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HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


OwlFancier posted:

This has shown up on my steam page a few times and I don't know what it's like, but there is apparently a demo for you to try if you want and the scale looks pretty impressive. Graphically sort of like Rise to Ruins but seems like it might be a bit more in depth mechanically.

https://store.steampowered.com/app/1162750/Songs_of_Syx/



The thing that impresses me most about Song of Syx is it manages to achieve essentially Total War style battles (albeit with only one unit type plus three racial modifiers) perfectly smoothly within the context of a city builder. Highly recommended, even if it's not yet content rich.

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HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


also its really easy to make money if you target specific markets with low standards and actually yknow, market to them

weird how grog and porn games have that in common

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Pharnakes posted:

That was it! Did it ever realy get anywhere? The dev had some cool ideas from what I remember.


OK, a quick skim through reddit suggests it's thoroughly dead. Oh well.

There's a 2021 build. It's not dead, but it's just shambling.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


smarxist posted:

i just finished the tutorial and whew, my head is kinda spinning at all there's to do but i think i got a pretty good grasp on it. they pretty much modeled every aspect of racketeering/bootlegging and the social trust/ethnicity stuff you might have encountered on the streets and gamified it, and there seems to be a lot of events and random poo poo flying around going on. my only hope is that you can quickly get up to a good clip of automation with additional goons doing all the gopher work because by the end of the tut it was getting a bit tedious

Yeah, that's the game's big issue. There is far too much gruntwork. It felt like playing Factorio without conveyor belts.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


drunken officeparty posted:

Reading you guys talk about this game makes it sound so more fun than looking at the screenshots reveals it to be

It’s terribly slow for my tastes. Too many clicks and too much shuffling back and forth to do the same thing over and over to make money go up. It gets better when you get more people in your gang, but it’s far too slow. It’s still no successor to Gangsters: Organised Crime, which remains the best mob game. It’s a shame because it’s the closest we’ve got. I wonder how much more enjoyable it’d be if you just started with four henchmen or something.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


grate deceiver posted:

The recent devblogs for W&R are not filling me with confidence I have to say. They're adding government loyalty, propaganda mechanics and secret police, and I'm just ehhhhhhh. Dudes, I just want to build a self sufficient industry and fantasize about a utopia where everyone has a home, food and education, can we please not do this 'socialism is when no freedom' poo poo?

The game is pretty good at being customizable and this will 100% be very easy to turn off, but still, who was asking for this?

It's Workers & Resources: Soviet Republic, not Workers & Resources: Ideal Socialist City. If that stuff is as well executed as the rest of the game then it'll be possible to build a city that works well enough to naturally get all of that sorted and not have to use the secret police or propaganda, but come on, it's just as disingenuous to not include that in a Soviet game.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Splicer posted:

Where are my terraforming europa games

if you import a ck2 game with sunset invasion enabled to eu4 you can do that

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


SkyeAuroline posted:

... I'm not making a terrible mistake by getting into unmodded Satisfactory with a friend, right? Don't generally do co-op management but if everything is going to take ages even with two sets of hands...

There are a few bottlenecks, but thankfully a fair few of them are parallel bottlenecks. It's much better in co-op than singleplayer, but definitely for the opening I suggest you keep totally separate networks, at least until you get a few tiers in.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Mayveena posted:

The first thing you did in the tutorial that I played is that you created an execution chamber. gently caress that. I had zero interest in what came after.

That was a story vignette meant to highlight the hosed up nature of the prison system and the death penalty. The game, especially at that point, didn't want the player to think that was a good thing. It was a primer to say "hey, think about what you're doing, and maybe do better than this".

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


play games when they're fun

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?



buy games at all times

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Mayveena posted:

It's interesting that the mechanic hasn't shown up in more recent games, noting that a lot of the designers of the current train games probably weren't playing train games when RRT3 came out because they were too young, or maybe not born yet.

It’s in a few games, I’m pretty sure Transport Fever does it too, it’s more that it’s not as well tuned in those games as it is in RRT3.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


That’s because the modern Harvest Moon games literally are bargain bin shovelware. Try the old ones or I think Story of Seasons?

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


CuddleCryptid posted:

So kind of like Plague Inc? Neat!

Nothing like Plague Inc. Covid Simulator is just a microcosm examination of the impacts of Covid in a single place of work, like the classical office or school. It shows person-to-person transmission vectors and visually represents the rate of infection over time, which I actually found to be surprisingly low in a school environment with no regulations like enforced social distancing, mask wearing or self-isolation using Omicron variant stats. It was really underwhelming and didn't appear to match up with either the data nor my own personal experience including masks and self-isolation periods.

It's pretty much just a virtual ant farm.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Snooze Cruise posted:

if its terminal anime poisoning that lets me gay marry ludmilla in rf5, i guess i am thankful for some level of that.

but really is like 2022 can we stop saying things like terminal anime poisoning, that is just kinda meaningless and means like 500 different things to different people and just feels like very-online-person-in-their--30s-speak. like I dunno, RF4 had stuff I personally found creepy, and I rather just see that talk about in plain language because if that is also just being included in the catchall term as "anime" i find it dismissive of that creepiness on some level.

the terminal anime poisoning is that most of the characters are pretty much anime tropes x100, not just creepy or bad things

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Snooze Cruise posted:

i know everyone is broad anime tropes,

this is what terminal anime poisoning means, so you get it

i too like rune factory, and i would also distinguish the creepy poo poo and the general anime poo poo, but all they were saying is "it is over the top anime as gently caress"

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Dirk the Average posted:

This. Contrast the stuff in Spec Ops with the law system in Frostpunk. Frostpunk's laws start out benign, and then become more and more draconian as time goes on. At the same time, they're a powerful resource that makes surviving significantly easier, and in difficult situations can be the difference between life or death. The moral quandary is entirely up to the player to resolve, and the ending slideshow does a good job of driving home exactly what you did. When the only currency you have to spend is your individual freedoms, how many of them are worth sacrificing in order to survive?

On the other hand, if the story passed the laws for you, then chided you for doing so, it would rightly fall very flat.

The part that I hate about Frostpunk is specifically with the jail. Sure, authoritarianism bad, but the option when you don't have jails is to literally force people to roam the frozen wastes. The other lovely part of Frostpunk is its only source of difficulty is in the scripted events in each scenario, the endless mode is so easy to trivialise and the scripted events are pointlessly easy if you know they're coming. And it for some reason makes faith and authoritarianism mutually exclusive and equally bad? I dunno, Frostpunk is just wildly overrated imo.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Yeah, you can easily build a kingdom as a set of communities using infrastructure you've designed only once, with a few modifications here and there. The game feels pretty much the same when you're managing 10 as it does when you're managing 1000. What I love about Songs of Syx is it really does a great job of making you feel both the cost of having a professional military, but also their massive value. I can't recall the last time I played a game where you could make a part time militia with occasional training sessions without having an aneurism dealing with byzantine military UI.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


KillHour posted:

This post made me feel really old when I realized I had no loving idea what any of this is.

It’s a term for board games which usually have an older audience lmao

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Kris xK posted:

A TF2 management game would be great, but a TF2 management game would be wild and Id play the poo poo out of it.

I’d love to manage that one level that builds itself as you play. From the good TF2.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Songs of Syx is fairly simple, it just runs at a higher scale. It has much smaller production and supply chains than Anno or Factory Town and less depth than Oxygen Not Included.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


are trams trains

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


skeleton warrior posted:

Gangsters: Organized Crime is pretty bad, so you’re not missing much. If you can deal with a new game (but which will run on lovely computers), get City of Gangsters instead.

You've got it the wrong way round bud

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Thompsons posted:

Were any of the Romance of the Three Kingdoms games on steam any good? I don't know which ones are even playable in English.

13 and 14 are on English. 13 is fine with the PUK.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


They’re fantastic at showing the relationships between issues and voter blocs but godawful at modelling the actual impact or difficulty of implementing anything, relying on the dumb assassination mechanic instead of “ah yes the mega rich are great at financing your opposition if you ignore them” kinda things.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Bhodi posted:

The thing to remember about streamers is that it's entirely performative for entertainment. They aren't dumb. He's not dumb. It's an act. Feigned helplessness + doing things deliberately wrong = audience interaction = more views/clicks/shares.

That and it’s a lot of cognitive distraction, streaming and playing. Worst way to learn a new game.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


holy poo poo they made a good planetary annihilation

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


I hate having to manually populate all my bus and tram lines, so I always give up after a while on Skylines.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Collateral Damage posted:

Does anyone play The Last Starship? I tried looking for some LP videos of it but it seems to be pretty dead on the youtuber scene, with most videos being 6+ months old.

Is it worth getting in its current state? Asking almost 30 bux for an Alpha level EA is pretty steep, especially with how it seems the last two updates have been mainly bugfixes and not a whole lot of content added.

It's pretty enjoyable, and Introversion are very reliable.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Wandering Orange posted:

This is where I stopped playing the demo and it's the same issue a lot of games like this have where the macro time scale doesn't match up with the scale of the micro stuff that's going on. The game agents need to move at the same pace as the macro time scale and/or the micro stuff can't have animations that take 24 hours for someone to pop onto screen, climb some stairs, and hand in a quest. I understand that that's part of the game sometimes but it's stupidly frustrating.

especially with this game, there is no real benefit to actual agent simulation most of the time, the trend's led to too much really annoying stuff

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HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Trivia posted:

I really want Manor Lords to be good.

My dream city sim is one where you dictate policy and the simulation reacts to the new incentives. There's less emphasis on plopping and more on dictating the flow of the "river", so to speak.

There'd be way more politics involved as factions within would emerge, and some of their wants and needs are mutually exclusive.

Sadly, Urban Empire was really bad.

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