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After 63 hours, I've gotten all of the launch operators and built up enough resources to get any two of the rest, but not a dang clue of which to pick. Any ideas? I'm looking to branch out a bit. Stats for reference: Weapon stats: Melee kills: 2 Accuracy: 48.48% Headshots: 3.69% Kill assists: 154 Penetration kills: 29 Bullets fired: 6,922 Bullets hit: 3,356 Overall stats: Revives: 20 Suicides: 2 Reinforcements deployed: 426 Barricades built: 566 Best 4 Operators: 1. Kapkan: 149 kills/127 deaths, 11.2 hrs 2. IQ: 56 kills/73 deaths, 6.0 hrs 3. Thermite: 66 kills/68 deaths, 6.0 hrs 4. Fuze: 26 kills/37 deaths, 3.5 hrs Zomborgon fucked around with this message at 19:01 on Jan 22, 2018 |
# ¿ Jan 22, 2018 16:10 |
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# ¿ Apr 26, 2024 19:26 |
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Erm, my mistake- I meant to say I have all of the launch operators. Edited.
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# ¿ Jan 22, 2018 19:01 |
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ZeusCannon posted:Id agree the situations give you an idea of how the game systems work (eg destructible walls and abilities) but no where near fill you in on the complexeties of vs There's only so much a tutorial can do for something as ever-changing as continually-updated competitive multiplayer. Even bot matches with the full operator set and game modes would do little more. Half of the fun of the genre is learning to play and counter-play, which is exactly what the devs focus on when designing characters and maps. However, what would be more helpful would be individual tutorials for each operator (preferably *not* locked behind unlocking the operator). Then everyone could know each character's skillset and general role without reading changelogs.
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# ¿ Jan 23, 2018 06:17 |
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It must have been changed at some point to not store every single one- I've only got maybe 20 actually different avatars in here, and the worst one's just a gundam with an abnormally high pelvis that makes it look like a malformed Pez dispenser.
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# ¿ Jan 25, 2018 06:31 |
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Wooper posted:the secret is every new operator will be op It's in the name Wooper posted:the secret is every new operator will be op Can we get an operator that disguises himself as nearby environmental objects and/or can force enemies to use the bathrooms (that every map already has- it must be in the works)
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# ¿ Jan 31, 2018 01:33 |
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Mostly ubibucks, but it also has the design issue of not being able to predict enemy abilities based on appearance/character choice. Uncertainty would devalue the intel-gathering part of the game a lot, which in turn would change a lot of the basic strategies.
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# ¿ Jan 31, 2018 08:14 |
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ten_twentyfour posted:4-man but the 4th slot is reserved for the new R6:S PREMIUM membership. Which will continue to be automatically billed monthly even after the event is over
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# ¿ Feb 5, 2018 22:08 |
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Legs Benedict posted:Hey I’m the IRS can you please give me your social security number thank you Can I give you my runescape password instead
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# ¿ Feb 6, 2018 18:12 |
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keyframe posted:Yea not a fan of either of those abilities if true. It is going to get to the point where you need to run out and engage the attackers outside at round start to have a fair fight. I'd be fine with it if it's not something you can easily use to line up a shot through walls- something like a top-down minimap with marks for where every player is. It does call it an "overview of the battlefield," which sounds more like what I describe than something like Jackal.
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# ¿ Feb 7, 2018 03:27 |
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The Bananana posted:I'd like an operorator who can make 1 wall breach.
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# ¿ Feb 7, 2018 17:22 |
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There aren't any Australian (SASR) operators yet. Maybe Dropbear can hide on ceilings.
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# ¿ Feb 8, 2018 23:48 |
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Kikas posted:Or could use a spider-suit to stick to walls and cealings. I mean if magnet boots were on the next attacker, I'd be cool with that. Limited use, but only drains if you walk, meaning you can't go to extremely high places like main lobby ceiling in Bank, but you can pretend to be Batman in other places forever. Fall damage still applies, unless you land exactly on someone, then he gets full damage and you get half. Well, of couse they have magboots, otherwise they'd just fall off the underside of the planet.
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# ¿ Feb 9, 2018 16:01 |
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Malcolm Excellent posted:Nuking Nests of Shock Wire, blasting open interior walls for team mates, scaring the poo poo out of me while I'm prone under a castle window waiting on an ez kill Also blowing apart portable shields
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# ¿ Feb 10, 2018 05:54 |
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New operator switches the lights on and off rapidly in an adjacent room, causing weird vision artifacts for a short time for anyone inside Doesn't work on Ash
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# ¿ Feb 12, 2018 06:42 |
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The Bananana posted:How about a new operator that can pick up and switch out any dead operators gun With a 5-second "checking for booby traps" animation because realism
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# ¿ Feb 12, 2018 15:37 |
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Is this your OTP
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# ¿ Feb 12, 2018 18:36 |
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That could also double as a way to shoot through Castle barricades or wall reinforcements for low damage, but never allow actual passage.
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# ¿ Feb 13, 2018 21:10 |
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Rent-A-Cop posted:Yeah that's what we need. A defender the can shoot through reinforced walls. Because combining that with a black mirror wouldn't be OP as gently caress. Right; I was thinking more along the lines of an attacker in that case.
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# ¿ Feb 13, 2018 21:27 |
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Rainbow 6 isn't taking KBM input Guess it's time to get wrecked with controller aim
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# ¿ Feb 14, 2018 06:08 |
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ZeusCannon posted:Sometimes its just fun to brainstorm i think you may be fixating. Indeed, theory-crafting is fun.
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# ¿ Feb 14, 2018 15:16 |
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Malcolm Excellent posted:Year 3 OP that knows CQC and can Hip Toss any OP4 within range. The other side has one that can disassemble opponents' guns in a single second
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# ¿ Feb 16, 2018 03:41 |
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Oh man, they claim to have fixed the weird rotation sync problem while vaulting. It's just a visual bug, but it will make me feel a lot better. No longer will people shoot me 90 degrees from their barrel direction! Also Kapkan impacts will be nice.
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# ¿ Feb 19, 2018 21:42 |
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I guess she woke up late and didn't have time to coordinate a sweater with her pink sneakers. I love her default design so much.
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# ¿ Feb 20, 2018 15:46 |
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Minrad posted:blitz buff idea: at the start of each round he proclaims its time to fight for real, then pulls off his weighted clothing and drops his shield, becoming a 5 speed 1/2 armor pistol op I would def play this. Wait, why don't we have a dual pistol op yet I know it ain't tacticool, but really, this is an oversight.
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# ¿ Feb 24, 2018 08:23 |
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So why does it still incur a penalty when you destroy hacked cameras?
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# ¿ Feb 26, 2018 02:10 |
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Accidental TKs wouldn't be so common if people couldn't get shot by a bullet that hasn't left the barrel. Two people standing shoulder-to-shoulder shouldn't kill one another when one clips through the other just by walking sideways.
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# ¿ Mar 1, 2018 16:39 |
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Count Uvula posted:Oh is the PvE mode not actually out yet? I guess I'll just keep an eye on how the thread feels about it once it's out in case it turns out great. It's out now. It's fun, but not overly exciting. Flipswitch posted:Is it me or do the operator icons look different? They modified them a bit to have more contrast between icons. Mostly they added a lot more blackened bits and some "weathering."
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# ¿ Mar 6, 2018 19:33 |
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Jack Trades posted:That's cool, bro. You're really bad at haiku
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# ¿ Mar 6, 2018 23:23 |
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Jack Trades posted:I'm not sure if you could possibly be any more wrong. I agree, especially since it messes with recognition via silhouette. Kapkan should only ever get weird hoods since that's how he can be most easily recognized. Meanwhile, Vigil looks almost just like a Recruit, but I can accept that as part of his shtick. e: a word or two Zomborgon fucked around with this message at 19:10 on Mar 7, 2018 |
# ¿ Mar 7, 2018 17:03 |
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Admiral Joeslop posted:If someone is "being mean to me" by dropping slurs then hey guess what! They deserve to get banned. You can't abuse that unless you have a way to force people to say slurs. I took him to mean that people might just spam reports on people for innocuous things and/or no good reason, clogging up the report system. Though the old report system would be the same, so it's not a new issue.
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# ¿ Mar 8, 2018 04:53 |
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Penpal posted:So epi acknowledged your post with all the toxic shitheads, and then a mod took it down because it had usernames and poo poo? Hahaha classic I checked their posting guidelines, they have an explicit moratorium on almost any screenshot that isn't meant to provide information relevant to gameplay. They do specifically state that they'll cull screenshots of a chat log regardless of content.
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# ¿ Mar 8, 2018 23:18 |
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Davin Valkri posted:There's a lot of thrown about ideas for operators that use dummy intel (fake gunfire, fake booby traps) here. Do any already extant operators do that kind of thing? Vigil and Caveira kinda count, but they remove actual intel (electronic visual and movement sound), rather than adding fake intel. You can do some fun things with Thermite, since his charges are so loud and noticeable. I have won rounds by placing one down, going to a doorway, hitting the remote, then shooting someone staring where the big fuckin' hole was about to open.
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# ¿ Mar 14, 2018 16:52 |
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ZeusCannon posted:Well I have now gotten hit with a game in which I fought the remarkable 2d caveira a glitching monstrosity and a fully invisible echo. So that was a thing Taaake oooon meeee...
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# ¿ Mar 15, 2018 17:20 |
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Thief posted:let him replace the front door with a remote control drawbridge It'd be neat if he could hit a toggle that'd cause it to auto-retract upward when approached by a friendly
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# ¿ Mar 22, 2018 21:59 |
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Megaman's Jockstrap posted:This already happened, they removed console from Pro League. They don't really care about it. Wow really?
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# ¿ Apr 4, 2018 19:08 |
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Thief posted:huge Castle buff finally inbound as he unrolls the spiky soundproofing foam you see in studios All I want is Bouncy Castle
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# ¿ Apr 4, 2018 21:22 |
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Admiral Joeslop posted:Ubi's "We don't ban when people exploit glitches" stance is real real dumb. There's a new glitch for shields where they get perfect hipfire with pistols without ADSing, being completely covered by their shield. Its very obvious when people are exploiting it as they do every round. On the other hand, it could be justified in that, by letting people use exploits, knowledge of such exploits would more easily spread, and thus each bug can get reported more often by surrounding players. Increased detection rate often means a quicker fix. No idea if that's their reasoning.
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# ¿ Apr 5, 2018 21:43 |
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tjones posted:Lol. Best joke I've heard today. Theory and reality rarely match.
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# ¿ Apr 5, 2018 23:25 |
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unlawfulsoup posted:It is the one I want to buy as well given how mad it makes some people. Oh no, she is wearing a tracksuit super untactical and unrealistic; in the game with loving nanobots, thermal scopes that can delineate friend/foe, etc. It's not realism that gets me, it's just that it doesn't fit her usual style at all. Her default outfit is goofy enough, between the jeans, sweater, and pink sneakers. Heck, I'd take pajamas with an ammo belt strapped on over this flat green bore of an outfit. Maybe I just don't like tracksuits.
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# ¿ Apr 10, 2018 14:45 |
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# ¿ Apr 26, 2024 19:26 |
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Megaman's Jockstrap posted:Sorry to double post but LMAO the lazy bumbs at Ubi literally just used Google translate to put "WalkMan" into German and it makes no sense to German natives. Obv she built it herself and used that name to mess with people.
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# ¿ Apr 10, 2018 22:39 |