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Xik
Mar 10, 2011

Dinosaur Gum

Tei posted:

Soon we will have "Pretty Women 2: My wife was a whore" and "Gladiator 2: Why I am even alive" and "Bee Movie 2: Ghostbusters".

I'd watch all of those.

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Xik
Mar 10, 2011

Dinosaur Gum
One of these is from a Fallout game released in 2008, the other from one released in 2018.


Xik
Mar 10, 2011

Dinosaur Gum

Oh, there is level pre-req on loot now. :(

Level 1 Pipe Gun, and notice that greyed out mini-gun he just picked up:


Which has a level of 35, so he can't equip or use it....

Xik
Mar 10, 2011

Dinosaur Gum

Gobblecoque posted:

Laffing my rear end off at the guy a few pages back believing the reason the game isn't on Steam is so they can release patches quicker rather than avoiding no-question 2 hour refunds

The decision to not go on steam would probably have been made some time ago by a bunch of folks that had no idea of the quality of the product. Seems more likely they just don't want to fork over 30% or whatever to Steam. Especially with the Creation Club nonsense where you have to prepay for points through Steam, who will take a cut despite not actually providing any of the hosting/infrastructure for the creation club content and such.

Xik
Mar 10, 2011

Dinosaur Gum

Xik
Mar 10, 2011

Dinosaur Gum
Timestamped at some quality enemy dog AI:
https://www.youtube.com/watch?v=oWltFdeMz_Q&t=529s

Xik
Mar 10, 2011

Dinosaur Gum
But you can't revise your special distribution so you'll be limited to builds that fit within your assigned points. Feels like that's a really unnecessary restriction and one that will hurt the end game to some extend.

Xik
Mar 10, 2011

Dinosaur Gum

Cool trailer, but it's the cadbury song already. :colbert:

https://www.youtube.com/watch?v=SI3RRDSNJTM
https://www.youtube.com/watch?v=lnmEudy1JPo
https://www.youtube.com/watch?v=gma8yKJfQnY
https://www.youtube.com/watch?v=hAKRqQwpauY

Xik
Mar 10, 2011

Dinosaur Gum

Kiggles posted:

A hacked together mod does things not because they are considerations for game design. They do things because they're working within constraints of the game code/tools afforded them.
It's hyperbolic because it discounts the 76 devs are not working with such a constraint; scrounger works the way that it does less for a technical reasons, and more for game design reasons. Disagree with them, but these things are not analogous.

You should watch the Fallout 76 documentary, practically everything about this game started as a monumental technical challenge to just cobble together a multiplayer game within the original Gamebryo base. Defaulting to "it was a technical limitation" instead of an active design decisions is a pretty good default view to take.

I personally think the folks at Bethesda are crazy talented just for getting this thing to work at all, but overcoming enormous technical debt doesn't automatically equate to good design decisions or result in a "fun" game mechanics.

Xik
Mar 10, 2011

Dinosaur Gum

fadam posted:

The game runs like poo poo when its in focus (6700k, 1080ti, a whole lotta ram), but when I tabbed out to bitch about it in this thread I noticed that it seems to be running really smooth when it's not the active application lmao

This is normal for a Bethesda game, it runs better when you're not playing it.

Xik
Mar 10, 2011

Dinosaur Gum

Moose-Alini posted:

It’s cool that you can wear armor and outfits, but I want to see that badass metal poo poo I just got. Maybe a toggle to put it on top or not would be good.

Can you explain how this works? The official feature page had this whole section about a visual outfit being independent of your equipped gear, is that not actually the case?

e: From official site:

quote:

In Fallout 76, we allow players to wear whatever armor pieces are optimal for survival, but they can choose to wear an outfit on top of that. So you can look how you want and not sacrifice survivability. This freedom also means your fellow 76ers can look wildly different – so you’ll still see combat armor, Raider armor, and the friendly blue of Vault 76 – but you’ll also see people wearing clown costumes, park ranger outfits and more.

Oh i guess rereading this it just means that there are separate independent "costumes" that can be equipped that change your appearance, it's not like a second set of "equipment" that you can toggle purely for cosmetic.

Xik fucked around with this message at 06:42 on Oct 31, 2018

Xik
Mar 10, 2011

Dinosaur Gum

Glenn Quebec posted:

What's stopping me from hitting level 35 and returning to vault 76 entrance to minigun new players like the fallout 2 intro vid?

  • PVP has damage scaling so being higher level with better gear in PVP isn't really an edge.
  • If none of them fight back it would likely cost you a small fortune in ammo to actually get their health to zero.
  • If they fight back you'll be swarmed by a bunch of newbies doing melee damage with the aforementioned damage scaling and die.

I think you're going to have to get more creative if you want to annoy pubbies

Xik
Mar 10, 2011

Dinosaur Gum

Rinkles posted:

The 3D Fallouts have always had their moments (graphically speaking). In particular the panoramas look great from the sheer scale, even in 3. It's the details, the texture quality, lighting, and shadows that hold it back. They've improved some of those with 76, so at times it does look quite good. But the minute to minute gameplay remains looking mostly sub par (and occasionally atrocious).

Watching 76 footage after recently playing Fallout 4 I think the improvements to lighting are really noticeable. But also because I had a bunch of texture mods watching the 76 footage is also like "oh jesus, zoom out, zoom out" , all the walls and poo poo look like garbage.

Xik
Mar 10, 2011

Dinosaur Gum

GI_Clutch posted:

Nice. Launched the game from the Bethesda.net launcher and it's asking me to enter my username and password in the game itself. OK, let me copy and paste my really long randomly generated password. Oh, you can't paste. There's also no exit option so you have to Alt+F4 to close it.

I think you just leave it for a bit? When the cred thing popped up I just stared at it and weeped for a while since I also have stupid long random passwords, but then it auto logged in after a little bit.

I think this is the experience they are going for with Fallout 76.

Xik
Mar 10, 2011

Dinosaur Gum
I played a few hours of the beta today. I took two breaks and probably won't log in for another round since I'm already burned out.

I'm the type that usually likes the survival aspect of things but the sheer volume of consumables, coupled with food spoilage and a garbage ui (no improvement over vanilla fo4) is just exhausting. Why make the survival part a focus when no extra effort has been put into the UI to manage it. Everything is just dumped into the Aid tab and they just doubled down on throwing everything into the pipboy status screen....

I did part of the main quest, some events and a daily to try and experience different things but it already feels real samey. You would expect the first ~10 levels or so to be some of the best, introducing different things but it looks like everything is just going to be monster waves and fetch quests.

Xik
Mar 10, 2011

Dinosaur Gum
Played some more today. The environment design is really good, there are some great locations and it's fun to explore. But here are a bunch of mostly negative :words::

  • I'm sort of ok with spoilage now I know that even all the spoiled stuff can be used as a crafting ingredient (fertilizer).
  • I've also just been smashing food back constantly for bonuses, some give +carry limit, +rad resist and most give +special. I was never really wanting for food and thirst is mostly solved by tea or soups.
  • Still think inventory management of food and water is garbage. Sub categories for food/thirst/chems was solved by mods in fo4. Bethesda should have just gone to the interface section and sorted by popularity to find all the problems players have with their UI.
  • Inventory sorting is absolute garbage, like I think they just put some intern on the item sort or something because it gives completely broken results. Feels like there is an initial/invisible "grouping" before the sort is applied, and just no/random secondary sort. If you move or scrap something you can see it resorts and because of no sane secondary sort items will jump around with the same sort applied.
  • Open mic as the default is just horrendous. Stupid pubbies that were using a mic with speakers, so it was broadcasting whatever holotape recording they were playing over their voice. Another guy that was having full on constant conversations with other players, presumably over some third party program because the players weren't actually around. Another who was almost twice my level but came into an event and started begging for ammo, so mostly just ran around the event doing nothing because he "had no ammo". I gave up with voice eventually and just turned it off again, a setting that reverts every time you open the game lol.
  • Need a flag or something to mark yourself as ~lone wanderer~, because I found I just wanted to say, "I have lone wanderer perk so I'll do this event with you but don't want to join team or hang out with you after". Apart from the events I don't see any point to grouping, you will all be at random stages of whatever quests you are on and exploring/looting feels best alone.
  • Despite not wanting to group I actually do like the idea of stumbling across other players. Sometimes can rock up and see some player is getting overwhelmed by scorched or something and help out which is cool. Or be walking out away from a town and stumble across a kitted out CAMP that can be used as a nice rest stop.
  • Event rewards feel really underwhelming. I did a few more this session and just felt like they were maybe a waste of time. Couple of these events took almost 15 mins and at best gave some scraps of food, some ammo and a non-unique plan. Seems like plans are just from a random pool, even ones that you already own, so going out and exploring feels like it's far more rewarding.
  • I found an event that wasn't just enemy waves, it was escorting a robot :commissar:
  • A thing that I don't think is explained is that when you pickup recipes and plans you have to go into your notes section and consume them to "learn" it. Duplicates can't be consumed so I guess they are for player trading?
  • 400 stash limit doesn't seem even remotely enough. I was really aggressive scraping all junk down and almost all weapons/armor, stashing only raw materials, nonperishable goods, spare ammo and costumes. Already half full after like 10(?) hours play time. I don't have any power armor or a bunch of heavy weapons yet. They made the core game loop be explore/loot but nowhere to stash it all for separate builds and ~collecting~.
  • There are still so many placement bugs and enemy ai jank. Like, people expect this stuff from Bethesda, but man if any other AAA game released in this sort of state no one would be defending them. Feels like an early alpha build or something.

Xik
Mar 10, 2011

Dinosaur Gum

Rinkles posted:

Hey at least they added holotapes and notes tabs. Scouring the MISC section for the correct note was a pain in the rear end in FO4.

After seeing that when I started I thought that maybe someone at Bethesda had installed def_ui with an item sorting mod and gone "this is way better then what we did", but they didn't take it far enough.

Xik
Mar 10, 2011

Dinosaur Gum

Mr Hootington posted:

https://youtu.be/mQNKcO8CMvc
Atom shop datamined video. Lootboxes?!?!?! Lol

I had a quick look at the archives that was discussed in this video:



That's pretty damning unless it's just a holdover from early experimentation...



The lunchbox scripts are located under "economy".

The scripts have references to player buffs.
The descriptions aren't consistent, sometimes they refer to them as magazine effects, bobbleheads, or "Party Favors".
Possibly just written at different stages of development.

Some of the descriptions from decompiled scripts:
code:
ScriptName Economy:LunchboxPlaceScript extends ActiveMagicEffect
{ Add a random perk when a Lunchbox casts a spell, Gives a random Magazine Effect }
=====
FormList Property MTX_Lunchbox_PartyFavors Auto mandatory
{ The list of bobbleheads that can be randomly granted to the player }
=====
FormList Property MTX_Lunchbox_PartyFavors Auto mandatory
{ The list of party favors that can be randomly granted to the player }
They don't stack:
code:
Keyword Property HasLunchboxEffect_MTX Auto
{ Keyword that prevents stacking of multiple lunchboxes and dispels previous effects }
Someone on reddit that is better then me at this managed to dump the perk descriptions, which seem to include those PartyFavors:

quote:

POST_ATX_Lunchbox_Confetti01
Confetti Perk
5% bonus damage means enemies may explode into a gory red paste

POST_ATX_Lunchbox_Hunger_Perk
To-Go Punch Perk
Lunchbox Party Favor that stops hunger for a period of time

POST_ATX_Lunchbox_NoHunger_Perk
Too Much Cake Perk
Lunchbox Party Favor that stops hunger for a period of time

POST_ATX_Lunchbox_NoThirst_Perk
To-Go Punch Perk
Lunchbox Party Favor that stops thirst for a period of time

Xik
Mar 10, 2011

Dinosaur Gum

Minorkos posted:

There's an event in Watoga High School with a PvP mode. Basically, 1 players picks up a monster mask and other players in the area have to chase that dude down and kill him to get the mask for themselves. The dude who has held the mask the longest wins the event.

So you've got to go to the High School to initiate the mass killing mode?

Seems like that's a little in poor taste.

Xik
Mar 10, 2011

Dinosaur Gum

Xik
Mar 10, 2011

Dinosaur Gum

Donovan Trip posted:

Every patch is going to be gigantic for this game isn't it? I remember someone saying it having to do with Bethesda requiring you to redownload entire archives of data to change, say, one texture. I don't know if that's incompetence or a difficulty of their engine (which I guess is also incompetence) but as long as pip boy is in the game it should be fine

The majority of the game data is stored in fairly large archives.



Seem unlikely that Bethesda would extract, patch and re-archive individual assets within these archives client side. Easiest approach would just be to compare checksums or something of the archives themselves and resend the whole thing.

Will be easy to tell when they start pushing updates, especially for stuff in the Atom store. Those ATX_ archives contain the Atom store assets so that'll be like 1.6GB (growing over time) re-downloaded each time they add new stuff there.

Or who knows, they might improve the Bethesda launcher to include the tooling to do archive patching and save all the poor souls on metered connections...

Xik
Mar 10, 2011

Dinosaur Gum

Pararoid posted:

Whoa, a game that actually comes out at midnight on the advertised date in New Zealand. Genuinely unique.

I mean they didn't even bother to put us on the map but at least they are getting the release timing right.

Xik
Mar 10, 2011

Dinosaur Gum
It was pretty laggy at times from NZ and I'm on a half decent connection. You definitely don't want to be VPN'ing somewhere in NZ to go back out to their servers unless you really hate yourself.

Xik
Mar 10, 2011

Dinosaur Gum

NeurosisHead posted:

What's the difference between perks like Rifleman/Expert Rifleman? The description says they do the same god damned thing, and there's one for every weapon type perk.

It's just more +damage and yeah it's more efficient to get one star in each then to triple star a single one as the bonuses on each card are +10%, +5%, +5%. But perk cards also have level requirements so you'll probably want to dump all 9 stars into your primary weapon anyway.

e: Also the low stash space and the way vendors work is really putting a damper on exploration for me. The caps on vendors are shared across each faction, so if you sell 200 caps worth to one Raider bot then all the others will have zero caps. It also seems to be shared caps across the entire server. I arrived at The Whitespring Resort for the first time and all the vendors had 0 caps and had a whole bunch of trash weapons and bulk steel etc from whatever player was there before me....

Xik fucked around with this message at 08:59 on Nov 15, 2018

Xik
Mar 10, 2011

Dinosaur Gum

Otacon posted:

Hey, I know nobody cares about Fallout4 anymore, but the FO4 Creation Club has a bunch of free poo poo this week. Every power armor color and Pipboy color reskin is free, and there was some other stuff I can't remember. I don't expect anyone will care but just wanted to throw it out there.

Please feel free to bury this post with griping about FO76

Thanks friend. I care about this. :)

Xik
Mar 10, 2011

Dinosaur Gum
I was seriously losing my poo poo trying to figure out why my camp build limit wouldn't go down despite continuing to remove stuff. Answer is in a loving load screen where it says "stored items still count towards your build limit".

God drat game, why are you so abstruse. Even more annoying since this is like the opposite of how it worked in fo4.

Xik
Mar 10, 2011

Dinosaur Gum

"so empty and devoid of content, just like my tinder inbox".- 4:10

Xik
Mar 10, 2011

Dinosaur Gum
ok which one of you goons have been poop socking since release

Xik
Mar 10, 2011

Dinosaur Gum

Siljmonster posted:

wish someone would play games with me

hey

Xik
Mar 10, 2011

Dinosaur Gum

SniperWoreConverse posted:

I kept having this holotape bug where if I play one that's laying on the ground the pip boy radio shuts off and the tape is added to inventory but it doesn't play and I can't play it unless I log off.

Seems to happen when you use the "quick boy" or are in Power Armor. The playing of the audio seems to be linked into the animation of inserting the tape into the pipboy or something maybe? I dunno.

I wasn't willing to go back to clunky normal pipboy so I just take note of the holo tape name and play it manually.

It's the accumulation of all these annoying "little" things that suggest there was like zero QA pass on this titlle. I mean they removed NPCs so holotapes are the entire gimmick and yet there is an easily reproducible bug which prevents playback...

Xik
Mar 10, 2011

Dinosaur Gum

MariusLecter posted:

Fallout uh 50's aesthetics, um, I got nothing.

Fallout $50 pipboy skin

Xik
Mar 10, 2011

Dinosaur Gum
a poster unironically using Todd in place of God while replying to someone criticizing the game.

quote:

He has his opinion, and that's fine, but he's not right.
He's an rear end in a top hat. He's obnoxious. He's free to start his own thread and, Todd willing, provide constructive feedback. Or rant.
This thread and the original posters sentiment is not the place to take a poo poo, but he did. Don't defend that part.
Your post on the other hand, except the first line of it, was perfectly fine.

Xik
Mar 10, 2011

Dinosaur Gum
Humanities time is over. The Institute is working on a replacement sentient being to be the top of the food chain when the inevitable happens and humanity becomes extinct. Either through it's own doing, at the hands (claws) of some runaway breeding of mutant monsters or the slow genetic breakdown to the point of infertility/compounded negative mutations.

The Institude as an organization isn't "evil", but at the time of fo4, it's effectively indifferent to the suffering of those above ground. Most of the scientists on an individual level have a conscious but appear to bury it because they unironically believe what they are doing is for the greater good.

Railroad is a problem because they have effectively taken alpha/in-development sentient (or near enough) beings and throwing them out into the world, bugs and all. I mean it takes a certain level of loving cautiousness to give life to something that has human (and beyond) levels of intelligence and then make them slave labor in the pursuit to make them obsolete, but the end goal is ultimately to create humanities replacement so I guess they figure they aren't going to settle.

Xik
Mar 10, 2011

Dinosaur Gum
NMS was basically "just" a 3D procedural world generator and wallpaper creator on release but was still more ambitious and technically impressive then fo76 turned out to be and Hello Games had like 1% of the manpower Bethesda does.

I also honestly wouldn't assume Bethesda will have the same drive and commitment to 76 as HG has to NMS even though I personally wish it to be so.

Xik
Mar 10, 2011

Dinosaur Gum

NofrikinfuN posted:

How many GB is Fallout 76? Is it likely to hit ~$20 by mid-December? I need something to get into over an upcoming vacation.



Possibly not mid-December? But I'd be seriously surprised it doesn't go deep discount for the Xmas sales.

Xik
Mar 10, 2011

Dinosaur Gum

Rinkles posted:

the cheapest, symbolic way for them generate goodwill might be to hand out a bunch of ATOMS to early adopters

'Fallout 76' Player Gets Free Atoms from Bethesda After Black Friday Sales.

https://comicbook.com/gaming/2018/11/26/fallout-76-free-atoms-black-friday-sales/

quote:

“We’re so sorry to hear that you were not able to participate in Black Friday sales for Fallout 76!” the response from Bethesda said. “As a personal thank you from Bethesda for purchasing the game within the first few weeks, we have added 500 compensatory Atoms to your account. We hope you enjoy them, and we’ll see you in the Wasteland!”

Xik
Mar 10, 2011

Dinosaur Gum

Bethesda honestly amazes me. Their game receive enormous negative user and critical reception and they are swinging what amounts to basic bug fixes as major patch points.

And of course, they wouldn't be doing their jobs unless they took a feature request everyone wants and implement it in the most asinine, fun-less way possible.

quote:

SPECIAL Respec: After level 50, you’ll be able to choose between a new Perk Card, or moving a SPECIAL point you had previously allocated.

Xik
Mar 10, 2011

Dinosaur Gum
Players blaming other players for your lack of QA and lovely design decisions is like the golden goose of fandom. Must be real great to be a game publisher and have a horde of consumers actively defend your garbage product and unethical business practices.

Xik
Mar 10, 2011

Dinosaur Gum

Tei posted:

I am considering buying Far Harbor, since I never played the F4 mods.

I really enjoyed far harbour. The atmosphere is great and it has some unique set pieces. I also felt it was a nice little break from the main game world and if you care about the settlement system there are some neat locations for build in.

In true Bethesda fashion they botched the ending in my opinion and it just sort of fell flat....

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Xik
Mar 10, 2011

Dinosaur Gum
It will be like Minecraft Realms where you pay them a subscription fee to host private, whitelist-able servers on their infrastructure. If they support mods at all it will be from a specific pre-approved list under the guise of ~maintaining the stability of their platform~.

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