Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
Which lifepath will you take?
NOMAD (I like freedom)
STREET KID (I like the city)
CORPO (I like money)
I don't like labels
View Results
 
  • Post
  • Reply
King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

Bust Rodd posted:

I genuinely believe that a Cyberpunk 2077 that simply fixed everything that is currently contained within the game would make it a very good video game without having to add anything. Just fix//repair driving and character customization and crafting and combat and enemy AI and Traffic AI and pedestrian reaction AI and make sure all the perks work and cut all the bad Fallout Perks and replace them with good New Vegas perks. If they simply managed to clean up the big mess on the floor and replate, nice and stable, with a little garnish, I think a lot of people would be happy with where it ended up.

But you can’t add a new floor to a house that is burning down, you gotta right the ship.

I only just now bought and started playing this game but this is how I feel, although I wouldn't even go so far as to say that any of that stuff you mentioned was that "bad". Enemy AI is total garbage, ehhhh fair point, but I'm getting a distinct (if unintentional) 2005 vibe from the game and it's scratching that VtM Bloodlines itch that won't be scratched by that VtM: B sequel that's never coming out. I have to just settle for Cyberpunk, and it's fine!

No really, it's fine. I don't get why people expend so much hate on this game, I'm enjoying it so far and I'm like 7 hours in.

Adbot
ADBOT LOVES YOU

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

History Comes Inside! posted:

I refuse to believe anyone can make a more hollowed-out nothing of a game than Outer Worlds.

Even a little Bethesdajank would have glittered that turd up some.

I can't even remember playing that game, anything about it or the plot or characters. Literally nothing about it stood out or was remotely memorable. I guess that one spaceport you keep returning to was cool, outside of that it was like the worst parts of Borderlands mixed with the blandest parts of Fallout.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
Cold Blooded looks useful on the surface so I put some stuff in that and pistol headshots, a few other things I forget. Nothing appears to drastically change up the gameplay so I'm not sweating my choices so far.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
Stumbled across a sidequest that actually had some substance to it, as in named characters and a backstory instead of just "here's some people milling around near a barrel fire, kill them and read some data logs". It was that one with the priest's son who was kidnapped, and a black market snuff brain dance ring.

I was actually kind of surprised that they took into account that the player would definitely murder the poo poo out of the ringleaders after the quest was over, and put in animations and dialogue for the dad if you kill the son in front of him (and I assume vice-versa). I mean, that's something at least. It's not even remotely close to New Vegas levels of worldbuilding but you take what you can get.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

forest spirit posted:

the CRIME PREVENTION SYSTEM really, really tries to stop cyberpunks from going down the street

https://streamable.com/vhsgwy

Now THAT's crime prevention! Pre-crime, you know like in Minority Report, that's cyberpunk right? Just chase down and shoot somebody you know is going to do a crime later, before they do it.

I had my first experience with that aspect of Cyberpunk last night, and thought that maybe the game was broken or I was "trespassing" and didn't know it. I was headed to a mission building, and tried parking my bike outside in a parking spot, and as soon as I did the cops were alerted and started shooting. The building was locked down or something too, so I thought "well maybe I'm too early and this is a no-trespassing area right now". So I left, came back and all cops in the district were still immediately aggro.

I looked it up later and found out that's just a thing that might happen, cops might just go aggro on you for no reason, and when they do you have to wait X number of hours before you can go back to that area again.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
And here I was worried that the game was going to try and make me sympathetic to the cops, what with all the side jobs you can do for them. But no they suck just as hard in the world of Cyberpunk.

Now THAT'S Punk!

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
Why the gently caress isn't Holster By Hotkey not just in the drat game to begin with? It's such a simple fix, and somebody went and fixed it, that it really speaks volumes about how rushed and mismanaged this game was. I kept thinking that maybe I'd missed something, maybe there's a way to put up your weapon that isn't just "wait for the game to put it away eventually" but no, there's not.

Bust Rodd posted:

One of the biggest 2077 apologists on Earth over here stepping in to say that the driving is inexcusably bad, like if 50 people explained how driving a car feels to an AI and then had it design the cars but half the people were drunk

I've never experienced driving in a video game that felt less like driving a car than the vehicles in this game.

Eh, I mean it sucks but I don't think it's that terrible. Driving is clearly an afterthought though, like it feels like what it would feel like to have a driving mod in a Fallout game. I half expect there to be an NPC with the car for a head underneath the road or something.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

2house2fly posted:

Also we're narrowing the definition of reactivity a bit if "a character dies, so a different character says different things to you" doesn't count

I love that for every positive thing somebody says about the game, five people dogpile on them and go "that good thing is bad actually" or "psssh every game has that they need to try harder".

I'm glad I wasn't really hyped for this game, saw poor to middling reviews for it, then waited a year to dip my toes in it and play it with no expectations or emotional investment. It sucks that the release was so rushed and botched, especially since what I've been playing through is pretty alright with some decent writing. There's a good game in there and I'm enjoying it for the most part.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

Hammerstein posted:

Let's lower the bar a little and go from the class primus Rockstar to games like Saint's Row 2 and Mafia 2. 11-13 year old games from smaller studios with smaller budgets.

Even Rockstar used to make those kinds of games. I really miss mid-budget titles with shorter play times, stuff like Rockstar's Bully or Manhunt, etc. Companies like Volition or CD Projekt could have filled that void but they seem committed to increasing their scope and budget instead of making smaller games and more of them.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

Kokoro Wish posted:

You get most of your gigs through your cell, because it's 2077, and it's built into your head with a secure line by a ripperdock you trust.

Walking back you your handler every time would be loving miserable.

All of this.

Plus it's pretty cyberpunk-y that everybody knows exactly where you are at all times so that they can call you whenever you're near a point of interest.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

Comte de Saint-Germain posted:

For example, if you have spent any time in LA at all, or have any familiarity with LA landmarks (this is almost 100% of the game playing public)

I think, uhh, I think that may be a slight exaggeration unless you really think that every single person who plays games lives in LA or has been to LA and/or the entire population of LA plays video games.

All I know about LA I learned from Hollywood movies and GTA V. I mean, yeah I can navigate Los Santos because I've spent hours and hours of my life in GTA Online, and also because Rockstar were really clever about line-of-sight and the horizon and laying everything out so that it both feels like LA and also lets you see big landmarks off in the distance to help you navigate. There's a sense of immense scale but Los Santos is only about as big as a mid-sized city if that. I live in Illinois and there are college towns as big as Los Santos. It's just that they used clever tricks to make it seem bigger.

The issue that Night City has is that it's a cyberpunk city. It's a bunch of densely-packed streets and building that obscure your line-of-sight. It feels stuffy and oppressive and everything towers over you, like the whole city envelopes you as you enter each district (which I'm sure was done both as a stylistic choice and to lower draw distances). So your line-of-sight is covered by buildings that all kinda look identical. You can't look off in the distance and go like "oh, there's the Diamond casino" or whatever like you can in GTA V. There's also the fact that you can't freely fly around like you can in GTA V. Something that really helped me understand where everything is in GTA V is that I've flown planes and helicopters over the land and could see where everything is in relation to everything else. I never got that with Cyberpunk.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

Mr. Fall Down Terror posted:

kamurocho isn't just inspired by kabukicho in tokyo, its pretty much a direct copy. it works because maps in yakuza are pedestrian scale so you can fit everything in, if you tried to make a pedestrian scale map of los angeles for los santos it would never work

Well yeah, it wouldn't work if you made the entirety of Los Angeles at pedestrian scale, but you're comparing apples to an entire orange orchard here. You could make a pedestrian scaled copy of one specific district in LA and make it work, just not the entire thing, just like Kamurocho isn't modeled after the entire city of Tokyo but a single area.

The closest we've gotten to a scale map of Los Angeles is LA Noire, but even that is just a section of the city and not the entire thing. Bigger than Yakuza's map for sure, but still just a part of a bigger whole.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

itry posted:

Or you just put them in a coma. That still counts as non-lethal I think.

On a related note, in my most recent playthrough I was introduced to Sir John Phallustiff, and I think any misgivings I still had about the game are now cleared up. During my next sidemission I introduced Sir John to any unlucky NPC who happened to turn around and spot me trying to give them a hug.

And yeah, that weapon's staying in my rotation for the rest of the game. I'll just keep upgrading it, thank you.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
Man I feel so bad for killing those half-cyborg human traffickers, let me tell you. Just awful, I mean those organ harvesting rapists and pimps had families. Probably. Or maybe a cat, and the cat's going hungry now. Oh no.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
The nonlethal brainchip is a nod to the scene in Our Robocop Movie where Robocop shoots like thirty rapists in their dicks.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

Sasgrillo posted:

Hard to believe a year has already passed and the timeline of bug fixes and DLC I had imagined was so hilariously wrong.

I remember finishing my first and only play-through back in January and thinking "Yeah that was fun but a bit rough, I can't wait to come back to this in late summer or early fall to some major patches, FLC and maybe even a DLC."

Here's to hoping CP77s second year is better!

Me, I'm just worrying that their next patch is going to break my save and also be incompatible with all my mods, and I'll have to do a fresh reinstall and start a new game.

Actually I shouldn't worry about any of that because it's just inevitable.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

Randal posted:

I thought this game might be something special when I cut a cop's head off without even trying. Still not as stable as it should be but I like what it's doing as a game. The next Elder Scrolls and Fallout will certainly be more disappointing

I beat up a bunch of cops with a dildo to save a corporate business guy, and then told the guy "gently caress you, pay me" until he agreed to empty his paycheck into my account. It was a good day.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
Just buff pistol damage, pistol headshot damage, pistol crit chance and then just Dirty Har-V your way through the game. Get a silenced magnum revolver and you'll never have to switch weapons.

Or not, variety is good too. I bought a pistol that shoots homing bullets with random elemental damage. Maybe a little too Borderlands, but the game can be a little too Borderlands at times anyways.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
The NPCs thing made me laugh thinking of a moment I had in CP2077 the other day. I walk past a guy standing by himself, and I hear him say something (presumably to me) like "Dude, your eyes, you're so high!". Then I keep heading down the street and not ten feet away there's the exact same guy sitting at an outdoor restaurant table with another guy and he goes "Dude, your eyes, you're so high!".

It was like a straight up glitch in the Matrix. The difference here being that I kind of love that, I love that the game is so janky and rough. It really does feel like a spiritual successor to Vampire: Bloodlines. And since we're never, ever getting a sequel to Bloodlines at least we can have this janky mess of a western FPS/CRPG.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
I didn't say it was anywhere near as good as Bloodlines, geez. :shrug:

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
It really was kind of a missed opportunity with the police, this being a "CRPG" and all. They could've handled it like factions in New Vegas, where if you consistently commit open crimes then you'll start getting police notoriety, until cops are just preemptively stopping you in the street or attacking you on sight. And like if you bribe them enough or do tasks for them, they won't attack you immediately but shakedowns will be more frequent.

That or random NPCs knowing who you are, being like "hey it's V, I saw them on the news!" or whatever.

Also I agree that it's disappointing that V is a set character who has canned responses for the most part. You can ask for further information but you can't choose your attitude towards any other character, your personality is basically set in stone because CDPR wanted a very specific narrative and character arc.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

HoboTech posted:

I'm probably the only human being who prefers playing Cyberpunk to The Witcher 3. It's a sickness I can't explain.

I completely bounced off The Witcher 3 and I feel like a weirdo whenever I see all the praise heaped upon it. I'm sure it's a fine game, but I played it for a few hours years ago and then just stopped, never to touch it again :shrug:

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

infernal machines posted:

Uh, it's called style

I have a mod installed that replaces some of the clothing items, and I have no idea what it replaces so I'm just enjoying playing dress up with a bunch of random junk with nearly identical stats.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
Hats cover V's cool haircut, gently caress that noise.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
Mods for Cyberpunk are so easy to install I don't know why you'd need a mod manager. All of them are set up so you can just extract them straight into your Cyberpunk directory and they just work.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

infernal machines posted:

I feel like this was a problem with Fallout 4 as well, the narrative was incongruous with the actual gameplay because once you got into the larger world you really couldn't care less about finding the protagonist's son and despite the game telling you that's what your character was being driven by, there wasn't anything but a very contrived sense of urgency in some of the main line quests.

One big thing you don't do is you don't make an open world game and then in the first few hours (of like, 80) introduce the ticking bomb plot device to make the player feel like they're supposed to want to beeline straight to the ending. I mean, you don't because you're not given enough reason to care but therein lies the other problem, namely that your character cares about something that you, the player, could not give less of a poo poo about.

Why even put in side content if your character's supposed to be driven by something as huge as "fear of their impending death" or "their baby was kidnapped"? You can make a game with stakes and a grand scope or whatever while still keeping it grounded enough to take it slow and easy. There are big things going on in New Vegas, but you can take your time because your target isn't going anywhere, you're not dying, nobody you care about is missing and there's not a doomsday countdown as soon as you start the game.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
Like, I'd be fine with the imminent death if V was cool and snarky about it. You can't spend your life as a merc cheating death and then suddenly go into a panic because you might not die as hard this time.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
You know what would've been a simple fix? Just take out the bit about V having "about two weeks" left before they're erased. Johnny's in there, V is going to get overwritten, but maybe it'll be a month or years or who knows?

Just don't make it urgent. Make it a priority, sure, but otherwise downplay it just a bit so the player doesn't feel like we're meant to care.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
I mean, it's not like a huge deal to me but it's a minor thing that could've used some tweaking. It could've been handled like "Johnny and V bug each other but the two of them eventually hit it off" for most of the game and then in the very late game reveal that no, V and Johnny may not be actually getting along, but instead V is becoming Johnny and will soon face oblivion if they don't get him out of their head. Make it a slow build-up, not "Oh poo poo, this is going to wipe me out in less than a month!".

I think that's pretty basic storytelling. Set up a conflict, the hero has a journey with someone they hate but can't shake, eventually they become reluctant partners, then there's a big schism and the hero's at a low point and at odds with their new partner, then resolve it in the end by doing X. The plot could've just been a mutual agreement that Johnny needs his own separate body or to be uploaded to a computer or... whatever. The personality wipe could've come near the end of the game, along with V believing they're only getting along with Johnny because they're becoming him (which is also a plot point already in the game, I know, it could've just come later).

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

exquisite tea posted:

The real countdown timer is the point at which V can no longer afford their monthly health insurance premiums.

Who do you even send to collect on a merc with a body count in the hundreds, John Wick?

Ohhhhh...

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
The Jackie thing is particularly frustrating because he was still very much alive when they got into the cab, but then V just doesn't do poo poo or offer any meds. Next thing you know, "oh whoops he died!". Like, at least try.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
Female V is amazing, I don't really know a lot about Male V but from a few videos I've seen he doesn't seem as good so :shrug: He's just less expressive and more Generic White Guy Protagonist.

I don't even mind when Fem V does that weird, forced vocal fry thing some times to add emphasis.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
All I'm curious about is why that one woman from Militech wanted to meet up in a sleazy motel after I robbed her company of thousands of dollars. I guess maybe because I didn't spend it before we hosed, and deposited it in my account afterwards?

I guess we'll never know.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

lunar detritus posted:

It's a good game on PC* :shrug:


*if you didn't watch the trailers

I only watched the teaser, then when the game first came out I put on some Vinesauce videos of Vinny playing the game a bit, in the background, so I only had the vague impression that it was a decent game plagued by some hilarious bugs. My expectations were really low, like I expected it to be way worse than it turned out to be and I've been pleasantly surprised for the most part.

I enjoy!

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

CaptainSarcastic posted:

This thread generates the best and dumbest slapfights. :allears:

I've told it before and I'll tell it again, the best Cyberpunk slapfight I've been in was me slapping cops in the face with a vibrating dick baton.

Is there even any indication in the game that you're doing gang killings "for the cops" other than on the map when you set your waypoints? Does the chief of police give you a big pat on the back and a smooch? I'm barely even cognizant of the fact that I'm helping cops when I wipe out a group of gang members. I thought I was just doing it because it was fun and head-go-boom.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
Still taking my time with this game, just beat Oda in five minutes flat with Sir John tonight. I was kind of expecting more from, you know, a boss fight but :shrug:

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

Khanstant posted:

do you think cyberpunk made a big enough impact to finally get visible external genetalia as a default for these games? In Starfield Screensaver and Elder Scrolls 6 Afghanistan will we get to flop a pp around or nah?

I mean, we will, but the games probably won't ship that way.

Elder Scrolls games are synonymous now with dong, whether Bethesda likes it or not.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
I only just read Do Androids Dream of Electric Sheep? recently. I wouldn't say DADOES? is "good" by any stretch, but it's thoroughly entertaining up until the final act where it completely falls apart into "what the gently caress is this poo poo?" territory. As soon as Deckard goes into the apartment building at the end it just goes to poo poo and doesn't really come back, like even the dialogue falls apart and Deckard starts talking like a totally different character.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

CaptainSarcastic posted:

There's a whole thing in Do Androids Dream of Electric Sheep with Deckard becoming aware of a second police department, much cleaner and nicer than his, that doesn't really make sense and is jarring as hell, as I recall. And Roy Batty is a fat whoremongering hedonist, with no apparent limit to his lifespan. It's been some years since I read the thing, but holy poo poo is the movie vastly better. Any of the cuts, including the original US domestic release.

The second police department was silly, but it was so out of left field that I actually had to applaud Dick for coming up with something so contrived. I couldn't even tell if Dick was intentionally trying to make it ambiguous there if Deckard was a replicant, but I'm going to go with "no" because he immediately clears up the confusion by going "no he's not, it was an android trick". Then there's the reoccurring "empathy box" plot device which was just baffling (like, I get it, it's meant to show that there is something fundamentally intrinsic to human beings which androids will never have... it's just handled so sloppily), and the whole subplot with the android TV host trying to fool humanity into thinking that empathy doesn't exist.

It was interesting to me after seeing Blade Runner and then reading Dick's book afterwards that the book is very clearly anti-android, and at no point are we meant to sympathize with them. They're just awful, and there's no redemption arc, and replicants can never become empathetic given enough time the way they do in the Blade Runner universe. And I liked the book overall, I just agree that Blade Runner was so much better.

Adbot
ADBOT LOVES YOU

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
I struggle to even read books that I love if they're over 400 pages. It's not that they're difficult to read, but I keep looking at that page count and even if I'm halfway through it I drag my heels like it's some Sisyphean task I'm forcing myself through.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply