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(link to Gameplay thread goes here! Welcome to the wonderful world of The Next Project! Alright, so after pushing out the last of the classes that needed to be written (back at the end of 2016) and then refining and retooling and tuning and whittling that poo poo down to a fine point for an additional 3 months, there was the previous playtest. Now, the big development for this draft of TNP, is that leveling is finally in place! What is The Next Project? It's a d20-based* fantasy game designed to emulate the feel of low-op, low-level 4e/Essentials D&D; it's intended to be something easy for newbies to get into, as well as something fun for experienced gamers to pick up and play. If you want a game full of itemization, char-opping, or MC shenanigans, this is expressly NOT the game for you. *(in the sense that it uses d20 for its resolution mechanic, but is not "d20 system" or "compatible" I should mention, just in case you really hate that crap, like I do.) Who is this game for? This might be the game for you, if:
What can I expect from this playtest? YOU WILL FIGHT STUFF YOU WILL USE SKILLS In addition to that, I'm planning to have the PCs start at level 0, but I'd be open to starting at level 1 (if there's popular demand.) We'll probably level up a bit faster than what the system proscribes, but I'll want characters to stay at each level for enough encounters that I can get a feel for how they function at those levels, in order to get meaningful feedback for balancing/revisions/etc. Format We're going with play-by-post (it was found to be the overall preference, in pre-recruiting) but I'd recommend joining the Discord for side-discussion, if you use it. That being said, I'll be keeping an eye on this thread once the game gets rolling, so please feel free to use it for any questions you may have, or just general system talk. Rules about Rules Anything in the playtest packet is A Rule (duh) Any 'suggestions' made by P.d0t in the google docs can be considered rules (everything should be clean at this point, but sometimes I forget stuff.) "Specific beats General" so if your class does something that breaks the rules of action economy or etc., it's probably intended. That all being said if you are unsure about any of the written rules please ask, and I will explain the intended functionality (or make a ruling, if needed.) Since this is a playtest, I reserve the right to overrule or otherwise hot-fix any absurd dogshit that I wrote, if it turns out to break the game once play has begun. What Classes can I play? For this playtest, 5 classes are available: Sage is where you'll find the Monk and Wizard; if you want to punch dudes or shoot magic missiles, and teleport around, look here. Fighter is your weaponmaster class; you can build around one or more fighting styles, with a fair amount of customization available. Ranger comes in Hunter (archer) and Beastmaster (pet) flavours; a good choice for "skirmishing" between melee and range. Adventurer is a more narrowly-focused style of fighter; a hard-hitting TWF class that can specialize into either "rogue" or "bard" subtypes (Scout and Skald, respectively.) Warlord inspires their teammates, directing attacks and keeping enemies off-balance; a solid support class with a tanky slant. When do we start? Pretty much once there's enough players to form a party (3-6,ish) and we've had adequate time to address any questions or concerns. I check the forums 5-6 days a week, so I should be able to keep up with posting at least every other day. For playtesting purposes, ideally we want to have at least one of each class, but feel free to double up (ideally, at least pick different subtypes if you do.) I expect recruitment to close by June 11th or 12th, at the absolute latest. Would you like to know more? Questions/Comments?
P.d0t fucked around with this message at 22:30 on Jun 10, 2018 |
# ? Jun 1, 2018 17:05 |
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# ? Apr 26, 2024 17:37 |
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Adamant Fox, Sage (Monk) 1 Tricky fucked around with this message at 06:16 on Jun 3, 2018 |
# ? Jun 1, 2018 17:16 |
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Fighter (Defender) will allow me to fight for righteousness.
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# ? Jun 1, 2018 17:45 |
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Adventurer please, probably Skald.
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# ? Jun 1, 2018 18:55 |
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Captain Maria, Warlord (Support) 1 Character sheet posted:HP max: 32, Reserves per day: 12 Emy fucked around with this message at 06:00 on Jun 5, 2018 |
# ? Jun 1, 2018 19:40 |
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Going to make a Hunter Ranger.
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# ? Jun 2, 2018 05:18 |
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I'll give the pet class (Beastmaster Ranger) a go.
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# ? Jun 2, 2018 08:15 |
Sketchy Alley Witch posted:Tansy Daggerdutch Bee Bonk fucked around with this message at 03:53 on Jun 5, 2018 |
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# ? Jun 2, 2018 23:00 |
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Alright, so since it has been asked a couple times already:
Since we have 7 apps, we'll cut recruitment here. If anyone drops out before we start, then I'll allow replacements until we're ready -- but otherwise, no more players. Please build your characters out to 1st level, and post/edit in a brief summary of your skills and features and whatnot; if you want to link in a separate sheet, Tricky's character is a pretty good example format to follow.
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# ? Jun 3, 2018 06:00 |
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Izo Dekarta Let me know if anything needs fixing.
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# ? Jun 5, 2018 01:41 |
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Marglar & Tunglua are ready for adventure.
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# ? Jun 5, 2018 05:20 |
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# ? Apr 26, 2024 17:37 |
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Gameplay thread is up!
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# ? Jun 10, 2018 22:31 |