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FrickenMoron posted:The telepathy mod glitched out in my game, I managed to clone my spouse 2 times so now I have 3 of her in my army. I was confused why she was running a party, was in my party and also a governor in my castle, so I disbanded the party and told her to join my party 2 times. Nice
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# ? Jul 9, 2020 13:56 |
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# ? Apr 26, 2024 17:14 |
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Has the game changed much since the first month of release/have any good mods come out? Had fun playing it at release but burned out pretty quickly.
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# ? Jul 9, 2020 14:40 |
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How much is the AI cheating anyways in terms of influence etc? I'm trying to dismantle Sturgia, they somehow have the funds/influence to hire 8 minor clans on their payroll with only one city left.
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# ? Jul 9, 2020 16:18 |
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I'm playing on Very Easy, which means that army battles aren't super duper hard, even when outnumbered by 100 or so troops. With proper tactics I can even take on about 250 above what I have, depending on if most of their composition are just raw recruits. All except the Aserai, who summarily smoked my rear end. They had about ~75 more troops than mine and mine weren't low level shlubs either. Is there something about their troops that are hella bananas compared to the, say, Battanians (which have been at war with the Souther Empire for a bazillion years at this point in my game)?
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# ? Jul 10, 2020 01:54 |
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Aserai have the best archer in the game thats not the fian champion, their cav is good and the rest of their line is pretty meh. I think its mostly the cav/archer mix thats an issue.
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# ? Jul 10, 2020 07:49 |
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Hey folks, I'm getting back into the game after playing a bit at launch. What're the current recommended mods/tweaks? At the time I had a dev console enabled, smithing stamina eliminated, some general tweak mod that I forget, and something that made higher-level prisoners recruitable.
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# ? Jul 10, 2020 20:48 |
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I'm always going to push my own mod of additions, tweaks, extra units, etc. Located here: PowerUp Mod (LATEST BETA BRANCH e1.4.2) I think there's also community patch as well which fixes a lot of the perks.
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# ? Jul 11, 2020 03:01 |
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Fishbus posted:I'm always going to push my own mod of additions, tweaks, extra units, etc. Does this include the perk fixes, or will I need the community fixes too?
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# ? Jul 11, 2020 03:07 |
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It's frustrating how you seem to never get to do siege defense. I saw Lucon leading an army of like 1800 guys to besiege one of our towns but then as soon as I beat him to the town with my army and boost the defense to like 800 he instantly decides to turn around and go to siege someplace else. then i leave to follow him and he turns beak around to go towards the town whose defender count apparently decreased by like 2/3. then i enter the town again and he charges his mind again
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# ? Jul 11, 2020 10:20 |
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Shear Modulus posted:It's frustrating how you seem to never get to do siege defense. I saw Lucon leading an army of like 1800 guys to besiege one of our towns but then as soon as I beat him to the town with my army and boost the defense to like 800 he instantly decides to turn around and go to siege someplace else. then i leave to follow him and he turns beak around to go towards the town whose defender count apparently decreased by like 2/3. then i enter the town again and he charges his mind again I managed to get one where I was badly outnumbered enough that the AI didn't run off. The moment I stuck my head over the battlements I got alpha striked by like 6 archers which was interesting because when I'm attacking my archers can't hit theirs for poo poo.
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# ? Jul 11, 2020 10:47 |
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Shear Modulus posted:It's frustrating how you seem to never get to do siege defense. I saw Lucon leading an army of like 1800 guys to besiege one of our towns but then as soon as I beat him to the town with my army and boost the defense to like 800 he instantly decides to turn around and go to siege someplace else. then i leave to follow him and he turns beak around to go towards the town whose defender count apparently decreased by like 2/3. then i enter the town again and he charges his mind again The most frustrating part of this is the fact that the second you leave they like pop out of the ground and besiege the castle.
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# ? Jul 11, 2020 14:25 |
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Arcturas posted:Does this include the perk fixes, or will I need the community fixes too? It's seperate, so you'll need the community patch / perk fixes as well. My mod basically assumes all the broken stuff is fixed or will be fixed by devs, so my stuff is more additional and extra features.
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# ? Jul 11, 2020 19:02 |
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I started playing around with modding and managed to make myself some horse archers where 20 of them can take out an army of 300+. So much fun.
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# ? Jul 11, 2020 23:40 |
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Shear Modulus posted:It's frustrating how you seem to never get to do siege defense. Using the ballista is a lot of fun, although I usually stand next to a barrel of arrows and go ballistic (pun intended) with my bow.
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# ? Jul 12, 2020 01:40 |
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One time on an offensive siege I found an arrow bucket to refill off of. Ever since that magical time my seiging gear is a bow and three quivers. I usually run out anyway and I am not above head-shotting one of my own archers to take all of his arrows. I'll get ten times as many kills as he would have anyway. Not sure why the idea of a bucket of arrows is mystical mumbo jumbo beyond comprehension of mere mortals but there you have it.
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# ? Jul 13, 2020 21:26 |
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bird food bathtub posted:One time on an offensive siege I found an arrow bucket to refill off of. Ever since that magical time my seiging gear is a bow and three quivers. I usually run out anyway and I am not above head-shotting one of my own archers to take all of his arrows. I'll get ten times as many kills as he would have anyway. Good to know I didn't hallucinate the one time I found one behind a mantlet! Haven't seen one since
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# ? Jul 13, 2020 22:02 |
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I can never find arrow buckets on offense and quivers seem to despawn real quickly after someone dies (at least on my 7 year old computer's settings). Offensive sieges would be way more fun if you could make more than one siege weapon before the defender's weapons instantly destroy them. How about letting us build them out of range then wheel them up all at once? Also speaking of sieges is wall health or needing to repair walls implemented?
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# ? Jul 13, 2020 22:05 |
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Shear Modulus posted:I can never find arrow buckets on offense and quivers seem to despawn real quickly after someone dies (at least on my 7 year old computer's settings). Wall health is in during the strategic map phase of the siege. If the place you're besieging doesn't have engines pre-built you can get siege engine supremacy by building them before your ram and towers and they'll eventually breach the walls. Don't know if it's possible to breach during the assault phase
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# ? Jul 13, 2020 22:08 |
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Wafflecopper posted:Wall health is in during the strategic map phase of the siege. If the place you're besieging doesn't have engines pre-built you can get siege engine supremacy by building them before your ram and towers and they'll eventually breach the walls. Don't know if it's possible to breach during the assault phase They usually have at least one already or get one built by the time I build the siege camp
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# ? Jul 13, 2020 22:09 |
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If it's just one you can usually take them down in my experience. I always build trebuchets which might help. They only take a little longer than the regular catapults but have significantly higher HP and damage
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# ? Jul 13, 2020 22:11 |
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I've also noticed that even if you don't breach but do some wall damage during the map phase, in the assault the walls will be missing a few battlements, making it a bit easier to snipe their dudes
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# ? Jul 13, 2020 22:13 |
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Shear Modulus posted:They usually have at least one already or get one built by the time I build the siege camp I think the strategy is immediately pulling back your siege weapons as they finish, then moving them back up once you outnumber the castle's weapons.
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# ? Jul 13, 2020 22:25 |
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Heaven help you if you don't build a ram. The defender density is awful without one. It's standard for my guy to snipe 40+ defenders (I collect a few nearby arrows when I run out) before joining the scrum with a battle axe. The main goal is to terrorize the enemy's archers, followed by sniping some of the melee ladder defenders to help carve a breach. I also try to prioritize taking out the ballista operators.
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# ? Jul 13, 2020 23:39 |
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You gotta be loving kidding me. I can't create my own kingdom and complete the quest because creating your own kingdom unticks the "be an independent clan" requirement.
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# ? Jul 14, 2020 07:24 |
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Funky See Funky Do posted:You gotta be loving kidding me. I can't create my own kingdom and complete the quest because creating your own kingdom unticks the "be an independent clan" requirement. That got me too! I wasn't sure how to even google a solution. If anyone knows how to fix it, that'd be rad...
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# ? Jul 14, 2020 07:25 |
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Funky See Funky Do posted:You gotta be loving kidding me. I can't create my own kingdom and complete the quest because creating your own kingdom unticks the "be an independent clan" requirement. Happened to me too, I just let it time out. Speaking of, don't bother making a kingdom without the "clans dont leave" mod. Even if you can persuade anyone to join you they will leave 1 day later because you're so weak on the power scale.
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# ? Jul 14, 2020 07:49 |
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Ok I figured it out. I was trying to make a non-empire kingdom while being an imperial character and owning imperial fiefs. I don't want to unite the drat empire I want to destroy it! drat byzantines.
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# ? Jul 14, 2020 07:54 |
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make like a true child of rome and destroy it from the inside
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# ? Jul 14, 2020 17:04 |
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BigHead posted:Your can easily scale this up with mods. I just killed a stack of 2000 with my 400 man army of t12 murder machines. Which one are you using for this? I'd love to have some massive looter armies running around.
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# ? Jul 14, 2020 18:03 |
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I can't figure out the economy in this for poo poo. A brewery makes money hand over fist in any town because they all have grain coming in but I can't make a silversmith make a decent profit despite there being a village with a silver mine right next to the town. I make more switching it to olive oil and that does about as well as the winery which actually has grapes coming in.
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# ? Jul 14, 2020 23:57 |
Optimus Prime Rib posted:Which one are you using for this? I'd love to have some massive looter armies running around. Kaoses party sizes. It's dead as of 1.4.1 though. I don't know if there's a replacement. Boogies troop upgrades for getting your dudes up to, like, t15. Boogies works in 1.4.1. Also, on siege chat, I rush a ladder and try to be the first up. Then I stand 2 or 3 rungs below the battlement. The defending militia will fall off the battlement trying to swing at me, killing several dozen guys and clearing the way for me to jump up and defend the ladders while my army follows.
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# ? Jul 15, 2020 00:44 |
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I've updated my mod with a few new things: - New Vlandian units in the elite unit tree (where banner knights are) which are knights with a crossbow backup. - You increase relations with nearby notables when defeating looter parties, increasing according to their strength/size. - Fixed some random crashes according to generating new games and during sieges (duplicates and null names) More info and DL Located here: PowerUp Mod (LATEST BETA BRANCH e1.4.2)
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# ? Jul 15, 2020 21:13 |
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Fishbus posted:I've updated my mod with a few new things: Do you run any other mods alongside yours? I'd definitely hop back in if I could get a modlist that's confirmed to play nice E: Ah, reread the description and sounds like you might not. Guess I'll try it by itself Lprsti99 fucked around with this message at 18:09 on Jul 16, 2020 |
# ? Jul 16, 2020 17:50 |
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Lprsti99 posted:Do you run any other mods alongside yours? I'd definitely hop back in if I could get a modlist that's confirmed to play nice The thing is - I haven't tried it with anything else, so it may work, it may not. Because I'm doing gamemodel swaps, it's efficient and safe (since it's supported by the actual game code as the recommended way to edit stuff) and it's relatively small, it's an additive dll, without removing or overriding anything else. Still, it isn't 100% safe with other mods, since some mods just do straight up injection or dll replacement, which while it fixes more in depth issues, becomes hard to work alongside others as well. I just like my mod, since it's additive, I could fix stuff like the patch, but that will get fixed by taleworlds eventually, so i prefer working on new stuff that will always be desired in some way. Fishbus fucked around with this message at 15:00 on Jul 17, 2020 |
# ? Jul 17, 2020 14:56 |
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I think I'm going to have to put this down until it's done. I just went through a couple of battles where I absolutely crushed a few huge southern empire armies (about 1000 units per army) and they just bounced right back like it was nothing.
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# ? Jul 17, 2020 15:19 |
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Funky See Funky Do posted:I think I'm going to have to put this down until it's done. I just went through a couple of battles where I absolutely crushed a few huge southern empire armies (about 1000 units per army) and they just bounced right back like it was nothing. Vassals escape captivity and reform large armies far too quickly. They're like agents in The Matrix, they don't stop reappearing.
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# ? Jul 17, 2020 15:43 |
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In my most recent game I've decided to execute any ruler I come across. Effective.
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# ? Jul 17, 2020 16:48 |
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are they all on a long vacation or what
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# ? Jul 17, 2020 16:50 |
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Flavius Aetass posted:are they all on a long vacation or what In their blog post like a month ago they said they decided to do a big refactor and I assume that everything broke as tends to happen when you do that. Shear Modulus fucked around with this message at 01:19 on Jul 18, 2020 |
# ? Jul 18, 2020 01:14 |
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# ? Apr 26, 2024 17:14 |
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There was mention of the perk system being reworked. That could be a relatively accurate reason given the time. Something not too dissimilar to the skyrim perk tree would be good. I think the attribute stuff can be weird, as an example, since why would I care about control? Do i want to be good at all bows, crossbows and throwing? I feel it would be redundant, similar with polearms, singlehanded and twohanded weapons. I'd rather see something like crossbows, engineering and smithing in the same attribute, since it's mechanical/crafting. A thought along these lines is that there are 3 types of skill scopes, Personal(yourself), Squad(Your army/party) and Economy(your kingdom). Grouping them up in that way may prove to be more interesting. Again , two handed and polearm can be condensed into one, and defence (shield and armours) can be seen as the third option Fishbus fucked around with this message at 08:08 on Jul 18, 2020 |
# ? Jul 18, 2020 08:01 |