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(This is a repost of the former thread, as I failed to put the proper tag ![]() Good day, dear Ladies and Gentlemen! I'm DarkParchment, pleased to meet you! If the title didn't tip you off, we are going to play us some Shogun II Total War, the Fall of the Samurai standalone to be precise. ![]() (I got this image from the gamerplanet.com site, don't sue me please) What's the difference between this and the base game? The setting, for starters. While Shogun II takes place during the Sengoku Jidai, during what is commonly called Feudal Japan, to decide who will become the Shogun between a boatload of warring clans, Fall of the Samurai takes place in a much more modern setting, starting in 1864. Historically the Boshin War (not well known in Western countries) started in 1868 and ended in 1869. So we'll be looking at American Civil War era weapons. It was, historically, a relatively bloodless affair, with under 10 000 estimated deaths. I know, it's still pretty horrible, but compared to the monstruous bloodbath that was the Sengoku Jidai, it's not that terrible. For instance, the battle of Okehazama, in 1560, which saw the destruction of the Imagawa clan at the hands of their famous rival Oda Nobunaga, saw the death of more than 25 000 people in a single battle. The Tokugawa Shogunate effectively ruled over Japan for centuries. Although the Emperor was there, he had virtually no power, and as decades passed hostility grew between the SHogun and the Emperor. At the same time, social turmoil shook the islands. The Samurai, which were of vital importance during the Sengoku Jidai, and a force to be reckoned with, lost much of their purpose during peace time. Many of the lower class samurai were forced to become farmers, craftsmen or criminals to survive, while the richer became bureaucrats and dignitaries. Many of the dedicated warriors, appaled by their downfall, comitted suicide. Japan in 1864 is a troubled place. For over 220 years, Japan had been enforcing an isolationist politic. The islands were forbidden to outsiders, except for a few trade posts. This changed with Commodore Matthew Perry of the US Navy. He decided to send an...expeditive diplomatical letter. He brought four warships in the Tokyo Bay, threatened to bombard everything to oblivion if the Japanese refused to negotiate, and to show he wasn't bluffing, demonstrated the full might of his modern guns on several buildings, blowing them to smithereness. Despite the...bad impression, the Tokugawa Shogun could do little but to accept, and thus Japan was opened to foreign trade. This was a heavy blow to the Shogun's prestige and strengh. The government was assailed by numerous problems: social, economical, foreign threats too, as the Western Powers were looking hungrily at Japan in hopes of colonizing it, or at least turn it into a puppet state. There was also a sharp increase in anti-foreign sentiment in Japan, especially coming from the Ishin Shishi, an organization made of samurai who were advocating strenght against the foreigners. This is when the contemporary Emperor, Meiji, decided to strike. This is when the clans proclaimed their loyalty to either the Bakufu (Shogunate), or the Emperor. And this is when WE come in. Whaddaya mean, Goon Council? Just like my previous LP on Third Age Total War, there will be reader participation, through votes. And the first vote is going to happen right now! VOTING TIME Which clan will we play as? CLANS LOYAL TO THE SHOGUN (can receive support from France or the US) ![]() STARTING LOCATION: Central Japan, next to Kyoto. ADVANTAGES: Vigilance (+2 experience to garrison units, the guys that automatically pop up when a settlement is under attack) / Authority (+2 repression across all provinces.. Very useful, Happines and Repression influence Public Order to prevent revolts) / Logistics (-10% upkeep for all land units. Once again, VERY useful, this basically means less spent money for soldiers' wages) / Overseeing (+5% tax income. Extremely good, more money. Nuff said.) ESTIMATED DIFFICULTY (by myself): Easy/Normal. COMMENT: A very interesting factions, with a lot of raw, effective bonuses. The beginning might be a bit rough, but we are the Shogun's buddies and starting right next to Kyoto, so it's not that bad. Also, once and for all, NO this clan has no ties whatsoever with the former US president. ![]() STARTING LOCATION : Northern part of Honshu. ADVANTAGES : Tolerance (+3 reduction to unhappiness due to different allegiance. If we play as them, the provinces loyal to the Emperor will be considerably less pissy at us compared to other factions working for old Tokugawa) / Tact (+10 to diplomatic relations. Good bonus, makes negotiations easier) / Siegecraft ( 2 turn reduction to surrender time when besieging a province. Not a bad thing, but as I tend to immediatly assault settlements in Shogun II I don't have much use for this, personally) / Respect (+1 reduction to resistance to occupation in conquered provinces. This is a nice little thing, especially when added to Tolerance. Makes peacekeeping easier in newly acquired provinces). ESTIMATED DIFFICULTY (by myself): Normal. COMMENT : These guys have much less raw advantages than the Obama, but that doesn't mean they suck, far from it. With them, it's easier to get enemy provinces, especially those held by Imperial loyalists. Strategically speaking with a bit of work they can secure a nice domain pretty quickly, in Northern Honshu and the bit of Hokkaido that's playable. ![]() STARTING LOCATION : Western Honshu. ADVANTAGES : Conditioning (+2% movement speed of units. Pretty neat, but doesn't make that huge of an impact on the battlefield. Useful when you need to reposition, though.) / Subversion (+10% casualties when using sabotage and harrasment actions. Very good, it makes these agent actions more effective, which can have a big impact on the fighting ability of the enemy, especially the elite and costly units) / Guerilla Warfare (+6 to the possible number of yukegitai units. Yukegitai are basically partisan fighters, great marskmen) / Resourcefulness (allows armies to replenish in enemy territory, except during winter. This is a huge advantage, as being able to regain soldiers while in enemy lands is an amazing ability to have. You can't recruit new units and you still need a general, though). ESTIMATED DIFFICULTY (by myself): Normal. COMMENT : Like many factions, the Jozai have a hard time in the beginning, but they are very dangerous. Basically their armies are meant to outlast the enemy on the attrition level, and as they are faster they can cover ground more effectively in battle, while the enemy will be more exhausted to cover the same distances. ![]() STARTING LOCATION : Right next to the Sendai, northern part of Honshu. ADVANTAGES : Defence (-10% to the cost of constructing castles. Awesome thing to have, castles are very expensive but are also the backbone of your provinces) / Bushido (-10% to the recruitment cost of traditional units. Pretty good, saving money is always pretty good.) / Discipline (-10% to the cost of Shinshengum actions. These guys are important agents, and I can guarantee that we'll use them quite a lot if we play a Shogun loyalist clan.) / Tradition (+1 to the experience of traditional units. Very good, as experience in Shogun II Total War is as great as it was in Rome Total War : veteran units become true killing machines.) ESTIMATED DIFFICULTY (by myself): Hard. COMMENT : The Aizu are a peculiar case, with a heavy focus on traditional units. Don't get me wrong, traditional units have their uses in this game, it's jsut that...well, you can't stop change, you can't stop modernity. If you cling too long to the old ways in warfare, you'll get crushed, this is as simple as that. Especially during a time when artillery and firearms are getting more and more efficent. If we play as these guys, we'll either have to modernize and forsake most of the inherent advantages of our clan, or we stick to the old ways, but, just a hunch, fighting cannons, gatling guns and rifles with katanas, spears and bows do make for great imagery, it's a bit less fun on the battlefield. ![]() STARTING LOCATION : Northenr Part of Honshu, not far from Tokyo. ADVANTAGES : Enterprise (+10% to income from business chain buildings. A great advantage, allows us to amass more wealth) / Foreign Trade (-15% to the recruitment costs of modern units. Modern units are basically any units with firearms (except one), artillery, and ships. This is a very nice thing to have) / Entertainement (+5% to the chances of successful gheisha actions. Not bad, not terrific either) / Alacrity (+15% to the reloading skill of rifle units. A loving amazing ability to have. Rate of fire is extremely important in this game, both between two modern units, and a modern unit who has to gun down a traditional one before it gets too close). ESTIMATED DIFFICULTY (by myself): Easy/Normal. COMMENT: On many aspects, you could consider those guys the anti-Aizu. They focus on modern units, and as I said the Alacrity advantage is of paramount importance when facing CQC specialists. I played as them in the past, and had great fun. The beginning isn't easy, but, when you get going, you have the potential to pretty much steamroll anyone. CLANS LOYAL TO THE EMPEROR (can receive support from Great Britain or the US) ![]() STARTING LOCATION: Southern tip of Kyushu. ADVANTAGES: Administration (+5% reduction in administrative costs. Pretty good, as these are bound to go up as the game progresses) / Leadership (+15% to the radius of general influence on the battlefield. Great ability, as the influence radius grant bonuses to soldiers on the field, most importantly boosts to morale) / Westernization (-10% to the cost of foreign veteran actions. Not bad, these agents are great but I tend to keep them for training purposes) / Dominion (begins with two provinces. What it says on the tag: starting with two provinces when the others only have one is a hell of a bonus). ESTIMATED DIFFICULTY (by myself): Easy/Normal. COMMENT: Formerly known as the Shimazu clan. I'm not sure why, but I love this faction, and I spent most of my time in this game playing as those guys. Once we unify Kyushu, things are easier, but never think you've won unless the victory conditions are fulfilled. ![]() STARTING LOCATION: Southern Shikoku. ADVANTAGES: Tact / Respect (same as seen earlier, good bonuses) / Barrage: (+2 to naval bombardment range. Pretty useful, as naval bombardment are devastating and can turn a battle) / Seafaring (+2 experience for ship crews. This gives the Tosa a great advantage on the seas against the other clans, as naval combat in this game tends to be very short and deadly). ESTIMATED DIFFICULTY (by myself) : Easy/Normal. COMMENT: A navy-oriented clan, but with great potential. If they can secure Shikoku quickly, they can use it as a great staging point against their enemies. ![]() STARTING LOCATION: Eastern Honshu. ADVANTAGES: Zeal (-10% to the cost of Ishin Shishi actions. Imperial equivalent of the Shinshengumi, these guys are quite important for Imperial factions.) / Adaptability (-10% to the cost of modern buildings and units. A very, very good thing to have, for obvious reasons.) / Marauding (+25% to income from looting. I pretty much never loot, so to me this is quite literally useless.) / Impetus (+3 to the charge bonus of all units. A very good ability, especially for traditional units). ESTIMATED DIFFICULTY (by myself) : Normal. COMMENT: The heir of the Mori clan. I'm kinda surprised and disappointed it's not more naval oriented, like instead of Marauding they'd get an ability giving them more income when raiding trade routes or something. Anyway, a solid choice nonetheless. ![]() STARTING LOCATION: Right next to GODAAMN KYOTO. ADVANTAGES: Persuasion (+2% to allegiance conversion. A very good ability in a game where allegiance is so important. This will greatly ease the headache when conquering provinces that are loyal to the Shogun.) / Furtiveness (+3 to the number of available kisho ninja units. Kisho ninja are basically small groups of shock shinobis fighting on the battlefield with explosives and in CQC. They are as awesome as they sound, and more. All clans can have them, but the Tsu can field more of them at the same time.) / Artifice (-10% to the cost of Shinobi actions. What it says on the tag, good but not amazing either.) ESTIMATED DIFFICULTY (by myself) : Hard. COMMENT: These guys have big potential, but there's a little problem: their starting location is literally on the Shogun's doorstep, which can be slightly problematic when you proclaimed your devotion to the Emperor. Surviving will be a tru challenge if we pick these guys. Historically speaking, the clan was founded not by a samurai but an Ashigaru, a peasant soldier. They were Tokugawa supporters back then, but changed sides. ![]() STARTING LOCATION: Northern Kyushu. ADVANTAGES: Gunnery (+5 to the accuracy of artillery units. Pretty good, each shell counts when you have cannons. Too bad this doesn't apply to ships as well.) / Engineering (-10% on the recruitment and upkeep costs of ships. Very good ability, this lets the Saga have a larger navy than most) / Industry (+20% to growth from industrial buildings. Another great ability, as growth is extremely important for developing our domain) / Rangaku (trade with the Western Powers have been established. I honestly don't know what that means, as I've never played as the Saga before.) ESTIMATED DIFFICULTY (by myself) : Normal/Hard. COMMENT: These guys seem to be the ones with the closer ties to the Westerners, which is ironic as one of the main point in the Emperor's promises was the ousting of foreigners from Japan. Nonetheless, these guys could go far...but we also can't forget about the Satsuma, who tends to get quite possesive about the ownership of Kyushu. About Western Factions: an event will allow us, in time, to build foreign mission in one of our provinces, allowing us to build ironclad ships and recruit Western soldiers (French Infanterie de Marine, British Royal Marines or US Marines). Historically, the Westerners helped pretty much both factions, but British supported the Emperor a lot more, and the French supported the Shogun a lot more. I honestly don't know if in game one can build a French mission as an Imperial faction, or a British one as a Shogunal faction, I've always had the Brits as Satsuma and the Frenchies as Nagaoka, that's all I know. And once we make an agreement with one country, it locks the other out. And that's about it! I'll let the vote open for about 48 hours, then we'll get started on the game proper! With that said, ladies and gentlemen, have a good time! TABLE OF CONTENTS PART 1: HUMBLE START PART 2: BLOODSHED AND ECONOMICAL WOES PART 3: TSUCHIMA gently caress-YOU URGENT VOTING SESSION N°1 PART 4 : WAR PREPARATIONS PART 5 : BEGUN, THE WAR AGAINST SATSUMA HAS URGENT VOTING SESSION N°2 PART 6 : THE SAGA-SATSUMA WAR RAGES ON PART 7: PEACETI...NEVERMIND PART 8: THE WAR IS SPREADING PART 9: NOT A STEP BACK, TIME TO COUNTERATTACK PART 10: A NEW POWER IS RISING PART 11: KYUSHU VS JAPAN PART 12: KYUSHU ON THE OFFENSIVE PART 13: THE SATSUMAS' DEATH THROES PART 14: BITCHU MINE FANART As Ikasuhito reminded us, "Saga, c'est plus fort que toi": CommissarMega, concillor and poet in service of our clan: CommissarMega posted:Swords and spears laid down, DarkParchment fucked around with this message at 09:40 on Mar 22, 2020 |
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# ? Aug 26, 2024 21:44 |
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Saga Clan
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Saga
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Obama Clan- both for the memes, and also for the unit upkeep reduction, which is one of the best bonuses a faction could have, if you ask me. But mostly for the memes ![]()
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Nagaoka
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Saga but really, anything pro-Emperor. FOTS is great fun. Also I'm pretty sure that if you want the French you could always just play as a Shogunate clan and then swap to Imperial allegiance after you get the French. Unless the game is coded to where if you're not a Shogunate supporter you lose your foreign access.
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We will follow Comrade-President Obama to hell and back. And what's more hellish than time traveling to Ye Olde Nihon to face a gun line with nothing but our katana and our courage?
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Edit: Vote switched below, though I will miss the chance to slaughter nobles as the only non-samurai clan Servetus fucked around with this message at 14:46 on Feb 4, 2020 |
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e: vvvvvv alright I'll take a chance and vote for Tsu and hope for Nerd Supremacy (under the Emperor) e2: changing vote Zanzibar Ham fucked around with this message at 17:37 on Feb 3, 2020 |
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Zanzibar Ham posted:Which clan is on the left of the image in the OP (in pink-white)? They look like huge dorks and thus get my vote. Judging by the colour they are either the Tsu or an unplayable faction (yep there's a fuckload of minor clans that can't be played as)
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Saga lets get some cannons lads.
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Okay did some research, and I think that the dorky units are just a generic soldier type (not really surprising), specifically one of the basic Line Infantry ones. e: okay last vote change I promise, but it's prolly a joke-vote anyway - voting for Aizu since they're traditionalists ie the opposite of The White Hand Zanzibar Ham fucked around with this message at 18:50 on Feb 3, 2020 |
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Yes We Can!! ...choose someone other than Obama, because I don't want us steamrolling too easily. Saga's logo looks like the Eye of Sauron, so I'm taking that as a sign.
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Tsu Peasants rise up.
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The Saga were my first campaign in FotS, and I think they have a pretty cool starting position. The Rangaku thing just means you start with trade routes to the "Western world" trade nodes on either side of the map, giving a bit of income and some unique trade resources like machinery. Normally you get this from the trade port in the "foreign relations" branch of the tech tree, but the Saga start with it. NeverHelm fucked around with this message at 20:45 on Feb 3, 2020 |
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I actually remember being supremely hyped for the original Shogun: Total War. In the lead up to its release I even got a copy of Sun Tzu's The Art of War to "ready" myself. That was also the game that started me on the road to realization that I'm just bad at strategy games since I don't think I ever won a single battle before giving up.
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Obama Clan
zetamind2000 fucked around with this message at 06:11 on Feb 4, 2020 |
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Nagaoka Clan Guns guns guns guns
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Obama Also yesssssssss. Now, will there be any plans for multiplayer? I need to level up a few units....
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Aizu! Guns are for filthy westerners, stinking of butter!
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Coward posted:Aizu! Guns are for filthy westerners, stinking of butter! Wait which ones stink of butter, the guns or the westerners? Voting for Saga either way though.
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throwing in my support for Obama because it is my full intention to mine that stupid joke for everything its got
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Grizzwold posted:Wait which ones stink of butter, the guns or the westerners? Voting for Saga either way though. Anything western stinks of butter. I presume their so-called guns do as well, but I will never stoop to eating one, so I shall never know.
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Nagaoka Clan Guns are good, as shown in the intro movie which is great.
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Tsu, but we have to stick to the gimmick and betray the Emperor at some point down the line.
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I vote for Obama Clan
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Jobbo_Fett posted:Obama Sorry, no multiplayer planned, I'm not a big fan of multiplayer games. Das Panzer posted:Saga but really, anything pro-Emperor. FOTS is great fun. That's a good point I didn't think of! Thanks! So far, the tally of votes is as follows: Saga: 7 Obama: 6 Nagoka: 3 Tsu: 3 Aizu: 2 The Saga clan is the winner so far, but the Obama clan is breathing down their neck! You can change your votes if you wish, but if you do so please specify your former vote as well, it makes it easier for me to cont the votes. 24 hours until the end of the voting session!
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Throwing in a vote for Obama
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Obama
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Obama, of course.![]()
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https://www.youtube.com/watch?v=bgCRK25tiFU Obama is the only option.
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I'll switch from Aizu to Saga to keep things interesting
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Voting Saga.
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saga since you haven't played it and their gimmicks seem funny
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Oh my, Saga and Obama are tied with 10 votes each!
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Obama![]()
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Obama, Change We Can Believe In.
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Switching from
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Jokes aside, if we do end up going Obama we should at least go pro-Emperor. We're playing Fall of the Samurai, not Kick the Emperor's teeth in of the Samurai. Plus the Samurai units are meh in comparison and are the same old units from the main game. Showing off the gunpowder units is better and easier as an Imperial supporter.
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# ? Aug 26, 2024 21:44 |
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Muahaha time to pull a crazy lefty stunt and vote for (Obama to Saga)
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