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Rebel Blob
Mar 1, 2008

Extinction for our time

I didn't realize it back during Steam's demo festival, but Ixion is the next game by the Mechanicus developers. Which certainly explains the music:

https://www.youtube.com/watch?v=AGlFvRpfiHE

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Rebel Blob
Mar 1, 2008

Extinction for our time

https://www.youtube.com/watch?v=WGmmXd8r4YQ

Rebel Blob
Mar 1, 2008

Extinction for our time

pentyne posted:

drat shame they kind of killed the franchise by trying to make it Gears of War-ish instead of open world sandbox sims.
Another victim of the Sci-Fi Channel. They funded the game in conjunction with their own long forgotten Red Faction TV-movie, but had all sorts of demands for the developers. So it became a linear game with aliens as the primary enemy based on their notes.

Also according to Jim Boone, Red Faction Guerrilla lost money back in the day, though I suspect its had a long tail when it comes to sales or they wouldn't have bothered with remastering it.

Rebel Blob
Mar 1, 2008

Extinction for our time

Jack Trades posted:

Yakuza Zero was my first (and only, besides Like A Dragon) Yakuza game and Majima's "transformation" at the end made no loving sense what so ever. There was no setup at all, besides vague connection to how Nishitani acted, but even then it doesn't make any sense why Majima would change his whole character to copy a guy he barely interacted with. Majima's sudden obsession with Kiryu made no sense either because they barely interact before then.
There is a through connection in how Majima is treated through the series. It's not just Yakuza 0 but also in the backstory of Yakuza 4. It's hasn't been a very consistent arc, as things have changed from game to game, but they started creating a more complex Majima throughout the series. As just some low-level Yakuza, he is used as a pawn, maimed, and betrayed by those above him who can use what is important to Majima to manipulate him. As the Mad Dog, he has hidden those weaknesses with an outrageous persona that doesn't care about anything but fighting. He's also abandoned all concept of Yakuza loyalty and joined an untrustworthy family that doesn't care. But that frees him to be a wildcard and to fully indulge his whims.

It also falls back on some Japanese character tropes, so familiarity with those probably helps.

Rebel Blob
Mar 1, 2008

Extinction for our time

Gaius Marius posted:

At the gates is hilarious. Dude was on 3 moves ahead almost a decade ago talking it up like it was going to change the paradigm. Kept coming on every year or so to talk about it coming soon, dropped the game to zero reaction then went radio silent.
Don't forget that the full title is "Jon Shafer's At the Gates."

I think he might be more skilled at self-promotion than game design.

https://twitter.com/JonShaferDesign/status/1403299410302455808

Rebel Blob fucked around with this message at 05:52 on May 19, 2022

Rebel Blob
Mar 1, 2008

Extinction for our time

Because it made me laugh: apparently there is a Polish book series based on the premise "what would the medieval world look like if Jesus kicked rear end." And now that world is being brought to life in a video game! Well, it worked for The Witcher.

quote:

"I, the Inquisitor'' is a story-driven, dark fantasy adventure game with action elements and difficult moral choices. Based on the bestselling Inquisitor book series by Jacek Piekara, the game takes place in an alternative religious timeline. Once nailed to the cross and near death, Jesus becomes consumed by utter rage. He breaks free and unleashes violent vengeance on all the non-believers. Centuries pass and now an army of zealot Inquisitors brutally enforce the faith in this bloodsoaked Church.

https://www.youtube.com/watch?v=FOID_7h-aZs

Rebel Blob
Mar 1, 2008

Extinction for our time

err posted:

Can anyone recommend games like NORCO, The Longest Journey, or Neofeud? Weird adventure/exploration games with good stories/settings?
I'm focused on exploration more than the video game definition of adventure here:

Umurangi Generation - Photography game set in an ongoing Neon Genesis Evangelion-type apocalypse. The game is a collection of scenes that you explore with objectives to photograph, and is terrific for its extremely strong mood. The story and setting is completely in the free exploration of the vignettes.

Heaven's Vault - A game about figuring out an ancient language through archaeology in an unusual setting that you figure out as the game goes along. You find inscriptions on all sort of artifacts or locations and plug in your guess at translations, which you refine over time as you find more text to work with. The game is exploration based, with various areas opening up to you on a world-map, so you can explore them in-depth for more scraps of language and information about the history of the setting. Has some rough spots as an actual game, but really does reward exploration and thoughtfulness about the ancient language.

Outer Wilds - On many people's GOTY lists for good reason. An entire miniature solar system to explore with all sorts of weird stuff to discover, the entire game revolves around exploration and is one of the most rewarding for it. The game resets after about 20 minutes, so it is also something were you regularly go back to the beginning to head of in a new direction or on a more refined path after you've discovered a shortcut. Thankfully the game has an excellent tracking system to keep your place in your explorations of the various planets and locations.

Sable - Sci-fi open world game about exploring a desert planet, lots of quietly exploring ruins and the hulks of crashed space ships. While most traditional in gameplay, there is no combat. Strongest on art direction, not sure if they've resolved the performance issues some people were having on release.

This is an oddball, I don't actually recommend it because I gave the game up for being just too frustrating to play, but there is Jett: The Far Shore. You pilot a scout ship on the first interstellar expedition to a strange alien world that has been giving off signals to humanity. Though they aren't from Earth and the people have developed an entire religion around the signals they've been getting, so the game has a mystic angle to it's story. The game is setup around interacting with the alien world and ecology, you can grab various objects and use them with other things. Also has an interesting Soviet sci-fi art aesthetic, but in the end I gave up on this game.

Rebel Blob
Mar 1, 2008

Extinction for our time

Roxors posted:

I've been feeling kinda down lately, anyone have any recommendations for good story or character focused RPGs, FPS, or Action/Adventure games that are a bit more upbeat? I feel like a lot of the good ones I have been playing lately are on the darker or more depressing side, stuff like Hollow Knight, Prey, Dark Souls, ect. I feel like Undertale might be the last game I played where I felt like I could save everyone and be the hero.
Ghost of a Tale - An adorable stealth adventure game where you play a mouse bard that has been trapped in a castle controlled by hostile rats. A game based around exploration, in and around a very detailed castle, and you gradually discover various costumes that grant you different abilities.

Driftmoon - An indie RPG in the vein of Ultima VII. It's a quite lighthearted game, a fun RPG adventure clocking about 10 hours.

Sakuna: Of Rice and Ruin - A lighthearted side-scroller RPG/rice-farming simulator. You play Sakuna, a bratty goddess who happens to be the daughter of a warrior god and an harvest goddess, who was kicked out of heaven for her misdeeds and tasked with reclaiming a demon-infested island. Because of her heritage, she grows stronger as her rice crop does, so each harvest increased her power and you can guide what attributes grow most by focusing on improving different aspects of her rice crop. There is a fair bit of story here, with Sakuna's personal growth and the stories of the handful of humans who inhabit the island with her.

This is not entirely upbeat, but has a happy ending: The Forgotten City - You are caught in a timeloop in an ancient Roman town that is governed by the single rule, everyone dies if a single sin is committed. So the game is about improving the time loop while searching for a way out, with some light philosophical exploration of the idea of sin (though you'll be disappointed if you expect anything deeper than a PHIL101 class here). It has a very heroic ending if you figure out how to save everyone.

GRANDIA is one of my favorite jRPGs because of it's lighthearted tone, the protagonists just want to go on an adventure! Sure they eventually run into some bad guy who wants to destroy the world, but that's really secondary to some kids that want to explore the world. It doesn't get bogged down in maudlin gloominess like many, if not most, jRPGs. Plus it has a pretty good battle system, it's a game I come back to every few years.

Rebel Blob
Mar 1, 2008

Extinction for our time

Drunk in Space posted:

So did I gently caress something up, did the game gently caress up, or is this normal and supposed to happen? I also have the option to tell Sentius all this, but again, I have no idea how my character came by this knowledge.
It is just the game making an assumption: the loop naturally ends with the election. Either the game just assumes you watched it, or being in Apollo's temple was close enough for the game to think you were there (it takes place in the theater immediately behind the temple). I wouldn't worry about it, nothing has seriously messed up.

Rebel Blob
Mar 1, 2008

Extinction for our time

Played through Starship Troopers: Terran Command and enjoyed it. Clearly a budget title, but they've created a nice little RTS. A bit barebones, there is only the campaign and a couple of scenarios and you only play as the humans. It's all about positioning, your advantage is in ranged firepower, line-of-sight is important, and friendly units cannot be fired through.

Mainly the reason I'm posting is that someone asked earlier if it is true to the satire of the movie, and generally it is. There isn't any broad satirical arc to the game's plot, your role in the campaign is heroic though command is untrustworthy and has no problem sending troopers to needless deaths. An officer will remind you that saving civilians is an important mission, so they can return to the mines and factories to support the war effort. At one point early on a union leader is labeled as a traitor the human race, for promoting dissent in a vital war industry. Every mission is presented with a cheery propaganda video that promises an easy victory, no matter how dire the circumstances. This missions themselves are straight-forward, generally you are either protecting a defense bullwark against waves of attacking bugs or clearing a map of bug hives that continually spawn enemies.

If you are looking for a change of pace, there is only one mission where you fight humans, and even that is only part of that mission. They bring up humans that are being controlled by the bugs at one point in the campaign, but it never comes up again. I suppose that idea, which would naturally lead to fighting human enemies, was shelved during development.

Rebel Blob
Mar 1, 2008

Extinction for our time

Not that long ago I went back to Outer Worlds to try out the DLC, since I picked it up ridiculously cheap at some point, and that brought all the disappointment back and then some. One thing that really struck me revisiting the game is that despite the fact that the setting should be pretty active, everything is so static. One of the DLCs takes place at the corporate headquarters of one of the major companies in the setting, with all sorts of warehouses, loading/unloading platforms, and ships; yet everything sits around doing nothing. It all feels so dead, with all the NPCs standing around with their feet nailed to the floor and nothing moving in the game-world except enemies. It's partly a style thing, it doesn't bother me so much in an isometric RPG, but for first-person it just fails at that immersive quality its trying to create. At least the Fallout games are post-apocalyptic, the Outer World setting is one of thriving interplanetary commerce, full of space ships, robots, and trade; yet where nothing moves.

The two DLCs are more of the same as the base game, with the second being profoundly disappointing. The first is a contained "open-world" area to work your way through, with a big moral choice at the end, side with side A or side B, or if your stats are good enough negotiate a happy compromise ending. So like any other section of the main game. The second DLC sets itself up as a murder mystery, with a new clue system, a big corkboard to track all the information you gather, plenty of suspects to investigate, and then the game flushes that all down the toilet. The last section is completely separate from the murder mystery stuff, none of it mattered at all and was just wasting your time until the game figures you've done enough to trigger the ending act. Which contains another patented "moral choice" between A and B, with nothing to do with any of the murder mystery that makes up 75% of the DLC's playtime. It was so close to doing something interesting, but I guess that was too hard.

Rebel Blob
Mar 1, 2008

Extinction for our time

What is the best place to start with all these Nippon Ichi tactics games on Steam? They all look alike.

Rebel Blob
Mar 1, 2008

Extinction for our time

Sab669 posted:

They are all pretty similar, but each does their own thing. Personally I'd say Disgaea 5 as it's got the best QOL features and just generally the most polished game.

Kennel posted:

I started with the first Disgaea and it was perfectly fine for a newbie.
Okay, thanks.

Rebel Blob
Mar 1, 2008

Extinction for our time

Banished was a really good game, but I didn't expect it to single-handedly create a new sub-genre. Aquatico just released a demo and its mechanics are 100% Banished, just in a futuristic undersea setting. Same with Endzone, which is post-apocalyptic Banished. And Patron, which is a very straightforward Banished clone without even a different setting. Furthest afield to my knowledge is Dawn of Man, which took Banished mechanics but moved things significantly in its own direction.

Rebel Blob
Mar 1, 2008

Extinction for our time

Mordja posted:

...Did it? Isn't Banished just a city builder. The hot one right now is Farthest Frontier, I think.
There are some quite specific resource and population management mechanics in all those games that are copied nearly directly from Banished. Not to say that Banished doesn't have it's own antecedents, but it brought things together in a certain way that has been specifically reproduced in all those games I mentioned.

Okay, so a few examples. One is tracking the entire population, so each citizen has a specific home, job, education, and inventory. So better equipment improves the survivability and efficiency of a specific citizen, while living in an individual house allows citizen couples to reproduce. Most of these games copy Banished's lead in having two types of housing, individual and group, where group homes don't allow reproduction.

They also follow Banished's lead in how resources work. There will be scattered depletable resources around the map that can be gathered by citizens without a job elsewhere. But as you develop, you have to use those resources to create sustainable resource harvesting based on buildings with set workers. So there is a progression from gathering to farming/mining/whatever. And this sounds like just a general idea, but the specific mechanics of how you accomplish this are the same, like how you designate harvesting zones for your citizens to work in. Resources are also individually tracked and have to be moved, so depots and marketplaces play an important part in storage and accessibility of those resources.

It all comes together in a very specific type of city builder.

Rebel Blob fucked around with this message at 04:07 on Oct 4, 2022

Rebel Blob
Mar 1, 2008

Extinction for our time

Completed A Plague Tale: Requiem and geez, the story is far too much misery-porn for my tastes. You can tell from early on that anything cheerful in the game is introduced solely so it can be eaten by rats at some point later on. Just really blatant emotional manipulation that repeats the same trick over and over.

Also a weird translation issue where the word "pier" became "pontoon." Somehow it comes up three separate times during the game, confused me until I figured out they were simply using the wrong word.

Rebel Blob
Mar 1, 2008

Extinction for our time

The 7th Guest posted:

i'm starting to think this grave of the fireflies movie is making me feel sad on purpose!! real boneheaded move by the writing team there
Do you live in a world without nuance, where individual things aren't judged on being done deftly or oafishly? Where one doesn't have to think about the quality of execution, only recognize the intended effect or overall pattern. In such a world all media exists on a flat plain of its intended emotion and cannot be judged on its individual artistic quality. The creators attempt to invoke an emotion, such as sadness, and the audience has no place to decide if the attempt is adroit or heavy-handed.

Rebel Blob
Mar 1, 2008

Extinction for our time

Thanks for the recommendation Steam.

Rebel Blob
Mar 1, 2008

Extinction for our time

Mordja posted:

Well? How is it?
SEX with HITLER 3D is amazing work. As a student of history I can say that I've played hundreds of games like this, and have shown little to no emotion. The games were just windows to a past I've never lived in, people who I never knew or would ever know. But this game made me stop and evaluate. Putting sex with Hitler in made me actually look at what is really happening. Putting something that everyone is familiar with in a situation that no one knows, and to make people feel those emotions well, that takes amazing talent. Thank You.

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Rebel Blob
Mar 1, 2008

Extinction for our time

In much more important news, The Bible is coming to Steam.

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