn't eat the nutrient soups the organs are grown out of, rather than the organs themselves Probably because of some sci-fi quality where the Nutrient Broth is finite if consumed/contaminated but the organs are endless as long as it's kept pristine. Kind of like eating seeds instead of growing more plants for food. Either that or because having to drink nutrient soup for the rest of your life is the one thing that sounds more miserable and despair-inducing than chewing on kidney jerky forever.
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# ? Dec 30, 2018 11:10 |
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communism bitch posted:I've been using the SR editor to make custom missions and campaigns for a few years now. Although I'm a horrible and flighty procrastinator who never publishes anything the editor itself, barring the initial "what the gently caress is all this" hurdle, is really very easy to use, to the point that you can prototype out entire missions in the space of an hour or two. The scripting system is also very flexible, and just puzzling out how to acieve x effect with if/then logic statements can be an enjoyable process in itself. Yessssssss
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# ? Dec 30, 2018 18:48 |
communism bitch posted:As promised: This is great, thank you for doing this!
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# ? Dec 30, 2018 19:27 |
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CVE posted:"Antumbra Saga" Why am I battling an army of the undead under the command of Norton I, Emperor of the United States and Protector of Aztlan? I'm not actually complaining mind you, I'm just not entirely sure how this course of events came about.
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# ? Jan 1, 2019 01:08 |
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Stroth posted:Why am I battling an army of the undead under the command of Norton I, Emperor of the United States and Protector of Aztlan? gently caress, okay, I'm sold, downloading the mod now
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# ? Jan 1, 2019 04:35 |
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Quorum posted:gently caress, okay, I'm sold, downloading the mod now Fair warning: the first half of Antumbra Saga is very clearly someone’s first attempt at modding. It gets much better after that.
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# ? Jan 1, 2019 05:01 |
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I dont know posted:Do you still have it, or a picture of it at least? it actually broke on the way home from GenCon [img] https://imgur.com/a/CQ92RRzp/ [/img] Sorry to take so long to reply.
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# ? Jan 6, 2019 10:24 |
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Stroth posted:Fair warning: the first half of Antumbra Saga is very clearly someone’s first attempt at modding. It gets much better after that.
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# ? Jan 6, 2019 11:24 |
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I liked the small amount of CalFree in Chains I've played so far. They seem to have some interesting sand-boxy elements like dynamic trust mechanics for npcs and so on. The thing that really interests me about the SR:R engine and mod tools is the potential there to do some really dynamic and interesting things that weren't explicitly designed for. I reckon you could make something fairly out of genre with it - like a Jagged Alliance clone set in Bogota during the AM/AZ war with dynamic territory capture and resource management mechanics is totally within the abilities of the engine to build out. It's all just a question of scripting and story vars. In terms of flexibility it's gotta be up there with NWN1, but sadly it never really caught on.
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# ? Jan 10, 2019 23:21 |
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Part 36 - A Harebrained Scheme Our adventures in the magical realm of the Knight-King have come to an end, but our own tale of crime and intrigue is still far from over. Before we bring our bounty of flesh to Doctor Ezkibel, we have a fresh new batch of crew level ups to sample through. It'll be the last one of its kind for a while as the next and final crew advancement won't happen until we start the path to the endgame. Still, this is where the upgrades start getting pretty juicy so let's dig in. Sharpshooter: Eiger gains a customized "Ranger Arms SM-3" sniper rifle. DMG: 20, Capacity: 6, pierces 2 armor. Huntress: Eiger gains the cyberware "Wired Reflexes". Adds +1 Movement (passive). When activated, user will dodge the first attack against them each round. Cost: 1 AP. Duration: 3 turns. Cooldown: 4 turns. A choice that can roughly be divided between getting better at sniping and getting better at shotgunning. Eiger's current sniper rifle is a Walther MA-2100 (DMG: 18, Capacity: 5, pierces 1 armor) and the SM-3 is one tier above it, making it the best non-Smartlink sniper rifle available in the game. The "customized" part unique to Eiger simply means it has 2 armor piercing instead of 1. A cute little upgrade that helps Eiger do what she already does best. Our other option is the ol' WRWRT (or Wired Reflexes With Reflex Trigger) which is one of the better pieces of cyberware in the game. Passive +1 to Movement can be considered the main upside, and the free dodge once per round allows Eiger to be more aggressive when getting up close and personal. The only reason the activated ability isn't downright amazing is because the free dodge will always activate on the first incoming attack, even if that attack would've missed anyway. All in all Huntress is a pretty clear winner here, Eiger's already a murder machine at sniping range with her current rifle and the extra movement makes it easier for her to get up close or further away depending on the situation. Plus unlike weapons, there's no way to buy cyberware for crew members. Conductivity: The AoE radius of Dietrich's "Electro Core" spell is increased by 1 tile in all directions. Static: Dietrich's "Electro Core" spell now casts 1 AP to cast instead of 2. If you've been making perk choices based on which icon looks cooler then it's all crumbling down around you now, ain't it. In case you've forgotten, Electro Core is an area spell unique to Dietrich which deals decent HP damage, minor AP damage, and removes 1 Armor from all affected targets thanks to a previous perk we picked. Picking Conductivity lets Electro Core hit targets up to 3 tiles away from the center which makes it pretty enormous: The real boost provided by Conductivity is that rather than simply adding an extra damage zone to the outer edge of the AoE, it expands the central damage zone by 1 tile which then widens the other damage zones in the process. To make a long story short, the practical outcome is that in addition to an increased radius, the perk causes all targets barring anyone standing in the dead center (who already took full damage) take about 33% more damage than they would without it. There's a pretty big catch though; Electro Core isn't party-friendly, and with an expanded radius it becomes downright party-hostile. Especially with Glory running around clawing people and/or Eiger taking advantage of her new super reflexes to really get in the thick of it, landing a 4-tile area spell without burning your own party members' precious AP in the process can get pretty tricky. For that reason I generally prefer picking the much more boring Static. Electro Core is miles easier to weave in between Dietrich's support spells at 1 AP than at 2, especially while we're still confined to 2 base AP. It's not as obvious a choice as most of these though, and you can't go super wrong with either. Enhanced Adrenals: Glory's "Adrenal Pump" lasts one additional round, for a total of 4 rounds. Cooldown: 5 turns. Adrenal Injection: Glory can use her "Adrenal Pump" ability on a downed ally to revive them at 25% HP. Shares a cooldown with "Adrenal Pump". Cooldown: 5 rounds. If Dietrich's perk choice was a tough one, Glory's is anything but. Not only is the extra turn of +1 AP from Enhanced Adrenals incredibly good, but the alternative is unbelievably weak. Even if we're being super generous and say you need to revive someone once per fight—fights in Dragonfall can get pretty tough if you're not used to these kinds of games after all—Adrenal Injection is still not worth taking. A 25% revive is equal to a ¥250 Basic Trauma Kit, except it's worse since Trauma Kits activate automatically on death! But hell, even if it was a full 100% revive and came with a free lollipop, it sharing a cooldown with Adrenal Pump is just nonsense. Being able to cast Haste on herself for 1 AP is what makes Glory worth using in the first place, and forgoing it for the sake of an extra Trauma Kit use is like going into a boxing match without a mouth protector in exchange for a set of cheap dentures to use after your teeth get smashed in. Just looking at this dumb perk is making me annoyed, so let's pick the excellent Enhanced Adrenals and move on. Deck Upgrade: Blitz gains a "Fairlight Excalibur" cyberdeck, replacing his old VirtuaX deck. Cyberware Installation: Blitz gains a hydraulic jack cyberware, increasing his Movement by 4 for one round. AP cost: 0. So first of all, Cyberware Installation's description is completely off; Hydraulic Jack actually increases Blitz's Movement by 3 for 2 rounds and it also neglects to mention the cooldown which is 6 rounds. This could potentially an interesting choice because the Hydraulic Jack is pretty neat. Bonus Movement isn't as good as bonus AP, but it's still a very nice thing to have in almost any situation. The main issue with it is that it's an option for a guy who spends most of his time sticking behind cover marking and finishing off targets rather than running around. On Glory or Eiger it'd be excellent, on Blitz it's just pretty dang alright. Meanwhile the Fairlight Excalibur is, as it was back in Dead Man's Switch, the top-tier deck available in the game and a sizeable upgrade from the VirtuaX with the most noticeable improvement being a jump from 3 AP to 4 AP. Blitz is already a very solid decker and with the Excalibur he handily surpasses even a player-made one at this stage of the game where the Excalibur is not yet available from stores. But what really seals the deal in Deck Upgrade's favor is the fact that unlike normal weapons, you can't lend a cyberdeck to a companion! If you don't pick the Excalibur here, Blitz'll be stuck with the VirtuaX until the end of the game which is a grim fate indeed. Before Director's Cut and the crew advancement system rolled around Blitz was considered a pretty weak companion, but DC made him a lot more viable and this perk is a big reason why. TL;DR: Deck Upgrade is amongst the more important perks in the game and you should probably pick it 100% of the time if you use Blitz at all. Samuel's done talking to us now that he no longer needs our money, but at least we can admire the plaque bearing our name every time we pass through here. Plus it's nice to know which building to haunt should we ever kick the bucket during a mission. Now, let's go dump this bioware on someone who can make better use of it before it starts to smell. Incidentally, Ezkibel will fire you if you take the run but fail to actually do it before paying Alice's fee. If you do the run but for some reason don't return the samples to him before paying the fee, he'll complain about you being late but will otherwise reward you normally. Ah, you're back. Do you have my merchandise? I do, in fact. It's right here. [The doctor turns away, rifling through the samples and inspecting their labels. He looks like a kid in a candy store.] I will transfer two thousand nuyen into your account for the job. And if you'll give me a moment, I will add the samples that you've recovered to my inventory. [He looks over the samples that you've brought him, and eagerly begins punching their serial numbers into his PDA.] I think that you'll be pleasantly surprised. And now, if you'll excuse me... [His sentence trails off as he returns his attention to his merchandise.] Whoa now, hold your freaky bio-engineered horses a bit. Hang on. There are a few more details that we need to discuss. Fine, fine. But let's make this quick, alright? I want to get this merchandise logged into inventory before it starts to thaw. Don't you want to know what caused the lockdown? [A flicker of irritation passes over his face. He reluctantly turns back to face you.] Yes, yes... I suppose that I do. Go ahead, tell me. I'm all ears. It was a stupid accident. Somebody spilled soykaf on a control console, and a bunch of test animals killed the researchers. [He grimaces.] That's... ungh. That is frustrating. But I suppose that's all water under the bridge. I have my merchandise, after all. In the end not a single person ended up giving the slightest of damns about all the facility staff who died gruesome deaths in that place. Also the Shiawase Corporation had eyes on that building. I had to fight one of their retrieval teams. I wouldn't worry about Shiawase. They may have their files on me, but they won't take any direct action against the Kreuzbasar. I have... information on several of their executives that would be quite embarrassing if it ever came to light. Well ain't that comforting to hear, though their actions sure gave a pretty direct impression back when their goons' guns were pointed at our face. One last thing. One of the researchers survived. He's gone insane in there over the past couple of years... he refuses to leave. Thinks that he's something called a "Knight-King." That's uncharacteristically generous of you, Doctor. The money is already spent, Rosa. I can't get a refund, and the cleanup costs on getting the building up and running would ruin me. So it's going to sit idle, one way or the other. Anyway. I already have what I need from the facility. If your little friend wants to play out his fantasies in there, he's more than welcome to - I wash my hands of it. When last we saw him the guy's dreams seemed to expand beyond the borders of his little realm but well, someone else will have to deal with any future "diplomatic crises" because we sure won't be going back either. I also found this schematic for a Bliss Auto-Injector. Can you make and install it? Interesting. These types of implanted injectors have become popular with some of the local gangs. Yes, I can install it, though I will need payment for the materials. Well, show me what you've got. Completing Lockdown adds a whole host of bioware to Ezkibel's selection, each cooler-sounding than the next: Who amongst us can say they've never dreamt of having a toxin sac above their larynx? Contrary to Ezkibel's claim from before the run however, almost none of these are usable as a dedicated Mage. Essence loss rounds down to the next full digit, meaning going down from 6 Essence to 5.7 comes with the same spell cooldown penalty as going all the way down to 5. Perhaps an acceptable deal for someone who lets physical attacks do most of the talking, but a much tougher sell for us who rely on spells to get anything done. The only exception is the Pain Editor which has 0 Essence cost, and from a min-maxing perspective a point in Willpower is certainly worth more than one in Intelligence for a Mage. From a completionist LP perspective though, combat is a secondary concern and hitting those Intelligence checks in dialogue is obviously more important. Therefore nervous tissue clusters are not on our shopping list today either. We've no business with anyone in town which may as well be in stasis right now, so we'll just head back to the hideout. Even here things are largely frozen in time, the last run being a Director's Cut mission results in no progress in anyone's tragic backstories and even Shadowland shitposting has ceased for a time. We're mostly here to pick up the meager earnings from the Pharma run pay data. I say "mostly", because there is one person in the Kreuzbasar we can have a little talk with. Hoi, Rosa. Whatcha need? What's going on, Blitz? Um. Well, chief... I hate to admit it, but I might be in a little bit of trouble here. You don't say. [There is an awkward pause, then Blitz plows on ahead.] Well, um. You remember those creditors I told you about? The ones who loaned me all of that money? Blitz went into debt trying to find his girlfriend who suddenly took off without a word one day with his gear in tow, to absolutely no one else's surprise. But he did say there'd be nothing to worry about on that front. Yes... Yeah, well... as it turns out, some of 'em are a little less forgiving than I thought they were. Keep talking. Well. Um. One in particular seems to have taken things kind of personally. How personally are we talking, here? I, uh... I got a package in the mail. It had somebody's thumbs in it. Thumbs? Yeah. Thumbs. They came in a cigar box, packed in salt. I have no idea who they belonged to. I, uh... I'm pretty sure that they're meant to convey some sort of message. Really? You think so? Blitz... I don't wanna lose my thumbs, chief. I *like* my thumbs. I think that I need to pay this guy back. Luckily, I've got a *plan.* I know how to get myself out of hot water with Meat Grinder - I've got it all specced out. Let me get this straight. You took a loan from somebody named "Meat Grinder"? Hey. Chief. C'mon. I feel bad enough about this already, there's no need to rub it in. Anyway, like I was *saying,* I can make it all right again. But I'll need your help to do it. I'm listening. Well, there's this group out in Drogenkippe... they call themselves "The Landenberg Ring." They're a financial crime organization, and there's a lot of bad blood between them and Meat Grinder's operation. My god man, what kind of demonic contract did you sign to have let you survive all these years despite making the worst possible decision at every available turn? So whaddaya think? A quick run, just you and me, with me in the Matrix and you as my woman on the ground. We hit them, satisfy my debt, and laugh about it on our way back home. Sound like a plan? I might be interested... depending on my cut of the profits, that is. Uh. Chief. There won't *be* any profits... at least, not for us. The money that we suck out of that place has to go to Grinder. All of it. You're really not selling this very well at all right now. That said, he doesn't take refusal very well either: quote:Well, then, you can find yourself another partner. Nothing personal, but I don't stick my neck out unless I'm getting paid. Indeed, much like you could refuse him coming along in the first place, Blitz is the one crew member who can leave permanently rather than just hating you forever like Dietrich does if you screw him over. You can still change your mind afterwards, as long as you don't start a different mission. And nothing's stopping you from picking up this mission and simply never doing it, he won't mind. But we're not gonna do that of course, we're not in the business of skipping missions no matter how questionable the venture. And we're talking industrial-grade capital-Q Questionable right now. All right, Blitz. But in the future, you need to be more up-front with me about things like this. No problem, chief! Not a problem at all. You can count on me! Now, if you'll excuse me, I've got some last-minute stuff to take care of before we get started. Oh, and Rosa... thanks. Null sweat, Blitz. Meet you at the U-Bahn? Whoa, whoa, whoa. No way. If you want my help, you have to come with me - I'm not risking my neck for you on my own! Oh, c'mon, chief. You won't be on your own - I'll be in the Matrix, helping out right alongside you. Besides which, you'll be better off *without* having to look after my meat body - if I came in person, I'd be a liability. Trust me on this. You want me here, safe and sound, so that you can be free to do your thing without having to worry about my body catching a stray bullet. Oh what, now Mr. Hot poo poo is suddenly all humble and helpless, huh? How many times have we been on a run together by now without this being an issue? Bah. All right, Blitz. We'll do it your way. I'll send you a comm when I get to Drogenkippe. [He nods appreciatively.] Thanks, chief. I knew that I could count on you. Now, if you'll excuse me, I've got some last-minute stuff to take care of before we get started. This has to be the most ill-advised run we've ever agreed to, and with our track record that's saying something. No crew members for this one either, presumably because hearing the words "Blitz has a run planned out" caused everyone to laugh so hard they all fell unconscious on the spot. Including the dog. All the hireable runners suddenly found themselves engaged elsewhere too. Well, tune in next time for our first full-fledged personal mission wherein we face what just might be our greatest challenge yet... Kanfy fucked around with this message at 18:43 on Jan 11, 2019 |
# ? Jan 11, 2019 18:24 |
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Oow that's a fun mission. I'm glad that HK actually got some good cyber options for mages, because this world has options for everything.
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# ? Jan 11, 2019 18:46 |
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# ? Apr 26, 2024 06:33 |
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Philosophically, is it possible to clear Blitz's debts? Or, like some horrible amalgamation of Zeno's Paradox and poor financial planning, do they simply continue to grow despite one's best efforts?
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# ? Jan 11, 2019 19:04 |