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BogDew
Jun 14, 2006

E:\FILES>quickfli clown.fli

Arcsquad12 posted:

OG


98


I like the 98 version. The texture work lines up with the Jedi Knight games and looks better to me.
The X-wing to XvT Engine were pretty much gradual upgrades bolting on new shading and textures with small mission fixes and reworked cutscenes.
I kind of have a sweet spot for the Collector Editions (not to be confused with the later collector series re-releases that came alongside with XWA).

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BogDew
Jun 14, 2006

E:\FILES>quickfli clown.fli

PunkBoy posted:

On a completely different note, I wonder if I can find a copy of the X-Wing Official Strategy Guide anywhere. Mine is literally falling apart.
The GoG releases have them.

BogDew
Jun 14, 2006

E:\FILES>quickfli clown.fli
If anyone's curious, here's my WIP setup for the Steam Controller.


Still working on getting a sweet spot for the flight controls. My current issue is over shooting when targeting, so I'm wondering if anyone has any suggestions to fix this? I'm guessing the deadzone or anti deadzone settings might fix this.

The aggressive curve helps immensely when doing simple turns as the default setting is so shallow you fly like a brick.


The throttle is the right pad with up and down bound to 50% steps. It can catch you out and shunt you to a standstill.
Y is targeting.
A is shoot
B is power allocation.
X is boost.
Triggers are rolls, bumpers missiles/ord.
D Pad is power allocation.

Still working out how the controller functions so if anyone has any cool suggestions on ways to bind things, fire away. It would be nice to have alt functions operate with a custom hold down.

Overall it's a pretty fun game. It's like a remake of Balance of Power.

Oh and as an aside I've finally worked out how to get XWA somewhat working with Steam Controllers.

The reason why a SC doesn't work properly is that non steam games need the steam overlay running to pass the controller settings into Xinput or whatever is used. As XWA has a launcher and subsequent mods rely on hooks though a patched .exe, so this method doesn't work, even with third party programs that force steam overlays.

Also the game assumes a controller is setup in the devices area of Windows, so it can't actually see a steam controller given how it works.
I didn't have much luck trying to wrangle joystick emulators.

So to get this working:

You need the effects by Blue pack, as this contains a custom ddraw.dll that overrides the joystick to enable mouse/keyboard. This is changed in the DDraw.cfg file by setting Joystick Emulation to 1.

What this does is force the game into M/KB mode. Which is workable, if a bit ropey.

Then in steam add the game as usual. However add Alliance.exe, don't add XwingAlliance.exe as that won't load. And don't rename files to trick Steam as the game will break.

Launch the game as usual, don't mess around with any gamepad settings, they won't show up.

Before starting head into steam's controller setting and to Desktop Config to setup the controller.
Flight control are done with the arrow keys and rolling is done by Num 1+3. Fire is Alt-2. Look up a XWA keyboard guide to assist.

There is another Ddraw file that has better Steam Controller functionality but that seems to crash if you're using the updated effects mods.

BogDew
Jun 14, 2006

E:\FILES>quickfli clown.fli
I'd totally pay for a space otter pilot option.

BogDew
Jun 14, 2006

E:\FILES>quickfli clown.fli
The 90s at least weren't having tight schedules locked into movie release dates.

A ton of Prequel era stuff was shovelware. Especially as platforms diversified to handhelds and mobiles. So many forgettable console releases.

And that's not getting to the worst of LucasArts management being hobbled by George Lucas dictating stuff off the top of his head (like 1313 suddenly using Boba to tie into the Underworld tv show)..

Frostbite is more of an issue as it's not well suited for third person stuff or anything outside of a typical FPS/vehicle setup.

It's likely why Squadrons is very limited to what it can do and plays to the engine's strengths given Andromeda, Dragon Age, Ragtag and Anthem were plauged with issues in development.

(Unreal was used for Fallen Order.).

BogDew
Jun 14, 2006

E:\FILES>quickfli clown.fli

black.lion posted:

I really like this game but I'm awful at it, is there a TLDR somewhere about what each class is supposed to be doing in a fleet battle and possibly includes how tf I'm supposed to approach killing the capital ships as a bomber and not dying all the time?

Well here's my napkin guide :

The game is meant to be played with a communicating team, so trying to solo a bombing run is always going to end in tears. Only way to survive is to play cautiously and pull back as soon as you get your ordinance off, you're not likely to get enough speed in time to escape if you're stuck in the middle.

In groups, definitely having a support ship in tow is one way to make Bombers get through a pass in one hit. A shield boost / resupply can really boost the odds, especially when using weapons with limited supply.

Ion weapons will knock out shields pretty quickly. Multi-rockets are very good at taking out a ton of turrets in one hit and are usually a good followup once shields are down. Dumbfire rockets also are a good pick as they come in packs of 30.

Another tactic is to fly in incredibly close and unload at point blank in a blind spot. The Rebel main ship is notoriously vulnerable for this as it's firing arcs aren't that decent, especially around the power supply spine, it's possible to park under the shields and unload.

As for general ships.

X-Wings/TIEs - All rounder and escort. Use missiles to pin down interceptors. If you're a good pilot, fly under shields and snipe at subsystems.

A-wing/Interceptor - Fast and annoying, but fragile. Main advantage is the stealth abilities so you can be sneaky and snipe in some hits and buzz off out of range. And mines.

Y-Wing/Bomber - Dish out the capital damage. You have to take out the shields before your torpedoes/bombs do any real damage. Good flying can mean you can sneak under the shields and do direct hits. Plus smacking down people with ions never gets old.

U-Wing/Reaper - Support class and sometimes bomber. Don't think about dog fighting. Your main focus is to fly around giving everyone shield and resupplies (set targeting to allies).
The game will highlight who needs health and automatically target if you are delivering shields. Additionally you can dump pickups in the field. You also have a tractor beam that is good fun to pin down interceptors.

Surprisingly people don't bother targeting you as you're not directly attacking them and you can usually dump power into shields and scuttle away. Survival rate is increased if you hang back just behind the main line.
You can also function fairly nicely as extra bomber as you have a larger supply of munitions.

BogDew
Jun 14, 2006

E:\FILES>quickfli clown.fli
Frostbite is horrible for modding.
Each game is sort of encrypted and is a minefield of flags and switches that you have to guess your way through.

And then a patch comes along and resets everything.

At best you'll get custom skins that you can't use online..

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BogDew
Jun 14, 2006

E:\FILES>quickfli clown.fli

Isometric Bacon posted:

Before the 2.0 patch, it was a rare occurrence to matchmaked into an Australian / oceanic server. I had amazing couple of days post launch, then it was a total shitshow.
Yeh I'm getting up to 4 minutes where before it was pretty quick. Or joining a game then being booted.

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