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The Kingfish posted:I'm confused about what is so much harder about this game for people compared to the souls games. I loved souls, but Sekiro combat feel way more intuitive and responsive.
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# ¿ Mar 27, 2019 21:57 |
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# ¿ Apr 28, 2024 13:25 |
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Cowcaster posted:also, having only messed around with the prosthetic fan for a minute or two last night, is there any point to the first swing by itself? or is it just priming it for the aoe burst? i used it to instantly backstab kill an aggroed hammer ogre in mibu village and i'm definitely playing with this toy until it's broken. Later in the game the fan, specifically the golden vortex upgrade, becomes the prime farming tool because it not only causes enemies to show their back for the fast kill, it also doubles their drops. so you'll get incredibly efficient killing without the need to stealth slowly and tons of extra cash. Owns.
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# ¿ Mar 28, 2019 15:44 |
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^^You should... go find one. That was the obvious implication there.Oxxidation posted:i assume the amnesia was a side-effect of the dragon's blessing, but how much time did wolf forget? why did he end up in that well with no clue how he arrived there? how did genichiro get his hands on kuro after the hirata raid? i might have missed some dialogue but no one ever seems to talk about it
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# ¿ Mar 28, 2019 16:52 |
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If you got to the final boss you are definitely not too old for this. For what its worth I think that boss has at least one phase too many and it's a huge pain to learn thanks to that. Not their best design moment in this game.
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# ¿ Mar 28, 2019 17:47 |
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The Skeleton King posted:I feel like I don’t quite “get” the parry system. Is it worth trying to parry enemies that attack immediately after being parried? My heart says yes but my brain says I loving suck at parrying and trying to combo parry is far beyond my ability and too risky. Can I just dodge their follow up attack and go back in? Or will I never win if I do that? Do I have to mash my head into paste trying to get good at parrying or is it possible to use dodging effectively in this?
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# ¿ Mar 28, 2019 18:32 |
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HenryEx posted:Sounds good, but, sunk cost fallacy
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# ¿ Mar 28, 2019 19:22 |
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Do you know that you can skip every phase but the last one of that fight? The first one is a bit of a weird easter egg but the second one is clearly meant to be skipped. Just hop on top of a branch while she's doing the illusions attack and her body will be revealed and you can jump deathblow her.
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# ¿ Mar 28, 2019 22:41 |
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knob posted:What are the phase 1 details? Here's a video with both monk fights getting owned https://www.youtube.com/watch?v=YIjtl7YopEA
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# ¿ Mar 29, 2019 01:23 |
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They merely respawn many, many times.
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# ¿ Mar 29, 2019 14:34 |
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Your Computer posted:actually you can get the drop (literally) on the latter, though it seems a bit inconsistent.
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# ¿ Mar 29, 2019 23:21 |
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HaB posted:So I tend to bounce off minibosses much harder than actual bosses. Currently beating my head against Snake Eyes Shirahagi. I have his number, but the timing for his Deadly Attack or whatever it's called seems to change every time. As soon as I think "okay now I've got the timing" I will miss the very next one. Of course, learning the habit of pressing the jump button when an attack is incoming instead of reflex dodging is going to be another thing entirely. Also snake eyes is a woman
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# ¿ Apr 1, 2019 12:34 |
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s.i.r.e. posted:It feels like they thought "Hey, you just fought a boss, let's put an Idol after it because that always happens right?"
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# ¿ Apr 1, 2019 21:06 |
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Modding is beginning to be a thing and it's rad
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# ¿ May 18, 2019 18:05 |
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Spectacularly wrong thread, my friend
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# ¿ May 20, 2019 10:17 |
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shut up blegum posted:It's called fine snow in game??
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# ¿ May 21, 2019 09:20 |
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bike tory posted:It's called rice up until you feed her the snake hearts, then she starts calling it snow and the item changes to a slightly stronger version of the rice.
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# ¿ May 21, 2019 11:04 |
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I was inspired today to boot up sekiro for the first time in months, and, well I may have forgotten that I installed this. It's totally the only way to play the game though.
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# ¿ Jan 29, 2020 00:59 |
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Ciaphas posted:that's not raiden, tho??????? didn't think so
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# ¿ Jan 29, 2020 01:46 |
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codo27 posted:I said it before I played this and I'll say it again, knowing it is even more true than I realized. Dark Souls, all of them, is easy. And I've only ever played them two ways, with whatever the highest damage, biggest gently caress off weapon I could use, or the highest damage katana. If you get careless you can still be killed by peons, but in Sekiro I feel like I'm not being careless but packs of guys can be real tricky and the mini boss guys even more so.
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# ¿ Jan 29, 2020 14:26 |
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Irony.or.Death posted:Most of this poo poo is designed so you can beat it by mashing random buttons, without actually understanding or paying attention to any of the mechanics.
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# ¿ Jan 29, 2020 19:05 |
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stev posted:You could get through a lot of GoW 1-3 by button mashing - on easier modes at least. There's nothing wrong with that - that's half the fun of the series. the one with jumping puzzles over bottomless pits Also believe it or not these games have puzzles, too. it's not literally mindless even if/when the combat isn't challenging
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# ¿ Jan 29, 2020 19:18 |
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I've never understood why the chance for unseen aid is so low. It starts at a measly 30% and only goes lower. The player barely had any incentive to care about that whole system when it's so inconsequential to begin with. If you ask me the base percentage should be somewhere around 75, and it might be interesting if there were some mechanic to temporarily raise it too.
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# ¿ Jan 29, 2020 22:45 |
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currently thinking about my absolute favourite joke from this game: the description of Divine Abduction "a mild sort of being spirited away that can be returned from quite quickly" is just an amazingly funny phrasing for what this tool does and it perfectly captured my feelings when i learned that i wasn't going to be sending people skyward with huge tornadoes with this fan.
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# ¿ Jan 30, 2020 20:49 |
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I think you lack creativity. All of the tools are really fun even if they're not ever necessarily required, and they're definitely not that situational. plus the game has tons of moments pretty much handcrafted for a particular tool to be useful in, like the umbrella in the gun fort, or sabimaru against the snake eyes and the okami warriors. And let's not forget, even if i often do myself, that this game actually pauses the action while you're changing equipment so there's no need to limit yourself to the three that you happen to have equipped when you get into a combat situation.
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# ¿ Jan 30, 2020 20:59 |
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HenryEx posted:the firecrackers in exactly one fight (Ape Arena 2), because using it anywhere else just consistently gets me killed. It does feel like the bosses are best fought just hitting those L1 and R1 buttons, now that I think about that. The tools are all more for convenient area traversal and group fights.
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# ¿ Jan 30, 2020 21:13 |
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You should look at your spirit emblem count sometime. You amass incredible amounts of those throughout the game even when using tools regularly. My completed game save is sitting on like 500.
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# ¿ Jan 30, 2020 21:23 |
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The self damage from poison activates mist raven??? this game owns, gently caress anyone who says the tools aren't useful
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# ¿ Jan 30, 2020 22:00 |
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The Cheshire Cat posted:I agree with the post above that emblems are kind of a psychological limiter on using prosthetics. Sure you get a ton of them overall, but you can only carry at most 20 at a time and that keeps you from going too nuts, especially in a boss fight when you don't usually have any way to get more of them (short of using the ceremonial tanto but that has a hefty health cost associated and limited uses itself). I feel like what might have made more sense is spirit emblems not being a thing at all, prosthetic tools are just free to use, but you can only change them at idols. This would make the "three at a time" limit actually make sense, since it would be an actual limitation (rather than just a weirdly arbitrary reason to have to go into the pause menu every so often to swap something out), and idols are still frequent enough that you could pretty freely switch stuff around for an area so you wouldn't feel the need to always carry the most general purpose stuff.
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# ¿ Jan 30, 2020 23:52 |
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2B mod is absolutely the correct choice to play this game
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# ¿ Jan 31, 2020 05:21 |
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This but unironically
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# ¿ Jan 31, 2020 06:29 |
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I think it's theoretically possible but a lot of work to make them compatible with that at least 2B doesn't.
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# ¿ Jan 31, 2020 18:24 |
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Ciaphas posted:no matter what NG you're on and how many tools you have backstabbing Juzou is a pain in the fuckin rear end Juzou is somehow one of the hardest bosses in the game his moveset is wack and he's surrounded by 10 dudes. why is this guy one of the first three minibosses.
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# ¿ Feb 2, 2020 18:58 |
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Just like the tools, all the combat arts are cool and have their uses even if some are easier to use or less situational.
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# ¿ Feb 2, 2020 19:18 |
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The ninjas are one of the enemies that most rigidly follow the Genichiro Template of r1 r1 l1, so they're really easy to me. Just keep doing that rhythm until you see one of their two special attacks, both of which are also fairly predictable.
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# ¿ Feb 5, 2020 05:05 |
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I just learned during this latest playthrough that you can infinispin with the loaded axe upgrades by mashing the tool button, by the way. Don't know how i ignored that tooltip before, unless it was added in a later patch. It's mostly pointless and a massive ammo hog, but it's totally worth it to defeat your enemies by spinning wildly with an axe.
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# ¿ Feb 5, 2020 13:20 |
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stev posted:I'm not a fan of enemies that pretty much require the use of limited consumables to beat. Also, you can use some skills in combination with tools to deal damage to them without confetti. The umbrella and living force can be acquired a lot earlier than infinite confetti.
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# ¿ Feb 11, 2020 17:57 |
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Untrue, that happens after you achieve one more objective. And it's clearly a measure to make the areas of the game that you choose to go to later more difficult than the ones you chose to do earlier, which is pretty clever if you ask me.
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# ¿ Feb 12, 2020 20:23 |
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lol if not for them something else would've filled the same role. that's how this stuff works. dark souls wouldn't have succeeded if there weren't people who wanted to play a game like dark souls and as long as those people exist the same thing would've happened.
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# ¿ Oct 29, 2020 22:08 |
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Mymla posted:Dark souls is actually pretty bad. Sekiro is the only good game fromsoftware has made.
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# ¿ Oct 31, 2020 00:10 |
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# ¿ Apr 28, 2024 13:25 |
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seven spears are some of my favourite fights in the game when pulled off well, they have exactly the right amount of fakeouts, obvious tells, and tricky moves up their sleeves. and of course plenty of mikiri opportunities. feels really good to get their rear end.
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# ¿ Nov 2, 2020 20:30 |