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Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Admiral Joeslop posted:

Awesome, thanks. Are any of the buildings, in general, traps or just plain bad? I often see specialized buildings that come from traits/ethics/whatever and I guess I need to really dig into those tooltips.
Replacement buildings are always better than the base buildings. The latest patch has made clerks bad for fiddly reasons so don't build the clerk building (commercial zones I think it's called?). You'll get random clerks from other stuff but eh. A lot of jobs eat Consumer Goods which can result in unexpected economy crashes if you're not paying attention.

Splicer fucked around with this message at 10:55 on Apr 23, 2021

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Anias
Jun 3, 2010

It really is a lovely hat

Buildings beyond pop assembly and planetary capital are situational. Every one of your planets should upgrade their capital every time it is available, and you should be able to assemble something with the pop assembly queue. After that your building/district slot choices depend on a larger flowchart, but you will likely not max out more than a few core worlds, and should get used to having unbuilt buildings/districts depending on what is going on. Instead, focus on employing your people per planet in a way that benefits from a specialization or better yet many specialization stacking together.

Anias fucked around with this message at 10:55 on Apr 23, 2021

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Spanish Matlock posted:

Last I recall gene clinics were traps and probably still are traps. Other than that it's hard to say right now, I imagine. Robot making buildings seem like a first priority build because they give you extra population at a regular rate.
I haven't crunched the numbers but gene clinics look real good now on fast growing planets but real bad on low cap planets. They also give a pittance of habitability now which can be real good, but again only worth it on your growth planets.

Splicer fucked around with this message at 11:25 on Apr 23, 2021

Staltran
Jan 3, 2013

Fallen Rib

Libluini posted:

Ha ha, turns out if you piss off your federation buddy too much, they'll eventually get pissed enough to leave. One of my galaxy-spanning mega federation partners kept wanting to include another authoritarian monarchy from the other side of the galaxy and I was like "dudes, we're already bleeding XP like there's no tomorrow because you wanted to create a federation with just a total jumble of ethics and now you want even more weirdos to join??" and strictly voted no every time.

A couple years and a dozen votes later the they finally have enough and just leave our federation. They're also setting themselves to "suspicious", break off all our treaties and start actively harming our relations to make sure I can't brainwash them back to being nice.

The real fun part? The empire they wanted to join is still associated with our federation.

And then the Khan happened. The marauders now have eaten with equal abandon large parts of the associated empire I didn't want to join and one of our oldest, staunchest allies. And now the marauders have started hitting the southern borders of our traitorous ex-friends and I can just look on and marvel while not doing a thing.

I guess gloating about how our federation controls 75% of space was a bit premature :v:

I had a -400 (+2 per year) opinion penalty from repeatedly voting down free migration in the federation. They'd voted for getting rid of that law earlier, too. It's a bit ridiculous.

Gene clinics are complete garbage later on now with the extra growth required from pops, the +1% (lol) habitability isn't nearly big enough to make up for that.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Staltran posted:

I had a -400 (+2 per year) opinion penalty from repeatedly voting down free migration in the federation. They'd voted for getting rid of that law earlier, too. It's a bit ridiculous.

Gene clinics are complete garbage later on now with the extra growth required from pops, the +1% (lol) habitability isn't nearly big enough to make up for that.

Ironically, now I have two other problems: Thanks to rotating around to be my rival, the marauding hordes from the galactic south are ripping through them, too! I'm guessing from how things are looking, I'll be ready to defeat the Great Khan around the time his fleets reach my border, so it's not all bad.

The second problem is dumber, and has me scratching my head: Just after I got all L-Gate insights, the gate opened on its own and a "L-Drake" emerged. The bugger was non-hostile and is now traveling around somewhere. But the gates are now all closed again and I can't make my science ships interact with them. Is this intended, or is this a bug? Would suck if one of the possibilities of the L-Sector is just "gently caress you, gates stay closed". :confused:


Edit:

While I really like the game after the patch, there are still some gripes I have that I'd like to see addressed sometimes

1. The Galactic Senate is just too slow. An emergency measure currently taking up the senate floor will take 3+ years to resolve and with recesses and normal debates also taking up multiple years, the senate is simply not capable of handling issues like galactic crises or the Khan properly. (In fact I noticed I could shortcut a lot of interaction by declaring myself Custodian pretty much immediately, if I can scrounge up the support. But a) this is obviously just a workaround because if there were too many precursor resolutions the player needed to push through first they very obviously would never get that far before the game is over and b) "immediately" translates to 15-30 years at full queue and maybe 3-4 years if pushed through by "emergency measure". )

2. The Galactic Senate ignores the Khan. While the game finally got debugged to the point the AI empires start getting concerned and supporting measures to deal with a galactic crisis, my own senate is still at "weak support" for the resolution meant to address the rampaging hordes. Right now the Khan has taken over a quarter of the entire galaxy and isn't slowing down any time soon. But even the empires assaulted right now don't want to support a defensive resolution. poo poo is seriously hosed here.

They're minor issues, but the GS being too slow and AI-empires being too dumb to react to the Khan properly (that is, at all beyond some minor defensive fighting) are my main pet peeves of the day.

Also seriously, my allies and federation partners send fleets across the entire galaxy to help defending against the Khan, but in the senate, they still don't want to support a resolution to defend against the Khan, how weird is this?

I think, since my robots are sitting in the Security Council, I will call up this resolution anyway and see if my massive empire gives it enough support it gets voted on. But until then (deepest sigh), there's still a current 3+ years debate running until I can emergency measure my current resolution and get it voted on, so I can call up another one.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
Playing xenophiles and I no longer have to worry about spies or growth as the hordes of refugees flooding into my empire bring intel with them.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
Something I just now noticed:



Massive energy beams smashing into shields are kind of pretty!

Now, next on my wishlist: Please make ship explosions better. It often looks like ships are getting de-summoned like beaten pokemon, instead of blowing up real good.

QuarkJets
Sep 8, 2008

Libluini posted:

Something I just now noticed:



Massive energy beams smashing into shields are kind of pretty!

Now, next on my wishlist: Please make ship explosions better. It often looks like ships are getting de-summoned like beaten pokemon, instead of blowing up real good.

Often ships aren't getting destroyed, they're using emergency-FTL to flee the battle

Fhqwhgads
Jul 18, 2003

I AM THE ONLY ONE IN THIS GAME WHO GETS LAID

Cheers, I'll give this a shot. And uninstall the carrying capacity mod if it's been mostly integrated into the game now.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

QuarkJets posted:

Often ships aren't getting destroyed, they're using emergency-FTL to flee the battle

Thanks, but I know. I was referring to the milquetoast graphics showing you destroyed ships and structures "blowing up". Stations look like they're slowly phasing out of space and ships tumble around and poof out of existence, that kind of thing.

Edit:

Yep, the L-Gates are definitely bugged in my game: After my gates "opened" but not really, someone else managed to collect all 7 dragon balls too, but they got to use their gate. Hopefully this gate of mine is bugged from both sides at least, would be funny if the other guys can't use it either

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

Libluini posted:

Thanks, but I know. I was referring to the milquetoast graphics showing you destroyed ships and structures "blowing up". Stations look like they're slowly phasing out of space and ships tumble around and poof out of existence, that kind of thing.

Edit:

Yep, the L-Gates are definitely bugged in my game: After my gates "opened" but not really, someone else managed to collect all 7 dragon balls too, but they got to use their gate. Hopefully this gate of mine is bugged from both sides at least, would be funny if the other guys can't use it either

What if the two science ships entered at the same time and crashed into each other, causing a sub-space pileup accident that blocked the entire path? :v:

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

QuarkJets posted:

Often ships aren't getting destroyed, they're using emergency-FTL to flee the battle
All the more reason for the actual explosions to be big and cool looking

Talkie Toaster
Jan 23, 2006
May contain carcinogens
Anyone know how the Galactic Empire interacts with vassals? One of my idiot fed members vassalised a Criminal Megacorp, and now they’re running riot on my beautiful worlds. The only solution I can think of is to kick them out of the fed so I can wardec their vassal and hopefully eliminate them entirely, but I’m nearly Emperor and it feels like that should give me tools to deal with this.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

Spanish Matlock posted:

Last I recall gene clinics were traps and probably still are traps. Other than that it's hard to say right now, I imagine. Robot making buildings seem like a first priority build because they give you extra population at a regular rate.

They've tweaked these things a bit; Gene clinics now give +habitability (!?) and so the math on them is super fuzzy. Robots have always been a great deal, but now with Bio Ascension's Gene Clinics using "pop assembly" they might plausibly obsolete before endgame.

Shumagorath
Jun 6, 2001

QuarkJets posted:

Have you checked whether you can boost your capacity on those worlds? Eventually you get to the point of everywhere is growing slowly no matter what, but I've seen numerous reddit posts where people were running into growth problems due to planetary capacity rather than empire population; worth checking to make sure that those planets are in the sweet spot for pop growth
It was late last night and I'm not sure what I did, but pop growth took off everywhere all of a sudden. I think it had to do with me going depth-first on a lot of tech.

Maybe it was successfully becoming both the custodian and reducing council size to 1 via spamming favours from the largest empires opposed, and my pops all shared in the Big Dick Energy.

Spanish Matlock
Sep 6, 2004

If you want to play the I-didn't-know-this-was-a-hippo-bar game with me, that's fine.
So I accidentally glassed one of my Arid worlds I had just colonized with the help of a migration treaty. Sucks because continental worlds are few and far between over here.

Five seconds later a boat of tomb world adapted rock people showed up who had been kicked out of another empire.

Boy, do I have a good deal for you guys!

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Splicer posted:

All the more reason for the actual explosions to be big and cool looking

Amazing Space Battles or whatever it's called does pretty good ship explosions, in that they made the existing graphic bigger and louder to make the ships poofing out of existence less noticeable.

They also made all the weapons look a shitload better so you don't notice the explosions as much anyway because the space between fleets is always a ridiculous no man's land of lasers and mass driver rounds.

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

Spanish Matlock posted:

So I accidentally glassed one of my Arid worlds I had just colonized with the help of a migration treaty. Sucks because continental worlds are few and far between over here.

Five seconds later a boat of tomb world adapted rock people showed up who had been kicked out of another empire.

Boy, do I have a good deal for you guys!

How do you 'accidentally' glass your own world?

Shumagorath
Jun 6, 2001
I made the mistake of converting the kleptomaniac rats relic world, which deleted all the rare resource extraction buildings. However, the planet still shows it produces those resources and my income didn't dip...?

Restoring relic worlds is a trap; live in filth.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

Serephina posted:

They've tweaked these things a bit; Gene clinics now give +habitability (!?) and so the math on them is super fuzzy. Robots have always been a great deal, but now with Bio Ascension's Gene Clinics using "pop assembly" they might plausibly obsolete before endgame.

Does bio assembly take over the robot slot or do you get both?

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Darkrenown posted:

Does bio assembly take over the robot slot or do you get both?
It's either/or and apparently Clone Vats eat 30 food a month which seems excessive

e: I'm waiting for psionic ascension to allow you to build psionic constructs

Splicer fucked around with this message at 15:02 on Apr 23, 2021

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

Darkrenown posted:

Does bio assembly take over the robot slot or do you get both?

It gives a big warning popup that you only have one "Assembling" slot and so building the Vats will replace the robot fact. I've not tried to cheat around it and took the tooltip at it's word.

edit: it's 30food/mo, but doesn't need a worker and gives 50% bigger growth. It's still less efficient, but it's fluffy as heck and you probably have more agri districts than you know what to do with.

Serephina fucked around with this message at 15:02 on Apr 23, 2021

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Serephina posted:

It gives a big warning popup that you only have one "Assembling" slot and so building the Vats will replace the robot fact. I've not tried to cheat around it and took the tooltip at it's word.

edit: it's 30food/mo, but doesn't need a worker and gives 50% bigger growth. It's still less efficient, but it's fluffy as heck and you probably have more agri districts than you know what to do with.
I'm kind of at, if you're investing character resources to replace a thing with a thing it should be better than the default thing. If you need to go genetic ascension to get clone vats they should be better than the default robot option and on par with robotic ascension robot option. Like how the civics that replace jobs should replace the jobs with better jobs.

e: though given that what you're building with them are people++ maybe it is better?

Splicer fucked around with this message at 15:17 on Apr 23, 2021

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
I agree with everything you just said, and I will point out that Cloning Vats is bigger, by half again, than robot assembly, and assembles genetically perfect uberpops instead of wilted robots. It's bigger, if less efficient. I agree that it should be both (ascension path and all that), but I've also not had trouble building it on every world because by the time it's available, I've got all the tier2/3 specialist buildings and have more jobs/districts than I can shake a stick at. I'm enjoying its fluff, its very Horatio.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Yeah I stuck an edit in there basically agreeing with you after thinking a bit more about synergiez

LordMune
Nov 21, 2006

Helim needed to be invisible.

pmchem posted:

Do you guys make official bug reports about all the broken things (including AI) that you notice? The PDX party line seems to be that unless it's in an official report, it won't get processed.

I've lost count of the number of times I've investigated posts about issues that allegedly have been broken for several patches, affects everyone, Paradox doesn't care etc and they've just never been reported. Not once.

I still fix what I can and this is not a condemnation of lovely goons' in/ability to file bug reports, because it can be a hassle and I love you all unconditionally and would never ask that of you — but it always Makes Me Think about hyperbole in online discourse, especially when it comes to video games.

Spanish Matlock
Sep 6, 2004

If you want to play the I-didn't-know-this-was-a-hippo-bar game with me, that's fine.

Yami Fenrir posted:

How do you 'accidentally' glass your own world?

Found some abandoned terraforming equipment. Should I not have hit a mystery button on a populated planet? Yes. Did I want to do it anyway? Also yes.

bob dobbs is dead
Oct 8, 2017

I love peeps
Nap Ghost

LordMune posted:

I've lost count of the number of times I've investigated posts about issues that allegedly have been broken for several patches, affects everyone, Paradox doesn't care etc and they've just never been reported. Not once.

I still fix what I can and this is not a condemnation of lovely goons' in/ability to file bug reports, because it can be a hassle and I love you all unconditionally and would never ask that of you — but it always Makes Me Think about hyperbole in online discourse, especially when it comes to video games.

it means that nobody files bug reports anymore

that inclination to file bug reports is a commons and outside of actually used-for-technical-stuff open source projects and enterprise poo poo that commons is a blasted ruin reminescent of mordor. sure 90s peeps could rely on it, whatevs

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

LordMune posted:

I've lost count of the number of times I've investigated posts about issues that allegedly have been broken for several patches, affects everyone, Paradox doesn't care etc and they've just never been reported. Not once.

I still fix what I can and this is not a condemnation of lovely goons' in/ability to file bug reports, because it can be a hassle and I love you all unconditionally and would never ask that of you — but it always Makes Me Think about hyperbole in online discourse, especially when it comes to video games.
Filing well written bug reports is more stressful than rambling about possible causes in this dumb thread and I've had a rough week :(

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?

Spanish Matlock posted:

Found some abandoned terraforming equipment. Should I not have hit a mystery button on a populated planet? Yes. Did I want to do it anyway? Also yes.

That's intentional glassing!

No jokes aside iirc dismantling the thing just gives you the debuff permanently doesnt it?

I always press the button. If they die, they die.

Horace Kinch
Aug 15, 2007

Talkie Toaster posted:

Anyone know how the Galactic Empire interacts with vassals? One of my idiot fed members vassalised a Criminal Megacorp, and now they’re running riot on my beautiful worlds. The only solution I can think of is to kick them out of the fed so I can wardec their vassal and hopefully eliminate them entirely, but I’m nearly Emperor and it feels like that should give me tools to deal with this.

I had a similar situation in a fed I ran. One of my members kept trying to invite a Criminal who kept opening branches on my worlds to the fed and they were associates so I couldn't expel them. I sent an envoy to piss the Criminals off, insulted them on cooldown, etc. Eventually they broke ties and the empire that sponsored them left my fed too. Once the truce was up I vassalized my old ally and thoroughly genocided the criminals.

Electro-Boogie Jack
Nov 22, 2006
bagger mcguirk sent me.

Libluini posted:

They're minor issues, but the GS being too slow and AI-empires being too dumb to react to the Khan properly (that is, at all beyond some minor defensive fighting) are my main pet peeves of the day.

I could swear they had mentioned reworking the GS timings at some point in one of the dev diary replies or something, but maybe not. Gotta agree though, all the multi-year gaps make it too slow to actually use for anything pressing. I wish you could do more with actual events taking place in the game, too.

Staltran posted:

I had a -400 (+2 per year) opinion penalty from repeatedly voting down free migration in the federation. They'd voted for getting rid of that law earlier, too. It's a bit ridiculous..

My federation presidency rotated to this AI who just spammed the same resolution that I didn't want, but eventually I agreed to keep him from leaving. The resolution spamming and diplomatic agreement spamming could all use a 'get the hint' timer that adds a bit (or maybe a lot) more time before they try again after being turned down or ignored.

Shumagorath
Jun 6, 2001

:sickos:

Their federation allies should go along with this, as they're the ones paying for the declared rivalry with two fallen empires. Going to be hilarious spamming their own favours back at them AGAIN.

The above screenshot is my new answer to "which DLCs are worth it?"

Shumagorath fucked around with this message at 16:51 on Apr 23, 2021

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

And Tyler Too! posted:

I had a similar situation in a fed I ran. One of my members kept trying to invite a Criminal who kept opening branches on my worlds to the fed and they were associates so I couldn't expel them. I sent an envoy to piss the Criminals off, insulted them on cooldown, etc. Eventually they broke ties and the empire that sponsored them left my fed too. Once the truce was up I vassalized my old ally and thoroughly genocided the criminals.
See this is the kind of shenanigans I want out of a grand strategy game.

uber_stoat
Jan 21, 2001



Pillbug
my curator scientist contacted the Shroud and became the Chosen One so now i never have to replace them. cool.

bob dobbs is dead
Oct 8, 2017

I love peeps
Nap Ghost
arent they always immortal when you first hire them

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Electro-Boogie Jack posted:

I could swear they had mentioned reworking the GS timings at some point in one of the dev diary replies or something, but maybe not. Gotta agree though, all the multi-year gaps make it too slow to actually use for anything pressing. I wish you could do more with actual events taking place in the game, too.


My federation presidency rotated to this AI who just spammed the same resolution that I didn't want, but eventually I agreed to keep him from leaving. The resolution spamming and diplomatic agreement spamming could all use a 'get the hint' timer that adds a bit (or maybe a lot) more time before they try again after being turned down or ignored.

Currently, I'm in a galaxy-wide, decades old war against the devouring swarm (they've taken the crisis-perk). Right now we're voting on if we should declare our local crisis a crisis. Three years of bloody carnage later, the vote eventually went through, but it was nail-bitingly close.

My attempt to make the senate do something against the Khan failed, as the Khan succumbed to fever before I even could get a free spot in the queue for the resolution. Their heir reformed the Khanate into a proper empire and joined the community shortly after. They're now leading the faction which tried to make the resolution against the swarm devouring everyone fail. :shepface:

uber_stoat
Jan 21, 2001



Pillbug

bob dobbs is dead posted:

arent they always immortal when you first hire them

i honestly can't remember, this is the first time i've played in like a year.

Staltran
Jan 3, 2013

Fallen Rib

Talkie Toaster posted:

Anyone know how the Galactic Empire interacts with vassals? One of my idiot fed members vassalised a Criminal Megacorp, and now they’re running riot on my beautiful worlds. The only solution I can think of is to kick them out of the fed so I can wardec their vassal and hopefully eliminate them entirely, but I’m nearly Emperor and it feels like that should give me tools to deal with this.

Founding the Empire kicks all members out of any federations they're part of.

Serephina posted:

I agree with everything you just said, and I will point out that Cloning Vats is bigger, by half again, than robot assembly, and assembles genetically perfect uberpops instead of wilted robots. It's bigger, if less efficient. I agree that it should be both (ascension path and all that), but I've also not had trouble building it on every world because by the time it's available, I've got all the tier2/3 specialist buildings and have more jobs/districts than I can shake a stick at. I'm enjoying its fluff, its very Horatio.

You can get robot assembly to 2.3 with the +assembly speed trait, but there's no equivalent trait for organics. If you do that it's only a roughly 30% increase. It's probably better most of the time but it does feel kinda mediocre, especially compared to how powerful vats used to be.

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SirTagz
Feb 25, 2014

bob dobbs is dead posted:

it means that nobody files bug reports anymore

that inclination to file bug reports is a commons and outside of actually used-for-technical-stuff open source projects and enterprise poo poo that commons is a blasted ruin reminescent of mordor. sure 90s peeps could rely on it, whatevs

As a counter point to people not filing bug reports. I accidentally bumped into this just recently. As a developer myself I had to be impressed a bit. The person was pretty dedicated to type all that up where my QA guys would have posted just a one-liner.

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